Node.js v10.15.3 Documentation


Global Objects#

These objects are available in all modules. The following variables may appear to be global but are not. They exist only in the scope of modules, see the module system documentation:

The objects listed here are specific to Node.js. There are a number of built-in objects that are part of the JavaScript language itself, which are also globally accessible.

Class: Buffer#

Used to handle binary data. See the buffer section.

__dirname#

This variable may appear to be global but is not. See __dirname.

__filename#

This variable may appear to be global but is not. See __filename.

clearImmediate(immediateObject)#

clearImmediate is described in the timers section.

clearInterval(intervalObject)#

clearInterval is described in the timers section.

clearTimeout(timeoutObject)#

clearTimeout is described in the timers section.

console#

Used to print to stdout and stderr. See the console section.

exports#

This variable may appear to be global but is not. See exports.

global#

In browsers, the top-level scope is the global scope. This means that within the browser var something will define a new global variable. In Node.js this is different. The top-level scope is not the global scope; var something inside a Node.js module will be local to that module.

module#

This variable may appear to be global but is not. See module.

process#

The process object. See the process object section.

require()#

This variable may appear to be global but is not. See require().

setImmediate(callback[, ...args])#

setImmediate is described in the timers section.

setInterval(callback, delay[, ...args])#

setInterval is described in the timers section.

setTimeout(callback, delay[, ...args])#

setTimeout is described in the timers section.

URL#

The WHATWG URL class. See the URL section.

URLSearchParams#

The WHATWG URLSearchParams class. See the URLSearchParams section.

WebAssembly#

The object that acts as the namespace for all W3C WebAssembly related functionality. See the Mozilla Developer Network for usage and compatibility.