- Assertion Testing
- Async Hooks
- Buffer
- C++ Addons
- C/C++ Addons - N-API
- Child Processes
- Cluster
- Command Line Options
- Console
- Crypto
- Debugger
- Deprecated APIs
- DNS
- Domain
- ECMAScript Modules
- Errors
- Events
- File System
- Globals
- HTTP
- HTTP/2
- HTTPS
- Inspector
- Internationalization
- Modules
- Net
- OS
- Path
- Performance Hooks
- Process
- Punycode
- Query Strings
- Readline
- REPL
- Stream
- String Decoder
- Timers
- TLS/SSL
- Trace Events
- TTY
- UDP/Datagram
- URL
- Utilities
- V8
- VM
- Worker Threads
- Zlib
Node.js v10.20.2-test20200417ef2df6986b Documentation
Table of Contents
-
- Strict mode
- Legacy mode
- assert(value[, message])
- assert.deepEqual(actual, expected[, message])
- assert.doesNotReject(asyncFn[, error][, message])
- assert.doesNotThrow(fn[, error][, message])
- assert.equal(actual, expected[, message])
- assert.fail([message])
- assert.fail(actual, expected[, message[, operator[, stackStartFn]]])
- assert.ifError(value)
- assert.notDeepEqual(actual, expected[, message])
- assert.notDeepStrictEqual(actual, expected[, message])
- assert.notEqual(actual, expected[, message])
- assert.notStrictEqual(actual, expected[, message])
- assert.ok(value[, message])
- assert.rejects(asyncFn[, error][, message])
- assert.strictEqual(actual, expected[, message])
- assert.throws(fn[, error][, message])
-
- Buffers and Character Encodings
- Buffers and TypedArray
- Buffers and iteration
-
- new Buffer(array)
- new Buffer(arrayBuffer[, byteOffset[, length]])
- new Buffer(buffer)
- new Buffer(size)
- new Buffer(string[, encoding])
- Class Method: Buffer.alloc(size[, fill[, encoding]])
- Class Method: Buffer.allocUnsafe(size)
- Class Method: Buffer.allocUnsafeSlow(size)
- Class Method: Buffer.byteLength(string[, encoding])
- Class Method: Buffer.compare(buf1, buf2)
- Class Method: Buffer.concat(list[, totalLength])
- Class Method: Buffer.from(array)
- Class Method: Buffer.from(arrayBuffer[, byteOffset[, length]])
- Class Method: Buffer.from(buffer)
- Class Method: Buffer.from(object[, offsetOrEncoding[, length]])
- Class Method: Buffer.from(string[, encoding])
- Class Method: Buffer.isBuffer(obj)
- Class Method: Buffer.isEncoding(encoding)
- Class Property: Buffer.poolSize
- buf[index]
- buf.buffer
- buf.byteOffset
- buf.compare(target[, targetStart[, targetEnd[, sourceStart[, sourceEnd]]]])
- buf.copy(target[, targetStart[, sourceStart[, sourceEnd]]])
- buf.entries()
- buf.equals(otherBuffer)
- buf.fill(value[, offset[, end]][, encoding])
- buf.includes(value[, byteOffset][, encoding])
- buf.indexOf(value[, byteOffset][, encoding])
- buf.keys()
- buf.lastIndexOf(value[, byteOffset][, encoding])
- buf.length
- buf.parent
- buf.readBigInt64BE(offset)
- buf.readBigInt64LE(offset)
- buf.readBigUInt64BE(offset)
- buf.readBigUInt64LE(offset)
- buf.readDoubleBE(offset)
- buf.readDoubleLE(offset)
- buf.readFloatBE(offset)
- buf.readFloatLE(offset)
- buf.readInt8(offset)
- buf.readInt16BE(offset)
- buf.readInt16LE(offset)
- buf.readInt32BE(offset)
- buf.readInt32LE(offset)
- buf.readIntBE(offset, byteLength)
- buf.readIntLE(offset, byteLength)
- buf.readUInt8(offset)
- buf.readUInt16BE(offset)
- buf.readUInt16LE(offset)
- buf.readUInt32BE(offset)
- buf.readUInt32LE(offset)
- buf.readUIntBE(offset, byteLength)
- buf.readUIntLE(offset, byteLength)
- buf.slice([start[, end]])
- buf.swap16()
- buf.swap32()
- buf.swap64()
- buf.toJSON()
- buf.toString([encoding[, start[, end]]])
- buf.values()
- buf.write(string[, offset[, length]][, encoding])
- buf.writeBigInt64BE(value, offset)
- buf.writeBigInt64LE(value, offset)
- buf.writeBigUInt64BE(value, offset)
- buf.writeBigUInt64LE(value, offset)
- buf.writeDoubleBE(value, offset)
- buf.writeDoubleLE(value, offset)
- buf.writeFloatBE(value, offset)
- buf.writeFloatLE(value, offset)
- buf.writeInt8(value, offset)
- buf.writeInt16BE(value, offset)
- buf.writeInt16LE(value, offset)
- buf.writeInt32BE(value, offset)
- buf.writeInt32LE(value, offset)
- buf.writeIntBE(value, offset, byteLength)
- buf.writeIntLE(value, offset, byteLength)
- buf.writeUInt8(value, offset)
- buf.writeUInt16BE(value, offset)
- buf.writeUInt16LE(value, offset)
- buf.writeUInt32BE(value, offset)
- buf.writeUInt32LE(value, offset)
- buf.writeUIntBE(value, offset, byteLength)
- buf.writeUIntLE(value, offset, byteLength)
- buffer.INSPECT_MAX_BYTES
- buffer.kMaxLength
- buffer.transcode(source, fromEnc, toEnc)
-
- Implications of ABI Stability
- Usage
- N-API Version Matrix
-
- Module registration
-
Working with JavaScript Values
-
Functions to convert from N-API to C types
- napi_get_array_length
- napi_get_arraybuffer_info
- napi_get_buffer_info
- napi_get_prototype
- napi_get_typedarray_info
- napi_get_dataview_info
- napi_get_date_value
- napi_get_value_bool
- napi_get_value_double
- napi_get_value_bigint_int64
- napi_get_value_bigint_uint64
- napi_get_value_bigint_words
- napi_get_value_external
- napi_get_value_int32
- napi_get_value_int64
- napi_get_value_string_latin1
- napi_get_value_string_utf8
- napi_get_value_string_utf16
- napi_get_value_uint32
-
Working with JavaScript Properties
-
- napi_get_property_names
- napi_get_all_property_names
- napi_set_property
- napi_get_property
- napi_has_property
- napi_delete_property
- napi_has_own_property
- napi_set_named_property
- napi_get_named_property
- napi_has_named_property
- napi_set_element
- napi_get_element
- napi_has_element
- napi_delete_element
- napi_define_properties
-
-
- Event: 'close'
- Event: 'disconnect'
- Event: 'error'
- Event: 'exit'
- Event: 'message'
- subprocess.channel
- subprocess.connected
- subprocess.disconnect()
- subprocess.kill([signal])
- subprocess.killed
- subprocess.pid
- subprocess.ref()
-
subprocess.send(message[, sendHandle[, options]][, callback])
- subprocess.stderr
- subprocess.stdin
- subprocess.stdio
- subprocess.stdout
- subprocess.unref()
maxBuffer
and Unicode- Shell Requirements
- Default Windows Shell
-
- How It Works
- Event: 'disconnect'
- Event: 'exit'
- Event: 'fork'
- Event: 'listening'
- Event: 'message'
- Event: 'online'
- Event: 'setup'
- cluster.disconnect([callback])
- cluster.fork([env])
- cluster.isMaster
- cluster.isWorker
- cluster.schedulingPolicy
- cluster.settings
- cluster.setupMaster([settings])
- cluster.worker
- cluster.workers
-
- Synopsis
-
-
--
--abort-on-uncaught-exception
--completion-bash
--enable-fips
--experimental-modules
--experimental-repl-await
--experimental-vm-modules
--experimental-worker
--force-fips
--icu-data-dir=file
--inspect-brk[=[host:]port]
--inspect-port=[host:]port
--loader=file
--insecure-http-parser
--max-http-header-size=size
--napi-modules
--no-deprecation
--no-force-async-hooks-checks
--no-warnings
--openssl-config=file
--pending-deprecation
--preserve-symlinks
--preserve-symlinks-main
--prof
--prof-process
--redirect-warnings=file
--throw-deprecation
--title=title
--tls-cipher-list=list
--tls-max-v1.2
--tls-min-v1.0
--tls-min-v1.1
--tls-min-v1.2
--trace-deprecation
--trace-event-categories
--trace-event-file-pattern
--trace-events-enabled
--trace-sync-io
--trace-warnings
--track-heap-objects
--unhandled-rejections=mode
--use-bundled-ca
,--use-openssl-ca
--v8-options
--v8-pool-size=num
--zero-fill-buffers
-c
,--check
-e
,--eval "script"
-h
,--help
-i
,--interactive
-p
,--print "script"
-r
,--require module
-v
,--version
-
NODE_DEBUG=module[,…]
NODE_DEBUG_NATIVE=module[,…]
NODE_DISABLE_COLORS=1
NODE_EXTRA_CA_CERTS=file
NODE_ICU_DATA=file
NODE_NO_WARNINGS=1
NODE_OPTIONS=options...
NODE_PATH=path[:…]
NODE_PENDING_DEPRECATION=1
NODE_PRESERVE_SYMLINKS=1
NODE_REDIRECT_WARNINGS=file
NODE_REPL_HISTORY=file
NODE_TLS_REJECT_UNAUTHORIZED=value
NODE_V8_COVERAGE=dir
OPENSSL_CONF=file
SSL_CERT_DIR=dir
SSL_CERT_FILE=file
UV_THREADPOOL_SIZE=size
-
-
- new Console(stdout[, stderr][, ignoreErrors])
- new Console(options)
- console.assert(value[, ...message])
- console.clear()
- console.count([label])
- console.countReset([label])
- console.debug(data[, ...args])
- console.dir(obj[, options])
- console.dirxml(...data)
- console.error([data][, ...args])
- console.group([...label])
- console.groupCollapsed()
- console.groupEnd()
- console.info([data][, ...args])
- console.log([data][, ...args])
- console.table(tabularData[, properties])
- console.time([label])
- console.timeEnd([label])
- console.timeLog([label][, ...data])
- console.trace([message][, ...args])
- console.warn([data][, ...args])
-
-
- Determining if crypto support is unavailable
-
- diffieHellman.computeSecret(otherPublicKey[, inputEncoding][, outputEncoding])
- diffieHellman.generateKeys([encoding])
- diffieHellman.getGenerator([encoding])
- diffieHellman.getPrime([encoding])
- diffieHellman.getPrivateKey([encoding])
- diffieHellman.getPublicKey([encoding])
- diffieHellman.setPrivateKey(privateKey[, encoding])
- diffieHellman.setPublicKey(publicKey[, encoding])
- diffieHellman.verifyError
-
- Class Method: ECDH.convertKey(key, curve[, inputEncoding[, outputEncoding[, format]]])
- ecdh.computeSecret(otherPublicKey[, inputEncoding][, outputEncoding])
- ecdh.generateKeys([encoding[, format]])
- ecdh.getPrivateKey([encoding])
- ecdh.getPublicKey([encoding][, format])
- ecdh.setPrivateKey(privateKey[, encoding])
- ecdh.setPublicKey(publicKey[, encoding])
-
crypto
module methods and properties- crypto.constants
- crypto.DEFAULT_ENCODING
- crypto.fips
- crypto.createCipher(algorithm, password[, options])
- crypto.createCipheriv(algorithm, key, iv[, options])
- crypto.createCredentials(details)
- crypto.createDecipher(algorithm, password[, options])
- crypto.createDecipheriv(algorithm, key, iv[, options])
- crypto.createDiffieHellman(prime[, primeEncoding][, generator][, generatorEncoding])
- crypto.createDiffieHellman(primeLength[, generator])
- crypto.createECDH(curveName)
- crypto.createHash(algorithm[, options])
- crypto.createHmac(algorithm, key[, options])
- crypto.createSign(algorithm[, options])
- crypto.createVerify(algorithm[, options])
- crypto.generateKeyPair(type, options, callback)
- crypto.generateKeyPairSync(type, options)
- crypto.getCiphers()
- crypto.getCurves()
- crypto.getDiffieHellman(groupName)
- crypto.getFips()
- crypto.getHashes()
- crypto.pbkdf2(password, salt, iterations, keylen, digest, callback)
- crypto.pbkdf2Sync(password, salt, iterations, keylen, digest)
- crypto.privateDecrypt(privateKey, buffer)
- crypto.privateEncrypt(privateKey, buffer)
- crypto.publicDecrypt(key, buffer)
- crypto.publicEncrypt(key, buffer)
- crypto.randomBytes(size[, callback])
- crypto.randomFillSync(buffer[, offset][, size])
- crypto.randomFill(buffer[, offset][, size], callback)
- crypto.scrypt(password, salt, keylen[, options], callback)
- crypto.scryptSync(password, salt, keylen[, options])
- crypto.setEngine(engine[, flags])
- crypto.setFips(bool)
- crypto.timingSafeEqual(a, b)
-
- Revoking deprecations
-
- DEP0001: http.OutgoingMessage.prototype.flush
- DEP0002: require('_linklist')
- DEP0003: _writableState.buffer
- DEP0004: CryptoStream.prototype.readyState
- DEP0005: Buffer() constructor
- DEP0006: child_process options.customFds
- DEP0007: Replace cluster worker.suicide with worker.exitedAfterDisconnect
- DEP0008: require('constants')
- DEP0009: crypto.pbkdf2 without digest
- DEP0010: crypto.createCredentials
- DEP0011: crypto.Credentials
- DEP0012: Domain.dispose
- DEP0013: fs asynchronous function without callback
- DEP0014: fs.read legacy String interface
- DEP0015: fs.readSync legacy String interface
- DEP0016: GLOBAL/root
- DEP0017: Intl.v8BreakIterator
- DEP0018: Unhandled promise rejections
- DEP0019: require('.') resolved outside directory
- DEP0020: Server.connections
- DEP0021: Server.listenFD
- DEP0022: os.tmpDir()
- DEP0023: os.getNetworkInterfaces()
- DEP0024: REPLServer.prototype.convertToContext()
- DEP0025: require('sys')
- DEP0026: util.print()
- DEP0027: util.puts()
- DEP0028: util.debug()
- DEP0029: util.error()
- DEP0030: SlowBuffer
- DEP0031: ecdh.setPublicKey()
- DEP0032: domain module
- DEP0033: EventEmitter.listenerCount()
- DEP0034: fs.exists(path, callback)
- DEP0035: fs.lchmod(path, mode, callback)
- DEP0036: fs.lchmodSync(path, mode)
- DEP0037: fs.lchown(path, uid, gid, callback)
- DEP0038: fs.lchownSync(path, uid, gid)
- DEP0039: require.extensions
- DEP0040: punycode module
- DEP0041: NODE_REPL_HISTORY_FILE environment variable
- DEP0042: tls.CryptoStream
- DEP0043: tls.SecurePair
- DEP0044: util.isArray()
- DEP0045: util.isBoolean()
- DEP0046: util.isBuffer()
- DEP0047: util.isDate()
- DEP0048: util.isError()
- DEP0049: util.isFunction()
- DEP0050: util.isNull()
- DEP0051: util.isNullOrUndefined()
- DEP0052: util.isNumber()
- DEP0053 util.isObject()
- DEP0054: util.isPrimitive()
- DEP0055: util.isRegExp()
- DEP0056: util.isString()
- DEP0057: util.isSymbol()
- DEP0058: util.isUndefined()
- DEP0059: util.log()
- DEP0060: util._extend()
- DEP0061: fs.SyncWriteStream
- DEP0062: node --debug
- DEP0063: ServerResponse.prototype.writeHeader()
- DEP0064: tls.createSecurePair()
- DEP0065: repl.REPL_MODE_MAGIC and NODE_REPL_MODE=magic
- DEP0066: outgoingMessage._headers, outgoingMessage._headerNames
- DEP0067: OutgoingMessage.prototype._renderHeaders
- DEP0068: node debug
- DEP0069: vm.runInDebugContext(string)
- DEP0070: async_hooks.currentId()
- DEP0071: async_hooks.triggerId()
- DEP0072: async_hooks.AsyncResource.triggerId()
- DEP0073: Several internal properties of net.Server
- DEP0074: REPLServer.bufferedCommand
- DEP0075: REPLServer.parseREPLKeyword()
- DEP0076: tls.parseCertString()
- DEP0077: Module._debug()
- DEP0078: REPLServer.turnOffEditorMode()
- DEP0079: Custom inspection function on Objects via .inspect()
- DEP0080: path._makeLong()
- DEP0081: fs.truncate() using a file descriptor
- DEP0082: REPLServer.prototype.memory()
- DEP0083: Disabling ECDH by setting ecdhCurve to false
- DEP0084: requiring bundled internal dependencies
- DEP0085: AsyncHooks Sensitive API
- DEP0086: Remove runInAsyncIdScope
- DEP0089: require('assert')
- DEP0090: Invalid GCM authentication tag lengths
- DEP0091: crypto.DEFAULT_ENCODING
- DEP0092: Top-level
this
bound tomodule.exports
- DEP0093: crypto.fips is deprecated and replaced.
- DEP0094: Using
assert.fail()
with more than one argument. - DEP0095: timers.enroll()
- DEP0096: timers.unenroll()
- DEP0097: MakeCallback with domain property
- DEP0098: AsyncHooks Embedder AsyncResource.emitBefore and AsyncResource.emitAfter APIs
- DEP0099: async context-unaware node::MakeCallback C++ APIs
- DEP0100: process.assert()
- DEP0101: --with-lttng
- DEP0102: Using
noAssert
in Buffer#(read|write) operations. - DEP0103: process.binding('util').is[...] typechecks
- DEP0104: process.env string coercion
- DEP0105: decipher.finaltol
- DEP0106: crypto.createCipher and crypto.createDecipher
- DEP0107: tls.convertNPNProtocols()
- DEP0108: zlib.bytesRead
- DEP0110: vm.Script cached data
- DEP0111: process.binding()
-
dns.getServers()
dns.lookupService(address, port, callback)
dns.resolve(hostname[, rrtype], callback)
dns.resolve4(hostname[, options], callback)
dns.resolve6(hostname[, options], callback)
dns.resolveAny(hostname, callback)
dns.resolveCname(hostname, callback)
dns.resolveMx(hostname, callback)
dns.resolveNaptr(hostname, callback)
dns.resolveNs(hostname, callback)
dns.resolvePtr(hostname, callback)
dns.resolveSoa(hostname, callback)
dns.resolveSrv(hostname, callback)
dns.resolveTxt(hostname, callback)
dns.reverse(ip, callback)
dns.setServers(servers)
-
- Class:
dnsPromises.Resolver
dnsPromises.getServers()
dnsPromises.lookup(hostname[, options])
dnsPromises.lookupService(address, port)
dnsPromises.resolve(hostname[, rrtype])
dnsPromises.resolve4(hostname[, options])
dnsPromises.resolve6(hostname[, options])
dnsPromises.resolveAny(hostname)
dnsPromises.resolveCname(hostname)
dnsPromises.resolveMx(hostname)
dnsPromises.resolveNaptr(hostname)
dnsPromises.resolveNs(hostname)
dnsPromises.resolvePtr(hostname)
dnsPromises.resolveSoa(hostname)
dnsPromises.resolveSrv(hostname)
dnsPromises.resolveTxt(hostname)
dnsPromises.reverse(ip)
dnsPromises.setServers(servers)
- Class:
- Error codes
-
- Class: AssertionError
- Class: RangeError
- Class: ReferenceError
- Class: SyntaxError
- Class: TypeError
- Exceptions vs. Errors
-
- ERR_AMBIGUOUS_ARGUMENT
- ERR_ARG_NOT_ITERABLE
- ERR_ASSERTION
- ERR_ASYNC_CALLBACK
- ERR_ASYNC_TYPE
- ERR_BROTLI_COMPRESSION_FAILED
- ERR_BROTLI_INVALID_PARAM
- ERR_BUFFER_OUT_OF_BOUNDS
- ERR_BUFFER_TOO_LARGE
- ERR_CANNOT_TRANSFER_OBJECT
- ERR_CANNOT_WATCH_SIGINT
- ERR_CHILD_CLOSED_BEFORE_REPLY
- ERR_CHILD_PROCESS_IPC_REQUIRED
- ERR_CHILD_PROCESS_STDIO_MAXBUFFER
- ERR_CLOSED_MESSAGE_PORT
- ERR_CONSOLE_WRITABLE_STREAM
- ERR_CONSTRUCT_CALL_REQUIRED
- ERR_CPU_USAGE
- ERR_CRYPTO_CUSTOM_ENGINE_NOT_SUPPORTED
- ERR_CRYPTO_ECDH_INVALID_FORMAT
- ERR_CRYPTO_ECDH_INVALID_PUBLIC_KEY
- ERR_CRYPTO_ENGINE_UNKNOWN
- ERR_CRYPTO_FIPS_FORCED
- ERR_CRYPTO_FIPS_UNAVAILABLE
- ERR_CRYPTO_HASH_DIGEST_NO_UTF16
- ERR_CRYPTO_HASH_FINALIZED
- ERR_CRYPTO_HASH_UPDATE_FAILED
- ERR_CRYPTO_INCOMPATIBLE_KEY_OPTIONS
- ERR_CRYPTO_INVALID_DIGEST
- ERR_CRYPTO_INVALID_STATE
- ERR_CRYPTO_PBKDF2_ERROR
- ERR_CRYPTO_SCRYPT_INVALID_PARAMETER
- ERR_CRYPTO_SCRYPT_NOT_SUPPORTED
- ERR_CRYPTO_SIGN_KEY_REQUIRED
- ERR_CRYPTO_TIMING_SAFE_EQUAL_LENGTH
- ERR_DNS_SET_SERVERS_FAILED
- ERR_DOMAIN_CALLBACK_NOT_AVAILABLE
- ERR_DOMAIN_CANNOT_SET_UNCAUGHT_EXCEPTION_CAPTURE
- ERR_ENCODING_INVALID_ENCODED_DATA
- ERR_ENCODING_NOT_SUPPORTED
- ERR_FALSY_VALUE_REJECTION
- ERR_FS_FILE_TOO_LARGE
- ERR_FS_INVALID_SYMLINK_TYPE
- ERR_HTTP_HEADERS_SENT
- ERR_HTTP_INVALID_HEADER_VALUE
- ERR_HTTP_INVALID_STATUS_CODE
- ERR_HTTP_TRAILER_INVALID
- ERR_HTTP2_ALTSVC_INVALID_ORIGIN
- ERR_HTTP2_ALTSVC_LENGTH
- ERR_HTTP2_CONNECT_AUTHORITY
- ERR_HTTP2_CONNECT_PATH
- ERR_HTTP2_CONNECT_SCHEME
- ERR_HTTP2_ERROR
- ERR_HTTP2_GOAWAY_SESSION
- ERR_HTTP2_HEADERS_AFTER_RESPOND
- ERR_HTTP2_HEADERS_SENT
- ERR_HTTP2_HEADER_SINGLE_VALUE
- ERR_HTTP2_INFO_STATUS_NOT_ALLOWED
- ERR_HTTP2_INVALID_CONNECTION_HEADERS
- ERR_HTTP2_INVALID_HEADER_VALUE
- ERR_HTTP2_INVALID_INFO_STATUS
- ERR_HTTP2_INVALID_ORIGIN
- ERR_HTTP2_INVALID_PACKED_SETTINGS_LENGTH
- ERR_HTTP2_INVALID_PSEUDOHEADER
- ERR_HTTP2_INVALID_SESSION
- ERR_HTTP2_INVALID_SETTING_VALUE
- ERR_HTTP2_INVALID_STREAM
- ERR_HTTP2_MAX_PENDING_SETTINGS_ACK
- ERR_HTTP2_NESTED_PUSH
- ERR_HTTP2_NO_SOCKET_MANIPULATION
- ERR_HTTP2_ORIGIN_LENGTH
- ERR_HTTP2_OUT_OF_STREAMS
- ERR_HTTP2_PAYLOAD_FORBIDDEN
- ERR_HTTP2_PING_CANCEL
- ERR_HTTP2_PING_LENGTH
- ERR_HTTP2_PSEUDOHEADER_NOT_ALLOWED
- ERR_HTTP2_PUSH_DISABLED
- ERR_HTTP2_SEND_FILE
- ERR_HTTP2_SEND_FILE_NOSEEK
- ERR_HTTP2_SESSION_ERROR
- ERR_HTTP2_SETTINGS_CANCEL
- ERR_HTTP2_SOCKET_BOUND
- ERR_HTTP2_SOCKET_UNBOUND
- ERR_HTTP2_STATUS_101
- ERR_HTTP2_STATUS_INVALID
- ERR_HTTP2_STREAM_CANCEL
- ERR_HTTP2_STREAM_ERROR
- ERR_HTTP2_STREAM_SELF_DEPENDENCY
- ERR_HTTP2_TRAILERS_ALREADY_SENT
- ERR_HTTP2_TRAILERS_NOT_READY
- ERR_HTTP2_UNSUPPORTED_PROTOCOL
- ERR_INDEX_OUT_OF_RANGE
- ERR_INSPECTOR_ALREADY_CONNECTED
- ERR_INSPECTOR_CLOSED
- ERR_INSPECTOR_NOT_AVAILABLE
- ERR_INSPECTOR_NOT_CONNECTED
- ERR_INVALID_ADDRESS_FAMILY
- ERR_INVALID_ARG_TYPE
- ERR_INVALID_ARG_VALUE
- ERR_INVALID_ARRAY_LENGTH
- ERR_INVALID_ASYNC_ID
- ERR_INVALID_BUFFER_SIZE
- ERR_INVALID_CALLBACK
- ERR_INVALID_CHAR
- ERR_INVALID_CURSOR_POS
- ERR_INVALID_DOMAIN_NAME
- ERR_INVALID_FD
- ERR_INVALID_FD_TYPE
- ERR_INVALID_FILE_URL_HOST
- ERR_INVALID_FILE_URL_PATH
- ERR_INVALID_HANDLE_TYPE
- ERR_INVALID_HTTP_TOKEN
- ERR_INVALID_IP_ADDRESS
- ERR_INVALID_OPT_VALUE
- ERR_INVALID_OPT_VALUE_ENCODING
- ERR_INVALID_PERFORMANCE_MARK
- ERR_INVALID_PROTOCOL
- ERR_INVALID_REPL_EVAL_CONFIG
- ERR_INVALID_RETURN_PROPERTY
- ERR_INVALID_RETURN_PROPERTY_VALUE
- ERR_INVALID_RETURN_VALUE
- ERR_INVALID_SYNC_FORK_INPUT
- ERR_INVALID_THIS
- ERR_INVALID_TRANSFER_OBJECT
- ERR_INVALID_TUPLE
- ERR_INVALID_URI
- ERR_INVALID_URL
- ERR_INVALID_URL_SCHEME
- ERR_IPC_CHANNEL_CLOSED
- ERR_IPC_DISCONNECTED
- ERR_IPC_ONE_PIPE
- ERR_IPC_SYNC_FORK
- ERR_MEMORY_ALLOCATION_FAILED
- ERR_METHOD_NOT_IMPLEMENTED
- ERR_MISSING_ARGS
- ERR_MISSING_DYNAMIC_INSTANTIATE_HOOK
- ERR_MISSING_MESSAGE_PORT_IN_TRANSFER_LIST
- ERR_MISSING_MODULE
- ERR_MISSING_PLATFORM_FOR_WORKER
- ERR_MODULE_RESOLUTION_LEGACY
- ERR_MULTIPLE_CALLBACK
- ERR_NAPI_CONS_FUNCTION
- ERR_NAPI_INVALID_DATAVIEW_ARGS
- ERR_NAPI_INVALID_TYPEDARRAY_ALIGNMENT
- ERR_NAPI_INVALID_TYPEDARRAY_LENGTH
- ERR_NAPI_TSFN_CALL_JS
- ERR_NAPI_TSFN_GET_UNDEFINED
- ERR_NAPI_TSFN_START_IDLE_LOOP
- ERR_NAPI_TSFN_STOP_IDLE_LOOP
- ERR_NO_CRYPTO
- ERR_NO_ICU
- ERR_NO_LONGER_SUPPORTED
- ERR_OUT_OF_RANGE
- ERR_REQUIRE_ESM
- ERR_SCRIPT_EXECUTION_INTERRUPTED
- ERR_SERVER_ALREADY_LISTEN
- ERR_SERVER_NOT_RUNNING
- ERR_SOCKET_ALREADY_BOUND
- ERR_SOCKET_BAD_BUFFER_SIZE
- ERR_SOCKET_BAD_PORT
- ERR_SOCKET_BAD_TYPE
- ERR_SOCKET_BUFFER_SIZE
- ERR_SOCKET_CANNOT_SEND
- ERR_SOCKET_CLOSED
- ERR_SOCKET_DGRAM_NOT_RUNNING
- ERR_STREAM_CANNOT_PIPE
- ERR_STREAM_DESTROYED
- ERR_STREAM_NULL_VALUES
- ERR_STREAM_PREMATURE_CLOSE
- ERR_STREAM_PUSH_AFTER_EOF
- ERR_STREAM_UNSHIFT_AFTER_END_EVENT
- ERR_STREAM_WRAP
- ERR_STREAM_WRITE_AFTER_END
- ERR_STRING_TOO_LONG
- ERR_SYSTEM_ERROR
- ERR_TLS_CERT_ALTNAME_INVALID
- ERR_TLS_DH_PARAM_SIZE
- ERR_TLS_HANDSHAKE_TIMEOUT
- ERR_TLS_INVALID_PROTOCOL_VERSION
- ERR_TLS_PROTOCOL_VERSION_CONFLICT
- ERR_TLS_RENEGOTIATE
- ERR_TLS_RENEGOTIATION_DISABLED
- ERR_TLS_REQUIRED_SERVER_NAME
- ERR_TLS_SESSION_ATTACK
- ERR_TLS_SNI_FROM_SERVER
- ERR_TRACE_EVENTS_CATEGORY_REQUIRED
- ERR_TRACE_EVENTS_UNAVAILABLE
- ERR_TRANSFERRING_EXTERNALIZED_SHAREDARRAYBUFFER
- ERR_TRANSFORM_ALREADY_TRANSFORMING
- ERR_TRANSFORM_WITH_LENGTH_0
- ERR_TTY_INIT_FAILED
- ERR_UNCAUGHT_EXCEPTION_CAPTURE_ALREADY_SET
- ERR_UNESCAPED_CHARACTERS
- ERR_UNHANDLED_ERROR
- ERR_UNKNOWN_BUILTIN_MODULE
- ERR_UNKNOWN_ENCODING
- ERR_UNKNOWN_FILE_EXTENSION
- ERR_UNKNOWN_MODULE_FORMAT
- ERR_UNKNOWN_SIGNAL
- ERR_UNKNOWN_STDIN_TYPE
- ERR_UNKNOWN_STREAM_TYPE
- ERR_V8BREAKITERATOR
- ERR_VALID_PERFORMANCE_ENTRY_TYPE
- ERR_VM_DYNAMIC_IMPORT_CALLBACK_MISSING
- ERR_VM_MODULE_ALREADY_LINKED
- ERR_VM_MODULE_DIFFERENT_CONTEXT
- ERR_VM_MODULE_LINKING_ERRORED
- ERR_VM_MODULE_NOT_LINKED
- ERR_VM_MODULE_NOT_MODULE
- ERR_VM_MODULE_STATUS
- ERR_WORKER_PATH
- ERR_WORKER_UNSERIALIZABLE_ERROR
- ERR_WORKER_UNSUPPORTED_EXTENSION
- ERR_ZLIB_INITIALIZATION_FAILED
- HPE_HEADER_OVERFLOW
- MODULE_NOT_FOUND
-
- ERR_HTTP2_FRAME_ERROR
- ERR_HTTP2_HEADERS_OBJECT
- ERR_HTTP2_HEADER_REQUIRED
- ERR_HTTP2_INFO_HEADERS_AFTER_RESPOND
- ERR_HTTP2_STREAM_CLOSED
- ERR_HTTP_INVALID_CHAR
- ERR_NAPI_CONS_PROTOTYPE_OBJECT
- ERR_OUTOFMEMORY
- ERR_PARSE_HISTORY_DATA
- ERR_STDERR_CLOSE
- ERR_STDOUT_CLOSE
- ERR_STREAM_READ_NOT_IMPLEMENTED
- ERR_TLS_RENEGOTIATION_FAILED
- ERR_UNKNOWN_BUILTIN_MODULE
- ERR_VALUE_OUT_OF_RANGE
- ERR_ZLIB_BINDING_CLOSED
-
- Passing arguments and
this
to listeners - Asynchronous vs. Synchronous
- Handling events only once
- Error events
-
- Event: 'newListener'
- Event: 'removeListener'
- EventEmitter.listenerCount(emitter, eventName)
- EventEmitter.defaultMaxListeners
- emitter.addListener(eventName, listener)
- emitter.emit(eventName[, ...args])
- emitter.eventNames()
- emitter.getMaxListeners()
- emitter.listenerCount(eventName)
- emitter.listeners(eventName)
- emitter.off(eventName, listener)
- emitter.on(eventName, listener)
- emitter.once(eventName, listener)
- emitter.prependListener(eventName, listener)
- emitter.prependOnceListener(eventName, listener)
- emitter.removeAllListeners([eventName])
- emitter.removeListener(eventName, listener)
- emitter.setMaxListeners(n)
- emitter.rawListeners(eventName)
- events.once(emitter, name)
- Passing arguments and
-
- File Descriptors
- Threadpool Usage
-
- stats.isBlockDevice()
- stats.isCharacterDevice()
- stats.isDirectory()
- stats.isFIFO()
- stats.isFile()
- stats.isSocket()
- stats.isSymbolicLink()
- stats.dev
- stats.ino
- stats.mode
- stats.nlink
- stats.uid
- stats.gid
- stats.rdev
- stats.size
- stats.blksize
- stats.blocks
- stats.atimeMs
- stats.mtimeMs
- stats.ctimeMs
- stats.birthtimeMs
- stats.atime
- stats.mtime
- stats.ctime
- stats.birthtime
- Stat Time Values
- fs.access(path[, mode], callback)
- fs.accessSync(path[, mode])
- fs.appendFile(path, data[, options], callback)
- fs.appendFileSync(path, data[, options])
- fs.chmodSync(path, mode)
- fs.chown(path, uid, gid, callback)
- fs.chownSync(path, uid, gid)
- fs.close(fd, callback)
- fs.closeSync(fd)
- fs.constants
- fs.copyFile(src, dest[, flags], callback)
- fs.copyFileSync(src, dest[, flags])
- fs.createReadStream(path[, options])
- fs.createWriteStream(path[, options])
- fs.exists(path, callback)
- fs.existsSync(path)
- fs.fchmod(fd, mode, callback)
- fs.fchmodSync(fd, mode)
- fs.fchown(fd, uid, gid, callback)
- fs.fchownSync(fd, uid, gid)
- fs.fdatasync(fd, callback)
- fs.fdatasyncSync(fd)
- fs.fstat(fd[, options], callback)
- fs.fstatSync(fd[, options])
- fs.fsync(fd, callback)
- fs.fsyncSync(fd)
- fs.ftruncate(fd[, len], callback)
- fs.ftruncateSync(fd[, len])
- fs.futimes(fd, atime, mtime, callback)
- fs.futimesSync(fd, atime, mtime)
- fs.lchmod(path, mode, callback)
- fs.lchmodSync(path, mode)
- fs.lchown(path, uid, gid, callback)
- fs.lchownSync(path, uid, gid)
- fs.link(existingPath, newPath, callback)
- fs.linkSync(existingPath, newPath)
- fs.lstat(path[, options], callback)
- fs.lstatSync(path[, options])
- fs.mkdir(path[, options], callback)
- fs.mkdirSync(path[, options])
- fs.mkdtemp(prefix[, options], callback)
- fs.mkdtempSync(prefix[, options])
- fs.open(path[, flags[, mode]], callback)
- fs.openSync(path[, flags, mode])
- fs.read(fd, buffer, offset, length, position, callback)
- fs.readdir(path[, options], callback)
- fs.readdirSync(path[, options])
- fs.readFileSync(path[, options])
- fs.readlink(path[, options], callback)
- fs.readlinkSync(path[, options])
- fs.readSync(fd, buffer, offset, length, position)
- fs.realpath(path[, options], callback)
- fs.realpath.native(path[, options], callback)
- fs.realpathSync(path[, options])
- fs.realpathSync.native(path[, options])
- fs.rename(oldPath, newPath, callback)
- fs.renameSync(oldPath, newPath)
- fs.rmdir(path, callback)
- fs.rmdirSync(path)
- fs.stat(path[, options], callback)
- fs.statSync(path[, options])
- fs.symlink(target, path[, type], callback)
- fs.symlinkSync(target, path[, type])
- fs.truncate(path[, len], callback)
- fs.truncateSync(path[, len])
- fs.unlink(path, callback)
- fs.unlinkSync(path)
- fs.unwatchFile(filename[, listener])
- fs.utimes(path, atime, mtime, callback)
- fs.utimesSync(path, atime, mtime)
- fs.watchFile(filename[, options], listener)
- fs.write(fd, buffer[, offset[, length[, position]]], callback)
- fs.write(fd, string[, position[, encoding]], callback)
- fs.writeFileSync(file, data[, options])
- fs.writeSync(fd, buffer[, offset[, length[, position]]])
- fs.writeSync(fd, string[, position[, encoding]])
-
-
- filehandle.appendFile(data, options)
- filehandle.chmod(mode)
- filehandle.chown(uid, gid)
- filehandle.close()
- filehandle.datasync()
- filehandle.fd
- filehandle.read(buffer, offset, length, position)
- filehandle.readFile(options)
- filehandle.stat([options])
- filehandle.sync()
- filehandle.truncate(len)
- filehandle.utimes(atime, mtime)
- filehandle.write(buffer, offset, length, position)
- filehandle.write(string[, position[, encoding]])
- filehandle.writeFile(data, options)
- fsPromises.access(path[, mode])
- fsPromises.appendFile(path, data[, options])
- fsPromises.chmod(path, mode)
- fsPromises.chown(path, uid, gid)
- fsPromises.copyFile(src, dest[, flags])
- fsPromises.lchmod(path, mode)
- fsPromises.lchown(path, uid, gid)
- fsPromises.link(existingPath, newPath)
- fsPromises.lstat(path[, options])
- fsPromises.mkdir(path[, options])
- fsPromises.mkdtemp(prefix[, options])
- fsPromises.open(path, flags[, mode])
- fsPromises.readdir(path[, options])
- fsPromises.readFile(path[, options])
- fsPromises.readlink(path[, options])
- fsPromises.realpath(path[, options])
- fsPromises.rename(oldPath, newPath)
- fsPromises.rmdir(path)
- fsPromises.stat(path[, options])
- fsPromises.symlink(target, path[, type])
- fsPromises.truncate(path[, len])
- fsPromises.unlink(path)
- fsPromises.utimes(path, atime, mtime)
- fsPromises.writeFile(file, data[, options])
-
- File System Flags
-
- Class: Buffer
- __dirname
- __filename
- clearImmediate(immediateObject)
- clearInterval(intervalObject)
- clearTimeout(timeoutObject)
- console
- exports
- global
- module
- process
- require()
- setImmediate(callback[, ...args])
- setInterval(callback, delay[, ...args])
- setTimeout(callback, delay[, ...args])
- URL
- URLSearchParams
- WebAssembly
-
-
- Event: 'abort'
- Event: 'connect'
- Event: 'continue'
- Event: 'information'
- Event: 'response'
- Event: 'socket'
- Event: 'timeout'
- Event: 'upgrade'
- request.abort()
- request.aborted
- request.connection
- request.end([data[, encoding]][, callback])
- request.finished
- request.flushHeaders()
- request.getHeader(name)
- request.maxHeadersCount
- request.removeHeader(name)
- request.setHeader(name, value)
- request.setNoDelay([noDelay])
- request.setSocketKeepAlive([enable][, initialDelay])
- request.setTimeout(timeout[, callback])
- request.socket
- request.write(chunk[, encoding][, callback])
-
- Event: 'checkContinue'
- Event: 'checkExpectation'
- Event: 'clientError'
- Event: 'close'
- Event: 'connect'
- Event: 'connection'
- Event: 'request'
- Event: 'upgrade'
- server.close([callback])
- server.listen()
- server.listening
- server.maxHeadersCount
- server.headersTimeout
- server.setTimeout([msecs][, callback])
- server.timeout
- server.keepAliveTimeout
-
- Event: 'close'
- Event: 'finish'
- response.addTrailers(headers)
- response.connection
- response.end([data][, encoding][, callback])
- response.finished
- response.getHeader(name)
- response.getHeaderNames()
- response.getHeaders()
- response.hasHeader(name)
- response.headersSent
- response.removeHeader(name)
- response.sendDate
- response.setHeader(name, value)
- response.setTimeout(msecs[, callback])
- response.socket
- response.statusCode
- response.statusMessage
- response.write(chunk[, encoding][, callback])
- response.writeContinue()
- response.writeHead(statusCode[, statusMessage][, headers])
- response.writeProcessing()
-
- Event: 'aborted'
- Event: 'close'
- message.aborted
- message.complete
- message.destroy([error])
- message.headers
- message.httpVersion
- message.method
- message.rawHeaders
- message.rawTrailers
- message.setTimeout(msecs, callback)
- message.socket
- message.statusCode
- message.statusMessage
- message.trailers
- message.url
- http.METHODS
- http.STATUS_CODES
- http.createServer([options][, requestListener])
- http.get(options[, callback])
- http.get(url[, options][, callback])
- http.globalAgent
- http.maxHeaderSize
- http.request(options[, callback])
- http.request(url[, options][, callback])
-
-
- Server-side example
- Client-side example
-
- Http2Session and Sockets
- Event: 'close'
- Event: 'connect'
- Event: 'error'
- Event: 'frameError'
- Event: 'goaway'
- Event: 'localSettings'
- Event: 'ping'
- Event: 'remoteSettings'
- Event: 'stream'
- Event: 'timeout'
- http2session.alpnProtocol
- http2session.close([callback])
- http2session.closed
- http2session.connecting
- http2session.destroy([error][, code])
- http2session.destroyed
- http2session.encrypted
- http2session.goaway([code[, lastStreamID[, opaqueData]]])
- http2session.localSettings
- http2session.originSet
- http2session.pendingSettingsAck
- http2session.ping([payload, ]callback)
- http2session.ref()
- http2session.remoteSettings
- http2session.setTimeout(msecs, callback)
- http2session.socket
- http2session.state
- http2session.settings(settings)
- http2session.type
- http2session.unref()
-
- Event: 'aborted'
- Event: 'close'
- Event: 'error'
- Event: 'frameError'
- Event: 'timeout'
- Event: 'trailers'
- Event: 'wantTrailers'
- http2stream.aborted
- http2stream.bufferSize
- http2stream.close(code[, callback])
- http2stream.closed
- http2stream.destroyed
- http2stream.endAfterHeaders
- http2stream.pending
- http2stream.priority(options)
- http2stream.rstCode
- http2stream.sentHeaders
- http2stream.sentInfoHeaders
- http2stream.sentTrailers
- http2stream.session
- http2stream.setTimeout(msecs, callback)
- http2stream.state
- http2stream.sendTrailers(headers)
- http2.createServer(options[, onRequestHandler])
- http2.createSecureServer(options[, onRequestHandler])
- http2.connect(authority[, options][, listener])
- http2.getDefaultSettings()
- http2.getPackedSettings(settings)
- http2.getUnpackedSettings(buf)
- Headers Object
- Settings Object
- Using
options.selectPadding()
- Error Handling
- Invalid character handling in header names and values
- Push streams on the client
- Supporting the CONNECT method
- The Extended CONNECT Protocol
-
- ALPN negotiation
-
Class: http2.Http2ServerResponse
- Event: 'close'
- Event: 'finish'
- response.addTrailers(headers)
- response.connection
- response.end([data][, encoding][, callback])
- response.finished
- response.getHeader(name)
- response.getHeaderNames()
- response.getHeaders()
- response.hasHeader(name)
- response.headersSent
- response.removeHeader(name)
- response.sendDate
- response.setHeader(name, value)
- response.setTimeout(msecs[, callback])
- response.socket
- response.statusCode
- response.statusMessage
- response.stream
- response.write(chunk[, encoding][, callback])
- response.writeContinue()
- response.writeHead(statusCode[, statusMessage][, headers])
- response.createPushResponse(headers, callback)
- Collecting HTTP/2 Performance Metrics
-
-
-
- new net.Socket([options])
- Event: 'close'
- Event: 'connect'
- Event: 'data'
- Event: 'drain'
- Event: 'end'
- Event: 'error'
- Event: 'lookup'
- Event: 'ready'
- Event: 'timeout'
- socket.address()
- socket.bufferSize
- socket.bytesRead
- socket.bytesWritten
- socket.connecting
- socket.destroy([exception])
- socket.destroyed
- socket.end([data][, encoding][, callback])
- socket.localAddress
- socket.localPort
- socket.pause()
- socket.pending
- socket.ref()
- socket.remoteAddress
- socket.remoteFamily
- socket.remotePort
- socket.resume()
- socket.setEncoding([encoding])
- socket.setKeepAlive([enable][, initialDelay])
- socket.setNoDelay([noDelay])
- socket.setTimeout(timeout[, callback])
- socket.unref()
- socket.write(data[, encoding][, callback])
- net.createServer([options][, connectionListener])
- net.isIP(input)
- net.isIPv4(input)
- net.isIPv6(input)
-
- Windows vs. POSIX
- path.basename(path[, ext])
- path.delimiter
- path.dirname(path)
- path.extname(path)
- path.format(pathObject)
- path.isAbsolute(path)
- path.join([...paths])
- path.normalize(path)
- path.parse(path)
- path.posix
- path.relative(from, to)
- path.resolve([...paths])
- path.sep
- path.toNamespacedPath(path)
- path.win32
-
-
- process.abort()
- process.allowedNodeEnvironmentFlags
- process.arch
- process.argv
- process.argv0
- process.channel
- process.chdir(directory)
- process.config
- process.connected
- process.cpuUsage([previousValue])
- process.cwd()
- process.debugPort
- process.disconnect()
- process.dlopen(module, filename[, flags])
- process.emitWarning(warning[, options])
- process.env
- process.execArgv
- process.execPath
- process.exit([code])
- process.exitCode
- process.getegid()
- process.geteuid()
- process.getgid()
- process.getgroups()
- process.getuid()
- process.hasUncaughtExceptionCaptureCallback()
- process.hrtime([time])
- process.hrtime.bigint()
- process.initgroups(user, extraGroup)
- process.kill(pid[, signal])
- process.mainModule
- process.memoryUsage()
- process.nextTick(callback[, ...args])
- process.noDeprecation
- process.pid
- process.platform
- process.ppid
- process.release
- process.send(message[, sendHandle[, options]][, callback])
- process.setegid(id)
- process.seteuid(id)
- process.setgid(id)
- process.setgroups(groups)
- process.setuid(id)
- process.setUncaughtExceptionCaptureCallback(fn)
- process.stderr
- process.stdin
- process.throwDeprecation
- process.title
- process.traceDeprecation
- process.umask([mask])
- process.uptime()
- process.version
- process.versions
- Exit Codes
-
- Organization of this Document
-
-
-
- Event: 'close'
- Event: 'drain'
- Event: 'error'
- Event: 'finish'
- Event: 'pipe'
- Event: 'unpipe'
- writable.cork()
- writable.destroy([error])
- writable.end([chunk][, encoding][, callback])
- writable.setDefaultEncoding(encoding)
- writable.uncork()
- writable.writable
- writable.writableHighWaterMark
- writable.writableLength
- writable.write(chunk[, encoding][, callback])
-
-
- Two Reading Modes
- Three States
- Choose One API Style
-
- Event: 'close'
- Event: 'data'
- Event: 'end'
- Event: 'error'
- Event: 'readable'
- readable.destroy([error])
- readable.isPaused()
- readable.pause()
- readable.pipe(destination[, options])
- readable.read([size])
- readable.readable
- readable.readableFlowing
- readable.readableHighWaterMark
- readable.readableLength
- readable.resume()
- readable.setEncoding(encoding)
- readable.unpipe([destination])
- readable.unshift(chunk)
- readable.wrap(stream)
- readable[Symbol.asyncIterator]()
- stream.finished(stream, callback)
- stream.pipeline(...streams[, callback])
- Readable.from(iterable, [options])
-
-
-
- Modifying the Default TLS Cipher suite
-
- new tls.TLSSocket(socket[, options])
- Event: 'keylog'
- Event: 'OCSPResponse'
- Event: 'secureConnect'
- tlsSocket.address()
- tlsSocket.authorizationError
- tlsSocket.authorized
- tlsSocket.disableRenegotiation()
- tlsSocket.encrypted
- tlsSocket.getCipher()
- tlsSocket.getEphemeralKeyInfo()
- tlsSocket.getFinished()
- tlsSocket.getPeerCertificate([detailed])
- tlsSocket.getPeerFinished()
- tlsSocket.getProtocol()
- tlsSocket.getSession()
- tlsSocket.getTLSTicket()
- tlsSocket.isSessionReused()
- tlsSocket.localAddress
- tlsSocket.localPort
- tlsSocket.remoteAddress
- tlsSocket.remoteFamily
- tlsSocket.remotePort
- tlsSocket.renegotiate(options, callback)
- tlsSocket.setMaxSendFragment(size)
- tls.checkServerIdentity(hostname, cert)
- tls.connect(options[, callback])
- tls.connect(path[, options][, callback])
- tls.connect(port[, host][, options][, callback])
- tls.createSecureContext([options])
- tls.createServer([options][, secureConnectionListener])
- tls.getCiphers()
- tls.DEFAULT_ECDH_CURVE
- tls.DEFAULT_MAX_VERSION
- tls.DEFAULT_MIN_VERSION
-
-
- Event: 'close'
- Event: 'error'
- Event: 'listening'
- Event: 'message'
- socket.addMembership(multicastAddress[, multicastInterface])
- socket.address()
- socket.bind([port][, address][, callback])
- socket.bind(options[, callback])
- socket.close([callback])
- socket.dropMembership(multicastAddress[, multicastInterface])
- socket.getRecvBufferSize()
- socket.getSendBufferSize()
- socket.ref()
- socket.send(msg[, offset, length], port[, address][, callback])
- socket.setBroadcast(flag)
- socket.setMulticastLoopback(flag)
- socket.setMulticastTTL(ttl)
- socket.setRecvBufferSize(size)
- socket.setSendBufferSize(size)
- socket.setTTL(ttl)
- socket.unref()
- Change to asynchronous
socket.bind()
behavior
-
-
- URL Strings and URL Objects
-
-
- Constructor: new URLSearchParams()
- Constructor: new URLSearchParams(string)
- Constructor: new URLSearchParams(obj)
- Constructor: new URLSearchParams(iterable)
- urlSearchParams.append(name, value)
- urlSearchParams.delete(name)
- urlSearchParams.entries()
- urlSearchParams.forEach(fn[, thisArg])
- urlSearchParams.get(name)
- urlSearchParams.getAll(name)
- urlSearchParams.has(name)
- urlSearchParams.keys()
- urlSearchParams.set(name, value)
- urlSearchParams.sort()
- urlSearchParams.toString()
- urlSearchParams.values()
- urlSearchParams[Symbol.iterator]()
- url.domainToASCII(domain)
- url.domainToUnicode(domain)
- url.fileURLToPath(url)
- url.format(URL[, options])
- url.pathToFileURL(path)
-
- util.callbackify(original)
- util.debuglog(section)
- util.deprecate(fn, msg[, code])
- util.format(format[, ...args])
- util.formatWithOptions(inspectOptions, format[, ...args])
- util.getSystemErrorName(err)
- util.inherits(constructor, superConstructor)
- util.inspect(object[, options])
- util.isDeepStrictEqual(val1, val2)
-
- util.types.isAnyArrayBuffer(value)
- util.types.isArgumentsObject(value)
- util.types.isArrayBuffer(value)
- util.types.isAsyncFunction(value)
- util.types.isBigInt64Array(value)
- util.types.isBigUint64Array(value)
- util.types.isBooleanObject(value)
- util.types.isBoxedPrimitive(value)
- util.types.isDataView(value)
- util.types.isDate(value)
- util.types.isExternal(value)
- util.types.isFloat32Array(value)
- util.types.isFloat64Array(value)
- util.types.isGeneratorFunction(value)
- util.types.isGeneratorObject(value)
- util.types.isInt8Array(value)
- util.types.isInt16Array(value)
- util.types.isInt32Array(value)
- util.types.isMap(value)
- util.types.isMapIterator(value)
- util.types.isModuleNamespaceObject(value)
- util.types.isNativeError(value)
- util.types.isNumberObject(value)
- util.types.isPromise(value)
- util.types.isProxy(value)
- util.types.isRegExp(value)
- util.types.isSet(value)
- util.types.isSetIterator(value)
- util.types.isSharedArrayBuffer(value)
- util.types.isStringObject(value)
- util.types.isSymbolObject(value)
- util.types.isTypedArray(value)
- util.types.isUint8Array(value)
- util.types.isUint8ClampedArray(value)
- util.types.isUint16Array(value)
- util.types.isUint32Array(value)
- util.types.isWeakMap(value)
- util.types.isWeakSet(value)
- util.types.isWebAssemblyCompiledModule(value)
-
- util._extend(target, source)
- util.debug(string)
- util.error([...strings])
- util.isArray(object)
- util.isBoolean(object)
- util.isBuffer(object)
- util.isDate(object)
- util.isError(object)
- util.isFunction(object)
- util.isNull(object)
- util.isNullOrUndefined(object)
- util.isNumber(object)
- util.isObject(object)
- util.isPrimitive(object)
- util.isRegExp(object)
- util.isString(object)
- util.isSymbol(object)
- util.isUndefined(object)
- util.log(string)
- util.print([...strings])
- util.puts([...strings])
-
- v8.cachedDataVersionTag()
- v8.getHeapSpaceStatistics()
- v8.getHeapStatistics()
- v8.setFlagsFromString(flags)
-
- v8.serialize(value)
- v8.deserialize(buffer)
-
- new Serializer()
- serializer.writeHeader()
- serializer.writeValue(value)
- serializer.releaseBuffer()
- serializer.transferArrayBuffer(id, arrayBuffer)
- serializer.writeUint32(value)
- serializer.writeUint64(hi, lo)
- serializer.writeDouble(value)
- serializer.writeRawBytes(buffer)
- serializer._writeHostObject(object)
- serializer._getDataCloneError(message)
- serializer._getSharedArrayBufferId(sharedArrayBuffer)
- serializer._setTreatArrayBufferViewsAsHostObjects(flag)
-
- new Deserializer(buffer)
- deserializer.readHeader()
- deserializer.readValue()
- deserializer.transferArrayBuffer(id, arrayBuffer)
- deserializer.getWireFormatVersion()
- deserializer.readUint32()
- deserializer.readUint64()
- deserializer.readDouble()
- deserializer.readRawBytes(length)
- deserializer._readHostObject()
- class: v8.DefaultSerializer
- class: v8.DefaultDeserializer
-
- vm.compileFunction(code[, params[, options]])
- vm.createContext([sandbox[, options]])
- vm.isContext(sandbox)
- vm.runInContext(code, contextifiedSandbox[, options])
- vm.runInNewContext(code[, sandbox[, options]])
- vm.runInThisContext(code[, options])
- Example: Running an HTTP Server within a VM
- What does it mean to "contextify" an object?
- Timeout limitations when using process.nextTick(), and Promises
-
- Threadpool Usage
- Compressing HTTP requests and responses
- Flushing
- Class: Options
- Class: BrotliOptions
- Class: zlib.BrotliCompress
- Class: zlib.BrotliDecompress
- Class: zlib.Deflate
- Class: zlib.DeflateRaw
- Class: zlib.Gunzip
- Class: zlib.Gzip
- Class: zlib.Inflate
- Class: zlib.InflateRaw
- Class: zlib.Unzip
- zlib.constants
- zlib.createBrotliCompress([options])
- zlib.createBrotliDecompress([options])
- zlib.createDeflate([options])
- zlib.createDeflateRaw([options])
- zlib.createGunzip([options])
- zlib.createGzip([options])
- zlib.createInflate([options])
- zlib.createInflateRaw([options])
- zlib.createUnzip([options])
-
- zlib.brotliCompress(buffer[, options], callback)
- zlib.brotliCompressSync(buffer[, options])
- zlib.brotliDecompress(buffer[, options], callback)
- zlib.brotliDecompressSync(buffer[, options])
- zlib.deflate(buffer[, options], callback)
- zlib.deflateSync(buffer[, options])
- zlib.deflateRaw(buffer[, options], callback)
- zlib.deflateRawSync(buffer[, options])
- zlib.gunzip(buffer[, options], callback)
- zlib.gunzipSync(buffer[, options])
- zlib.gzip(buffer[, options], callback)
- zlib.gzipSync(buffer[, options])
- zlib.inflate(buffer[, options], callback)
- zlib.inflateSync(buffer[, options])
- zlib.inflateRaw(buffer[, options], callback)
- zlib.inflateRawSync(buffer[, options])
- zlib.unzip(buffer[, options], callback)
- zlib.unzipSync(buffer[, options])
About this Documentation#
The goal of this documentation is to comprehensively explain the Node.js API, both from a reference as well as a conceptual point of view. Each section describes a built-in module or high-level concept.
Where appropriate, property types, method arguments, and the arguments provided to event handlers are detailed in a list underneath the topic heading.
Contributing#
If errors are found in this documentation, please submit an issue or see the contributing guide for directions on how to submit a patch.
Every file is generated based on the corresponding .md
file in the
doc/api/
folder in Node.js's source tree. The documentation is generated
using the tools/doc/generate.js
program. An HTML template is located at
doc/template.html
.
Stability Index#
Throughout the documentation are indications of a section's stability. The Node.js API is still somewhat changing, and as it matures, certain parts are more reliable than others. Some are so proven, and so relied upon, that they are unlikely to ever change at all. Others are brand new and experimental, or known to be hazardous and in the process of being redesigned.
The stability indices are as follows:
Caution must be used when making use of Experimental
features, particularly
within modules that may be used as dependencies (or dependencies of
dependencies) within a Node.js application. End users may not be aware that
experimental features are being used, and therefore may experience unexpected
failures or behavior changes when API modifications occur. To help avoid such
surprises, Experimental
features may require a command-line flag to
explicitly enable them, or may cause a process warning to be emitted.
By default, such warnings are printed to stderr
and may be handled by
attaching a listener to the 'warning'
event.
JSON Output#
Every .html
document has a corresponding .json
document presenting
the same information in a structured manner. This feature is
experimental, and added for the benefit of IDEs and other utilities that
wish to do programmatic things with the documentation.
Syscalls and man pages#
System calls like open(2)
and read(2)
define the interface between user programs
and the underlying operating system. Node.js functions
which simply wrap a syscall,
like fs.open()
, will document that. The docs link to the corresponding man
pages (short for manual pages) which describe how the syscalls work.
Most Unix syscalls have Windows equivalents, but behavior may differ on Windows relative to Linux and macOS. For an example of the subtle ways in which it's sometimes impossible to replace Unix syscall semantics on Windows, see Node.js issue 4760.
Usage#
node [options] [V8 options] [script.js | -e "script" | - ] [arguments]
Please see the Command Line Options document for information about different options and ways to run scripts with Node.js.
Example#
An example of a web server written with Node.js which responds with
'Hello, World!'
:
Commands displayed in this document are shown starting with $
or >
to replicate how they would appear in a user's terminal.
Do not include the $
and >
characters. They are there to
indicate the start of each command.
There are many tutorials and examples that follow this
convention: $
or >
for commands run as a regular user, and #
for commands that should be executed as an administrator.
Lines that don’t start with $
or >
character are typically showing
the output of the previous command.
Firstly, make sure to have downloaded and installed Node.js. See this guide for further install information.
Now, create an empty project folder called projects
, then navigate into it.
The project folder can be named based on the user's current project title, but
this example will use projects
as the project folder.
Linux and Mac:
$ mkdir ~/projects
$ cd ~/projects
Windows CMD:
> mkdir %USERPROFILE%\projects
> cd %USERPROFILE%\projects
Windows PowerShell:
> mkdir $env:USERPROFILE\projects
> cd $env:USERPROFILE\projects
Next, create a new source file in the projects
folder and call it hello-world.js
.
In Node.js it is considered good style to use
hyphens (-
) or underscores (_
) to separate
multiple words in filenames.
Open hello-world.js
in any preferred text editor and
paste in the following content:
const http = require('http');
const hostname = '127.0.0.1';
const port = 3000;
const server = http.createServer((req, res) => {
res.statusCode = 200;
res.setHeader('Content-Type', 'text/plain');
res.end('Hello, World!\n');
});
server.listen(port, hostname, () => {
console.log(`Server running at http://${hostname}:${port}/`);
});
Save the file, go back to the terminal window enter the following command:
$ node hello-world.js
An output like this should appear in the terminal to indicate Node.js server is running:
Server running at http://127.0.0.1:3000/
Now, open any preferred web browser and visit http://127.0.0.1:3000
.
If the browser displays the string Hello, World!
, that indicates
the server is working.
Many of the examples in the documentation can be run similarly.
Assert#
The assert
module provides a simple set of assertion tests that can be used to
test invariants.
A strict
and a legacy
mode exist, while it is recommended to only use
strict mode
.
For more information about the used equality comparisons see MDN's guide on equality comparisons and sameness.
Class: assert.AssertionError[src]#
A subclass of Error
that indicates the failure of an assertion. All errors
thrown by the assert
module will be instances of the AssertionError
class.
new assert.AssertionError(options)#
-
options
<Object>message
<string> If provided, the error message is going to be set to this value.actual
<any> Theactual
property on the error instance is going to contain this value. Internally used for theactual
error input in case e.g.,assert.strictEqual()
is used.expected
<any> Theexpected
property on the error instance is going to contain this value. Internally used for theexpected
error input in case e.g.,assert.strictEqual()
is used.operator
<string> Theoperator
property on the error instance is going to contain this value. Internally used to indicate what operation was used for comparison (or what assertion function triggered the error).stackStartFn
<Function> If provided, the generated stack trace is going to remove all frames up to the provided function.
A subclass of Error
that indicates the failure of an assertion.
All instances contain the built-in Error
properties (message
and name
)
and:
actual
<any> Set to the actual value in case e.g.,assert.strictEqual()
is used.expected
<any> Set to the expected value in case e.g.,assert.strictEqual()
is used.generatedMessage
<boolean> Indicates if the message was auto-generated (true
) or not.code
<string> This is always set to the stringERR_ASSERTION
to indicate that the error is actually an assertion error.operator
<string> Set to the passed in operator value.
const assert = require('assert');
// Generate an AssertionError to compare the error message later:
const { message } = new assert.AssertionError({
actual: 1,
expected: 2,
operator: 'strictEqual'
});
// Verify error output:
try {
assert.strictEqual(1, 2);
} catch (err) {
assert(err instanceof assert.AssertionError);
assert.strictEqual(err.message, message);
assert.strictEqual(err.name, 'AssertionError [ERR_ASSERTION]');
assert.strictEqual(err.actual, 1);
assert.strictEqual(err.expected, 2);
assert.strictEqual(err.code, 'ERR_ASSERTION');
assert.strictEqual(err.operator, 'strictEqual');
assert.strictEqual(err.generatedMessage, true);
}
Strict mode#
When using the strict mode
, any assert
function will use the equality used
in the strict function mode. So assert.deepEqual()
will, for example,
work the same as assert.deepStrictEqual()
.
On top of that, error messages which involve objects produce an error diff instead of displaying both objects. That is not the case for the legacy mode.
It can be accessed using:
const assert = require('assert').strict;
Example error diff:
const assert = require('assert').strict;
assert.deepEqual([[[1, 2, 3]], 4, 5], [[[1, 2, '3']], 4, 5]);
// AssertionError: Input A expected to strictly deep-equal input B:
// + expected - actual ... Lines skipped
//
// [
// [
// ...
// 2,
// - 3
// + '3'
// ],
// ...
// 5
// ]
To deactivate the colors, use the NODE_DISABLE_COLORS
environment variable.
Please note that this will also deactivate the colors in the REPL.
Legacy mode#
When accessing assert
directly instead of using the strict
property, the
Abstract Equality Comparison will be used for any function without "strict"
in its name, such as assert.deepEqual()
.
It can be accessed using:
const assert = require('assert');
It is recommended to use the strict mode
instead as the
Abstract Equality Comparison can often have surprising results. This is
especially true for assert.deepEqual()
, where the comparison rules are
lax:
// WARNING: This does not throw an AssertionError!
assert.deepEqual(/a/gi, new Date());
assert(value[, message])[src]#
An alias of assert.ok()
.
assert.deepEqual(actual, expected[, message])[src]#
Strict mode
An alias of assert.deepStrictEqual()
.
Legacy mode
assert.deepStrictEqual()
instead.Tests for deep equality between the actual
and expected
parameters.
Primitive values are compared with the Abstract Equality Comparison
( ==
).
Only enumerable "own" properties are considered. The
assert.deepEqual()
implementation does not test the
[[Prototype]]
of objects or enumerable own Symbol
properties. For such checks, consider using assert.deepStrictEqual()
instead. assert.deepEqual()
can have potentially surprising results. The
following example does not throw an AssertionError
because the properties on
the RegExp
object are not enumerable:
// WARNING: This does not throw an AssertionError!
assert.deepEqual(/a/gi, new Date());
An exception is made for Map
and Set
. Map
s and Set
s have their
contained items compared too, as expected.
"Deep" equality means that the enumerable "own" properties of child objects are evaluated also:
const assert = require('assert');
const obj1 = {
a: {
b: 1
}
};
const obj2 = {
a: {
b: 2
}
};
const obj3 = {
a: {
b: 1
}
};
const obj4 = Object.create(obj1);
assert.deepEqual(obj1, obj1);
// OK
// Values of b are different:
assert.deepEqual(obj1, obj2);
// AssertionError: { a: { b: 1 } } deepEqual { a: { b: 2 } }
assert.deepEqual(obj1, obj3);
// OK
// Prototypes are ignored:
assert.deepEqual(obj1, obj4);
// AssertionError: { a: { b: 1 } } deepEqual {}
If the values are not equal, an AssertionError
is thrown with a message
property set equal to the value of the message
parameter. If the message
parameter is undefined, a default error message is assigned. If the message
parameter is an instance of an Error
then it will be thrown instead of the
AssertionError
.
assert.deepStrictEqual(actual, expected[, message])[src]#
Tests for deep equality between the actual
and expected
parameters.
"Deep" equality means that the enumerable "own" properties of child objects
are recursively evaluated also by the following rules.
Comparison details#
- Primitive values are compared using the SameValue Comparison, used by
Object.is()
. - Type tags of objects should be the same.
[[Prototype]]
of objects are compared using the Strict Equality Comparison.- Only enumerable "own" properties are considered.
Error
names and messages are always compared, even if these are not enumerable properties.- Enumerable own
Symbol
properties are compared as well. - Object wrappers are compared both as objects and unwrapped values.
Object
properties are compared unordered.Map
keys andSet
items are compared unordered.- Recursion stops when both sides differ or both sides encounter a circular reference.
WeakMap
andWeakSet
comparison does not rely on their values. See below for further details.
const assert = require('assert').strict;
// This fails because 1 !== '1'.
assert.deepStrictEqual({ a: 1 }, { a: '1' });
// AssertionError: Input A expected to strictly deep-equal input B:
// + expected - actual
// {
// - a: 1
// + a: '1'
// }
// The following objects don't have own properties
const date = new Date();
const object = {};
const fakeDate = {};
Object.setPrototypeOf(fakeDate, Date.prototype);
// Different [[Prototype]]:
assert.deepStrictEqual(object, fakeDate);
// AssertionError: Input A expected to strictly deep-equal input B:
// + expected - actual
// - {}
// + Date {}
// Different type tags:
assert.deepStrictEqual(date, fakeDate);
// AssertionError: Input A expected to strictly deep-equal input B:
// + expected - actual
// - 2018-04-26T00:49:08.604Z
// + Date {}
assert.deepStrictEqual(NaN, NaN);
// OK, because of the SameValue comparison
// Different unwrapped numbers:
assert.deepStrictEqual(new Number(1), new Number(2));
// AssertionError: Input A expected to strictly deep-equal input B:
// + expected - actual
// - [Number: 1]
// + [Number: 2]
assert.deepStrictEqual(new String('foo'), Object('foo'));
// OK because the object and the string are identical when unwrapped.
assert.deepStrictEqual(-0, -0);
// OK
// Different zeros using the SameValue Comparison:
assert.deepStrictEqual(0, -0);
// AssertionError: Input A expected to strictly deep-equal input B:
// + expected - actual
// - 0
// + -0
const symbol1 = Symbol();
const symbol2 = Symbol();
assert.deepStrictEqual({ [symbol1]: 1 }, { [symbol1]: 1 });
// OK, because it is the same symbol on both objects.
assert.deepStrictEqual({ [symbol1]: 1 }, { [symbol2]: 1 });
// AssertionError [ERR_ASSERTION]: Input objects not identical:
// {
// [Symbol()]: 1
// }
const weakMap1 = new WeakMap();
const weakMap2 = new WeakMap([[{}, {}]]);
const weakMap3 = new WeakMap();
weakMap3.unequal = true;
assert.deepStrictEqual(weakMap1, weakMap2);
// OK, because it is impossible to compare the entries
// Fails because weakMap3 has a property that weakMap1 does not contain:
assert.deepStrictEqual(weakMap1, weakMap3);
// AssertionError: Input A expected to strictly deep-equal input B:
// + expected - actual
// WeakMap {
// - [items unknown]
// + [items unknown],
// + unequal: true
// }
If the values are not equal, an AssertionError
is thrown with a message
property set equal to the value of the message
parameter. If the message
parameter is undefined, a default error message is assigned. If the message
parameter is an instance of an Error
then it will be thrown instead of the
AssertionError
.
assert.doesNotReject(asyncFn[, error][, message])[src]#
asyncFn
<Function> | <Promise>error
<RegExp> | <Function>message
<string>
Awaits the asyncFn
promise or, if asyncFn
is a function, immediately
calls the function and awaits the returned promise to complete. It will then
check that the promise is not rejected.
If asyncFn
is a function and it throws an error synchronously,
assert.doesNotReject()
will return a rejected Promise
with that error. If
the function does not return a promise, assert.doesNotReject()
will return a
rejected Promise
with an ERR_INVALID_RETURN_VALUE
error. In both cases
the error handler is skipped.
Using assert.doesNotReject()
is actually not useful because there is little
benefit in catching a rejection and then rejecting it again. Instead, consider
adding a comment next to the specific code path that should not reject and keep
error messages as expressive as possible.
If specified, error
can be a Class
, RegExp
or a validation
function. See assert.throws()
for more details.
Besides the async nature to await the completion behaves identically to
assert.doesNotThrow()
.
(async () => {
await assert.doesNotReject(
async () => {
throw new TypeError('Wrong value');
},
SyntaxError
);
})();
assert.doesNotReject(Promise.reject(new TypeError('Wrong value')))
.then(() => {
// ...
});
assert.doesNotThrow(fn[, error][, message])[src]#
fn
<Function>error
<RegExp> | <Function>message
<string>
Asserts that the function fn
does not throw an error.
Using assert.doesNotThrow()
is actually not useful because there
is no benefit in catching an error and then rethrowing it. Instead, consider
adding a comment next to the specific code path that should not throw and keep
error messages as expressive as possible.
When assert.doesNotThrow()
is called, it will immediately call the fn
function.
If an error is thrown and it is the same type as that specified by the error
parameter, then an AssertionError
is thrown. If the error is of a different
type, or if the error
parameter is undefined, the error is propagated back
to the caller.
If specified, error
can be a Class
, RegExp
or a validation
function. See assert.throws()
for more details.
The following, for instance, will throw the TypeError
because there is no
matching error type in the assertion:
assert.doesNotThrow(
() => {
throw new TypeError('Wrong value');
},
SyntaxError
);
However, the following will result in an AssertionError
with the message
'Got unwanted exception...':
assert.doesNotThrow(
() => {
throw new TypeError('Wrong value');
},
TypeError
);
If an AssertionError
is thrown and a value is provided for the message
parameter, the value of message
will be appended to the AssertionError
message:
assert.doesNotThrow(
() => {
throw new TypeError('Wrong value');
},
/Wrong value/,
'Whoops'
);
// Throws: AssertionError: Got unwanted exception: Whoops
assert.equal(actual, expected[, message])[src]#
Strict mode
An alias of assert.strictEqual()
.
Legacy mode
assert.strictEqual()
instead.Tests shallow, coercive equality between the actual
and expected
parameters
using the Abstract Equality Comparison ( ==
).
const assert = require('assert');
assert.equal(1, 1);
// OK, 1 == 1
assert.equal(1, '1');
// OK, 1 == '1'
assert.equal(1, 2);
// AssertionError: 1 == 2
assert.equal({ a: { b: 1 } }, { a: { b: 1 } });
// AssertionError: { a: { b: 1 } } == { a: { b: 1 } }
If the values are not equal, an AssertionError
is thrown with a message
property set equal to the value of the message
parameter. If the message
parameter is undefined, a default error message is assigned. If the message
parameter is an instance of an Error
then it will be thrown instead of the
AssertionError
.
assert.fail([message])[src]#
Throws an AssertionError
with the provided error message or a default error
message. If the message
parameter is an instance of an Error
then it
will be thrown instead of the AssertionError
.
const assert = require('assert').strict;
assert.fail();
// AssertionError [ERR_ASSERTION]: Failed
assert.fail('boom');
// AssertionError [ERR_ASSERTION]: boom
assert.fail(new TypeError('need array'));
// TypeError: need array
Using assert.fail()
with more than two arguments is possible but deprecated.
See below for further details.
assert.fail(actual, expected[, message[, operator[, stackStartFn]]])[src]#
actual
<any>expected
<any>message
<string> | <Error>operator
<string> Default:'!='
stackStartFn
<Function> Default:assert.fail
assert.fail([message])
or other assert
functions instead.If message
is falsy, the error message is set as the values of actual
and
expected
separated by the provided operator
. If just the two actual
and
expected
arguments are provided, operator
will default to '!='
. If
message
is provided as third argument it will be used as the error message and
the other arguments will be stored as properties on the thrown object. If
stackStartFn
is provided, all stack frames above that function will be
removed from stacktrace (see Error.captureStackTrace
). If no arguments are
given, the default message Failed
will be used.
const assert = require('assert').strict;
assert.fail('a', 'b');
// AssertionError [ERR_ASSERTION]: 'a' != 'b'
assert.fail(1, 2, undefined, '>');
// AssertionError [ERR_ASSERTION]: 1 > 2
assert.fail(1, 2, 'fail');
// AssertionError [ERR_ASSERTION]: fail
assert.fail(1, 2, 'whoops', '>');
// AssertionError [ERR_ASSERTION]: whoops
assert.fail(1, 2, new TypeError('need array'));
// TypeError: need array
In the last three cases actual
, expected
, and operator
have no
influence on the error message.
Example use of stackStartFn
for truncating the exception's stacktrace:
function suppressFrame() {
assert.fail('a', 'b', undefined, '!==', suppressFrame);
}
suppressFrame();
// AssertionError [ERR_ASSERTION]: 'a' !== 'b'
// at repl:1:1
// at ContextifyScript.Script.runInThisContext (vm.js:44:33)
// ...
assert.ifError(value)[src]#
value
<any>
Throws value
if value
is not undefined
or null
. This is useful when
testing the error
argument in callbacks. The stack trace contains all frames
from the error passed to ifError()
including the potential new frames for
ifError()
itself.
const assert = require('assert').strict;
assert.ifError(null);
// OK
assert.ifError(0);
// AssertionError [ERR_ASSERTION]: ifError got unwanted exception: 0
assert.ifError('error');
// AssertionError [ERR_ASSERTION]: ifError got unwanted exception: 'error'
assert.ifError(new Error());
// AssertionError [ERR_ASSERTION]: ifError got unwanted exception: Error
// Create some random error frames.
let err;
(function errorFrame() {
err = new Error('test error');
})();
(function ifErrorFrame() {
assert.ifError(err);
})();
// AssertionError [ERR_ASSERTION]: ifError got unwanted exception: test error
// at ifErrorFrame
// at errorFrame
assert.notDeepEqual(actual, expected[, message])[src]#
Strict mode
An alias of assert.notDeepStrictEqual()
.
Legacy mode
assert.notDeepStrictEqual()
instead.Tests for any deep inequality. Opposite of assert.deepEqual()
.
const assert = require('assert');
const obj1 = {
a: {
b: 1
}
};
const obj2 = {
a: {
b: 2
}
};
const obj3 = {
a: {
b: 1
}
};
const obj4 = Object.create(obj1);
assert.notDeepEqual(obj1, obj1);
// AssertionError: { a: { b: 1 } } notDeepEqual { a: { b: 1 } }
assert.notDeepEqual(obj1, obj2);
// OK
assert.notDeepEqual(obj1, obj3);
// AssertionError: { a: { b: 1 } } notDeepEqual { a: { b: 1 } }
assert.notDeepEqual(obj1, obj4);
// OK
If the values are deeply equal, an AssertionError
is thrown with a message
property set equal to the value of the message
parameter. If the message
parameter is undefined, a default error message is assigned. If the message
parameter is an instance of an Error
then it will be thrown instead of the
AssertionError
.
assert.notDeepStrictEqual(actual, expected[, message])[src]#
Tests for deep strict inequality. Opposite of assert.deepStrictEqual()
.
const assert = require('assert').strict;
assert.notDeepStrictEqual({ a: 1 }, { a: '1' });
// OK
If the values are deeply and strictly equal, an AssertionError
is thrown with
a message
property set equal to the value of the message
parameter. If the
message
parameter is undefined, a default error message is assigned. If the
message
parameter is an instance of an Error
then it will be thrown
instead of the AssertionError
.
assert.notEqual(actual, expected[, message])[src]#
Strict mode
An alias of assert.notStrictEqual()
.
Legacy mode
assert.notStrictEqual()
instead.Tests shallow, coercive inequality with the Abstract Equality Comparison
( !=
).
const assert = require('assert');
assert.notEqual(1, 2);
// OK
assert.notEqual(1, 1);
// AssertionError: 1 != 1
assert.notEqual(1, '1');
// AssertionError: 1 != '1'
If the values are equal, an AssertionError
is thrown with a message
property
set equal to the value of the message
parameter. If the message
parameter is
undefined, a default error message is assigned. If the message
parameter is an
instance of an Error
then it will be thrown instead of the
AssertionError
.
assert.notStrictEqual(actual, expected[, message])[src]#
Tests strict inequality between the actual
and expected
parameters as
determined by the SameValue Comparison.
const assert = require('assert').strict;
assert.notStrictEqual(1, 2);
// OK
assert.notStrictEqual(1, 1);
// AssertionError [ERR_ASSERTION]: Identical input passed to notStrictEqual: 1
assert.notStrictEqual(1, '1');
// OK
If the values are strictly equal, an AssertionError
is thrown with a message
property set equal to the value of the message
parameter. If the message
parameter is undefined, a default error message is assigned. If the message
parameter is an instance of an Error
then it will be thrown instead of the
AssertionError
.
assert.ok(value[, message])[src]#
Tests if value
is truthy. It is equivalent to
assert.equal(!!value, true, message)
.
If value
is not truthy, an AssertionError
is thrown with a message
property set equal to the value of the message
parameter. If the message
parameter is undefined
, a default error message is assigned. If the message
parameter is an instance of an Error
then it will be thrown instead of the
AssertionError
.
If no arguments are passed in at all message
will be set to the string:
'No value argument passed to `assert.ok()`'
.
Be aware that in the repl
the error message will be different to the one
thrown in a file! See below for further details.
const assert = require('assert').strict;
assert.ok(true);
// OK
assert.ok(1);
// OK
assert.ok();
// AssertionError: No value argument passed to `assert.ok()`
assert.ok(false, 'it\'s false');
// AssertionError: it's false
// In the repl:
assert.ok(typeof 123 === 'string');
// AssertionError: false == true
// In a file (e.g. test.js):
assert.ok(typeof 123 === 'string');
// AssertionError: The expression evaluated to a falsy value:
//
// assert.ok(typeof 123 === 'string')
assert.ok(false);
// AssertionError: The expression evaluated to a falsy value:
//
// assert.ok(false)
assert.ok(0);
// AssertionError: The expression evaluated to a falsy value:
//
// assert.ok(0)
// Using `assert()` works the same:
assert(0);
// AssertionError: The expression evaluated to a falsy value:
//
// assert(0)
assert.rejects(asyncFn[, error][, message])[src]#
asyncFn
<Function> | <Promise>error
<RegExp> | <Function> | <Object> | <Error>message
<string>
Awaits the asyncFn
promise or, if asyncFn
is a function, immediately
calls the function and awaits the returned promise to complete. It will then
check that the promise is rejected.
If asyncFn
is a function and it throws an error synchronously,
assert.rejects()
will return a rejected Promise
with that error. If the
function does not return a promise, assert.rejects()
will return a rejected
Promise
with an ERR_INVALID_RETURN_VALUE
error. In both cases the error
handler is skipped.
Besides the async nature to await the completion behaves identically to
assert.throws()
.
If specified, error
can be a Class
, RegExp
, a validation function,
an object where each property will be tested for, or an instance of error where
each property will be tested for including the non-enumerable message
and
name
properties.
If specified, message
will be the message provided by the AssertionError
if
the asyncFn
fails to reject.
(async () => {
await assert.rejects(
async () => {
throw new TypeError('Wrong value');
},
{
name: 'TypeError',
message: 'Wrong value'
}
);
})();
assert.rejects(
Promise.reject(new Error('Wrong value')),
Error
).then(() => {
// ...
});
Note that error
cannot be a string. If a string is provided as the second
argument, then error
is assumed to be omitted and the string will be used for
message
instead. This can lead to easy-to-miss mistakes. Please read the
example in assert.throws()
carefully if using a string as the second
argument gets considered.
assert.strictEqual(actual, expected[, message])[src]#
Tests strict equality between the actual
and expected
parameters as
determined by the SameValue Comparison.
const assert = require('assert').strict;
assert.strictEqual(1, 2);
// AssertionError [ERR_ASSERTION]: Input A expected to strictly equal input B:
// + expected - actual
// - 1
// + 2
assert.strictEqual(1, 1);
// OK
assert.strictEqual(1, '1');
// AssertionError [ERR_ASSERTION]: Input A expected to strictly equal input B:
// + expected - actual
// - 1
// + '1'
If the values are not strictly equal, an AssertionError
is thrown with a
message
property set equal to the value of the message
parameter. If the
message
parameter is undefined, a default error message is assigned. If the
message
parameter is an instance of an Error
then it will be thrown
instead of the AssertionError
.
assert.throws(fn[, error][, message])[src]#
fn
<Function>error
<RegExp> | <Function> | <Object> | <Error>message
<string>
Expects the function fn
to throw an error.
If specified, error
can be a Class
, RegExp
, a validation function,
a validation object where each property will be tested for strict deep equality,
or an instance of error where each property will be tested for strict deep
equality including the non-enumerable message
and name
properties. When
using an object, it is also possible to use a regular expression, when
validating against a string property. See below for examples.
If specified, message
will be appended to the message provided by the
AssertionError
if the fn
call fails to throw or in case the error validation
fails.
Custom validation object/error instance:
const err = new TypeError('Wrong value');
err.code = 404;
err.foo = 'bar';
err.info = {
nested: true,
baz: 'text'
};
err.reg = /abc/i;
assert.throws(
() => {
throw err;
},
{
name: 'TypeError',
message: 'Wrong value',
info: {
nested: true,
baz: 'text'
}
// Note that only properties on the validation object will be tested for.
// Using nested objects requires all properties to be present. Otherwise
// the validation is going to fail.
}
);
// Using regular expressions to validate error properties:
assert.throws(
() => {
throw err;
},
{
// The `name` and `message` properties are strings and using regular
// expressions on those will match against the string. If they fail, an
// error is thrown.
name: /^TypeError$/,
message: /Wrong/,
foo: 'bar',
info: {
nested: true,
// It is not possible to use regular expressions for nested properties!
baz: 'text'
},
// The `reg` property contains a regular expression and only if the
// validation object contains an identical regular expression, it is going
// to pass.
reg: /abc/i
}
);
// Fails due to the different `message` and `name` properties:
assert.throws(
() => {
const otherErr = new Error('Not found');
otherErr.code = 404;
throw otherErr;
},
err // This tests for `message`, `name` and `code`.
);
Validate instanceof using constructor:
assert.throws(
() => {
throw new Error('Wrong value');
},
Error
);
Validate error message using RegExp
:
Using a regular expression runs .toString
on the error object, and will
therefore also include the error name.
assert.throws(
() => {
throw new Error('Wrong value');
},
/^Error: Wrong value$/
);
Custom error validation:
assert.throws(
() => {
throw new Error('Wrong value');
},
function(err) {
if ((err instanceof Error) && /value/.test(err)) {
return true;
}
},
'unexpected error'
);
Note that error
cannot be a string. If a string is provided as the second
argument, then error
is assumed to be omitted and the string will be used for
message
instead. This can lead to easy-to-miss mistakes. Using the same
message as the thrown error message is going to result in an
ERR_AMBIGUOUS_ARGUMENT
error. Please read the example below carefully if using
a string as the second argument gets considered:
function throwingFirst() {
throw new Error('First');
}
function throwingSecond() {
throw new Error('Second');
}
function notThrowing() {}
// The second argument is a string and the input function threw an Error.
// The first case will not throw as it does not match for the error message
// thrown by the input function!
assert.throws(throwingFirst, 'Second');
// In the next example the message has no benefit over the message from the
// error and since it is not clear if the user intended to actually match
// against the error message, Node.js thrown an `ERR_AMBIGUOUS_ARGUMENT` error.
assert.throws(throwingSecond, 'Second');
// Throws an error:
// TypeError [ERR_AMBIGUOUS_ARGUMENT]
// The string is only used (as message) in case the function does not throw:
assert.throws(notThrowing, 'Second');
// AssertionError [ERR_ASSERTION]: Missing expected exception: Second
// If it was intended to match for the error message do this instead:
assert.throws(throwingSecond, /Second$/);
// Does not throw because the error messages match.
assert.throws(throwingFirst, /Second$/);
// Throws an error:
// Error: First
// at throwingFirst (repl:2:9)
Due to the confusing notation, it is recommended not to use a string as the second argument. This might lead to difficult-to-spot errors.
Async Hooks#
The async_hooks
module provides an API to register callbacks tracking the
lifetime of asynchronous resources created inside a Node.js application.
It can be accessed using:
const async_hooks = require('async_hooks');
Terminology#
An asynchronous resource represents an object with an associated callback.
This callback may be called multiple times, for example, the 'connection'
event in net.createServer()
, or just a single time like in fs.open()
.
A resource can also be closed before the callback is called. AsyncHook
does
not explicitly distinguish between these different cases but will represent them
as the abstract concept that is a resource.
If Worker
s are used, each thread has an independent async_hooks
interface, and each thread will use a new set of async IDs.
Public API#
Overview#
Following is a simple overview of the public API.
const async_hooks = require('async_hooks');
// Return the ID of the current execution context.
const eid = async_hooks.executionAsyncId();
// Return the ID of the handle responsible for triggering the callback of the
// current execution scope to call.
const tid = async_hooks.triggerAsyncId();
// Create a new AsyncHook instance. All of these callbacks are optional.
const asyncHook =
async_hooks.createHook({ init, before, after, destroy, promiseResolve });
// Allow callbacks of this AsyncHook instance to call. This is not an implicit
// action after running the constructor, and must be explicitly run to begin
// executing callbacks.
asyncHook.enable();
// Disable listening for new asynchronous events.
asyncHook.disable();
//
// The following are the callbacks that can be passed to createHook().
//
// init is called during object construction. The resource may not have
// completed construction when this callback runs, therefore all fields of the
// resource referenced by "asyncId" may not have been populated.
function init(asyncId, type, triggerAsyncId, resource) { }
// before is called just before the resource's callback is called. It can be
// called 0-N times for handles (e.g. TCPWrap), and will be called exactly 1
// time for requests (e.g. FSReqWrap).
function before(asyncId) { }
// after is called just after the resource's callback has finished.
function after(asyncId) { }
// destroy is called when an AsyncWrap instance is destroyed.
function destroy(asyncId) { }
// promiseResolve is called only for promise resources, when the
// `resolve` function passed to the `Promise` constructor is invoked
// (either directly or through other means of resolving a promise).
function promiseResolve(asyncId) { }
async_hooks.createHook(callbacks)[src]#
-
callbacks
<Object> The Hook Callbacks to registerinit
<Function> Theinit
callback.before
<Function> Thebefore
callback.after
<Function> Theafter
callback.destroy
<Function> Thedestroy
callback.
- Returns: <AsyncHook> Instance used for disabling and enabling hooks
Registers functions to be called for different lifetime events of each async operation.
The callbacks init()
/before()
/after()
/destroy()
are called for the
respective asynchronous event during a resource's lifetime.
All callbacks are optional. For example, if only resource cleanup needs to
be tracked, then only the destroy
callback needs to be passed. The
specifics of all functions that can be passed to callbacks
is in the
Hook Callbacks section.
const async_hooks = require('async_hooks');
const asyncHook = async_hooks.createHook({
init(asyncId, type, triggerAsyncId, resource) { },
destroy(asyncId) { }
});
Note that the callbacks will be inherited via the prototype chain:
class MyAsyncCallbacks {
init(asyncId, type, triggerAsyncId, resource) { }
destroy(asyncId) {}
}
class MyAddedCallbacks extends MyAsyncCallbacks {
before(asyncId) { }
after(asyncId) { }
}
const asyncHook = async_hooks.createHook(new MyAddedCallbacks());
Error Handling#
If any AsyncHook
callbacks throw, the application will print the stack trace
and exit. The exit path does follow that of an uncaught exception, but
all 'uncaughtException'
listeners are removed, thus forcing the process to
exit. The 'exit'
callbacks will still be called unless the application is run
with --abort-on-uncaught-exception
, in which case a stack trace will be
printed and the application exits, leaving a core file.
The reason for this error handling behavior is that these callbacks are running at potentially volatile points in an object's lifetime, for example during class construction and destruction. Because of this, it is deemed necessary to bring down the process quickly in order to prevent an unintentional abort in the future. This is subject to change in the future if a comprehensive analysis is performed to ensure an exception can follow the normal control flow without unintentional side effects.
Printing in AsyncHooks callbacks#
Because printing to the console is an asynchronous operation, console.log()
will cause the AsyncHooks callbacks to be called. Using console.log()
or
similar asynchronous operations inside an AsyncHooks callback function will thus
cause an infinite recursion. An easy solution to this when debugging is to use a
synchronous logging operation such as fs.writeFileSync(file, msg, flag)
.
This will print to the file and will not invoke AsyncHooks recursively because
it is synchronous.
const fs = require('fs');
const util = require('util');
function debug(...args) {
// use a function like this one when debugging inside an AsyncHooks callback
fs.writeFileSync('log.out', `${util.format(...args)}\n`, { flag: 'a' });
}
If an asynchronous operation is needed for logging, it is possible to keep track of what caused the asynchronous operation using the information provided by AsyncHooks itself. The logging should then be skipped when it was the logging itself that caused AsyncHooks callback to call. By doing this the otherwise infinite recursion is broken.
asyncHook.enable()#
- Returns: <AsyncHook> A reference to
asyncHook
.
Enable the callbacks for a given AsyncHook
instance. If no callbacks are
provided enabling is a noop.
The AsyncHook
instance is disabled by default. If the AsyncHook
instance
should be enabled immediately after creation, the following pattern can be used.
const async_hooks = require('async_hooks');
const hook = async_hooks.createHook(callbacks).enable();
asyncHook.disable()#
- Returns: <AsyncHook> A reference to
asyncHook
.
Disable the callbacks for a given AsyncHook
instance from the global pool of
AsyncHook
callbacks to be executed. Once a hook has been disabled it will not
be called again until enabled.
For API consistency disable()
also returns the AsyncHook
instance.
Hook Callbacks#
Key events in the lifetime of asynchronous events have been categorized into four areas: instantiation, before/after the callback is called, and when the instance is destroyed.
init(asyncId, type, triggerAsyncId, resource)#
asyncId
<number> A unique ID for the async resource.type
<string> The type of the async resource.triggerAsyncId
<number> The unique ID of the async resource in whose execution context this async resource was created.resource
<Object> Reference to the resource representing the async operation, needs to be released during destroy.
Called when a class is constructed that has the possibility to emit an
asynchronous event. This does not mean the instance must call
before
/after
before destroy
is called, only that the possibility
exists.
This behavior can be observed by doing something like opening a resource then closing it before the resource can be used. The following snippet demonstrates this.
require('net').createServer().listen(function() { this.close(); });
// OR
clearTimeout(setTimeout(() => {}, 10));
Every new resource is assigned an ID that is unique within the scope of the current Node.js instance.
type
#
The type
is a string identifying the type of resource that caused
init
to be called. Generally, it will correspond to the name of the
resource's constructor.
FSEVENTWRAP, FSREQWRAP, GETADDRINFOREQWRAP, GETNAMEINFOREQWRAP, HTTPPARSER,
JSSTREAM, PIPECONNECTWRAP, PIPEWRAP, PROCESSWRAP, QUERYWRAP, SHUTDOWNWRAP,
SIGNALWRAP, STATWATCHER, TCPCONNECTWRAP, TCPSERVERWRAP, TCPWRAP, TIMERWRAP,
TTYWRAP, UDPSENDWRAP, UDPWRAP, WRITEWRAP, ZLIB, SSLCONNECTION, PBKDF2REQUEST,
RANDOMBYTESREQUEST, TLSWRAP, Timeout, Immediate, TickObject
There is also the PROMISE
resource type, which is used to track Promise
instances and asynchronous work scheduled by them.
Users are able to define their own type
when using the public embedder API.
It is possible to have type name collisions. Embedders are encouraged to use unique prefixes, such as the npm package name, to prevent collisions when listening to the hooks.
triggerAsyncId
#
triggerAsyncId
is the asyncId
of the resource that caused (or "triggered")
the new resource to initialize and that caused init
to call. This is different
from async_hooks.executionAsyncId()
that only shows when a resource was
created, while triggerAsyncId
shows why a resource was created.
The following is a simple demonstration of triggerAsyncId
:
async_hooks.createHook({
init(asyncId, type, triggerAsyncId) {
const eid = async_hooks.executionAsyncId();
fs.writeSync(
1, `${type}(${asyncId}): trigger: ${triggerAsyncId} execution: ${eid}\n`);
}
}).enable();
require('net').createServer((conn) => {}).listen(8080);
Output when hitting the server with nc localhost 8080
:
TCPSERVERWRAP(5): trigger: 1 execution: 1
TCPWRAP(7): trigger: 5 execution: 0
The TCPSERVERWRAP
is the server which receives the connections.
The TCPWRAP
is the new connection from the client. When a new
connection is made, the TCPWrap
instance is immediately constructed. This
happens outside of any JavaScript stack. (An executionAsyncId()
of 0
means
that it is being executed from C++ with no JavaScript stack above it.) With only
that information, it would be impossible to link resources together in
terms of what caused them to be created, so triggerAsyncId
is given the task
of propagating what resource is responsible for the new resource's existence.
resource
#
resource
is an object that represents the actual async resource that has
been initialized. This can contain useful information that can vary based on
the value of type
. For instance, for the GETADDRINFOREQWRAP
resource type,
resource
provides the hostname used when looking up the IP address for the
host in net.Server.listen()
. The API for accessing this information is
currently not considered public, but using the Embedder API, users can provide
and document their own resource objects. For example, such a resource object
could contain the SQL query being executed.
In the case of Promises, the resource
object will have promise
property
that refers to the Promise
that is being initialized, and an
isChainedPromise
property, set to true
if the promise has a parent promise,
and false
otherwise. For example, in the case of b = a.then(handler)
, a
is
considered a parent Promise
of b
. Here, b
is considered a chained promise.
In some cases the resource object is reused for performance reasons, it is
thus not safe to use it as a key in a WeakMap
or add properties to it.
Asynchronous context example#
The following is an example with additional information about the calls to
init
between the before
and after
calls, specifically what the
callback to listen()
will look like. The output formatting is slightly more
elaborate to make calling context easier to see.
let indent = 0;
async_hooks.createHook({
init(asyncId, type, triggerAsyncId) {
const eid = async_hooks.executionAsyncId();
const indentStr = ' '.repeat(indent);
fs.writeSync(
1,
`${indentStr}${type}(${asyncId}):` +
` trigger: ${triggerAsyncId} execution: ${eid}\n`);
},
before(asyncId) {
const indentStr = ' '.repeat(indent);
fs.writeFileSync('log.out',
`${indentStr}before: ${asyncId}\n`, { flag: 'a' });
indent += 2;
},
after(asyncId) {
indent -= 2;
const indentStr = ' '.repeat(indent);
fs.writeFileSync('log.out',
`${indentStr}after: ${asyncId}\n`, { flag: 'a' });
},
destroy(asyncId) {
const indentStr = ' '.repeat(indent);
fs.writeFileSync('log.out',
`${indentStr}destroy: ${asyncId}\n`, { flag: 'a' });
},
}).enable();
require('net').createServer(() => {}).listen(8080, () => {
// Let's wait 10ms before logging the server started.
setTimeout(() => {
console.log('>>>', async_hooks.executionAsyncId());
}, 10);
});
Output from only starting the server:
TCPSERVERWRAP(5): trigger: 1 execution: 1
TickObject(6): trigger: 5 execution: 1
before: 6
Timeout(7): trigger: 6 execution: 6
after: 6
destroy: 6
before: 7
>>> 7
TickObject(8): trigger: 7 execution: 7
after: 7
before: 8
after: 8
As illustrated in the example, executionAsyncId()
and execution
each specify
the value of the current execution context; which is delineated by calls to
before
and after
.
Only using execution
to graph resource allocation results in the following:
Timeout(7) -> TickObject(6) -> root(1)
The TCPSERVERWRAP
is not part of this graph, even though it was the reason for
console.log()
being called. This is because binding to a port without a
hostname is a synchronous operation, but to maintain a completely asynchronous
API the user's callback is placed in a process.nextTick()
.
The graph only shows when a resource was created, not why, so to track
the why use triggerAsyncId
.
before(asyncId)#
asyncId
<number>
When an asynchronous operation is initiated (such as a TCP server receiving a
new connection) or completes (such as writing data to disk) a callback is
called to notify the user. The before
callback is called just before said
callback is executed. asyncId
is the unique identifier assigned to the
resource about to execute the callback.
The before
callback will be called 0 to N times. The before
callback
will typically be called 0 times if the asynchronous operation was cancelled
or, for example, if no connections are received by a TCP server. Persistent
asynchronous resources like a TCP server will typically call the before
callback multiple times, while other operations like fs.open()
will call
it only once.
after(asyncId)#
asyncId
<number>
Called immediately after the callback specified in before
is completed.
If an uncaught exception occurs during execution of the callback, then after
will run after the 'uncaughtException'
event is emitted or a domain
's
handler runs.
destroy(asyncId)#
asyncId
<number>
Called after the resource corresponding to asyncId
is destroyed. It is also
called asynchronously from the embedder API emitDestroy()
.
Some resources depend on garbage collection for cleanup, so if a reference is
made to the resource
object passed to init
it is possible that destroy
will never be called, causing a memory leak in the application. If the resource
does not depend on garbage collection, then this will not be an issue.
promiseResolve(asyncId)#
asyncId
<number>
Called when the resolve
function passed to the Promise
constructor is
invoked (either directly or through other means of resolving a promise).
Note that resolve()
does not do any observable synchronous work.
The Promise
is not necessarily fulfilled or rejected at this point if the
Promise
was resolved by assuming the state of another Promise
.
new Promise((resolve) => resolve(true)).then((a) => {});
calls the following callbacks:
init for PROMISE with id 5, trigger id: 1
promise resolve 5 # corresponds to resolve(true)
init for PROMISE with id 6, trigger id: 5 # the Promise returned by then()
before 6 # the then() callback is entered
promise resolve 6 # the then() callback resolves the promise by returning
after 6
async_hooks.executionAsyncId()#
- Returns: <number> The
asyncId
of the current execution context. Useful to track when something calls.
const async_hooks = require('async_hooks');
console.log(async_hooks.executionAsyncId()); // 1 - bootstrap
fs.open(path, 'r', (err, fd) => {
console.log(async_hooks.executionAsyncId()); // 6 - open()
});
The ID returned from executionAsyncId()
is related to execution timing, not
causality (which is covered by triggerAsyncId()
):
const server = net.createServer((conn) => {
// Returns the ID of the server, not of the new connection, because the
// callback runs in the execution scope of the server's MakeCallback().
async_hooks.executionAsyncId();
}).listen(port, () => {
// Returns the ID of a TickObject (i.e. process.nextTick()) because all
// callbacks passed to .listen() are wrapped in a nextTick().
async_hooks.executionAsyncId();
});
Note that promise contexts may not get precise executionAsyncIds
by default.
See the section on promise execution tracking.
async_hooks.triggerAsyncId()#
- Returns: <number> The ID of the resource responsible for calling the callback that is currently being executed.
const server = net.createServer((conn) => {
// The resource that caused (or triggered) this callback to be called
// was that of the new connection. Thus the return value of triggerAsyncId()
// is the asyncId of "conn".
async_hooks.triggerAsyncId();
}).listen(port, () => {
// Even though all callbacks passed to .listen() are wrapped in a nextTick()
// the callback itself exists because the call to the server's .listen()
// was made. So the return value would be the ID of the server.
async_hooks.triggerAsyncId();
});
Note that promise contexts may not get valid triggerAsyncId
s by default. See
the section on promise execution tracking.
Promise execution tracking#
By default, promise executions are not assigned asyncId
s due to the relatively
expensive nature of the promise introspection API provided by
V8. This means that programs using promises or async
/await
will not get
correct execution and trigger ids for promise callback contexts by default.
const ah = require('async_hooks');
Promise.resolve(1729).then(() => {
console.log(`eid ${ah.executionAsyncId()} tid ${ah.triggerAsyncId()}`);
});
// produces:
// eid 1 tid 0
Observe that the then()
callback claims to have executed in the context of the
outer scope even though there was an asynchronous hop involved. Also note that
the triggerAsyncId
value is 0
, which means that we are missing context about
the resource that caused (triggered) the then()
callback to be executed.
Installing async hooks via async_hooks.createHook
enables promise execution
tracking:
const ah = require('async_hooks');
ah.createHook({ init() {} }).enable(); // forces PromiseHooks to be enabled.
Promise.resolve(1729).then(() => {
console.log(`eid ${ah.executionAsyncId()} tid ${ah.triggerAsyncId()}`);
});
// produces:
// eid 7 tid 6
In this example, adding any actual hook function enabled the tracking of
promises. There are two promises in the example above; the promise created by
Promise.resolve()
and the promise returned by the call to then()
. In the
example above, the first promise got the asyncId
6
and the latter got
asyncId
7
. During the execution of the then()
callback, we are executing
in the context of promise with asyncId
7
. This promise was triggered by
async resource 6
.
Another subtlety with promises is that before
and after
callbacks are run
only on chained promises. That means promises not created by then()
/catch()
will not have the before
and after
callbacks fired on them. For more details
see the details of the V8 PromiseHooks API.
JavaScript Embedder API#
Library developers that handle their own asynchronous resources performing tasks
like I/O, connection pooling, or managing callback queues may use the
AsyncWrap
JavaScript API so that all the appropriate callbacks are called.
Class: AsyncResource[src]#
The class AsyncResource
is designed to be extended by the embedder's async
resources. Using this, users can easily trigger the lifetime events of their
own resources.
The init
hook will trigger when an AsyncResource
is instantiated.
The following is an overview of the AsyncResource
API.
const { AsyncResource, executionAsyncId } = require('async_hooks');
// AsyncResource() is meant to be extended. Instantiating a
// new AsyncResource() also triggers init. If triggerAsyncId is omitted then
// async_hook.executionAsyncId() is used.
const asyncResource = new AsyncResource(
type, { triggerAsyncId: executionAsyncId(), requireManualDestroy: false }
);
// Run a function in the execution context of the resource. This will
// * establish the context of the resource
// * trigger the AsyncHooks before callbacks
// * call the provided function `fn` with the supplied arguments
// * trigger the AsyncHooks after callbacks
// * restore the original execution context
asyncResource.runInAsyncScope(fn, thisArg, ...args);
// Call AsyncHooks destroy callbacks.
asyncResource.emitDestroy();
// Return the unique ID assigned to the AsyncResource instance.
asyncResource.asyncId();
// Return the trigger ID for the AsyncResource instance.
asyncResource.triggerAsyncId();
new AsyncResource(type[, options])[src]#
type
<string> The type of async event.-
options
<Object>triggerAsyncId
<number> The ID of the execution context that created this async event. Default:executionAsyncId()
.requireManualDestroy
<boolean> Disables automaticemitDestroy
when the object is garbage collected. This usually does not need to be set (even ifemitDestroy
is called manually), unless the resource'sasyncId
is retrieved and the sensitive API'semitDestroy
is called with it. Default:false
.
Example usage:
class DBQuery extends AsyncResource {
constructor(db) {
super('DBQuery');
this.db = db;
}
getInfo(query, callback) {
this.db.get(query, (err, data) => {
this.runInAsyncScope(callback, null, err, data);
});
}
close() {
this.db = null;
this.emitDestroy();
}
}
asyncResource.runInAsyncScope(fn[, thisArg, ...args])[src]#
fn
<Function> The function to call in the execution context of this async resource.thisArg
<any> The receiver to be used for the function call....args
<any> Optional arguments to pass to the function.
Call the provided function with the provided arguments in the execution context of the async resource. This will establish the context, trigger the AsyncHooks before callbacks, call the function, trigger the AsyncHooks after callbacks, and then restore the original execution context.
asyncResource.emitBefore()[src]#
asyncResource.runInAsyncScope()
instead.Call all before
callbacks to notify that a new asynchronous execution context
is being entered. If nested calls to emitBefore()
are made, the stack of
asyncId
s will be tracked and properly unwound.
before
and after
calls must be unwound in the same order that they
are called. Otherwise, an unrecoverable exception will occur and the process
will abort. For this reason, the emitBefore
and emitAfter
APIs are
considered deprecated. Please use runInAsyncScope
, as it provides a much safer
alternative.
asyncResource.emitAfter()[src]#
asyncResource.runInAsyncScope()
instead.Call all after
callbacks. If nested calls to emitBefore()
were made, then
make sure the stack is unwound properly. Otherwise an error will be thrown.
If the user's callback throws an exception, emitAfter()
will automatically be
called for all asyncId
s on the stack if the error is handled by a domain or
'uncaughtException'
handler.
before
and after
calls must be unwound in the same order that they
are called. Otherwise, an unrecoverable exception will occur and the process
will abort. For this reason, the emitBefore
and emitAfter
APIs are
considered deprecated. Please use runInAsyncScope
, as it provides a much safer
alternative.
asyncResource.emitDestroy()[src]#
- Returns: <AsyncResource> A reference to
asyncResource
.
Call all destroy
hooks. This should only ever be called once. An error will
be thrown if it is called more than once. This must be manually called. If
the resource is left to be collected by the GC then the destroy
hooks will
never be called.
asyncResource.asyncId()[src]#
- Returns: <number> The unique
asyncId
assigned to the resource.
asyncResource.triggerAsyncId()[src]#
- Returns: <number> The same
triggerAsyncId
that is passed to theAsyncResource
constructor.
Buffer#
Prior to the introduction of TypedArray
, the JavaScript language had no
mechanism for reading or manipulating streams of binary data. The Buffer
class
was introduced as part of the Node.js API to enable interaction with octet
streams in TCP streams, file system operations, and other contexts.
With TypedArray
now available, the Buffer
class implements the
Uint8Array
API in a manner that is more optimized and suitable for Node.js.
Instances of the Buffer
class are similar to arrays of integers but
correspond to fixed-sized, raw memory allocations outside the V8 heap.
The size of the Buffer
is established when it is created and cannot be
changed.
The Buffer
class is within the global scope, making it unlikely that one
would need to ever use require('buffer').Buffer
.
// Creates a zero-filled Buffer of length 10.
const buf1 = Buffer.alloc(10);
// Creates a Buffer of length 10, filled with 0x1.
const buf2 = Buffer.alloc(10, 1);
// Creates an uninitialized buffer of length 10.
// This is faster than calling Buffer.alloc() but the returned
// Buffer instance might contain old data that needs to be
// overwritten using either fill() or write().
const buf3 = Buffer.allocUnsafe(10);
// Creates a Buffer containing [0x1, 0x2, 0x3].
const buf4 = Buffer.from([1, 2, 3]);
// Creates a Buffer containing UTF-8 bytes [0x74, 0xc3, 0xa9, 0x73, 0x74].
const buf5 = Buffer.from('tést');
// Creates a Buffer containing Latin-1 bytes [0x74, 0xe9, 0x73, 0x74].
const buf6 = Buffer.from('tést', 'latin1');
Buffer.from()
, Buffer.alloc()
, and Buffer.allocUnsafe()
#
In versions of Node.js prior to 6.0.0, Buffer
instances were created using the
Buffer
constructor function, which allocates the returned Buffer
differently based on what arguments are provided:
- Passing a number as the first argument to
Buffer()
(e.g.new Buffer(10)
) allocates a newBuffer
object of the specified size. Prior to Node.js 8.0.0, the memory allocated for suchBuffer
instances is not initialized and can contain sensitive data. SuchBuffer
instances must be subsequently initialized by using eitherbuf.fill(0)
or by writing to the entireBuffer
. While this behavior is intentional to improve performance, development experience has demonstrated that a more explicit distinction is required between creating a fast-but-uninitializedBuffer
versus creating a slower-but-saferBuffer
. Starting in Node.js 8.0.0,Buffer(num)
andnew Buffer(num)
will return aBuffer
with initialized memory. - Passing a string, array, or
Buffer
as the first argument copies the passed object's data into theBuffer
. - Passing an
ArrayBuffer
or aSharedArrayBuffer
returns aBuffer
that shares allocated memory with the given array buffer.
Because the behavior of new Buffer()
is different depending on the type of the
first argument, security and reliability issues can be inadvertently introduced
into applications when argument validation or Buffer
initialization is not
performed.
To make the creation of Buffer
instances more reliable and less error-prone,
the various forms of the new Buffer()
constructor have been deprecated
and replaced by separate Buffer.from()
, Buffer.alloc()
, and
Buffer.allocUnsafe()
methods.
Developers should migrate all existing uses of the new Buffer()
constructors
to one of these new APIs.
Buffer.from(array)
returns a newBuffer
that contains a copy of the provided octets.Buffer.from(arrayBuffer[, byteOffset[, length]])
returns a newBuffer
that shares the same allocated memory as the givenArrayBuffer
.Buffer.from(buffer)
returns a newBuffer
that contains a copy of the contents of the givenBuffer
.Buffer.from(string[, encoding])
returns a newBuffer
that contains a copy of the provided string.Buffer.alloc(size[, fill[, encoding]])
returns a new initializedBuffer
of the specified size. This method is slower thanBuffer.allocUnsafe(size)
but guarantees that newly createdBuffer
instances never contain old data that is potentially sensitive.Buffer.allocUnsafe(size)
andBuffer.allocUnsafeSlow(size)
each return a new uninitializedBuffer
of the specifiedsize
. Because theBuffer
is uninitialized, the allocated segment of memory might contain old data that is potentially sensitive.
Buffer
instances returned by Buffer.allocUnsafe()
may be allocated off
a shared internal memory pool if size
is less than or equal to half
Buffer.poolSize
. Instances returned by Buffer.allocUnsafeSlow()
never
use the shared internal memory pool.
The --zero-fill-buffers
command line option#
Node.js can be started using the --zero-fill-buffers
command line option to
cause all newly allocated Buffer
instances to be zero-filled upon creation by
default, including buffers returned by new Buffer(size)
,
Buffer.allocUnsafe()
, Buffer.allocUnsafeSlow()
, and new SlowBuffer(size)
. Use of this flag can have a significant negative impact on
performance. Use of the --zero-fill-buffers
option is recommended only when
necessary to enforce that newly allocated Buffer
instances cannot contain old
data that is potentially sensitive.
$ node --zero-fill-buffers
> Buffer.allocUnsafe(5);
<Buffer 00 00 00 00 00>
What makes Buffer.allocUnsafe()
and Buffer.allocUnsafeSlow()
"unsafe"?#
When calling Buffer.allocUnsafe()
and Buffer.allocUnsafeSlow()
, the
segment of allocated memory is uninitialized (it is not zeroed-out). While
this design makes the allocation of memory quite fast, the allocated segment of
memory might contain old data that is potentially sensitive. Using a Buffer
created by Buffer.allocUnsafe()
without completely overwriting the memory
can allow this old data to be leaked when the Buffer
memory is read.
While there are clear performance advantages to using Buffer.allocUnsafe()
,
extra care must be taken in order to avoid introducing security
vulnerabilities into an application.
Buffers and Character Encodings#
When string data is stored in or extracted out of a Buffer
instance, a
character encoding may be specified.
const buf = Buffer.from('hello world', 'ascii');
console.log(buf.toString('hex'));
// Prints: 68656c6c6f20776f726c64
console.log(buf.toString('base64'));
// Prints: aGVsbG8gd29ybGQ=
console.log(Buffer.from('fhqwhgads', 'ascii'));
// Prints: <Buffer 66 68 71 77 68 67 61 64 73>
console.log(Buffer.from('fhqwhgads', 'utf16le'));
// Prints: <Buffer 66 00 68 00 71 00 77 00 68 00 67 00 61 00 64 00 73 00>
The character encodings currently supported by Node.js include:
-
'ascii'
- For 7-bit ASCII data only. This encoding is fast and will strip the high bit if set. -
'utf8'
- Multibyte encoded Unicode characters. Many web pages and other document formats use UTF-8. -
'utf16le'
- 2 or 4 bytes, little-endian encoded Unicode characters. Surrogate pairs (U+10000 to U+10FFFF) are supported. -
'ucs2'
- Alias of'utf16le'
. -
'base64'
- Base64 encoding. When creating aBuffer
from a string, this encoding will also correctly accept "URL and Filename Safe Alphabet" as specified in RFC4648, Section 5. -
'latin1'
- A way of encoding theBuffer
into a one-byte encoded string (as defined by the IANA in RFC1345, page 63, to be the Latin-1 supplement block and C0/C1 control codes). -
'binary'
- Alias for'latin1'
. -
'hex'
- Encode each byte as two hexadecimal characters.
Modern Web browsers follow the WHATWG Encoding Standard which aliases
both 'latin1'
and 'ISO-8859-1'
to 'win-1252'
. This means that while doing
something like http.get()
, if the returned charset is one of those listed in
the WHATWG specification it is possible that the server actually returned
'win-1252'
-encoded data, and using 'latin1'
encoding may incorrectly decode
the characters.
Buffers and TypedArray#
Buffer
instances are also Uint8Array
instances. However, there are subtle
incompatibilities with TypedArray
. For example, while
ArrayBuffer#slice()
creates a copy of the slice, the implementation of
Buffer#slice()
creates a view over the existing Buffer
without copying, making Buffer#slice()
far more efficient.
It is also possible to create new TypedArray
instances from a Buffer
with
the following caveats:
-
The
Buffer
object's memory is copied to theTypedArray
, not shared. -
The
Buffer
object's memory is interpreted as an array of distinct elements, and not as a byte array of the target type. That is,new Uint32Array(Buffer.from([1, 2, 3, 4]))
creates a 4-elementUint32Array
with elements[1, 2, 3, 4]
, not aUint32Array
with a single element[0x1020304]
or[0x4030201]
.
It is possible to create a new Buffer
that shares the same allocated memory as
a TypedArray
instance by using the TypedArray
object's .buffer
property.
const arr = new Uint16Array(2);
arr[0] = 5000;
arr[1] = 4000;
// Copies the contents of `arr`
const buf1 = Buffer.from(arr);
// Shares memory with `arr`
const buf2 = Buffer.from(arr.buffer);
console.log(buf1);
// Prints: <Buffer 88 a0>
console.log(buf2);
// Prints: <Buffer 88 13 a0 0f>
arr[1] = 6000;
console.log(buf1);
// Prints: <Buffer 88 a0>
console.log(buf2);
// Prints: <Buffer 88 13 70 17>
Note that when creating a Buffer
using a TypedArray
's .buffer
, it is
possible to use only a portion of the underlying ArrayBuffer
by passing in
byteOffset
and length
parameters.
const arr = new Uint16Array(20);
const buf = Buffer.from(arr.buffer, 0, 16);
console.log(buf.length);
// Prints: 16
The Buffer.from()
and TypedArray.from()
have different signatures and
implementations. Specifically, the TypedArray
variants accept a second
argument that is a mapping function that is invoked on every element of the
typed array:
TypedArray.from(source[, mapFn[, thisArg]])
The Buffer.from()
method, however, does not support the use of a mapping
function:
Buffer.from(array)
Buffer.from(buffer)
Buffer.from(arrayBuffer[, byteOffset[, length]])
Buffer.from(string[, encoding])
Buffers and iteration#
Buffer
instances can be iterated over using for..of
syntax:
const buf = Buffer.from([1, 2, 3]);
// Prints:
// 1
// 2
// 3
for (const b of buf) {
console.log(b);
}
Additionally, the buf.values()
, buf.keys()
, and
buf.entries()
methods can be used to create iterators.
Class: Buffer#
The Buffer
class is a global type for dealing with binary data directly.
It can be constructed in a variety of ways.
new Buffer(array)#
Buffer.from(array)
instead.array
<integer[]> An array of bytes to copy from.
Allocates a new Buffer
using an array
of octets.
// Creates a new Buffer containing the UTF-8 bytes of the string 'buffer'
const buf = new Buffer([0x62, 0x75, 0x66, 0x66, 0x65, 0x72]);
new Buffer(arrayBuffer[, byteOffset[, length]])#
Buffer.from(arrayBuffer[, byteOffset[, length]])
instead.arrayBuffer
<ArrayBuffer> | <SharedArrayBuffer> AnArrayBuffer
,SharedArrayBuffer
or the.buffer
property of aTypedArray
.byteOffset
<integer> Index of first byte to expose. Default:0
.length
<integer> Number of bytes to expose. Default:arrayBuffer.length - byteOffset
.
This creates a view of the ArrayBuffer
or SharedArrayBuffer
without
copying the underlying memory. For example, when passed a reference to the
.buffer
property of a TypedArray
instance, the newly created Buffer
will
share the same allocated memory as the TypedArray
.
The optional byteOffset
and length
arguments specify a memory range within
the arrayBuffer
that will be shared by the Buffer
.
const arr = new Uint16Array(2);
arr[0] = 5000;
arr[1] = 4000;
// Shares memory with `arr`
const buf = new Buffer(arr.buffer);
console.log(buf);
// Prints: <Buffer 88 13 a0 0f>
// Changing the original Uint16Array changes the Buffer also
arr[1] = 6000;
console.log(buf);
// Prints: <Buffer 88 13 70 17>
new Buffer(buffer)#
Buffer.from(buffer)
instead.buffer
<Buffer> | <Uint8Array> An existingBuffer
orUint8Array
from which to copy data.
Copies the passed buffer
data onto a new Buffer
instance.
const buf1 = new Buffer('buffer');
const buf2 = new Buffer(buf1);
buf1[0] = 0x61;
console.log(buf1.toString());
// Prints: auffer
console.log(buf2.toString());
// Prints: buffer
new Buffer(size)#
size
<integer> The desired length of the newBuffer
.
Allocates a new Buffer
of size
bytes. If size
is larger than
buffer.constants.MAX_LENGTH
or smaller than 0, ERR_INVALID_OPT_VALUE
is
thrown. A zero-length Buffer
is created if size
is 0.
Prior to Node.js 8.0.0, the underlying memory for Buffer
instances
created in this way is not initialized. The contents of a newly created
Buffer
are unknown and may contain sensitive data. Use
Buffer.alloc(size)
instead to initialize a Buffer
with zeroes.
const buf = new Buffer(10);
console.log(buf);
// Prints: <Buffer 00 00 00 00 00 00 00 00 00 00>
new Buffer(string[, encoding])#
Buffer.from(string[, encoding])
instead.Creates a new Buffer
containing string
. The encoding
parameter identifies
the character encoding of string
.
const buf1 = new Buffer('this is a tést');
const buf2 = new Buffer('7468697320697320612074c3a97374', 'hex');
console.log(buf1.toString());
// Prints: this is a tést
console.log(buf2.toString());
// Prints: this is a tést
console.log(buf1.toString('ascii'));
// Prints: this is a tC)st
Class Method: Buffer.alloc(size[, fill[, encoding]])[src]#
size
<integer> The desired length of the newBuffer
.fill
<string> | <Buffer> | <integer> A value to pre-fill the newBuffer
with. Default:0
.encoding
<string> Iffill
is a string, this is its encoding. Default:'utf8'
.
Allocates a new Buffer
of size
bytes. If fill
is undefined
, the
Buffer
will be zero-filled.
const buf = Buffer.alloc(5);
console.log(buf);
// Prints: <Buffer 00 00 00 00 00>
Allocates a new Buffer
of size
bytes. If size
is larger than
buffer.constants.MAX_LENGTH
or smaller than 0, ERR_INVALID_OPT_VALUE
is
thrown. A zero-length Buffer
is created if size
is 0.
If fill
is specified, the allocated Buffer
will be initialized by calling
buf.fill(fill)
.
const buf = Buffer.alloc(5, 'a');
console.log(buf);
// Prints: <Buffer 61 61 61 61 61>
If both fill
and encoding
are specified, the allocated Buffer
will be
initialized by calling buf.fill(fill, encoding)
.
const buf = Buffer.alloc(11, 'aGVsbG8gd29ybGQ=', 'base64');
console.log(buf);
// Prints: <Buffer 68 65 6c 6c 6f 20 77 6f 72 6c 64>
Calling Buffer.alloc()
can be significantly slower than the alternative
Buffer.allocUnsafe()
but ensures that the newly created Buffer
instance
contents will never contain sensitive data.
A TypeError
will be thrown if size
is not a number.
Class Method: Buffer.allocUnsafe(size)[src]#
size
<integer> The desired length of the newBuffer
.
Allocates a new Buffer
of size
bytes. If size
is larger than
buffer.constants.MAX_LENGTH
or smaller than 0, ERR_INVALID_OPT_VALUE
is
thrown. A zero-length Buffer
is created if size
is 0.
The underlying memory for Buffer
instances created in this way is not
initialized. The contents of the newly created Buffer
are unknown and
may contain sensitive data. Use Buffer.alloc()
instead to initialize
Buffer
instances with zeroes.
const buf = Buffer.allocUnsafe(10);
console.log(buf);
// Prints: (contents may vary): <Buffer a0 8b 28 3f 01 00 00 00 50 32>
buf.fill(0);
console.log(buf);
// Prints: <Buffer 00 00 00 00 00 00 00 00 00 00>
A TypeError
will be thrown if size
is not a number.
Note that the Buffer
module pre-allocates an internal Buffer
instance of
size Buffer.poolSize
that is used as a pool for the fast allocation of new
Buffer
instances created using Buffer.allocUnsafe()
and the deprecated
new Buffer(size)
constructor only when size
is less than or equal to
Buffer.poolSize >> 1
(floor of Buffer.poolSize
divided by two).
Use of this pre-allocated internal memory pool is a key difference between
calling Buffer.alloc(size, fill)
vs. Buffer.allocUnsafe(size).fill(fill)
.
Specifically, Buffer.alloc(size, fill)
will never use the internal Buffer
pool, while Buffer.allocUnsafe(size).fill(fill)
will use the internal
Buffer
pool if size
is less than or equal to half Buffer.poolSize
. The
difference is subtle but can be important when an application requires the
additional performance that Buffer.allocUnsafe()
provides.
Class Method: Buffer.allocUnsafeSlow(size)[src]#
size
<integer> The desired length of the newBuffer
.
Allocates a new Buffer
of size
bytes. If size
is larger than
buffer.constants.MAX_LENGTH
or smaller than 0, ERR_INVALID_OPT_VALUE
is
thrown. A zero-length Buffer
is created if size
is 0.
The underlying memory for Buffer
instances created in this way is not
initialized. The contents of the newly created Buffer
are unknown and
may contain sensitive data. Use buf.fill(0)
to initialize
such Buffer
instances with zeroes.
When using Buffer.allocUnsafe()
to allocate new Buffer
instances,
allocations under 4KB are sliced from a single pre-allocated Buffer
. This
allows applications to avoid the garbage collection overhead of creating many
individually allocated Buffer
instances. This approach improves both
performance and memory usage by eliminating the need to track and clean up as
many persistent objects.
However, in the case where a developer may need to retain a small chunk of
memory from a pool for an indeterminate amount of time, it may be appropriate
to create an un-pooled Buffer
instance using Buffer.allocUnsafeSlow()
and
then copying out the relevant bits.
// Need to keep around a few small chunks of memory
const store = [];
socket.on('readable', () => {
let data;
while (null !== (data = readable.read())) {
// Allocate for retained data
const sb = Buffer.allocUnsafeSlow(10);
// Copy the data into the new allocation
data.copy(sb, 0, 0, 10);
store.push(sb);
}
});
Buffer.allocUnsafeSlow()
should be used only as a last resort after a
developer has observed undue memory retention in their applications.
A TypeError
will be thrown if size
is not a number.
Class Method: Buffer.byteLength(string[, encoding])[src]#
string
<string> | <Buffer> | <TypedArray> | <DataView> | <ArrayBuffer> | <SharedArrayBuffer> A value to calculate the length of.encoding
<string> Ifstring
is a string, this is its encoding. Default:'utf8'
.- Returns: <integer> The number of bytes contained within
string
.
Returns the actual byte length of a string. This is not the same as
String.prototype.length
since that returns the number of characters in
a string.
For 'base64'
and 'hex'
, this function assumes valid input. For strings that
contain non-Base64/Hex-encoded data (e.g. whitespace), the return value might be
greater than the length of a Buffer
created from the string.
const str = '\u00bd + \u00bc = \u00be';
console.log(`${str}: ${str.length} characters, ` +
`${Buffer.byteLength(str, 'utf8')} bytes`);
// Prints: ½ + ¼ = ¾: 9 characters, 12 bytes
When string
is a Buffer
/DataView
/TypedArray
/ArrayBuffer
/
SharedArrayBuffer
, the actual byte length is returned.
Class Method: Buffer.compare(buf1, buf2)[src]#
buf1
<Buffer> | <Uint8Array>buf2
<Buffer> | <Uint8Array>- Returns: <integer>
Compares buf1
to buf2
typically for the purpose of sorting arrays of
Buffer
instances. This is equivalent to calling
buf1.compare(buf2)
.
const buf1 = Buffer.from('1234');
const buf2 = Buffer.from('0123');
const arr = [buf1, buf2];
console.log(arr.sort(Buffer.compare));
// Prints: [ <Buffer 30 31 32 33>, <Buffer 31 32 33 34> ]
// (This result is equal to: [buf2, buf1])
Class Method: Buffer.concat(list[, totalLength])[src]#
list
<Buffer[]> | <Uint8Array[]> List ofBuffer
orUint8Array
instances to concat.totalLength
<integer> Total length of theBuffer
instances inlist
when concatenated.- Returns: <Buffer>
Returns a new Buffer
which is the result of concatenating all the Buffer
instances in the list
together.
If the list has no items, or if the totalLength
is 0, then a new zero-length
Buffer
is returned.
If totalLength
is not provided, it is calculated from the Buffer
instances
in list
. This however causes an additional loop to be executed in order to
calculate the totalLength
, so it is faster to provide the length explicitly if
it is already known.
If totalLength
is provided, it is coerced to an unsigned integer. If the
combined length of the Buffer
s in list
exceeds totalLength
, the result is
truncated to totalLength
.
// Create a single `Buffer` from a list of three `Buffer` instances.
const buf1 = Buffer.alloc(10);
const buf2 = Buffer.alloc(14);
const buf3 = Buffer.alloc(18);
const totalLength = buf1.length + buf2.length + buf3.length;
console.log(totalLength);
// Prints: 42
const bufA = Buffer.concat([buf1, buf2, buf3], totalLength);
console.log(bufA);
// Prints: <Buffer 00 00 00 00 ...>
console.log(bufA.length);
// Prints: 42
Class Method: Buffer.from(array)[src]#
array
<integer[]>
Allocates a new Buffer
using an array
of octets.
// Creates a new Buffer containing UTF-8 bytes of the string 'buffer'
const buf = Buffer.from([0x62, 0x75, 0x66, 0x66, 0x65, 0x72]);
A TypeError
will be thrown if array
is not an Array
.
Class Method: Buffer.from(arrayBuffer[, byteOffset[, length]])[src]#
arrayBuffer
<ArrayBuffer> | <SharedArrayBuffer> AnArrayBuffer
,SharedArrayBuffer
, or the.buffer
property of aTypedArray
.byteOffset
<integer> Index of first byte to expose. Default:0
.length
<integer> Number of bytes to expose. Default:arrayBuffer.length - byteOffset
.
This creates a view of the ArrayBuffer
without copying the underlying
memory. For example, when passed a reference to the .buffer
property of a
TypedArray
instance, the newly created Buffer
will share the same
allocated memory as the TypedArray
.
const arr = new Uint16Array(2);
arr[0] = 5000;
arr[1] = 4000;
// Shares memory with `arr`
const buf = Buffer.from(arr.buffer);
console.log(buf);
// Prints: <Buffer 88 13 a0 0f>
// Changing the original Uint16Array changes the Buffer also
arr[1] = 6000;
console.log(buf);
// Prints: <Buffer 88 13 70 17>
The optional byteOffset
and length
arguments specify a memory range within
the arrayBuffer
that will be shared by the Buffer
.
const ab = new ArrayBuffer(10);
const buf = Buffer.from(ab, 0, 2);
console.log(buf.length);
// Prints: 2
A TypeError
will be thrown if arrayBuffer
is not an ArrayBuffer
or a
SharedArrayBuffer
.
Class Method: Buffer.from(buffer)[src]#
buffer
<Buffer> | <Uint8Array> An existingBuffer
orUint8Array
from which to copy data.
Copies the passed buffer
data onto a new Buffer
instance.
const buf1 = Buffer.from('buffer');
const buf2 = Buffer.from(buf1);
buf1[0] = 0x61;
console.log(buf1.toString());
// Prints: auffer
console.log(buf2.toString());
// Prints: buffer
A TypeError
will be thrown if buffer
is not a Buffer
.
Class Method: Buffer.from(object[, offsetOrEncoding[, length]])[src]#
object
<Object> An object supportingSymbol.toPrimitive
orvalueOf()
offsetOrEncoding
<number> | <string> A byte-offset or encoding, depending on the value returned either byobject.valueOf()
orobject[Symbol.toPrimitive]()
.length
<number> A length, depending on the value returned either byobject.valueOf()
orobject[Symbol.toPrimitive]()
.
For objects whose valueOf()
function returns a value not strictly equal to
object
, returns Buffer.from(object.valueOf(), offsetOrEncoding, length)
.
const buf = Buffer.from(new String('this is a test'));
// Prints: <Buffer 74 68 69 73 20 69 73 20 61 20 74 65 73 74>
For objects that support Symbol.toPrimitive
, returns
Buffer.from(object[Symbol.toPrimitive](), offsetOrEncoding, length)
.
class Foo {
[Symbol.toPrimitive]() {
return 'this is a test';
}
}
const buf = Buffer.from(new Foo(), 'utf8');
// Prints: <Buffer 74 68 69 73 20 69 73 20 61 20 74 65 73 74>
Class Method: Buffer.from(string[, encoding])[src]#
Creates a new Buffer
containing string
. The encoding
parameter identifies
the character encoding of string
.
const buf1 = Buffer.from('this is a tést');
const buf2 = Buffer.from('7468697320697320612074c3a97374', 'hex');
console.log(buf1.toString());
// Prints: this is a tést
console.log(buf2.toString());
// Prints: this is a tést
console.log(buf1.toString('ascii'));
// Prints: this is a tC)st
A TypeError
will be thrown if string
is not a string.
Class Method: Buffer.isBuffer(obj)[src]#
Returns true
if obj
is a Buffer
, false
otherwise.
Class Method: Buffer.isEncoding(encoding)[src]#
Returns true
if encoding
contains a supported character encoding, or false
otherwise.
Class Property: Buffer.poolSize[src]#
- <integer> Default:
8192
This is the size (in bytes) of pre-allocated internal Buffer
instances used
for pooling. This value may be modified.
buf[index]#
The index operator [index]
can be used to get and set the octet at position
index
in buf
. The values refer to individual bytes, so the legal value
range is between 0x00
and 0xFF
(hex) or 0
and 255
(decimal).
This operator is inherited from Uint8Array
, so its behavior on out-of-bounds
access is the same as UInt8Array
- that is, getting returns undefined
and
setting does nothing.
// Copy an ASCII string into a `Buffer` one byte at a time.
const str = 'Node.js';
const buf = Buffer.allocUnsafe(str.length);
for (let i = 0; i < str.length; i++) {
buf[i] = str.charCodeAt(i);
}
console.log(buf.toString('ascii'));
// Prints: Node.js
buf.buffer#
- <ArrayBuffer> The underlying
ArrayBuffer
object based on which thisBuffer
object is created.
const arrayBuffer = new ArrayBuffer(16);
const buffer = Buffer.from(arrayBuffer);
console.log(buffer.buffer === arrayBuffer);
// Prints: true
buf.byteOffset#
- <integer> The
byteOffset
on the underlyingArrayBuffer
object based on which thisBuffer
object is created.
When setting byteOffset
in Buffer.from(ArrayBuffer, byteOffset, length)
or sometimes when allocating a buffer smaller than Buffer.poolSize
the
buffer doesn't start from a zero offset on the underlying ArrayBuffer
.
This can cause problems when accessing the underlying ArrayBuffer
directly
using buf.buffer
, as the first bytes in this ArrayBuffer
may be unrelated
to the buf
object itself.
A common issue is when casting a Buffer
object to a TypedArray
object,
in this case one needs to specify the byteOffset
correctly:
// Create a buffer smaller than `Buffer.poolSize`.
const nodeBuffer = new Buffer.from([0, 1, 2, 3, 4, 5, 6, 7, 8, 9]);
// When casting the Node.js Buffer to an Int8 TypedArray remember to use the
// byteOffset.
new Int8Array(nodeBuffer.buffer, nodeBuffer.byteOffset, nodeBuffer.length);
buf.compare(target[, targetStart[, targetEnd[, sourceStart[, sourceEnd]]]])[src]#
target
<Buffer> | <Uint8Array> ABuffer
orUint8Array
with which to comparebuf
.targetStart
<integer> The offset withintarget
at which to begin comparison. Default:0
.targetEnd
<integer> The offset withtarget
at which to end comparison (not inclusive). Default:target.length
.sourceStart
<integer> The offset withinbuf
at which to begin comparison. Default:0
.sourceEnd
<integer> The offset withinbuf
at which to end comparison (not inclusive). Default:buf.length
.- Returns: <integer>
Compares buf
with target
and returns a number indicating whether buf
comes before, after, or is the same as target
in sort order.
Comparison is based on the actual sequence of bytes in each Buffer
.
0
is returned iftarget
is the same asbuf
1
is returned iftarget
should come beforebuf
when sorted.-1
is returned iftarget
should come afterbuf
when sorted.
const buf1 = Buffer.from('ABC');
const buf2 = Buffer.from('BCD');
const buf3 = Buffer.from('ABCD');
console.log(buf1.compare(buf1));
// Prints: 0
console.log(buf1.compare(buf2));
// Prints: -1
console.log(buf1.compare(buf3));
// Prints: -1
console.log(buf2.compare(buf1));
// Prints: 1
console.log(buf2.compare(buf3));
// Prints: 1
console.log([buf1, buf2, buf3].sort(Buffer.compare));
// Prints: [ <Buffer 41 42 43>, <Buffer 41 42 43 44>, <Buffer 42 43 44> ]
// (This result is equal to: [buf1, buf3, buf2])
The optional targetStart
, targetEnd
, sourceStart
, and sourceEnd
arguments can be used to limit the comparison to specific ranges within target
and buf
respectively.
const buf1 = Buffer.from([1, 2, 3, 4, 5, 6, 7, 8, 9]);
const buf2 = Buffer.from([5, 6, 7, 8, 9, 1, 2, 3, 4]);
console.log(buf1.compare(buf2, 5, 9, 0, 4));
// Prints: 0
console.log(buf1.compare(buf2, 0, 6, 4));
// Prints: -1
console.log(buf1.compare(buf2, 5, 6, 5));
// Prints: 1
ERR_INDEX_OUT_OF_RANGE
is thrown if targetStart < 0
, sourceStart < 0
,
targetEnd > target.byteLength
, or sourceEnd > source.byteLength
.
buf.copy(target[, targetStart[, sourceStart[, sourceEnd]]])[src]#
target
<Buffer> | <Uint8Array> ABuffer
orUint8Array
to copy into.targetStart
<integer> The offset withintarget
at which to begin writing. Default:0
.sourceStart
<integer> The offset withinbuf
from which to begin copying. Default:0
.sourceEnd
<integer> The offset withinbuf
at which to stop copying (not inclusive). Default:buf.length
.- Returns: <integer> The number of bytes copied.
Copies data from a region of buf
to a region in target
even if the target
memory region overlaps with buf
.
// Create two `Buffer` instances.
const buf1 = Buffer.allocUnsafe(26);
const buf2 = Buffer.allocUnsafe(26).fill('!');
for (let i = 0; i < 26; i++) {
// 97 is the decimal ASCII value for 'a'
buf1[i] = i + 97;
}
// Copy `buf1` bytes 16 through 19 into `buf2` starting at byte 8 of `buf2`
buf1.copy(buf2, 8, 16, 20);
console.log(buf2.toString('ascii', 0, 25));
// Prints: !!!!!!!!qrst!!!!!!!!!!!!!
// Create a `Buffer` and copy data from one region to an overlapping region
// within the same `Buffer`.
const buf = Buffer.allocUnsafe(26);
for (let i = 0; i < 26; i++) {
// 97 is the decimal ASCII value for 'a'
buf[i] = i + 97;
}
buf.copy(buf, 0, 4, 10);
console.log(buf.toString());
// Prints: efghijghijklmnopqrstuvwxyz
buf.entries()#
- Returns: <Iterator>
Creates and returns an iterator of [index, byte]
pairs from the contents of
buf
.
// Log the entire contents of a `Buffer`.
const buf = Buffer.from('buffer');
for (const pair of buf.entries()) {
console.log(pair);
}
// Prints:
// [0, 98]
// [1, 117]
// [2, 102]
// [3, 102]
// [4, 101]
// [5, 114]
buf.equals(otherBuffer)[src]#
otherBuffer
<Buffer> ABuffer
orUint8Array
with which to comparebuf
.- Returns: <boolean>
Returns true
if both buf
and otherBuffer
have exactly the same bytes,
false
otherwise.
const buf1 = Buffer.from('ABC');
const buf2 = Buffer.from('414243', 'hex');
const buf3 = Buffer.from('ABCD');
console.log(buf1.equals(buf2));
// Prints: true
console.log(buf1.equals(buf3));
// Prints: false
buf.fill(value[, offset[, end]][, encoding])[src]#
value
<string> | <Buffer> | <integer> The value with which to fillbuf
.offset
<integer> Number of bytes to skip before starting to fillbuf
. Default:0
.end
<integer> Where to stop fillingbuf
(not inclusive). Default:buf.length
.encoding
<string> The encoding forvalue
ifvalue
is a string. Default:'utf8'
.- Returns: <Buffer> A reference to
buf
.
Fills buf
with the specified value
. If the offset
and end
are not given,
the entire buf
will be filled:
// Fill a `Buffer` with the ASCII character 'h'.
const b = Buffer.allocUnsafe(50).fill('h');
console.log(b.toString());
// Prints: hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
value
is coerced to a uint32
value if it is not a string, Buffer
, or
integer. If the resulting integer is greater than 255
(decimal), buf
will be
filled with value & 255
.
If the final write of a fill()
operation falls on a multi-byte character,
then only the bytes of that character that fit into buf
are written:
// Fill a `Buffer` with a two-byte character.
console.log(Buffer.allocUnsafe(3).fill('\u0222'));
// Prints: <Buffer c8 a2 c8>
If value
contains invalid characters, it is truncated; if no valid
fill data remains, an exception is thrown:
const buf = Buffer.allocUnsafe(5);
console.log(buf.fill('a'));
// Prints: <Buffer 61 61 61 61 61>
console.log(buf.fill('aazz', 'hex'));
// Prints: <Buffer aa aa aa aa aa>
console.log(buf.fill('zz', 'hex'));
// Throws an exception.
buf.includes(value[, byteOffset][, encoding])[src]#
value
<string> | <Buffer> | <integer> What to search for.byteOffset
<integer> Where to begin searching inbuf
. Default:0
.encoding
<string> Ifvalue
is a string, this is its encoding. Default:'utf8'
.- Returns: <boolean>
true
ifvalue
was found inbuf
,false
otherwise.
Equivalent to buf.indexOf() !== -1
.
const buf = Buffer.from('this is a buffer');
console.log(buf.includes('this'));
// Prints: true
console.log(buf.includes('is'));
// Prints: true
console.log(buf.includes(Buffer.from('a buffer')));
// Prints: true
console.log(buf.includes(97));
// Prints: true (97 is the decimal ASCII value for 'a')
console.log(buf.includes(Buffer.from('a buffer example')));
// Prints: false
console.log(buf.includes(Buffer.from('a buffer example').slice(0, 8)));
// Prints: true
console.log(buf.includes('this', 4));
// Prints: false
buf.indexOf(value[, byteOffset][, encoding])[src]#
value
<string> | <Buffer> | <Uint8Array> | <integer> What to search for.byteOffset
<integer> Where to begin searching inbuf
. Default:0
.encoding
<string> Ifvalue
is a string, this is the encoding used to determine the binary representation of the string that will be searched for inbuf
. Default:'utf8'
.- Returns: <integer> The index of the first occurrence of
value
inbuf
, or-1
ifbuf
does not containvalue
.
If value
is:
- a string,
value
is interpreted according to the character encoding inencoding
. - a
Buffer
orUint8Array
,value
will be used in its entirety. To compare a partialBuffer
, usebuf.slice()
. - a number,
value
will be interpreted as an unsigned 8-bit integer value between0
and255
.
const buf = Buffer.from('this is a buffer');
console.log(buf.indexOf('this'));
// Prints: 0
console.log(buf.indexOf('is'));
// Prints: 2
console.log(buf.indexOf(Buffer.from('a buffer')));
// Prints: 8
console.log(buf.indexOf(97));
// Prints: 8 (97 is the decimal ASCII value for 'a')
console.log(buf.indexOf(Buffer.from('a buffer example')));
// Prints: -1
console.log(buf.indexOf(Buffer.from('a buffer example').slice(0, 8)));
// Prints: 8
const utf16Buffer = Buffer.from('\u039a\u0391\u03a3\u03a3\u0395', 'utf16le');
console.log(utf16Buffer.indexOf('\u03a3', 0, 'utf16le'));
// Prints: 4
console.log(utf16Buffer.indexOf('\u03a3', -4, 'utf16le'));
// Prints: 6
If value
is not a string, number, or Buffer
, this method will throw a
TypeError
. If value
is a number, it will be coerced to a valid byte value,
an integer between 0 and 255.
If byteOffset
is not a number, it will be coerced to a number. If the result
of coercion is NaN
or 0
, then the entire buffer will be searched. This
behavior matches String#indexOf()
.
const b = Buffer.from('abcdef');
// Passing a value that's a number, but not a valid byte
// Prints: 2, equivalent to searching for 99 or 'c'
console.log(b.indexOf(99.9));
console.log(b.indexOf(256 + 99));
// Passing a byteOffset that coerces to NaN or 0
// Prints: 1, searching the whole buffer
console.log(b.indexOf('b', undefined));
console.log(b.indexOf('b', {}));
console.log(b.indexOf('b', null));
console.log(b.indexOf('b', []));
If value
is an empty string or empty Buffer
and byteOffset
is less
than buf.length
, byteOffset
will be returned. If value
is empty and
byteOffset
is at least buf.length
, buf.length
will be returned.
buf.keys()#
- Returns: <Iterator>
Creates and returns an iterator of buf
keys (indices).
const buf = Buffer.from('buffer');
for (const key of buf.keys()) {
console.log(key);
}
// Prints:
// 0
// 1
// 2
// 3
// 4
// 5
buf.lastIndexOf(value[, byteOffset][, encoding])[src]#
value
<string> | <Buffer> | <Uint8Array> | <integer> What to search for.byteOffset
<integer> Where to begin searching inbuf
. Default:buf.length
- 1
.encoding
<string> Ifvalue
is a string, this is the encoding used to determine the binary representation of the string that will be searched for inbuf
. Default:'utf8'
.- Returns: <integer> The index of the last occurrence of
value
inbuf
, or-1
ifbuf
does not containvalue
.
Identical to buf.indexOf()
, except the last occurrence of value
is found
rather than the first occurrence.
const buf = Buffer.from('this buffer is a buffer');
console.log(buf.lastIndexOf('this'));
// Prints: 0
console.log(buf.lastIndexOf('buffer'));
// Prints: 17
console.log(buf.lastIndexOf(Buffer.from('buffer')));
// Prints: 17
console.log(buf.lastIndexOf(97));
// Prints: 15 (97 is the decimal ASCII value for 'a')
console.log(buf.lastIndexOf(Buffer.from('yolo')));
// Prints: -1
console.log(buf.lastIndexOf('buffer', 5));
// Prints: 5
console.log(buf.lastIndexOf('buffer', 4));
// Prints: -1
const utf16Buffer = Buffer.from('\u039a\u0391\u03a3\u03a3\u0395', 'utf16le');
console.log(utf16Buffer.lastIndexOf('\u03a3', undefined, 'utf16le'));
// Prints: 6
console.log(utf16Buffer.lastIndexOf('\u03a3', -5, 'utf16le'));
// Prints: 4
If value
is not a string, number, or Buffer
, this method will throw a
TypeError
. If value
is a number, it will be coerced to a valid byte value,
an integer between 0 and 255.
If byteOffset
is not a number, it will be coerced to a number. Any arguments
that coerce to NaN
, like {}
or undefined
, will search the whole buffer.
This behavior matches String#lastIndexOf()
.
const b = Buffer.from('abcdef');
// Passing a value that's a number, but not a valid byte
// Prints: 2, equivalent to searching for 99 or 'c'
console.log(b.lastIndexOf(99.9));
console.log(b.lastIndexOf(256 + 99));
// Passing a byteOffset that coerces to NaN
// Prints: 1, searching the whole buffer
console.log(b.lastIndexOf('b', undefined));
console.log(b.lastIndexOf('b', {}));
// Passing a byteOffset that coerces to 0
// Prints: -1, equivalent to passing 0
console.log(b.lastIndexOf('b', null));
console.log(b.lastIndexOf('b', []));
If value
is an empty string or empty Buffer
, byteOffset
will be returned.
buf.length#
Returns the amount of memory allocated for buf
in bytes. Note that this
does not necessarily reflect the amount of "usable" data within buf
.
// Create a `Buffer` and write a shorter ASCII string to it.
const buf = Buffer.alloc(1234);
console.log(buf.length);
// Prints: 1234
buf.write('some string', 0, 'ascii');
console.log(buf.length);
// Prints: 1234
While the length
property is not immutable, changing the value of length
can result in undefined and inconsistent behavior. Applications that wish to
modify the length of a Buffer
should therefore treat length
as read-only and
use buf.slice()
to create a new Buffer
.
let buf = Buffer.allocUnsafe(10);
buf.write('abcdefghj', 0, 'ascii');
console.log(buf.length);
// Prints: 10
buf = buf.slice(0, 5);
console.log(buf.length);
// Prints: 5
buf.parent#
buf.buffer
instead.The buf.parent
property is a deprecated alias for buf.buffer
.
buf.readBigInt64BE(offset)#
buf.readBigInt64LE(offset)#
offset
<integer> Number of bytes to skip before starting to read. Must satisfy:0 <= offset <= buf.length - 8
. Default:0
.- Returns: <bigint>
Reads a signed 64-bit integer from buf
at the specified offset
with
the specified endian format (readBigInt64BE()
returns big endian,
readBigInt64LE()
returns little endian).
Integers read from a Buffer
are interpreted as two's complement signed values.
buf.readBigUInt64BE(offset)#
buf.readBigUInt64LE(offset)#
offset
<integer> Number of bytes to skip before starting to read. Must satisfy:0 <= offset <= buf.length - 8
. Default:0
.- Returns: <bigint>
Reads an unsigned 64-bit integer from buf
at the specified offset
with
specified endian format (readBigUInt64BE()
returns big endian,
readBigUInt64LE()
returns little endian).
const buf = Buffer.from([0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff]);
console.log(buf.readBigUInt64BE(0));
// Prints: 4294967295n
console.log(buf.readBigUInt64LE(0));
// Prints: 18446744069414584320n
buf.readDoubleBE(offset)#
buf.readDoubleLE(offset)#
offset
<integer> Number of bytes to skip before starting to read. Must satisfy0 <= offset <= buf.length - 8
.- Returns: <number>
Reads a 64-bit double from buf
at the specified offset
with specified
endian format (readDoubleBE()
returns big endian, readDoubleLE()
returns
little endian).
const buf = Buffer.from([1, 2, 3, 4, 5, 6, 7, 8]);
console.log(buf.readDoubleBE(0));
// Prints: 8.20788039913184e-304
console.log(buf.readDoubleLE(0));
// Prints: 5.447603722011605e-270
console.log(buf.readDoubleLE(1));
// Throws ERR_OUT_OF_RANGE
buf.readFloatBE(offset)#
buf.readFloatLE(offset)#
offset
<integer> Number of bytes to skip before starting to read. Must satisfy0 <= offset <= buf.length - 4
.- Returns: <number>
Reads a 32-bit float from buf
at the specified offset
with specified
endian format (readFloatBE()
returns big endian, readFloatLE()
returns
little endian).
const buf = Buffer.from([1, 2, 3, 4]);
console.log(buf.readFloatBE(0));
// Prints: 2.387939260590663e-38
console.log(buf.readFloatLE(0));
// Prints: 1.539989614439558e-36
console.log(buf.readFloatLE(1));
// Throws ERR_OUT_OF_RANGE
buf.readInt8(offset)#
offset
<integer> Number of bytes to skip before starting to read. Must satisfy0 <= offset <= buf.length - 1
.- Returns: <integer>
Reads a signed 8-bit integer from buf
at the specified offset
.
Integers read from a Buffer
are interpreted as two's complement signed values.
const buf = Buffer.from([-1, 5]);
console.log(buf.readInt8(0));
// Prints: -1
console.log(buf.readInt8(1));
// Prints: 5
console.log(buf.readInt8(2));
// Throws ERR_OUT_OF_RANGE
buf.readInt16BE(offset)#
buf.readInt16LE(offset)#
offset
<integer> Number of bytes to skip before starting to read. Must satisfy0 <= offset <= buf.length - 2
.- Returns: <integer>
Reads a signed 16-bit integer from buf
at the specified offset
with
the specified endian format (readInt16BE()
returns big endian,
readInt16LE()
returns little endian).
Integers read from a Buffer
are interpreted as two's complement signed values.
const buf = Buffer.from([0, 5]);
console.log(buf.readInt16BE(0));
// Prints: 5
console.log(buf.readInt16LE(0));
// Prints: 1280
console.log(buf.readInt16LE(1));
// Throws ERR_OUT_OF_RANGE
buf.readInt32BE(offset)#
buf.readInt32LE(offset)#
offset
<integer> Number of bytes to skip before starting to read. Must satisfy0 <= offset <= buf.length - 4
.- Returns: <integer>
Reads a signed 32-bit integer from buf
at the specified offset
with
the specified endian format (readInt32BE()
returns big endian,
readInt32LE()
returns little endian).
Integers read from a Buffer
are interpreted as two's complement signed values.
const buf = Buffer.from([0, 0, 0, 5]);
console.log(buf.readInt32BE(0));
// Prints: 5
console.log(buf.readInt32LE(0));
// Prints: 83886080
console.log(buf.readInt32LE(1));
// Throws ERR_OUT_OF_RANGE
buf.readIntBE(offset, byteLength)#
buf.readIntLE(offset, byteLength)#
offset
<integer> Number of bytes to skip before starting to read. Must satisfy0 <= offset <= buf.length - byteLength
.byteLength
<integer> Number of bytes to read. Must satisfy0 < byteLength <= 6
.- Returns: <integer>
Reads byteLength
number of bytes from buf
at the specified offset
and interprets the result as a two's complement signed value. Supports up to 48
bits of accuracy.
const buf = Buffer.from([0x12, 0x34, 0x56, 0x78, 0x90, 0xab]);
console.log(buf.readIntLE(0, 6).toString(16));
// Prints: -546f87a9cbee
console.log(buf.readIntBE(0, 6).toString(16));
// Prints: 1234567890ab
console.log(buf.readIntBE(1, 6).toString(16));
// Throws ERR_INDEX_OUT_OF_RANGE
console.log(buf.readIntBE(1, 0).toString(16));
// Throws ERR_OUT_OF_RANGE
buf.readUInt8(offset)#
offset
<integer> Number of bytes to skip before starting to read. Must satisfy0 <= offset <= buf.length - 1
.- Returns: <integer>
Reads an unsigned 8-bit integer from buf
at the specified offset
.
const buf = Buffer.from([1, -2]);
console.log(buf.readUInt8(0));
// Prints: 1
console.log(buf.readUInt8(1));
// Prints: 254
console.log(buf.readUInt8(2));
// Throws ERR_OUT_OF_RANGE
buf.readUInt16BE(offset)#
buf.readUInt16LE(offset)#
offset
<integer> Number of bytes to skip before starting to read. Must satisfy0 <= offset <= buf.length - 2
.- Returns: <integer>
Reads an unsigned 16-bit integer from buf
at the specified offset
with
specified endian format (readUInt16BE()
returns big endian, readUInt16LE()
returns little endian).
const buf = Buffer.from([0x12, 0x34, 0x56]);
console.log(buf.readUInt16BE(0).toString(16));
// Prints: 1234
console.log(buf.readUInt16LE(0).toString(16));
// Prints: 3412
console.log(buf.readUInt16BE(1).toString(16));
// Prints: 3456
console.log(buf.readUInt16LE(1).toString(16));
// Prints: 5634
console.log(buf.readUInt16LE(2).toString(16));
// Throws ERR_OUT_OF_RANGE
buf.readUInt32BE(offset)#
buf.readUInt32LE(offset)#
offset
<integer> Number of bytes to skip before starting to read. Must satisfy0 <= offset <= buf.length - 4
.- Returns: <integer>
Reads an unsigned 32-bit integer from buf
at the specified offset
with
specified endian format (readUInt32BE()
returns big endian,
readUInt32LE()
returns little endian).
const buf = Buffer.from([0x12, 0x34, 0x56, 0x78]);
console.log(buf.readUInt32BE(0).toString(16));
// Prints: 12345678
console.log(buf.readUInt32LE(0).toString(16));
// Prints: 78563412
console.log(buf.readUInt32LE(1).toString(16));
// Throws ERR_OUT_OF_RANGE
buf.readUIntBE(offset, byteLength)#
buf.readUIntLE(offset, byteLength)#
offset
<integer> Number of bytes to skip before starting to read. Must satisfy0 <= offset <= buf.length - byteLength
.byteLength
<integer> Number of bytes to read. Must satisfy0 < byteLength <= 6
.- Returns: <integer>
Reads byteLength
number of bytes from buf
at the specified offset
and interprets the result as an unsigned integer. Supports up to 48
bits of accuracy.
const buf = Buffer.from([0x12, 0x34, 0x56, 0x78, 0x90, 0xab]);
console.log(buf.readUIntBE(0, 6).toString(16));
// Prints: 1234567890ab
console.log(buf.readUIntLE(0, 6).toString(16));
// Prints: ab9078563412
console.log(buf.readUIntBE(1, 6).toString(16));
// Throws ERR_OUT_OF_RANGE
buf.slice([start[, end]])[src]#
start
<integer> Where the newBuffer
will start. Default:0
.end
<integer> Where the newBuffer
will end (not inclusive). Default:buf.length
.- Returns: <Buffer>
Returns a new Buffer
that references the same memory as the original, but
offset and cropped by the start
and end
indices.
Specifying end
greater than buf.length
will return the same result as
that of end
equal to buf.length
.
Modifying the new Buffer
slice will modify the memory in the original Buffer
because the allocated memory of the two objects overlap.
// Create a `Buffer` with the ASCII alphabet, take a slice, and modify one byte
// from the original `Buffer`.
const buf1 = Buffer.allocUnsafe(26);
for (let i = 0; i < 26; i++) {
// 97 is the decimal ASCII value for 'a'
buf1[i] = i + 97;
}
const buf2 = buf1.slice(0, 3);
console.log(buf2.toString('ascii', 0, buf2.length));
// Prints: abc
buf1[0] = 33;
console.log(buf2.toString('ascii', 0, buf2.length));
// Prints: !bc
Specifying negative indexes causes the slice to be generated relative to the
end of buf
rather than the beginning.
const buf = Buffer.from('buffer');
console.log(buf.slice(-6, -1).toString());
// Prints: buffe
// (Equivalent to buf.slice(0, 5))
console.log(buf.slice(-6, -2).toString());
// Prints: buff
// (Equivalent to buf.slice(0, 4))
console.log(buf.slice(-5, -2).toString());
// Prints: uff
// (Equivalent to buf.slice(1, 4))
buf.swap16()[src]#
- Returns: <Buffer> A reference to
buf
.
Interprets buf
as an array of unsigned 16-bit integers and swaps the
byte order in-place. Throws ERR_INVALID_BUFFER_SIZE
if buf.length
is
not a multiple of 2.
const buf1 = Buffer.from([0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x8]);
console.log(buf1);
// Prints: <Buffer 01 02 03 04 05 06 07 08>
buf1.swap16();
console.log(buf1);
// Prints: <Buffer 02 01 04 03 06 05 08 07>
const buf2 = Buffer.from([0x1, 0x2, 0x3]);
buf2.swap16();
// Throws ERR_INVALID_BUFFER_SIZE
One convenient use of buf.swap16()
is to perform a fast in-place conversion
between UTF-16 little-endian and UTF-16 big-endian:
const buf = Buffer.from('This is little-endian UTF-16', 'utf16le');
buf.swap16(); // Convert to big-endian UTF-16 text.
buf.swap32()[src]#
- Returns: <Buffer> A reference to
buf
.
Interprets buf
as an array of unsigned 32-bit integers and swaps the
byte order in-place. Throws ERR_INVALID_BUFFER_SIZE
if buf.length
is
not a multiple of 4.
const buf1 = Buffer.from([0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x8]);
console.log(buf1);
// Prints: <Buffer 01 02 03 04 05 06 07 08>
buf1.swap32();
console.log(buf1);
// Prints: <Buffer 04 03 02 01 08 07 06 05>
const buf2 = Buffer.from([0x1, 0x2, 0x3]);
buf2.swap32();
// Throws ERR_INVALID_BUFFER_SIZE
buf.swap64()[src]#
- Returns: <Buffer> A reference to
buf
.
Interprets buf
as an array of 64-bit numbers and swaps byte order in-place.
Throws ERR_INVALID_BUFFER_SIZE
if buf.length
is not a multiple of 8.
const buf1 = Buffer.from([0x1, 0x2, 0x3, 0x4, 0x5, 0x6, 0x7, 0x8]);
console.log(buf1);
// Prints: <Buffer 01 02 03 04 05 06 07 08>
buf1.swap64();
console.log(buf1);
// Prints: <Buffer 08 07 06 05 04 03 02 01>
const buf2 = Buffer.from([0x1, 0x2, 0x3]);
buf2.swap64();
// Throws ERR_INVALID_BUFFER_SIZE
Note that JavaScript cannot encode 64-bit integers. This method is intended for working with 64-bit floats.
buf.toJSON()[src]#
- Returns: <Object>
Returns a JSON representation of buf
. JSON.stringify()
implicitly calls
this function when stringifying a Buffer
instance.
const buf = Buffer.from([0x1, 0x2, 0x3, 0x4, 0x5]);
const json = JSON.stringify(buf);
console.log(json);
// Prints: {"type":"Buffer","data":[1,2,3,4,5]}
const copy = JSON.parse(json, (key, value) => {
return value && value.type === 'Buffer' ?
Buffer.from(value.data) :
value;
});
console.log(copy);
// Prints: <Buffer 01 02 03 04 05>
buf.toString([encoding[, start[, end]]])[src]#
encoding
<string> The character encoding to use. Default:'utf8'
.start
<integer> The byte offset to start decoding at. Default:0
.end
<integer> The byte offset to stop decoding at (not inclusive). Default:buf.length
.- Returns: <string>
Decodes buf
to a string according to the specified character encoding in
encoding
. start
and end
may be passed to decode only a subset of buf
.
The maximum length of a string instance (in UTF-16 code units) is available
as buffer.constants.MAX_STRING_LENGTH
.
const buf1 = Buffer.allocUnsafe(26);
for (let i = 0; i < 26; i++) {
// 97 is the decimal ASCII value for 'a'
buf1[i] = i + 97;
}
console.log(buf1.toString('ascii'));
// Prints: abcdefghijklmnopqrstuvwxyz
console.log(buf1.toString('ascii', 0, 5));
// Prints: abcde
const buf2 = Buffer.from('tést');
console.log(buf2.toString('hex'));
// Prints: 74c3a97374
console.log(buf2.toString('utf8', 0, 3));
// Prints: té
console.log(buf2.toString(undefined, 0, 3));
// Prints: té
buf.values()#
- Returns: <Iterator>
Creates and returns an iterator for buf
values (bytes). This function is
called automatically when a Buffer
is used in a for..of
statement.
const buf = Buffer.from('buffer');
for (const value of buf.values()) {
console.log(value);
}
// Prints:
// 98
// 117
// 102
// 102
// 101
// 114
for (const value of buf) {
console.log(value);
}
// Prints:
// 98
// 117
// 102
// 102
// 101
// 114
buf.write(string[, offset[, length]][, encoding])[src]#
string
<string> String to write tobuf
.offset
<integer> Number of bytes to skip before starting to writestring
. Default:0
.length
<integer> Number of bytes to write. Default:buf.length - offset
.encoding
<string> The character encoding ofstring
. Default:'utf8'
.- Returns: <integer> Number of bytes written.
Writes string
to buf
at offset
according to the character encoding in
encoding
. The length
parameter is the number of bytes to write. If buf
did
not contain enough space to fit the entire string, only part of string
will be
written. However, partially encoded characters will not be written.
const buf = Buffer.alloc(256);
const len = buf.write('\u00bd + \u00bc = \u00be', 0);
console.log(`${len} bytes: ${buf.toString('utf8', 0, len)}`);
// Prints: 12 bytes: ½ + ¼ = ¾
buf.writeBigInt64BE(value, offset)#
buf.writeBigInt64LE(value, offset)#
value
<bigint> Number to be written tobuf
.offset
<integer> Number of bytes to skip before starting to write. Must satisfy:0 <= offset <= buf.length - 8
. Default:0
.- Returns: <integer>
offset
plus the number of bytes written.
Writes value
to buf
at the specified offset
with specified endian
format (writeBigInt64BE()
writes big endian, writeBigInt64LE()
writes little
endian).
value
is interpreted and written as a two's complement signed integer.
const buf = Buffer.allocUnsafe(8);
buf.writeBigInt64BE(0x0102030405060708n, 0);
console.log(buf);
// Prints: <Buffer 01 02 03 04 05 06 07 08>
buf.writeBigUInt64BE(value, offset)#
buf.writeBigUInt64LE(value, offset)#
value
<bigint> Number to be written tobuf
.offset
<integer> Number of bytes to skip before starting to write. Must satisfy:0 <= offset <= buf.length - 8
. Default:0
.- Returns: <integer>
offset
plus the number of bytes written.
Writes value
to buf
at the specified offset
with specified endian
format (writeBigUInt64BE()
writes big endian, writeBigUInt64LE()
writes
little endian).
const buf = Buffer.allocUnsafe(8);
buf.writeBigUInt64LE(0xdecafafecacefaden, 0);
console.log(buf);
// Prints: <Buffer de fa ce ca fe fa ca de>
buf.writeDoubleBE(value, offset)#
buf.writeDoubleLE(value, offset)#
value
<number> Number to be written tobuf
.offset
<integer> Number of bytes to skip before starting to write. Must satisfy0 <= offset <= buf.length - 8
.- Returns: <integer>
offset
plus the number of bytes written.
Writes value
to buf
at the specified offset
with specified endian
format (writeDoubleBE()
writes big endian, writeDoubleLE()
writes little
endian). value
should be a valid 64-bit double. Behavior is undefined when
value
is anything other than a 64-bit double.
const buf = Buffer.allocUnsafe(8);
buf.writeDoubleBE(123.456, 0);
console.log(buf);
// Prints: <Buffer 40 5e dd 2f 1a 9f be 77>
buf.writeDoubleLE(123.456, 0);
console.log(buf);
// Prints: <Buffer 77 be 9f 1a 2f dd 5e 40>
buf.writeFloatBE(value, offset)#
buf.writeFloatLE(value, offset)#
value
<number> Number to be written tobuf
.offset
<integer> Number of bytes to skip before starting to write. Must satisfy0 <= offset <= buf.length - 4
.- Returns: <integer>
offset
plus the number of bytes written.
Writes value
to buf
at the specified offset
with specified endian
format (writeFloatBE()
writes big endian, writeFloatLE()
writes little
endian). value
should be a valid 32-bit float. Behavior is undefined when
value
is anything other than a 32-bit float.
const buf = Buffer.allocUnsafe(4);
buf.writeFloatBE(0xcafebabe, 0);
console.log(buf);
// Prints: <Buffer 4f 4a fe bb>
buf.writeFloatLE(0xcafebabe, 0);
console.log(buf);
// Prints: <Buffer bb fe 4a 4f>
buf.writeInt8(value, offset)#
value
<integer> Number to be written tobuf
.offset
<integer> Number of bytes to skip before starting to write. Must satisfy0 <= offset <= buf.length - 1
.- Returns: <integer>
offset
plus the number of bytes written.
Writes value
to buf
at the specified offset
. value
should be a valid
signed 8-bit integer. Behavior is undefined when value
is anything other than
a signed 8-bit integer.
value
is interpreted and written as a two's complement signed integer.
const buf = Buffer.allocUnsafe(2);
buf.writeInt8(2, 0);
buf.writeInt8(-2, 1);
console.log(buf);
// Prints: <Buffer 02 fe>
buf.writeInt16BE(value, offset)#
buf.writeInt16LE(value, offset)#
value
<integer> Number to be written tobuf
.offset
<integer> Number of bytes to skip before starting to write. Must satisfy0 <= offset <= buf.length - 2
.- Returns: <integer>
offset
plus the number of bytes written.
Writes value
to buf
at the specified offset
with specified endian
format (writeInt16BE()
writes big endian, writeInt16LE()
writes little
endian). value
should be a valid signed 16-bit integer. Behavior is
undefined when value
is anything other than a signed 16-bit integer.
value
is interpreted and written as a two's complement signed integer.
const buf = Buffer.allocUnsafe(4);
buf.writeInt16BE(0x0102, 0);
buf.writeInt16LE(0x0304, 2);
console.log(buf);
// Prints: <Buffer 01 02 04 03>
buf.writeInt32BE(value, offset)#
buf.writeInt32LE(value, offset)#
value
<integer> Number to be written tobuf
.offset
<integer> Number of bytes to skip before starting to write. Must satisfy0 <= offset <= buf.length - 4
.- Returns: <integer>
offset
plus the number of bytes written.
Writes value
to buf
at the specified offset
with specified endian
format (writeInt32BE()
writes big endian, writeInt32LE()
writes little
endian). value
should be a valid signed 32-bit integer. Behavior is
undefined when value
is anything other than a signed 32-bit integer.
value
is interpreted and written as a two's complement signed integer.
const buf = Buffer.allocUnsafe(8);
buf.writeInt32BE(0x01020304, 0);
buf.writeInt32LE(0x05060708, 4);
console.log(buf);
// Prints: <Buffer 01 02 03 04 08 07 06 05>
buf.writeIntBE(value, offset, byteLength)#
buf.writeIntLE(value, offset, byteLength)#
value
<integer> Number to be written tobuf
.offset
<integer> Number of bytes to skip before starting to write. Must satisfy0 <= offset <= buf.length - byteLength
.byteLength
<integer> Number of bytes to write. Must satisfy0 < byteLength <= 6
.- Returns: <integer>
offset
plus the number of bytes written.
Writes byteLength
bytes of value
to buf
at the specified offset
.
Supports up to 48 bits of accuracy. Behavior is undefined when value
is
anything other than a signed integer.
const buf = Buffer.allocUnsafe(6);
buf.writeIntBE(0x1234567890ab, 0, 6);
console.log(buf);
// Prints: <Buffer 12 34 56 78 90 ab>
buf.writeIntLE(0x1234567890ab, 0, 6);
console.log(buf);
// Prints: <Buffer ab 90 78 56 34 12>
buf.writeUInt8(value, offset)#
value
<integer> Number to be written tobuf
.offset
<integer> Number of bytes to skip before starting to write. Must satisfy0 <= offset <= buf.length - 1
.- Returns: <integer>
offset
plus the number of bytes written.
Writes value
to buf
at the specified offset
. value
should be a
valid unsigned 8-bit integer. Behavior is undefined when value
is anything
other than an unsigned 8-bit integer.
const buf = Buffer.allocUnsafe(4);
buf.writeUInt8(0x3, 0);
buf.writeUInt8(0x4, 1);
buf.writeUInt8(0x23, 2);
buf.writeUInt8(0x42, 3);
console.log(buf);
// Prints: <Buffer 03 04 23 42>
buf.writeUInt16BE(value, offset)#
buf.writeUInt16LE(value, offset)#
value
<integer> Number to be written tobuf
.offset
<integer> Number of bytes to skip before starting to write. Must satisfy0 <= offset <= buf.length - 2
.- Returns: <integer>
offset
plus the number of bytes written.
Writes value
to buf
at the specified offset
with specified endian
format (writeUInt16BE()
writes big endian, writeUInt16LE()
writes little
endian). value
should be a valid unsigned 16-bit integer. Behavior is
undefined when value
is anything other than an unsigned 16-bit integer.
const buf = Buffer.allocUnsafe(4);
buf.writeUInt16BE(0xdead, 0);
buf.writeUInt16BE(0xbeef, 2);
console.log(buf);
// Prints: <Buffer de ad be ef>
buf.writeUInt16LE(0xdead, 0);
buf.writeUInt16LE(0xbeef, 2);
console.log(buf);
// Prints: <Buffer ad de ef be>
buf.writeUInt32BE(value, offset)#
buf.writeUInt32LE(value, offset)#
value
<integer> Number to be written tobuf
.offset
<integer> Number of bytes to skip before starting to write. Must satisfy0 <= offset <= buf.length - 4
.- Returns: <integer>
offset
plus the number of bytes written.
Writes value
to buf
at the specified offset
with specified endian
format (writeUInt32BE()
writes big endian, writeUInt32LE()
writes little
endian). value
should be a valid unsigned 32-bit integer. Behavior is
undefined when value
is anything other than an unsigned 32-bit integer.
const buf = Buffer.allocUnsafe(4);
buf.writeUInt32BE(0xfeedface, 0);
console.log(buf);
// Prints: <Buffer fe ed fa ce>
buf.writeUInt32LE(0xfeedface, 0);
console.log(buf);
// Prints: <Buffer ce fa ed fe>
buf.writeUIntBE(value, offset, byteLength)#
buf.writeUIntLE(value, offset, byteLength)#
value
<integer> Number to be written tobuf
.offset
<integer> Number of bytes to skip before starting to write. Must satisfy0 <= offset <= buf.length - byteLength
.byteLength
<integer> Number of bytes to write. Must satisfy0 < byteLength <= 6
.- Returns: <integer>
offset
plus the number of bytes written.
Writes byteLength
bytes of value
to buf
at the specified offset
.
Supports up to 48 bits of accuracy. Behavior is undefined when value
is
anything other than an unsigned integer.
const buf = Buffer.allocUnsafe(6);
buf.writeUIntBE(0x1234567890ab, 0, 6);
console.log(buf);
// Prints: <Buffer 12 34 56 78 90 ab>
buf.writeUIntLE(0x1234567890ab, 0, 6);
console.log(buf);
// Prints: <Buffer ab 90 78 56 34 12>
buffer.INSPECT_MAX_BYTES#
- <integer> Default:
50
Returns the maximum number of bytes that will be returned when
buf.inspect()
is called. This can be overridden by user modules. See
util.inspect()
for more details on buf.inspect()
behavior.
Note that this is a property on the buffer
module returned by
require('buffer')
, not on the Buffer
global or a Buffer
instance.
buffer.kMaxLength#
- <integer> The largest size allowed for a single
Buffer
instance.
An alias for buffer.constants.MAX_LENGTH
.
Note that this is a property on the buffer
module returned by
require('buffer')
, not on the Buffer
global or a Buffer
instance.
buffer.transcode(source, fromEnc, toEnc)#
source
<Buffer> | <Uint8Array> ABuffer
orUint8Array
instance.fromEnc
<string> The current encoding.toEnc
<string> To target encoding.
Re-encodes the given Buffer
or Uint8Array
instance from one character
encoding to another. Returns a new Buffer
instance.
Throws if the fromEnc
or toEnc
specify invalid character encodings or if
conversion from fromEnc
to toEnc
is not permitted.
Encodings supported by buffer.transcode()
are: 'ascii'
, 'utf8'
,
'utf16le'
, 'ucs2'
, 'latin1'
, and 'binary'
.
The transcoding process will use substitution characters if a given byte sequence cannot be adequately represented in the target encoding. For instance:
const buffer = require('buffer');
const newBuf = buffer.transcode(Buffer.from('€'), 'utf8', 'ascii');
console.log(newBuf.toString('ascii'));
// Prints: '?'
Because the Euro (€
) sign is not representable in US-ASCII, it is replaced
with ?
in the transcoded Buffer
.
Note that this is a property on the buffer
module returned by
require('buffer')
, not on the Buffer
global or a Buffer
instance.
Class: SlowBuffer#
Buffer.allocUnsafeSlow()
instead.Returns an un-pooled Buffer
.
In order to avoid the garbage collection overhead of creating many individually
allocated Buffer
instances, by default allocations under 4KB are sliced from a
single larger allocated object.
In the case where a developer may need to retain a small chunk of memory from a
pool for an indeterminate amount of time, it may be appropriate to create an
un-pooled Buffer
instance using SlowBuffer
then copy out the relevant bits.
// Need to keep around a few small chunks of memory
const store = [];
socket.on('readable', () => {
let data;
while (null !== (data = readable.read())) {
// Allocate for retained data
const sb = SlowBuffer(10);
// Copy the data into the new allocation
data.copy(sb, 0, 0, 10);
store.push(sb);
}
});
Use of SlowBuffer
should be used only as a last resort after a developer
has observed undue memory retention in their applications.
new SlowBuffer(size)#
Buffer.allocUnsafeSlow()
instead.size
<integer> The desired length of the newSlowBuffer
.
Allocates a new Buffer
of size
bytes. If size
is larger than
buffer.constants.MAX_LENGTH
or smaller than 0, ERR_INVALID_OPT_VALUE
is
thrown. A zero-length Buffer
is created if size
is 0.
The underlying memory for SlowBuffer
instances is not initialized. The
contents of a newly created SlowBuffer
are unknown and may contain sensitive
data. Use buf.fill(0)
to initialize a SlowBuffer
with
zeroes.
const { SlowBuffer } = require('buffer');
const buf = new SlowBuffer(5);
console.log(buf);
// Prints: (contents may vary): <Buffer 78 e0 82 02 01>
buf.fill(0);
console.log(buf);
// Prints: <Buffer 00 00 00 00 00>
Buffer Constants#
Note that buffer.constants
is a property on the buffer
module returned by
require('buffer')
, not on the Buffer
global or a Buffer
instance.
buffer.constants.MAX_LENGTH#
- <integer> The largest size allowed for a single
Buffer
instance.
On 32-bit architectures, this value is (2^30)-1
(~1GB).
On 64-bit architectures, this value is (2^31)-1
(~2GB).
This value is also available as buffer.kMaxLength
.
buffer.constants.MAX_STRING_LENGTH#
- <integer> The largest length allowed for a single
string
instance.
Represents the largest length
that a string
primitive can have, counted
in UTF-16 code units.
This value may depend on the JS engine that is being used.
C++ Addons#
Node.js Addons are dynamically-linked shared objects, written in C++, that
can be loaded into Node.js using the require()
function, and used
just as if they were an ordinary Node.js module. They are used primarily to
provide an interface between JavaScript running in Node.js and C/C++ libraries.
At the moment, the method for implementing Addons is rather complicated, involving knowledge of several components and APIs:
-
V8: the C++ library Node.js currently uses to provide the JavaScript implementation. V8 provides the mechanisms for creating objects, calling functions, etc. V8's API is documented mostly in the
v8.h
header file (deps/v8/include/v8.h
in the Node.js source tree), which is also available online. -
libuv: The C library that implements the Node.js event loop, its worker threads and all of the asynchronous behaviors of the platform. It also serves as a cross-platform abstraction library, giving easy, POSIX-like access across all major operating systems to many common system tasks, such as interacting with the filesystem, sockets, timers, and system events. libuv also provides a pthreads-like threading abstraction that may be used to power more sophisticated asynchronous Addons that need to move beyond the standard event loop. Addon authors are encouraged to think about how to avoid blocking the event loop with I/O or other time-intensive tasks by off-loading work via libuv to non-blocking system operations, worker threads or a custom use of libuv's threads.
-
Internal Node.js libraries. Node.js itself exports a number of C++ APIs that Addons can use — the most important of which is the
node::ObjectWrap
class. -
Node.js includes a number of other statically linked libraries including OpenSSL. These other libraries are located in the
deps/
directory in the Node.js source tree. Only the libuv, OpenSSL, V8 and zlib symbols are purposefully re-exported by Node.js and may be used to various extents by Addons. See Linking to Node.js' own dependencies for additional information.
All of the following examples are available for download and may be used as the starting-point for an Addon.
Hello world#
This "Hello world" example is a simple Addon, written in C++, that is the equivalent of the following JavaScript code:
module.exports.hello = () => 'world';
First, create the file hello.cc
:
// hello.cc
#include <node.h>
namespace demo {
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::NewStringType;
using v8::Object;
using v8::String;
using v8::Value;
void Method(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
args.GetReturnValue().Set(String::NewFromUtf8(
isolate, "world", NewStringType::kNormal).ToLocalChecked());
}
void Initialize(Local<Object> exports) {
NODE_SET_METHOD(exports, "hello", Method);
}
NODE_MODULE(NODE_GYP_MODULE_NAME, Initialize)
} // namespace demo
Note that all Node.js Addons must export an initialization function following the pattern:
void Initialize(Local<Object> exports);
NODE_MODULE(NODE_GYP_MODULE_NAME, Initialize)
There is no semi-colon after NODE_MODULE
as it's not a function (see
node.h
).
The module_name
must match the filename of the final binary (excluding
the .node
suffix).
In the hello.cc
example, then, the initialization function is Initialize
and the addon module name is addon
.
When building addons with node-gyp
, using the macro NODE_GYP_MODULE_NAME
as
the first parameter of NODE_MODULE()
will ensure that the name of the final
binary will be passed to NODE_MODULE()
.
Context-aware addons#
There are environments in which Node.js addons may need to be loaded multiple
times in multiple contexts. For example, the Electron runtime runs multiple
instances of Node.js in a single process. Each instance will have its own
require()
cache, and thus each instance will need a native addon to behave
correctly when loaded via require()
. From the addon's perspective, this means
that it must support multiple initializations.
A context-aware addon can be constructed by using the macro
NODE_MODULE_INITIALIZER
, which expands to the name of a function which Node.js
will expect to find when it loads an addon. An addon can thus be initialized as
in the following example:
using namespace v8;
extern "C" NODE_MODULE_EXPORT void
NODE_MODULE_INITIALIZER(Local<Object> exports,
Local<Value> module,
Local<Context> context) {
/* Perform addon initialization steps here. */
}
Another option is to use the macro NODE_MODULE_INIT()
, which will also
construct a context-aware addon. Unlike NODE_MODULE()
, which is used to
construct an addon around a given addon initializer function,
NODE_MODULE_INIT()
serves as the declaration of such an initializer to be
followed by a function body.
The following three variables may be used inside the function body following an
invocation of NODE_MODULE_INIT()
:
Local<Object> exports
,Local<Value> module
, andLocal<Context> context
The choice to build a context-aware addon carries with it the responsibility of carefully managing global static data. Since the addon may be loaded multiple times, potentially even from different threads, any global static data stored in the addon must be properly protected, and must not contain any persistent references to JavaScript objects. The reason for this is that JavaScript objects are only valid in one context, and will likely cause a crash when accessed from the wrong context or from a different thread than the one on which they were created.
The context-aware addon can be structured to avoid global static data by performing the following steps:
- defining a class which will hold per-addon-instance data. Such
a class should include a
v8::Persistent<v8::Object>
which will hold a weak reference to the addon'sexports
object. The callback associated with the weak reference will then destroy the instance of the class. - constructing an instance of this class in the addon initializer such that the
v8::Persistent<v8::Object>
is set to theexports
object. - storing the instance of the class in a
v8::External
, and - passing the
v8::External
to all methods exposed to JavaScript by passing it to thev8::FunctionTemplate
constructor which creates the native-backed JavaScript functions. Thev8::FunctionTemplate
constructor's third parameter accepts thev8::External
.
This will ensure that the per-addon-instance data reaches each binding that can be called from JavaScript. The per-addon-instance data must also be passed into any asynchronous callbacks the addon may create.
The following example illustrates the implementation of a context-aware addon:
#include <node.h>
using namespace v8;
class AddonData {
public:
AddonData(Isolate* isolate, Local<Object> exports):
call_count(0) {
// Link the existence of this object instance to the existence of exports.
exports_.Reset(isolate, exports);
exports_.SetWeak(this, DeleteMe, WeakCallbackType::kParameter);
}
~AddonData() {
if (!exports_.IsEmpty()) {
// Reset the reference to avoid leaking data.
exports_.ClearWeak();
exports_.Reset();
}
}
// Per-addon data.
int call_count;
private:
// Method to call when "exports" is about to be garbage-collected.
static void DeleteMe(const WeakCallbackInfo<AddonData>& info) {
delete info.GetParameter();
}
// Weak handle to the "exports" object. An instance of this class will be
// destroyed along with the exports object to which it is weakly bound.
v8::Persistent<v8::Object> exports_;
};
static void Method(const v8::FunctionCallbackInfo<v8::Value>& info) {
// Retrieve the per-addon-instance data.
AddonData* data =
reinterpret_cast<AddonData*>(info.Data().As<External>()->Value());
data->call_count++;
info.GetReturnValue().Set((double)data->call_count);
}
// Initialize this addon to be context-aware.
NODE_MODULE_INIT(/* exports, module, context */) {
Isolate* isolate = context->GetIsolate();
// Create a new instance of AddonData for this instance of the addon.
AddonData* data = new AddonData(isolate, exports);
// Wrap the data in a v8::External so we can pass it to the method we expose.
Local<External> external = External::New(isolate, data);
// Expose the method "Method" to JavaScript, and make sure it receives the
// per-addon-instance data we created above by passing `external` as the
// third parameter to the FunctionTemplate constructor.
exports->Set(context,
String::NewFromUtf8(isolate, "method", NewStringType::kNormal)
.ToLocalChecked(),
FunctionTemplate::New(isolate, Method, external)
->GetFunction(context).ToLocalChecked()).FromJust();
}
Building#
Once the source code has been written, it must be compiled into the binary
addon.node
file. To do so, create a file called binding.gyp
in the
top-level of the project describing the build configuration of the module
using a JSON-like format. This file is used by node-gyp, a tool written
specifically to compile Node.js Addons.
{
"targets": [
{
"target_name": "addon",
"sources": [ "hello.cc" ]
}
]
}
A version of the node-gyp
utility is bundled and distributed with
Node.js as part of npm
. This version is not made directly available for
developers to use and is intended only to support the ability to use the
npm install
command to compile and install Addons. Developers who wish to
use node-gyp
directly can install it using the command
npm install -g node-gyp
. See the node-gyp
installation instructions for
more information, including platform-specific requirements.
Once the binding.gyp
file has been created, use node-gyp configure
to
generate the appropriate project build files for the current platform. This
will generate either a Makefile
(on Unix platforms) or a vcxproj
file
(on Windows) in the build/
directory.
Next, invoke the node-gyp build
command to generate the compiled addon.node
file. This will be put into the build/Release/
directory.
When using npm install
to install a Node.js Addon, npm uses its own bundled
version of node-gyp
to perform this same set of actions, generating a
compiled version of the Addon for the user's platform on demand.
Once built, the binary Addon can be used from within Node.js by pointing
require()
to the built addon.node
module:
// hello.js
const addon = require('./build/Release/addon');
console.log(addon.hello());
// Prints: 'world'
Please see the examples below for further information or https://github.com/arturadib/node-qt for an example in production.
Because the exact path to the compiled Addon binary can vary depending on how
it is compiled (i.e. sometimes it may be in ./build/Debug/
), Addons can use
the bindings package to load the compiled module.
Note that while the bindings
package implementation is more sophisticated
in how it locates Addon modules, it is essentially using a try-catch pattern
similar to:
try {
return require('./build/Release/addon.node');
} catch (err) {
return require('./build/Debug/addon.node');
}
Linking to Node.js' own dependencies#
Node.js uses a number of statically linked libraries such as V8, libuv and
OpenSSL. All Addons are required to link to V8 and may link to any of the
other dependencies as well. Typically, this is as simple as including
the appropriate #include <...>
statements (e.g. #include <v8.h>
) and
node-gyp
will locate the appropriate headers automatically. However, there
are a few caveats to be aware of:
-
When
node-gyp
runs, it will detect the specific release version of Node.js and download either the full source tarball or just the headers. If the full source is downloaded, Addons will have complete access to the full set of Node.js dependencies. However, if only the Node.js headers are downloaded, then only the symbols exported by Node.js will be available. -
node-gyp
can be run using the--nodedir
flag pointing at a local Node.js source image. Using this option, the Addon will have access to the full set of dependencies.
Loading Addons using require()#
The filename extension of the compiled Addon binary is .node
(as opposed
to .dll
or .so
). The require()
function is written to look for
files with the .node
file extension and initialize those as dynamically-linked
libraries.
When calling require()
, the .node
extension can usually be
omitted and Node.js will still find and initialize the Addon. One caveat,
however, is that Node.js will first attempt to locate and load modules or
JavaScript files that happen to share the same base name. For instance, if
there is a file addon.js
in the same directory as the binary addon.node
,
then require('addon')
will give precedence to the addon.js
file
and load it instead.
Native Abstractions for Node.js#
Each of the examples illustrated in this document make direct use of the Node.js and V8 APIs for implementing Addons. It is important to understand that the V8 API can, and has, changed dramatically from one V8 release to the next (and one major Node.js release to the next). With each change, Addons may need to be updated and recompiled in order to continue functioning. The Node.js release schedule is designed to minimize the frequency and impact of such changes but there is little that Node.js can do currently to ensure stability of the V8 APIs.
The Native Abstractions for Node.js (or nan
) provide a set of tools that
Addon developers are recommended to use to keep compatibility between past and
future releases of V8 and Node.js. See the nan
examples for an
illustration of how it can be used.
N-API#
N-API is an API for building native Addons. It is independent from the underlying JavaScript runtime (e.g. V8) and is maintained as part of Node.js itself. This API will be Application Binary Interface (ABI) stable across versions of Node.js. It is intended to insulate Addons from changes in the underlying JavaScript engine and allow modules compiled for one version to run on later versions of Node.js without recompilation. Addons are built/packaged with the same approach/tools outlined in this document (node-gyp, etc.). The only difference is the set of APIs that are used by the native code. Instead of using the V8 or Native Abstractions for Node.js APIs, the functions available in the N-API are used.
Creating and maintaining an addon that benefits from the ABI stability provided by N-API carries with it certain implementation considerations.
To use N-API in the above "Hello world" example, replace the content of
hello.cc
with the following. All other instructions remain the same.
// hello.cc using N-API
#include <node_api.h>
namespace demo {
napi_value Method(napi_env env, napi_callback_info args) {
napi_value greeting;
napi_status status;
status = napi_create_string_utf8(env, "world", NAPI_AUTO_LENGTH, &greeting);
if (status != napi_ok) return nullptr;
return greeting;
}
napi_value init(napi_env env, napi_value exports) {
napi_status status;
napi_value fn;
status = napi_create_function(env, nullptr, 0, Method, nullptr, &fn);
if (status != napi_ok) return nullptr;
status = napi_set_named_property(env, exports, "hello", fn);
if (status != napi_ok) return nullptr;
return exports;
}
NAPI_MODULE(NODE_GYP_MODULE_NAME, init)
} // namespace demo
The functions available and how to use them are documented in the section titled C/C++ Addons - N-API.
Addon examples#
Following are some example Addons intended to help developers get started. The examples make use of the V8 APIs. Refer to the online V8 reference for help with the various V8 calls, and V8's Embedder's Guide for an explanation of several concepts used such as handles, scopes, function templates, etc.
Each of these examples using the following binding.gyp
file:
{
"targets": [
{
"target_name": "addon",
"sources": [ "addon.cc" ]
}
]
}
In cases where there is more than one .cc
file, simply add the additional
filename to the sources
array:
"sources": ["addon.cc", "myexample.cc"]
Once the binding.gyp
file is ready, the example Addons can be configured and
built using node-gyp
:
$ node-gyp configure build
Function arguments#
Addons will typically expose objects and functions that can be accessed from JavaScript running within Node.js. When functions are invoked from JavaScript, the input arguments and return value must be mapped to and from the C/C++ code.
The following example illustrates how to read function arguments passed from JavaScript and how to return a result:
// addon.cc
#include <node.h>
namespace demo {
using v8::Exception;
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::NewStringType;
using v8::Number;
using v8::Object;
using v8::String;
using v8::Value;
// This is the implementation of the "add" method
// Input arguments are passed using the
// const FunctionCallbackInfo<Value>& args struct
void Add(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
// Check the number of arguments passed.
if (args.Length() < 2) {
// Throw an Error that is passed back to JavaScript
isolate->ThrowException(Exception::TypeError(
String::NewFromUtf8(isolate,
"Wrong number of arguments",
NewStringType::kNormal).ToLocalChecked()));
return;
}
// Check the argument types
if (!args[0]->IsNumber() || !args[1]->IsNumber()) {
isolate->ThrowException(Exception::TypeError(
String::NewFromUtf8(isolate,
"Wrong arguments",
NewStringType::kNormal).ToLocalChecked()));
return;
}
// Perform the operation
double value =
args[0].As<Number>()->Value() + args[1].As<Number>()->Value();
Local<Number> num = Number::New(isolate, value);
// Set the return value (using the passed in
// FunctionCallbackInfo<Value>&)
args.GetReturnValue().Set(num);
}
void Init(Local<Object> exports) {
NODE_SET_METHOD(exports, "add", Add);
}
NODE_MODULE(NODE_GYP_MODULE_NAME, Init)
} // namespace demo
Once compiled, the example Addon can be required and used from within Node.js:
// test.js
const addon = require('./build/Release/addon');
console.log('This should be eight:', addon.add(3, 5));
Callbacks#
It is common practice within Addons to pass JavaScript functions to a C++ function and execute them from there. The following example illustrates how to invoke such callbacks:
// addon.cc
#include <node.h>
namespace demo {
using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::NewStringType;
using v8::Null;
using v8::Object;
using v8::String;
using v8::Value;
void RunCallback(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
Local<Context> context = isolate->GetCurrentContext();
Local<Function> cb = Local<Function>::Cast(args[0]);
const unsigned argc = 1;
Local<Value> argv[argc] = {
String::NewFromUtf8(isolate,
"hello world",
NewStringType::kNormal).ToLocalChecked() };
cb->Call(context, Null(isolate), argc, argv).ToLocalChecked();
}
void Init(Local<Object> exports, Local<Object> module) {
NODE_SET_METHOD(module, "exports", RunCallback);
}
NODE_MODULE(NODE_GYP_MODULE_NAME, Init)
} // namespace demo
Note that this example uses a two-argument form of Init()
that receives
the full module
object as the second argument. This allows the Addon
to completely overwrite exports
with a single function instead of
adding the function as a property of exports
.
To test it, run the following JavaScript:
// test.js
const addon = require('./build/Release/addon');
addon((msg) => {
console.log(msg);
// Prints: 'hello world'
});
Note that, in this example, the callback function is invoked synchronously.
Object factory#
Addons can create and return new objects from within a C++ function as
illustrated in the following example. An object is created and returned with a
property msg
that echoes the string passed to createObject()
:
// addon.cc
#include <node.h>
namespace demo {
using v8::Context;
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::NewStringType;
using v8::Object;
using v8::String;
using v8::Value;
void CreateObject(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
Local<Context> context = isolate->GetCurrentContext();
Local<Object> obj = Object::New(isolate);
obj->Set(context,
String::NewFromUtf8(isolate,
"msg",
NewStringType::kNormal).ToLocalChecked(),
args[0]->ToString(context).ToLocalChecked())
.FromJust();
args.GetReturnValue().Set(obj);
}
void Init(Local<Object> exports, Local<Object> module) {
NODE_SET_METHOD(module, "exports", CreateObject);
}
NODE_MODULE(NODE_GYP_MODULE_NAME, Init)
} // namespace demo
To test it in JavaScript:
// test.js
const addon = require('./build/Release/addon');
const obj1 = addon('hello');
const obj2 = addon('world');
console.log(obj1.msg, obj2.msg);
// Prints: 'hello world'
Function factory#
Another common scenario is creating JavaScript functions that wrap C++ functions and returning those back to JavaScript:
// addon.cc
#include <node.h>
namespace demo {
using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Isolate;
using v8::Local;
using v8::NewStringType;
using v8::Object;
using v8::String;
using v8::Value;
void MyFunction(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
args.GetReturnValue().Set(String::NewFromUtf8(
isolate, "hello world", NewStringType::kNormal).ToLocalChecked());
}
void CreateFunction(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
Local<Context> context = isolate->GetCurrentContext();
Local<FunctionTemplate> tpl = FunctionTemplate::New(isolate, MyFunction);
Local<Function> fn = tpl->GetFunction(context).ToLocalChecked();
// omit this to make it anonymous
fn->SetName(String::NewFromUtf8(
isolate, "theFunction", NewStringType::kNormal).ToLocalChecked());
args.GetReturnValue().Set(fn);
}
void Init(Local<Object> exports, Local<Object> module) {
NODE_SET_METHOD(module, "exports", CreateFunction);
}
NODE_MODULE(NODE_GYP_MODULE_NAME, Init)
} // namespace demo
To test:
// test.js
const addon = require('./build/Release/addon');
const fn = addon();
console.log(fn());
// Prints: 'hello world'
Wrapping C++ objects#
It is also possible to wrap C++ objects/classes in a way that allows new
instances to be created using the JavaScript new
operator:
// addon.cc
#include <node.h>
#include "myobject.h"
namespace demo {
using v8::Local;
using v8::Object;
void InitAll(Local<Object> exports) {
MyObject::Init(exports);
}
NODE_MODULE(NODE_GYP_MODULE_NAME, InitAll)
} // namespace demo
Then, in myobject.h
, the wrapper class inherits from node::ObjectWrap
:
// myobject.h
#ifndef MYOBJECT_H
#define MYOBJECT_H
#include <node.h>
#include <node_object_wrap.h>
namespace demo {
class MyObject : public node::ObjectWrap {
public:
static void Init(v8::Local<v8::Object> exports);
private:
explicit MyObject(double value = 0);
~MyObject();
static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
static void PlusOne(const v8::FunctionCallbackInfo<v8::Value>& args);
static v8::Persistent<v8::Function> constructor;
double value_;
};
} // namespace demo
#endif
In myobject.cc
, implement the various methods that are to be exposed.
Below, the method plusOne()
is exposed by adding it to the constructor's
prototype:
// myobject.cc
#include "myobject.h"
namespace demo {
using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Isolate;
using v8::Local;
using v8::NewStringType;
using v8::Number;
using v8::Object;
using v8::Persistent;
using v8::String;
using v8::Value;
Persistent<Function> MyObject::constructor;
MyObject::MyObject(double value) : value_(value) {
}
MyObject::~MyObject() {
}
void MyObject::Init(Local<Object> exports) {
Isolate* isolate = exports->GetIsolate();
// Prepare constructor template
Local<FunctionTemplate> tpl = FunctionTemplate::New(isolate, New);
tpl->SetClassName(String::NewFromUtf8(
isolate, "MyObject", NewStringType::kNormal).ToLocalChecked());
tpl->InstanceTemplate()->SetInternalFieldCount(1);
// Prototype
NODE_SET_PROTOTYPE_METHOD(tpl, "plusOne", PlusOne);
Local<Context> context = isolate->GetCurrentContext();
constructor.Reset(isolate, tpl->GetFunction(context).ToLocalChecked());
exports->Set(context, String::NewFromUtf8(
isolate, "MyObject", NewStringType::kNormal).ToLocalChecked(),
tpl->GetFunction(context).ToLocalChecked()).FromJust();
}
void MyObject::New(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
Local<Context> context = isolate->GetCurrentContext();
if (args.IsConstructCall()) {
// Invoked as constructor: `new MyObject(...)`
double value = args[0]->IsUndefined() ?
0 : args[0]->NumberValue(context).FromMaybe(0);
MyObject* obj = new MyObject(value);
obj->Wrap(args.This());
args.GetReturnValue().Set(args.This());
} else {
// Invoked as plain function `MyObject(...)`, turn into construct call.
const int argc = 1;
Local<Value> argv[argc] = { args[0] };
Local<Function> cons = Local<Function>::New(isolate, constructor);
Local<Object> result =
cons->NewInstance(context, argc, argv).ToLocalChecked();
args.GetReturnValue().Set(result);
}
}
void MyObject::PlusOne(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
MyObject* obj = ObjectWrap::Unwrap<MyObject>(args.Holder());
obj->value_ += 1;
args.GetReturnValue().Set(Number::New(isolate, obj->value_));
}
} // namespace demo
To build this example, the myobject.cc
file must be added to the
binding.gyp
:
{
"targets": [
{
"target_name": "addon",
"sources": [
"addon.cc",
"myobject.cc"
]
}
]
}
Test it with:
// test.js
const addon = require('./build/Release/addon');
const obj = new addon.MyObject(10);
console.log(obj.plusOne());
// Prints: 11
console.log(obj.plusOne());
// Prints: 12
console.log(obj.plusOne());
// Prints: 13
The destructor for a wrapper object will run when the object is garbage-collected. For destructor testing, there are command-line flags that can be used to make it possible to force garbage collection. These flags are provided by the underlying V8 JavaScript engine. They are subject to change or removal at any time. They are not documented by Node.js or V8, and they should never be used outside of testing.
Factory of wrapped objects#
Alternatively, it is possible to use a factory pattern to avoid explicitly
creating object instances using the JavaScript new
operator:
const obj = addon.createObject();
// instead of:
// const obj = new addon.Object();
First, the createObject()
method is implemented in addon.cc
:
// addon.cc
#include <node.h>
#include "myobject.h"
namespace demo {
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::String;
using v8::Value;
void CreateObject(const FunctionCallbackInfo<Value>& args) {
MyObject::NewInstance(args);
}
void InitAll(Local<Object> exports, Local<Object> module) {
MyObject::Init(exports->GetIsolate());
NODE_SET_METHOD(module, "exports", CreateObject);
}
NODE_MODULE(NODE_GYP_MODULE_NAME, InitAll)
} // namespace demo
In myobject.h
, the static method NewInstance()
is added to handle
instantiating the object. This method takes the place of using new
in
JavaScript:
// myobject.h
#ifndef MYOBJECT_H
#define MYOBJECT_H
#include <node.h>
#include <node_object_wrap.h>
namespace demo {
class MyObject : public node::ObjectWrap {
public:
static void Init(v8::Isolate* isolate);
static void NewInstance(const v8::FunctionCallbackInfo<v8::Value>& args);
private:
explicit MyObject(double value = 0);
~MyObject();
static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
static void PlusOne(const v8::FunctionCallbackInfo<v8::Value>& args);
static v8::Persistent<v8::Function> constructor;
double value_;
};
} // namespace demo
#endif
The implementation in myobject.cc
is similar to the previous example:
// myobject.cc
#include <node.h>
#include "myobject.h"
namespace demo {
using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Isolate;
using v8::Local;
using v8::NewStringType;
using v8::Number;
using v8::Object;
using v8::Persistent;
using v8::String;
using v8::Value;
Persistent<Function> MyObject::constructor;
MyObject::MyObject(double value) : value_(value) {
}
MyObject::~MyObject() {
}
void MyObject::Init(Isolate* isolate) {
// Prepare constructor template
Local<FunctionTemplate> tpl = FunctionTemplate::New(isolate, New);
tpl->SetClassName(String::NewFromUtf8(
isolate, "MyObject", NewStringType::kNormal).ToLocalChecked());
tpl->InstanceTemplate()->SetInternalFieldCount(1);
// Prototype
NODE_SET_PROTOTYPE_METHOD(tpl, "plusOne", PlusOne);
Local<Context> context = isolate->GetCurrentContext();
constructor.Reset(isolate, tpl->GetFunction(context).ToLocalChecked());
}
void MyObject::New(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
Local<Context> context = isolate->GetCurrentContext();
if (args.IsConstructCall()) {
// Invoked as constructor: `new MyObject(...)`
double value = args[0]->IsUndefined() ?
0 : args[0]->NumberValue(context).FromMaybe(0);
MyObject* obj = new MyObject(value);
obj->Wrap(args.This());
args.GetReturnValue().Set(args.This());
} else {
// Invoked as plain function `MyObject(...)`, turn into construct call.
const int argc = 1;
Local<Value> argv[argc] = { args[0] };
Local<Function> cons = Local<Function>::New(isolate, constructor);
Local<Object> instance =
cons->NewInstance(context, argc, argv).ToLocalChecked();
args.GetReturnValue().Set(instance);
}
}
void MyObject::NewInstance(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
const unsigned argc = 1;
Local<Value> argv[argc] = { args[0] };
Local<Function> cons = Local<Function>::New(isolate, constructor);
Local<Context> context = isolate->GetCurrentContext();
Local<Object> instance =
cons->NewInstance(context, argc, argv).ToLocalChecked();
args.GetReturnValue().Set(instance);
}
void MyObject::PlusOne(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
MyObject* obj = ObjectWrap::Unwrap<MyObject>(args.Holder());
obj->value_ += 1;
args.GetReturnValue().Set(Number::New(isolate, obj->value_));
}
} // namespace demo
Once again, to build this example, the myobject.cc
file must be added to the
binding.gyp
:
{
"targets": [
{
"target_name": "addon",
"sources": [
"addon.cc",
"myobject.cc"
]
}
]
}
Test it with:
// test.js
const createObject = require('./build/Release/addon');
const obj = createObject(10);
console.log(obj.plusOne());
// Prints: 11
console.log(obj.plusOne());
// Prints: 12
console.log(obj.plusOne());
// Prints: 13
const obj2 = createObject(20);
console.log(obj2.plusOne());
// Prints: 21
console.log(obj2.plusOne());
// Prints: 22
console.log(obj2.plusOne());
// Prints: 23
Passing wrapped objects around#
In addition to wrapping and returning C++ objects, it is possible to pass
wrapped objects around by unwrapping them with the Node.js helper function
node::ObjectWrap::Unwrap
. The following examples shows a function add()
that can take two MyObject
objects as input arguments:
// addon.cc
#include <node.h>
#include <node_object_wrap.h>
#include "myobject.h"
namespace demo {
using v8::Context;
using v8::FunctionCallbackInfo;
using v8::Isolate;
using v8::Local;
using v8::Number;
using v8::Object;
using v8::String;
using v8::Value;
void CreateObject(const FunctionCallbackInfo<Value>& args) {
MyObject::NewInstance(args);
}
void Add(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
Local<Context> context = isolate->GetCurrentContext();
MyObject* obj1 = node::ObjectWrap::Unwrap<MyObject>(
args[0]->ToObject(context).ToLocalChecked());
MyObject* obj2 = node::ObjectWrap::Unwrap<MyObject>(
args[1]->ToObject(context).ToLocalChecked());
double sum = obj1->value() + obj2->value();
args.GetReturnValue().Set(Number::New(isolate, sum));
}
void InitAll(Local<Object> exports) {
MyObject::Init(exports->GetIsolate());
NODE_SET_METHOD(exports, "createObject", CreateObject);
NODE_SET_METHOD(exports, "add", Add);
}
NODE_MODULE(NODE_GYP_MODULE_NAME, InitAll)
} // namespace demo
In myobject.h
, a new public method is added to allow access to private values
after unwrapping the object.
// myobject.h
#ifndef MYOBJECT_H
#define MYOBJECT_H
#include <node.h>
#include <node_object_wrap.h>
namespace demo {
class MyObject : public node::ObjectWrap {
public:
static void Init(v8::Isolate* isolate);
static void NewInstance(const v8::FunctionCallbackInfo<v8::Value>& args);
inline double value() const { return value_; }
private:
explicit MyObject(double value = 0);
~MyObject();
static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
static v8::Persistent<v8::Function> constructor;
double value_;
};
} // namespace demo
#endif
The implementation of myobject.cc
is similar to before:
// myobject.cc
#include <node.h>
#include "myobject.h"
namespace demo {
using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Isolate;
using v8::Local;
using v8::NewStringType;
using v8::Object;
using v8::Persistent;
using v8::String;
using v8::Value;
Persistent<Function> MyObject::constructor;
MyObject::MyObject(double value) : value_(value) {
}
MyObject::~MyObject() {
}
void MyObject::Init(Isolate* isolate) {
// Prepare constructor template
Local<FunctionTemplate> tpl = FunctionTemplate::New(isolate, New);
tpl->SetClassName(String::NewFromUtf8(
isolate, "MyObject", NewStringType::kNormal).ToLocalChecked());
tpl->InstanceTemplate()->SetInternalFieldCount(1);
Local<Context> context = isolate->GetCurrentContext();
constructor.Reset(isolate, tpl->GetFunction(context).ToLocalChecked());
}
void MyObject::New(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
Local<Context> context = isolate->GetCurrentContext();
if (args.IsConstructCall()) {
// Invoked as constructor: `new MyObject(...)`
double value = args[0]->IsUndefined() ?
0 : args[0]->NumberValue(context).FromMaybe(0);
MyObject* obj = new MyObject(value);
obj->Wrap(args.This());
args.GetReturnValue().Set(args.This());
} else {
// Invoked as plain function `MyObject(...)`, turn into construct call.
const int argc = 1;
Local<Value> argv[argc] = { args[0] };
Local<Function> cons = Local<Function>::New(isolate, constructor);
Local<Object> instance =
cons->NewInstance(context, argc, argv).ToLocalChecked();
args.GetReturnValue().Set(instance);
}
}
void MyObject::NewInstance(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
const unsigned argc = 1;
Local<Value> argv[argc] = { args[0] };
Local<Function> cons = Local<Function>::New(isolate, constructor);
Local<Context> context = isolate->GetCurrentContext();
Local<Object> instance =
cons->NewInstance(context, argc, argv).ToLocalChecked();
args.GetReturnValue().Set(instance);
}
} // namespace demo
Test it with:
// test.js
const addon = require('./build/Release/addon');
const obj1 = addon.createObject(10);
const obj2 = addon.createObject(20);
const result = addon.add(obj1, obj2);
console.log(result);
// Prints: 30
AtExit hooks#
An AtExit
hook is a function that is invoked after the Node.js event loop
has ended but before the JavaScript VM is terminated and Node.js shuts down.
AtExit
hooks are registered using the node::AtExit
API.
void AtExit(callback, args)#
callback
<void (*)(void*)> A pointer to the function to call at exit.args
<void*> A pointer to pass to the callback at exit.
Registers exit hooks that run after the event loop has ended but before the VM is killed.
AtExit
takes two parameters: a pointer to a callback function to run at exit,
and a pointer to untyped context data to be passed to that callback.
Callbacks are run in last-in first-out order.
The following addon.cc
implements AtExit
:
// addon.cc
#include <assert.h>
#include <stdlib.h>
#include <node.h>
namespace demo {
using node::AtExit;
using v8::HandleScope;
using v8::Isolate;
using v8::Local;
using v8::Object;
static char cookie[] = "yum yum";
static int at_exit_cb1_called = 0;
static int at_exit_cb2_called = 0;
static void at_exit_cb1(void* arg) {
Isolate* isolate = static_cast<Isolate*>(arg);
HandleScope scope(isolate);
Local<Object> obj = Object::New(isolate);
assert(!obj.IsEmpty()); // assert VM is still alive
assert(obj->IsObject());
at_exit_cb1_called++;
}
static void at_exit_cb2(void* arg) {
assert(arg == static_cast<void*>(cookie));
at_exit_cb2_called++;
}
static void sanity_check(void*) {
assert(at_exit_cb1_called == 1);
assert(at_exit_cb2_called == 2);
}
void init(Local<Object> exports) {
AtExit(at_exit_cb2, cookie);
AtExit(at_exit_cb2, cookie);
AtExit(at_exit_cb1, exports->GetIsolate());
AtExit(sanity_check);
}
NODE_MODULE(NODE_GYP_MODULE_NAME, init)
} // namespace demo
Test in JavaScript by running:
// test.js
require('./build/Release/addon');
N-API#
N-API (pronounced N as in the letter, followed by API) is an API for building native Addons. It is independent from the underlying JavaScript runtime (ex V8) and is maintained as part of Node.js itself. This API will be Application Binary Interface (ABI) stable across versions of Node.js. It is intended to insulate Addons from changes in the underlying JavaScript engine and allow modules compiled for one major version to run on later major versions of Node.js without recompilation. The ABI Stability guide provides a more in-depth explanation.
Addons are built/packaged with the same approach/tools outlined in the section titled C++ Addons. The only difference is the set of APIs that are used by the native code. Instead of using the V8 or Native Abstractions for Node.js APIs, the functions available in the N-API are used.
APIs exposed by N-API are generally used to create and manipulate JavaScript values. Concepts and operations generally map to ideas specified in the ECMA262 Language Specification. The APIs have the following properties:
- All N-API calls return a status code of type
napi_status
. This status indicates whether the API call succeeded or failed. - The API's return value is passed via an out parameter.
- All JavaScript values are abstracted behind an opaque type named
napi_value
. - In case of an error status code, additional information can be obtained
using
napi_get_last_error_info
. More information can be found in the error handling section Error Handling.
The N-API is a C API that ensures ABI stability across Node.js versions
and different compiler levels. A C++ API can be easier to use.
To support using C++, the project maintains a
C++ wrapper module called
node-addon-api.
This wrapper provides an inlineable C++ API. Binaries built
with node-addon-api
will depend on the symbols for the N-API C-based
functions exported by Node.js. node-addon-api
is a more
efficient way to write code that calls N-API. Take, for example, the
following node-addon-api
code. The first section shows the
node-addon-api
code and the second section shows what actually gets
used in the addon.
Object obj = Object::New(env);
obj["foo"] = String::New(env, "bar");
napi_status status;
napi_value object, string;
status = napi_create_object(env, &object);
if (status != napi_ok) {
napi_throw_error(env, ...);
return;
}
status = napi_create_string_utf8(env, "bar", NAPI_AUTO_LENGTH, &string);
if (status != napi_ok) {
napi_throw_error(env, ...);
return;
}
status = napi_set_named_property(env, object, "foo", string);
if (status != napi_ok) {
napi_throw_error(env, ...);
return;
}
The end result is that the addon only uses the exported C APIs. As a result, it still gets the benefits of the ABI stability provided by the C API.
When using node-addon-api
instead of the C APIs, start with the API
docs
for node-addon-api
.
Implications of ABI Stability#
Although N-API provides an ABI stability guarantee, other parts of Node.js do not, and any external libraries used from the addon may not. In particular, none of the following APIs provide an ABI stability guarantee across major versions:
-
the Node.js C++ APIs available via any of
#include <node.h> #include <node_buffer.h> #include <node_version.h> #include <node_object_wrap.h>
-
the libuv APIs which are also included with Node.js and available via
#include <uv.h>
-
the V8 API available via
#include <v8.h>
Thus, for an addon to remain ABI-compatible across Node.js major versions, it must make use exclusively of N-API by restricting itself to using
#include <node_api.h>
and by checking, for all external libraries that it uses, that the external library makes ABI stability guarantees similar to N-API.
Usage#
In order to use the N-API functions, include the file
node_api.h
which is located in the src directory in the node development tree:
#include <node_api.h>
This will opt into the default NAPI_VERSION
for the given release of Node.js.
In order to ensure compatibility with specific versions of N-API, the version
can be specified explicitly when including the header:
#define NAPI_VERSION 3
#include <node_api.h>
This restricts the N-API surface to just the functionality that was available in the specified (and earlier) versions.
Some of the N-API surface is considered experimental and requires explicit opt-in to access those APIs:
#define NAPI_EXPERIMENTAL
#include <node_api.h>
In this case the entire API surface, including any experimental APIs, will be available to the module code.
N-API Version Matrix#
1 | 2 | 3 | 4 | 5 | |
---|---|---|---|---|---|
v6.x | v6.14.2* | ||||
v8.x | v8.0.0* | v8.10.0* | v8.11.2 | ||
v9.x | v9.0.0* | v9.3.0* | v9.11.0* | ||
v10.x | v10.0.0 | v10.16.0 | v10.17.0 | ||
v11.x | v11.0.0 | v11.8.0 | |||
v12.x | v12.0.0 | ||||
v13.x |
* Indicates that the N-API version was released as experimental
Environment Life Cycle APIs#
Section 8.7 of the ECMAScript Language Specification defines the concept of an "Agent" as a self-contained environment in which JavaScript code runs. Multiple such Agents may be started and terminated either concurrently or in sequence by the process.
A Node.js environment corresponds to an ECMAScript Agent. In the main process, an environment is created at startup, and additional environments can be created on separate threads to serve as worker threads. When Node.js is embedded in another application, the main thread of the application may also construct and destroy a Node.js environment multiple times during the life cycle of the application process such that each Node.js environment created by the application may, in turn, during its life cycle create and destroy additional environments as worker threads.
From the perspective of a native addon this means that the bindings it provides may be called multiple times, from multiple contexts, and even concurrently from multiple threads.
Native addons may need to allocate global state of which they make use during their entire life cycle such that the state must be unique to each instance of the addon.
To this env, N-API provides a way to allocate data such that its life cycle is tied to the life cycle of the Agent.
napi_set_instance_data#
napi_status napi_set_instance_data(napi_env env,
void* data,
napi_finalize finalize_cb,
void* finalize_hint);
[in] env
: The environment that the N-API call is invoked under.[in] data
: The data item to make available to bindings of this instance.[in] finalize_cb
: The function to call when the environment is being torn down. The function receivesdata
so that it might free it.[in] finalize_hint
: Optional hint to pass to the finalize callback during collection.
Returns napi_ok
if the API succeeded.
This API associates data
with the currently running Agent. data
can later
be retrieved using napi_get_instance_data()
. Any existing data associated with
the currently running Agent which was set by means of a previous call to
napi_set_instance_data()
will be overwritten. If a finalize_cb
was provided
by the previous call, it will not be called.
napi_get_instance_data#
napi_status napi_get_instance_data(napi_env env,
void** data);
[in] env
: The environment that the N-API call is invoked under.[out] data
: The data item that was previously associated with the currently running Agent by a call tonapi_set_instance_data()
.
Returns napi_ok
if the API succeeded.
This API retrieves data that was previously associated with the currently
running Agent via napi_set_instance_data()
. If no data is set, the call will
succeed and data
will be set to NULL
.
Basic N-API Data Types#
N-API exposes the following fundamental datatypes as abstractions that are consumed by the various APIs. These APIs should be treated as opaque, introspectable only with other N-API calls.
napi_status#
Integral status code indicating the success or failure of a N-API call. Currently, the following status codes are supported.
typedef enum {
napi_ok,
napi_invalid_arg,
napi_object_expected,
napi_string_expected,
napi_name_expected,
napi_function_expected,
napi_number_expected,
napi_boolean_expected,
napi_array_expected,
napi_generic_failure,
napi_pending_exception,
napi_cancelled,
napi_escape_called_twice,
napi_handle_scope_mismatch,
napi_callback_scope_mismatch,
napi_queue_full,
napi_closing,
napi_bigint_expected,
napi_date_expected,
} napi_status;
If additional information is required upon an API returning a failed status,
it can be obtained by calling napi_get_last_error_info
.
napi_extended_error_info#
typedef struct {
const char* error_message;
void* engine_reserved;
uint32_t engine_error_code;
napi_status error_code;
} napi_extended_error_info;
error_message
: UTF8-encoded string containing a VM-neutral description of the error.engine_reserved
: Reserved for VM-specific error details. This is currently not implemented for any VM.engine_error_code
: VM-specific error code. This is currently not implemented for any VM.error_code
: The N-API status code that originated with the last error.
See the Error Handling section for additional information.
napi_env#
napi_env
is used to represent a context that the underlying N-API
implementation can use to persist VM-specific state. This structure is passed
to native functions when they're invoked, and it must be passed back when
making N-API calls. Specifically, the same napi_env
that was passed in when
the initial native function was called must be passed to any subsequent
nested N-API calls. Caching the napi_env
for the purpose of general reuse is
not allowed.
napi_value#
This is an opaque pointer that is used to represent a JavaScript value.
napi_threadsafe_function#
This is an opaque pointer that represents a JavaScript function which can be
called asynchronously from multiple threads via
napi_call_threadsafe_function()
.
napi_threadsafe_function_release_mode#
A value to be given to napi_release_threadsafe_function()
to indicate whether
the thread-safe function is to be closed immediately (napi_tsfn_abort
) or
merely released (napi_tsfn_release
) and thus available for subsequent use via
napi_acquire_threadsafe_function()
and napi_call_threadsafe_function()
.
typedef enum {
napi_tsfn_release,
napi_tsfn_abort
} napi_threadsafe_function_release_mode;
napi_threadsafe_function_call_mode#
A value to be given to napi_call_threadsafe_function()
to indicate whether
the call should block whenever the queue associated with the thread-safe
function is full.
typedef enum {
napi_tsfn_nonblocking,
napi_tsfn_blocking
} napi_threadsafe_function_call_mode;
N-API Memory Management types#
napi_handle_scope#
This is an abstraction used to control and modify the lifetime of objects created within a particular scope. In general, N-API values are created within the context of a handle scope. When a native method is called from JavaScript, a default handle scope will exist. If the user does not explicitly create a new handle scope, N-API values will be created in the default handle scope. For any invocations of code outside the execution of a native method (for instance, during a libuv callback invocation), the module is required to create a scope before invoking any functions that can result in the creation of JavaScript values.
Handle scopes are created using napi_open_handle_scope
and are destroyed
using napi_close_handle_scope
. Closing the scope can indicate to the GC
that all napi_value
s created during the lifetime of the handle scope are no
longer referenced from the current stack frame.
For more details, review the Object Lifetime Management.
napi_escapable_handle_scope#
Escapable handle scopes are a special type of handle scope to return values created within a particular handle scope to a parent scope.
napi_ref#
This is the abstraction to use to reference a napi_value
. This allows for
users to manage the lifetimes of JavaScript values, including defining their
minimum lifetimes explicitly.
For more details, review the Object Lifetime Management.
N-API Callback types#
napi_callback_info#
Opaque datatype that is passed to a callback function. It can be used for getting additional information about the context in which the callback was invoked.
napi_callback#
Function pointer type for user-provided native functions which are to be exposed to JavaScript via N-API. Callback functions should satisfy the following signature:
typedef napi_value (*napi_callback)(napi_env, napi_callback_info);
napi_finalize#
Function pointer type for add-on provided functions that allow the user to be
notified when externally-owned data is ready to be cleaned up because the
object with which it was associated with, has been garbage-collected. The user
must provide a function satisfying the following signature which would get
called upon the object's collection. Currently, napi_finalize
can be used for
finding out when objects that have external data are collected.
typedef void (*napi_finalize)(napi_env env,
void* finalize_data,
void* finalize_hint);
napi_async_execute_callback#
Function pointer used with functions that support asynchronous operations. Callback functions must statisfy the following signature:
typedef void (*napi_async_execute_callback)(napi_env env, void* data);
Implementations of this type of function should avoid making any N-API calls
that could result in the execution of JavaScript or interaction with
JavaScript objects. Most often, any code that needs to make N-API
calls should be made in napi_async_complete_callback
instead.
napi_async_complete_callback#
Function pointer used with functions that support asynchronous operations. Callback functions must statisfy the following signature:
typedef void (*napi_async_complete_callback)(napi_env env,
napi_status status,
void* data);
napi_threadsafe_function_call_js#
Function pointer used with asynchronous thread-safe function calls. The callback
will be called on the main thread. Its purpose is to use a data item arriving
via the queue from one of the secondary threads to construct the parameters
necessary for a call into JavaScript, usually via napi_call_function
, and then
make the call into JavaScript.
The data arriving from the secondary thread via the queue is given in the data
parameter and the JavaScript function to call is given in the js_callback
parameter.
N-API sets up the environment prior to calling this callback, so it is
sufficient to call the JavaScript function via napi_call_function
rather than
via napi_make_callback
.
Callback functions must satisfy the following signature:
typedef void (*napi_threadsafe_function_call_js)(napi_env env,
napi_value js_callback,
void* context,
void* data);
[in] env
: The environment to use for API calls, orNULL
if the thread-safe function is being torn down anddata
may need to be freed.[in] js_callback
: The JavaScript function to call, orNULL
if the thread-safe function is being torn down anddata
may need to be freed. It may also beNULL
if the thread-safe function was created withoutjs_callback
.[in] context
: The optional data with which the thread-safe function was created.[in] data
: Data created by the secondary thread. It is the responsibility of the callback to convert this native data to JavaScript values (with N-API functions) that can be passed as parameters whenjs_callback
is invoked. This pointer is managed entirely by the threads and this callback. Thus this callback should free the data.
Error Handling#
N-API uses both return values and JavaScript exceptions for error handling. The following sections explain the approach for each case.
Return values#
All of the N-API functions share the same error handling pattern. The
return type of all API functions is napi_status
.
The return value will be napi_ok
if the request was successful and
no uncaught JavaScript exception was thrown. If an error occurred AND
an exception was thrown, the napi_status
value for the error
will be returned. If an exception was thrown, and no error occurred,
napi_pending_exception
will be returned.
In cases where a return value other than napi_ok
or
napi_pending_exception
is returned, napi_is_exception_pending
must be called to check if an exception is pending.
See the section on exceptions for more details.
The full set of possible napi_status
values is defined
in napi_api_types.h
.
The napi_status
return value provides a VM-independent representation of
the error which occurred. In some cases it is useful to be able to get
more detailed information, including a string representing the error as well as
VM (engine)-specific information.
In order to retrieve this information napi_get_last_error_info
is provided which returns a napi_extended_error_info
structure.
The format of the napi_extended_error_info
structure is as follows:
typedef struct napi_extended_error_info {
const char* error_message;
void* engine_reserved;
uint32_t engine_error_code;
napi_status error_code;
};
error_message
: Textual representation of the error that occurred.engine_reserved
: Opaque handle reserved for engine use only.engine_error_code
: VM specific error code.error_code
: n-api status code for the last error.
napi_get_last_error_info
returns the information for the last
N-API call that was made.
Do not rely on the content or format of any of the extended information as it is not subject to SemVer and may change at any time. It is intended only for logging purposes.
napi_get_last_error_info#
napi_status
napi_get_last_error_info(napi_env env,
const napi_extended_error_info** result);
[in] env
: The environment that the API is invoked under.[out] result
: Thenapi_extended_error_info
structure with more information about the error.
Returns napi_ok
if the API succeeded.
This API retrieves a napi_extended_error_info
structure with information
about the last error that occurred.
The content of the napi_extended_error_info
returned is only valid up until
an n-api function is called on the same env
.
Do not rely on the content or format of any of the extended information as it is not subject to SemVer and may change at any time. It is intended only for logging purposes.
This API can be called even if there is a pending JavaScript exception.
Exceptions#
Any N-API function call may result in a pending JavaScript exception. This is obviously the case for any function that may cause the execution of JavaScript, but N-API specifies that an exception may be pending on return from any of the API functions.
If the napi_status
returned by a function is napi_ok
then no
exception is pending and no additional action is required. If the
napi_status
returned is anything other than napi_ok
or
napi_pending_exception
, in order to try to recover and continue
instead of simply returning immediately, napi_is_exception_pending
must be called in order to determine if an exception is pending or not.
In many cases when an N-API function is called and an exception is
already pending, the function will return immediately with a
napi_status
of napi_pending_exception
. However, this is not the case
for all functions. N-API allows a subset of the functions to be
called to allow for some minimal cleanup before returning to JavaScript.
In that case, napi_status
will reflect the status for the function. It
will not reflect previous pending exceptions. To avoid confusion, check
the error status after every function call.
When an exception is pending one of two approaches can be employed.
The first approach is to do any appropriate cleanup and then return so that
execution will return to JavaScript. As part of the transition back to
JavaScript the exception will be thrown at the point in the JavaScript
code where the native method was invoked. The behavior of most N-API calls
is unspecified while an exception is pending, and many will simply return
napi_pending_exception
, so it is important to do as little as possible
and then return to JavaScript where the exception can be handled.
The second approach is to try to handle the exception. There will be cases
where the native code can catch the exception, take the appropriate action,
and then continue. This is only recommended in specific cases
where it is known that the exception can be safely handled. In these
cases napi_get_and_clear_last_exception
can be used to get and
clear the exception. On success, result will contain the handle to
the last JavaScript Object
thrown. If it is determined, after
retrieving the exception, the exception cannot be handled after all
it can be re-thrown it with napi_throw
where error is the
JavaScript Error
object to be thrown.
The following utility functions are also available in case native code
needs to throw an exception or determine if a napi_value
is an instance
of a JavaScript Error
object: napi_throw_error
,
napi_throw_type_error
, napi_throw_range_error
and
napi_is_error
.
The following utility functions are also available in case native
code needs to create an Error
object: napi_create_error
,
napi_create_type_error
, and napi_create_range_error
,
where result is the napi_value
that refers to the newly created
JavaScript Error
object.
The Node.js project is adding error codes to all of the errors
generated internally. The goal is for applications to use these
error codes for all error checking. The associated error messages
will remain, but will only be meant to be used for logging and
display with the expectation that the message can change without
SemVer applying. In order to support this model with N-API, both
in internal functionality and for module specific functionality
(as its good practice), the throw_
and create_
functions
take an optional code parameter which is the string for the code
to be added to the error object. If the optional parameter is NULL
then no code will be associated with the error. If a code is provided,
the name associated with the error is also updated to be:
originalName [code]
where originalName
is the original name associated with the error
and code
is the code that was provided. For example, if the code
is 'ERR_ERROR_1'
and a TypeError
is being created the name will be:
TypeError [ERR_ERROR_1]
napi_throw#
NAPI_EXTERN napi_status napi_throw(napi_env env, napi_value error);
[in] env
: The environment that the API is invoked under.[in] error
: The JavaScript value to be thrown.
Returns napi_ok
if the API succeeded.
This API throws the JavaScript value provided.
napi_throw_error#
NAPI_EXTERN napi_status napi_throw_error(napi_env env,
const char* code,
const char* msg);
[in] env
: The environment that the API is invoked under.[in] code
: Optional error code to be set on the error.[in] msg
: C string representing the text to be associated with the error.
Returns napi_ok
if the API succeeded.
This API throws a JavaScript Error
with the text provided.
napi_throw_type_error#
NAPI_EXTERN napi_status napi_throw_type_error(napi_env env,
const char* code,
const char* msg);
[in] env
: The environment that the API is invoked under.[in] code
: Optional error code to be set on the error.[in] msg
: C string representing the text to be associated with the error.
Returns napi_ok
if the API succeeded.
This API throws a JavaScript TypeError
with the text provided.
napi_throw_range_error#
NAPI_EXTERN napi_status napi_throw_range_error(napi_env env,
const char* code,
const char* msg);
[in] env
: The environment that the API is invoked under.[in] code
: Optional error code to be set on the error.[in] msg
: C string representing the text to be associated with the error.
Returns napi_ok
if the API succeeded.
This API throws a JavaScript RangeError
with the text provided.
napi_is_error#
NAPI_EXTERN napi_status napi_is_error(napi_env env,
napi_value value,
bool* result);
[in] env
: The environment that the API is invoked under.[in] value
: Thenapi_value
to be checked.[out] result
: Boolean value that is set to true ifnapi_value
represents an error, false otherwise.
Returns napi_ok
if the API succeeded.
This API queries a napi_value
to check if it represents an error object.
napi_create_error#
NAPI_EXTERN napi_status napi_create_error(napi_env env,
napi_value code,
napi_value msg,
napi_value* result);
[in] env
: The environment that the API is invoked under.[in] code
: Optionalnapi_value
with the string for the error code to be associated with the error.[in] msg
:napi_value
that references a JavaScriptString
to be used as the message for theError
.[out] result
:napi_value
representing the error created.
Returns napi_ok
if the API succeeded.
This API returns a JavaScript Error
with the text provided.
napi_create_type_error#
NAPI_EXTERN napi_status napi_create_type_error(napi_env env,
napi_value code,
napi_value msg,
napi_value* result);
[in] env
: The environment that the API is invoked under.[in] code
: Optionalnapi_value
with the string for the error code to be associated with the error.[in] msg
:napi_value
that references a JavaScriptString
to be used as the message for theError
.[out] result
:napi_value
representing the error created.
Returns napi_ok
if the API succeeded.
This API returns a JavaScript TypeError
with the text provided.
napi_create_range_error#
NAPI_EXTERN napi_status napi_create_range_error(napi_env env,
napi_value code,
napi_value msg,
napi_value* result);
[in] env
: The environment that the API is invoked under.[in] code
: Optionalnapi_value
with the string for the error code to be associated with the error.[in] msg
:napi_value
that references a JavaScriptString
to be used as the message for theError
.[out] result
:napi_value
representing the error created.
Returns napi_ok
if the API succeeded.
This API returns a JavaScript RangeError
with the text provided.
napi_get_and_clear_last_exception#
napi_status napi_get_and_clear_last_exception(napi_env env,
napi_value* result);
[in] env
: The environment that the API is invoked under.[out] result
: The exception if one is pending, NULL otherwise.
Returns napi_ok
if the API succeeded.
This API returns true if an exception is pending.
This API can be called even if there is a pending JavaScript exception.
napi_is_exception_pending#
napi_status napi_is_exception_pending(napi_env env, bool* result);
[in] env
: The environment that the API is invoked under.[out] result
: Boolean value that is set to true if an exception is pending.
Returns napi_ok
if the API succeeded.
This API returns true if an exception is pending.
This API can be called even if there is a pending JavaScript exception.
napi_fatal_exception#
napi_status napi_fatal_exception(napi_env env, napi_value err);
[in] env
: The environment that the API is invoked under.[in] err
: The error that is passed to'uncaughtException'
.
Trigger an 'uncaughtException'
in JavaScript. Useful if an async
callback throws an exception with no way to recover.
Fatal Errors#
In the event of an unrecoverable error in a native module, a fatal error can be thrown to immediately terminate the process.
napi_fatal_error#
NAPI_NO_RETURN void napi_fatal_error(const char* location,
size_t location_len,
const char* message,
size_t message_len);
[in] location
: Optional location at which the error occurred.[in] location_len
: The length of the location in bytes, orNAPI_AUTO_LENGTH
if it is null-terminated.[in] message
: The message associated with the error.[in] message_len
: The length of the message in bytes, orNAPI_AUTO_LENGTH
if it is null-terminated.
The function call does not return, the process will be terminated.
This API can be called even if there is a pending JavaScript exception.
Object Lifetime management#
As N-API calls are made, handles to objects in the heap for the underlying
VM may be returned as napi_values
. These handles must hold the
objects 'live' until they are no longer required by the native code,
otherwise the objects could be collected before the native code was
finished using them.
As object handles are returned they are associated with a 'scope'. The lifespan for the default scope is tied to the lifespan of the native method call. The result is that, by default, handles remain valid and the objects associated with these handles will be held live for the lifespan of the native method call.
In many cases, however, it is necessary that the handles remain valid for either a shorter or longer lifespan than that of the native method. The sections which follow describe the N-API functions that can be used to change the handle lifespan from the default.
Making handle lifespan shorter than that of the native method#
It is often necessary to make the lifespan of handles shorter than the lifespan of a native method. For example, consider a native method that has a loop which iterates through the elements in a large array:
for (int i = 0; i < 1000000; i++) {
napi_value result;
napi_status status = napi_get_element(env, object, i, &result);
if (status != napi_ok) {
break;
}
// do something with element
}
This would result in a large number of handles being created, consuming substantial resources. In addition, even though the native code could only use the most recent handle, all of the associated objects would also be kept alive since they all share the same scope.
To handle this case, N-API provides the ability to establish a new 'scope' to
which newly created handles will be associated. Once those handles
are no longer required, the scope can be 'closed' and any handles associated
with the scope are invalidated. The methods available to open/close scopes are
napi_open_handle_scope
and napi_close_handle_scope
.
N-API only supports a single nested hierarchy of scopes. There is only one active scope at any time, and all new handles will be associated with that scope while it is active. Scopes must be closed in the reverse order from which they are opened. In addition, all scopes created within a native method must be closed before returning from that method.
Taking the earlier example, adding calls to napi_open_handle_scope
and
napi_close_handle_scope
would ensure that at most a single handle
is valid throughout the execution of the loop:
for (int i = 0; i < 1000000; i++) {
napi_handle_scope scope;
napi_status status = napi_open_handle_scope(env, &scope);
if (status != napi_ok) {
break;
}
napi_value result;
status = napi_get_element(env, object, i, &result);
if (status != napi_ok) {
break;
}
// do something with element
status = napi_close_handle_scope(env, scope);
if (status != napi_ok) {
break;
}
}
When nesting scopes, there are cases where a handle from an inner scope needs to live beyond the lifespan of that scope. N-API supports an 'escapable scope' in order to support this case. An escapable scope allows one handle to be 'promoted' so that it 'escapes' the current scope and the lifespan of the handle changes from the current scope to that of the outer scope.
The methods available to open/close escapable scopes are
napi_open_escapable_handle_scope
and
napi_close_escapable_handle_scope
.
The request to promote a handle is made through napi_escape_handle
which
can only be called once.
napi_open_handle_scope#
NAPI_EXTERN napi_status napi_open_handle_scope(napi_env env,
napi_handle_scope* result);
[in] env
: The environment that the API is invoked under.[out] result
:napi_value
representing the new scope.
Returns napi_ok
if the API succeeded.
This API open a new scope.
napi_close_handle_scope#
NAPI_EXTERN napi_status napi_close_handle_scope(napi_env env,
napi_handle_scope scope);
[in] env
: The environment that the API is invoked under.[in] scope
:napi_value
representing the scope to be closed.
Returns napi_ok
if the API succeeded.
This API closes the scope passed in. Scopes must be closed in the reverse order from which they were created.
This API can be called even if there is a pending JavaScript exception.
napi_open_escapable_handle_scope#
NAPI_EXTERN napi_status
napi_open_escapable_handle_scope(napi_env env,
napi_handle_scope* result);
[in] env
: The environment that the API is invoked under.[out] result
:napi_value
representing the new scope.
Returns napi_ok
if the API succeeded.
This API open a new scope from which one object can be promoted to the outer scope.
napi_close_escapable_handle_scope#
NAPI_EXTERN napi_status
napi_close_escapable_handle_scope(napi_env env,
napi_handle_scope scope);
[in] env
: The environment that the API is invoked under.[in] scope
:napi_value
representing the scope to be closed.
Returns napi_ok
if the API succeeded.
This API closes the scope passed in. Scopes must be closed in the reverse order from which they were created.
This API can be called even if there is a pending JavaScript exception.
napi_escape_handle#
napi_status napi_escape_handle(napi_env env,
napi_escapable_handle_scope scope,
napi_value escapee,
napi_value* result);
[in] env
: The environment that the API is invoked under.[in] scope
:napi_value
representing the current scope.[in] escapee
:napi_value
representing the JavaScriptObject
to be escaped.[out] result
:napi_value
representing the handle to the escapedObject
in the outer scope.
Returns napi_ok
if the API succeeded.
This API promotes the handle to the JavaScript object so that it is valid for the lifetime of the outer scope. It can only be called once per scope. If it is called more than once an error will be returned.
This API can be called even if there is a pending JavaScript exception.
References to objects with a lifespan longer than that of the native method#
In some cases an addon will need to be able to create and reference objects
with a lifespan longer than that of a single native method invocation. For
example, to create a constructor and later use that constructor
in a request to creates instances, it must be possible to reference
the constructor object across many different instance creation requests. This
would not be possible with a normal handle returned as a napi_value
as
described in the earlier section. The lifespan of a normal handle is
managed by scopes and all scopes must be closed before the end of a native
method.
N-API provides methods to create persistent references to an object. Each persistent reference has an associated count with a value of 0 or higher. The count determines if the reference will keep the corresponding object live. References with a count of 0 do not prevent the object from being collected and are often called 'weak' references. Any count greater than 0 will prevent the object from being collected.
References can be created with an initial reference count. The count can
then be modified through napi_reference_ref
and
napi_reference_unref
. If an object is collected while the count
for a reference is 0, all subsequent calls to
get the object associated with the reference napi_get_reference_value
will return NULL for the returned napi_value
. An attempt to call
napi_reference_ref
for a reference whose object has been collected
will result in an error.
References must be deleted once they are no longer required by the addon. When a reference is deleted it will no longer prevent the corresponding object from being collected. Failure to delete a persistent reference will result in a 'memory leak' with both the native memory for the persistent reference and the corresponding object on the heap being retained forever.
There can be multiple persistent references created which refer to the same object, each of which will either keep the object live or not based on its individual count.
napi_create_reference#
NAPI_EXTERN napi_status napi_create_reference(napi_env env,
napi_value value,
int initial_refcount,
napi_ref* result);
[in] env
: The environment that the API is invoked under.[in] value
:napi_value
representing theObject
to which we want a reference.[in] initial_refcount
: Initial reference count for the new reference.[out] result
:napi_ref
pointing to the new reference.
Returns napi_ok
if the API succeeded.
This API create a new reference with the specified reference count
to the Object
passed in.
napi_delete_reference#
NAPI_EXTERN napi_status napi_delete_reference(napi_env env, napi_ref ref);
[in] env
: The environment that the API is invoked under.[in] ref
:napi_ref
to be deleted.
Returns napi_ok
if the API succeeded.
This API deletes the reference passed in.
This API can be called even if there is a pending JavaScript exception.
napi_reference_ref#
NAPI_EXTERN napi_status napi_reference_ref(napi_env env,
napi_ref ref,
int* result);
[in] env
: The environment that the API is invoked under.[in] ref
:napi_ref
for which the reference count will be incremented.[out] result
: The new reference count.
Returns napi_ok
if the API succeeded.
This API increments the reference count for the reference passed in and returns the resulting reference count.
napi_reference_unref#
NAPI_EXTERN napi_status napi_reference_unref(napi_env env,
napi_ref ref,
int* result);
[in] env
: The environment that the API is invoked under.[in] ref
:napi_ref
for which the reference count will be decremented.[out] result
: The new reference count.
Returns napi_ok
if the API succeeded.
This API decrements the reference count for the reference passed in and returns the resulting reference count.
napi_get_reference_value#
NAPI_EXTERN napi_status napi_get_reference_value(napi_env env,
napi_ref ref,
napi_value* result);
the napi_value passed
in or out of these methods is a handle to the
object to which the reference is related.
[in] env
: The environment that the API is invoked under.[in] ref
:napi_ref
for which we requesting the correspondingObject
.[out] result
: Thenapi_value
for theObject
referenced by thenapi_ref
.
Returns napi_ok
if the API succeeded.
If still valid, this API returns the napi_value
representing the
JavaScript Object
associated with the napi_ref
. Otherwise, result
will be NULL.
Cleanup on exit of the current Node.js instance#
While a Node.js process typically releases all its resources when exiting, embedders of Node.js, or future Worker support, may require addons to register clean-up hooks that will be run once the current Node.js instance exits.
N-API provides functions for registering and un-registering such callbacks. When those callbacks are run, all resources that are being held by the addon should be freed up.
napi_add_env_cleanup_hook#
NODE_EXTERN napi_status napi_add_env_cleanup_hook(napi_env env,
void (*fun)(void* arg),
void* arg);
Registers fun
as a function to be run with the arg
parameter once the
current Node.js environment exits.
A function can safely be specified multiple times with different
arg
values. In that case, it will be called multiple times as well.
Providing the same fun
and arg
values multiple times is not allowed
and will lead the process to abort.
The hooks will be called in reverse order, i.e. the most recently added one will be called first.
Removing this hook can be done by using napi_remove_env_cleanup_hook
.
Typically, that happens when the resource for which this hook was added
is being torn down anyway.
napi_remove_env_cleanup_hook#
NAPI_EXTERN napi_status napi_remove_env_cleanup_hook(napi_env env,
void (*fun)(void* arg),
void* arg);
Unregisters fun
as a function to be run with the arg
parameter once the
current Node.js environment exits. Both the argument and the function value
need to be exact matches.
The function must have originally been registered
with napi_add_env_cleanup_hook
, otherwise the process will abort.
Module registration#
N-API modules are registered in a manner similar to other modules
except that instead of using the NODE_MODULE
macro the following
is used:
NAPI_MODULE(NODE_GYP_MODULE_NAME, Init)
The next difference is the signature for the Init
method. For a N-API
module it is as follows:
napi_value Init(napi_env env, napi_value exports);
The return value from Init
is treated as the exports
object for the module.
The Init
method is passed an empty object via the exports
parameter as a
convenience. If Init
returns NULL, the parameter passed as exports
is
exported by the module. N-API modules cannot modify the module
object but can
specify anything as the exports
property of the module.
To add the method hello
as a function so that it can be called as a method
provided by the addon:
napi_value Init(napi_env env, napi_value exports) {
napi_status status;
napi_property_descriptor desc =
{"hello", NULL, Method, NULL, NULL, NULL, napi_default, NULL};
status = napi_define_properties(env, exports, 1, &desc);
if (status != napi_ok) return NULL;
return exports;
}
To set a function to be returned by the require()
for the addon:
napi_value Init(napi_env env, napi_value exports) {
napi_value method;
napi_status status;
status = napi_create_function(env, "exports", NAPI_AUTO_LENGTH, Method, NULL, &method);
if (status != napi_ok) return NULL;
return method;
}
To define a class so that new instances can be created (often used with Object Wrap):
// NOTE: partial example, not all referenced code is included
napi_value Init(napi_env env, napi_value exports) {
napi_status status;
napi_property_descriptor properties[] = {
{ "value", NULL, NULL, GetValue, SetValue, NULL, napi_default, NULL },
DECLARE_NAPI_METHOD("plusOne", PlusOne),
DECLARE_NAPI_METHOD("multiply", Multiply),
};
napi_value cons;
status =
napi_define_class(env, "MyObject", New, NULL, 3, properties, &cons);
if (status != napi_ok) return NULL;
status = napi_create_reference(env, cons, 1, &constructor);
if (status != napi_ok) return NULL;
status = napi_set_named_property(env, exports, "MyObject", cons);
if (status != napi_ok) return NULL;
return exports;
}
If the module will be loaded multiple times during the lifetime of the Node.js
process, use the NAPI_MODULE_INIT
macro to initialize the module:
NAPI_MODULE_INIT() {
napi_value answer;
napi_status result;
status = napi_create_int64(env, 42, &answer);
if (status != napi_ok) return NULL;
status = napi_set_named_property(env, exports, "answer", answer);
if (status != napi_ok) return NULL;
return exports;
}
This macro includes NAPI_MODULE
, and declares an Init
function with a
special name and with visibility beyond the addon. This will allow Node.js to
initialize the module even if it is loaded multiple times.
There are a few design considerations when declaring a module that may be loaded multiple times. The documentation of context-aware addons provides more details.
The variables env
and exports
will be available inside the function body
following the macro invocation.
For more details on setting properties on objects, see the section on Working with JavaScript Properties.
For more details on building addon modules in general, refer to the existing API.
Working with JavaScript Values#
N-API exposes a set of APIs to create all types of JavaScript values. Some of these types are documented under Section 6 of the ECMAScript Language Specification.
Fundamentally, these APIs are used to do one of the following:
1. Create a new JavaScript object
2. Convert from a primitive C type to an N-API value
3. Convert from N-API value to a primitive C type
4. Get global instances including undefined
and null
N-API values are represented by the type napi_value
.
Any N-API call that requires a JavaScript value takes in a napi_value
.
In some cases, the API does check the type of the napi_value
up-front.
However, for better performance, it's better for the caller to make sure that
the napi_value
in question is of the JavaScript type expected by the API.
Enum types#
napi_key_collection_mode#
typedef enum {
napi_key_include_prototypes,
napi_key_own_only
} napi_key_collection_mode;
Describes the Keys/Properties
filter enums:
napi_key_collection_mode
limits the range of collected properties.
napi_key_own_only
limits the collected properties to the given
object only. napi_key_include_prototypes
will include all keys
of the objects's prototype chain as well.
napi_key_filter#
typedef enum {
napi_key_all_properties = 0,
napi_key_writable = 1,
napi_key_enumerable = 1 << 1,
napi_key_configurable = 1 << 2,
napi_key_skip_strings = 1 << 3,
napi_key_skip_symbols = 1 << 4
} napi_key_filter;
Property filter bits. They can be or'ed to build a composite filter.
napi_key_conversion#
typedef enum {
napi_key_keep_numbers,
napi_key_numbers_to_strings
} napi_key_conversion;
napi_key_numbers_to_strings
will convert integer indices to
strings. napi_key_keep_numbers
will return numbers for integer
indices.
napi_valuetype#
typedef enum {
// ES6 types (corresponds to typeof)
napi_undefined,
napi_null,
napi_boolean,
napi_number,
napi_string,
napi_symbol,
napi_object,
napi_function,
napi_external,
napi_bigint,
} napi_valuetype;
Describes the type of a napi_value
. This generally corresponds to the types
described in
Section 6.1 of
the ECMAScript Language Specification.
In addition to types in that section, napi_valuetype
can also represent
Function
s and Object
s with external data.
A JavaScript value of type napi_external
appears in JavaScript as a plain
object such that no properties can be set on it, and no prototype.
napi_typedarray_type#
typedef enum {
napi_int8_array,
napi_uint8_array,
napi_uint8_clamped_array,
napi_int16_array,
napi_uint16_array,
napi_int32_array,
napi_uint32_array,
napi_float32_array,
napi_float64_array,
napi_bigint64_array,
napi_biguint64_array,
} napi_typedarray_type;
This represents the underlying binary scalar datatype of the TypedArray
.
Elements of this enum correspond to
Section 22.2 of the ECMAScript Language Specification.
Object Creation Functions#
napi_create_array#
napi_status napi_create_array(napi_env env, napi_value* result)
[in] env
: The environment that the N-API call is invoked under.[out] result
: Anapi_value
representing a JavaScriptArray
.
Returns napi_ok
if the API succeeded.
This API returns an N-API value corresponding to a JavaScript Array
type.
JavaScript arrays are described in
Section 22.1 of the ECMAScript Language Specification.
napi_create_array_with_length#
napi_status napi_create_array_with_length(napi_env env,
size_t length,
napi_value* result)
[in] env
: The environment that the API is invoked under.[in] length
: The initial length of theArray
.[out] result
: Anapi_value
representing a JavaScriptArray
.
Returns napi_ok
if the API succeeded.
This API returns an N-API value corresponding to a JavaScript Array
type.
The Array
's length property is set to the passed-in length parameter.
However, the underlying buffer is not guaranteed to be pre-allocated by the VM
when the array is created - that behavior is left to the underlying VM
implementation.
If the buffer must be a contiguous block of memory that can be
directly read and/or written via C, consider using
napi_create_external_arraybuffer
.
JavaScript arrays are described in Section 22.1 of the ECMAScript Language Specification.
napi_create_arraybuffer#
napi_status napi_create_arraybuffer(napi_env env,
size_t byte_length,
void** data,
napi_value* result)
[in] env
: The environment that the API is invoked under.[in] length
: The length in bytes of the array buffer to create.[out] data
: Pointer to the underlying byte buffer of theArrayBuffer
.[out] result
: Anapi_value
representing a JavaScriptArrayBuffer
.
Returns napi_ok
if the API succeeded.
This API returns an N-API value corresponding to a JavaScript ArrayBuffer
.
ArrayBuffer
s are used to represent fixed-length binary data buffers. They are
normally used as a backing-buffer for TypedArray
objects.
The ArrayBuffer
allocated will have an underlying byte buffer whose size is
determined by the length
parameter that's passed in.
The underlying buffer is optionally returned back to the caller in case the
caller wants to directly manipulate the buffer. This buffer can only be
written to directly from native code. To write to this buffer from JavaScript,
a typed array or DataView
object would need to be created.
JavaScript ArrayBuffer
objects are described in
Section 24.1 of the ECMAScript Language Specification.
napi_create_buffer#
napi_status napi_create_buffer(napi_env env,
size_t size,
void** data,
napi_value* result)
[in] env
: The environment that the API is invoked under.[in] size
: Size in bytes of the underlying buffer.[out] data
: Raw pointer to the underlying buffer.[out] result
: Anapi_value
representing anode::Buffer
.
Returns napi_ok
if the API succeeded.
This API allocates a node::Buffer
object. While this is still a
fully-supported data structure, in most cases using a TypedArray
will suffice.
napi_create_buffer_copy#
napi_status napi_create_buffer_copy(napi_env env,
size_t length,
const void* data,
void** result_data,
napi_value* result)
[in] env
: The environment that the API is invoked under.[in] size
: Size in bytes of the input buffer (should be the same as the size of the new buffer).[in] data
: Raw pointer to the underlying buffer to copy from.[out] result_data
: Pointer to the newBuffer
's underlying data buffer.[out] result
: Anapi_value
representing anode::Buffer
.
Returns napi_ok
if the API succeeded.
This API allocates a node::Buffer
object and initializes it with data copied
from the passed-in buffer. While this is still a fully-supported data
structure, in most cases using a TypedArray
will suffice.
napi_create_date#
napi_status napi_create_date(napi_env env,
double time,
napi_value* result);
[in] env
: The environment that the API is invoked under.[in] time
: ECMAScript time value in milliseconds since 01 January, 1970 UTC.[out] result
: Anapi_value
representing a JavaScriptDate
.
Returns napi_ok
if the API succeeded.
This API allocates a JavaScript Date
object.
JavaScript Date
objects are described in
Section 20.3 of the ECMAScript Language Specification.
napi_create_external#
napi_status napi_create_external(napi_env env,
void* data,
napi_finalize finalize_cb,
void* finalize_hint,
napi_value* result)
[in] env
: The environment that the API is invoked under.[in] data
: Raw pointer to the external data.[in] finalize_cb
: Optional callback to call when the external value is being collected.[in] finalize_hint
: Optional hint to pass to the finalize callback during collection.[out] result
: Anapi_value
representing an external value.
Returns napi_ok
if the API succeeded.
This API allocates a JavaScript value with external data attached to it. This is used to pass external data through JavaScript code, so it can be retrieved later by native code. The API allows the caller to pass in a finalize callback, in case the underlying native resource needs to be cleaned up when the external JavaScript value gets collected.
The created value is not an object, and therefore does not support additional
properties. It is considered a distinct value type: calling napi_typeof()
with
an external value yields napi_external
.
napi_create_external_arraybuffer#
napi_status
napi_create_external_arraybuffer(napi_env env,
void* external_data,
size_t byte_length,
napi_finalize finalize_cb,
void* finalize_hint,
napi_value* result)
[in] env
: The environment that the API is invoked under.[in] external_data
: Pointer to the underlying byte buffer of theArrayBuffer
.[in] byte_length
: The length in bytes of the underlying buffer.[in] finalize_cb
: Optional callback to call when theArrayBuffer
is being collected.[in] finalize_hint
: Optional hint to pass to the finalize callback during collection.[out] result
: Anapi_value
representing a JavaScriptArrayBuffer
.
Returns napi_ok
if the API succeeded.
This API returns an N-API value corresponding to a JavaScript ArrayBuffer
.
The underlying byte buffer of the ArrayBuffer
is externally allocated and
managed. The caller must ensure that the byte buffer remains valid until the
finalize callback is called.
JavaScript ArrayBuffer
s are described in
Section 24.1 of the ECMAScript Language Specification.
napi_create_external_buffer#
napi_status napi_create_external_buffer(napi_env env,
size_t length,
void* data,
napi_finalize finalize_cb,
void* finalize_hint,
napi_value* result)
[in] env
: The environment that the API is invoked under.[in] length
: Size in bytes of the input buffer (should be the same as the size of the new buffer).[in] data
: Raw pointer to the underlying buffer to copy from.[in] finalize_cb
: Optional callback to call when theArrayBuffer
is being collected.[in] finalize_hint
: Optional hint to pass to the finalize callback during collection.[out] result
: Anapi_value
representing anode::Buffer
.
Returns napi_ok
if the API succeeded.
This API allocates a node::Buffer
object and initializes it with data
backed by the passed in buffer. While this is still a fully-supported data
structure, in most cases using a TypedArray
will suffice.
For Node.js >=4 Buffers
are Uint8Array
s.
napi_create_object#
napi_status napi_create_object(napi_env env, napi_value* result)
[in] env
: The environment that the API is invoked under.[out] result
: Anapi_value
representing a JavaScriptObject
.
Returns napi_ok
if the API succeeded.
This API allocates a default JavaScript Object
.
It is the equivalent of doing new Object()
in JavaScript.
The JavaScript Object
type is described in
Section 6.1.7 of the
ECMAScript Language Specification.
napi_create_symbol#
napi_status napi_create_symbol(napi_env env,
napi_value description,
napi_value* result)
[in] env
: The environment that the API is invoked under.[in] description
: Optionalnapi_value
which refers to a JavaScriptString
to be set as the description for the symbol.[out] result
: Anapi_value
representing a JavaScriptSymbol
.
Returns napi_ok
if the API succeeded.
This API creates a JavaScript Symbol
object from a UTF8-encoded C string.
The JavaScript Symbol
type is described in
Section 19.4
of the ECMAScript Language Specification.
napi_create_typedarray#
napi_status napi_create_typedarray(napi_env env,
napi_typedarray_type type,
size_t length,
napi_value arraybuffer,
size_t byte_offset,
napi_value* result)
[in] env
: The environment that the API is invoked under.[in] type
: Scalar datatype of the elements within theTypedArray
.[in] length
: Number of elements in theTypedArray
.[in] arraybuffer
:ArrayBuffer
underlying the typed array.[in] byte_offset
: The byte offset within theArrayBuffer
from which to start projecting theTypedArray
.[out] result
: Anapi_value
representing a JavaScriptTypedArray
.
Returns napi_ok
if the API succeeded.
This API creates a JavaScript TypedArray
object over an existing
ArrayBuffer
. TypedArray
objects provide an array-like view over an
underlying data buffer where each element has the same underlying binary scalar
datatype.
It's required that (length * size_of_element) + byte_offset
should
be <= the size in bytes of the array passed in. If not, a RangeError
exception
is raised.
JavaScript TypedArray
objects are described in
Section 22.2 of the ECMAScript Language Specification.
napi_create_dataview#
napi_status napi_create_dataview(napi_env env,
size_t byte_length,
napi_value arraybuffer,
size_t byte_offset,
napi_value* result)
[in] env
: The environment that the API is invoked under.[in] length
: Number of elements in theDataView
.[in] arraybuffer
:ArrayBuffer
underlying theDataView
.[in] byte_offset
: The byte offset within theArrayBuffer
from which to start projecting theDataView
.[out] result
: Anapi_value
representing a JavaScriptDataView
.
Returns napi_ok
if the API succeeded.
This API creates a JavaScript DataView
object over an existing ArrayBuffer
.
DataView
objects provide an array-like view over an underlying data buffer,
but one which allows items of different size and type in the ArrayBuffer
.
It is required that byte_length + byte_offset
is less than or equal to the
size in bytes of the array passed in. If not, a RangeError
exception is
raised.
JavaScript DataView
objects are described in
Section 24.3 of the ECMAScript Language Specification.
Functions to convert from C types to N-API#
napi_create_int32#
napi_status napi_create_int32(napi_env env, int32_t value, napi_value* result)
[in] env
: The environment that the API is invoked under.[in] value
: Integer value to be represented in JavaScript.[out] result
: Anapi_value
representing a JavaScriptNumber
.
Returns napi_ok
if the API succeeded.
This API is used to convert from the C int32_t
type to the JavaScript
Number
type.
The JavaScript Number
type is described in
Section 6.1.6 of the ECMAScript Language Specification.
napi_create_uint32#
napi_status napi_create_uint32(napi_env env, uint32_t value, napi_value* result)
[in] env
: The environment that the API is invoked under.[in] value
: Unsigned integer value to be represented in JavaScript.[out] result
: Anapi_value
representing a JavaScriptNumber
.
Returns napi_ok
if the API succeeded.
This API is used to convert from the C uint32_t
type to the JavaScript
Number
type.
The JavaScript Number
type is described in
Section 6.1.6 of the ECMAScript Language Specification.
napi_create_int64#
napi_status napi_create_int64(napi_env env, int64_t value, napi_value* result)
[in] env
: The environment that the API is invoked under.[in] value
: Integer value to be represented in JavaScript.[out] result
: Anapi_value
representing a JavaScriptNumber
.
Returns napi_ok
if the API succeeded.
This API is used to convert from the C int64_t
type to the JavaScript
Number
type.
The JavaScript Number
type is described in Section 6.1.6
of the ECMAScript Language Specification. Note the complete range of int64_t
cannot be represented with full precision in JavaScript. Integer values
outside the range of
Number.MIN_SAFE_INTEGER
-(2^53 - 1) -
Number.MAX_SAFE_INTEGER
(2^53 - 1) will lose precision.
napi_create_double#
napi_status napi_create_double(napi_env env, double value, napi_value* result)
[in] env
: The environment that the API is invoked under.[in] value
: Double-precision value to be represented in JavaScript.[out] result
: Anapi_value
representing a JavaScriptNumber
.
Returns napi_ok
if the API succeeded.
This API is used to convert from the C double
type to the JavaScript
Number
type.
The JavaScript Number
type is described in
Section 6.1.6 of the ECMAScript Language Specification.
napi_create_bigint_int64#
napi_status napi_create_bigint_int64(napi_env env,
int64_t value,
napi_value* result);
[in] env
: The environment that the API is invoked under.[in] value
: Integer value to be represented in JavaScript.[out] result
: Anapi_value
representing a JavaScriptBigInt
.
Returns napi_ok
if the API succeeded.
This API converts the C int64_t
type to the JavaScript BigInt
type.
napi_create_bigint_uint64#
napi_status napi_create_bigint_uint64(napi_env env,
uint64_t value,
napi_value* result);
[in] env
: The environment that the API is invoked under.[in] value
: Unsigned integer value to be represented in JavaScript.[out] result
: Anapi_value
representing a JavaScriptBigInt
.
Returns napi_ok
if the API succeeded.
This API converts the C uint64_t
type to the JavaScript BigInt
type.
napi_create_bigint_words#
napi_status napi_create_bigint_words(napi_env env,
int sign_bit,
size_t word_count,
const uint64_t* words,
napi_value* result);
[in] env
: The environment that the API is invoked under.[in] sign_bit
: Determines if the resultingBigInt
will be positive or negative.[in] word_count
: The length of thewords
array.[in] words
: An array ofuint64_t
little-endian 64-bit words.[out] result
: Anapi_value
representing a JavaScriptBigInt
.
Returns napi_ok
if the API succeeded.
This API converts an array of unsigned 64-bit words into a single BigInt
value.
The resulting BigInt
is calculated as: (–1)sign_bit
(words[0]
× (264)0 + words[1]
× (264)1 + …)
napi_create_string_latin1#
napi_status napi_create_string_latin1(napi_env env,
const char* str,
size_t length,
napi_value* result);
[in] env
: The environment that the API is invoked under.[in] str
: Character buffer representing an ISO-8859-1-encoded string.[in] length
: The length of the string in bytes, orNAPI_AUTO_LENGTH
if it is null-terminated.[out] result
: Anapi_value
representing a JavaScriptString
.
Returns napi_ok
if the API succeeded.
This API creates a JavaScript String
object from an ISO-8859-1-encoded C
string. The native string is copied.
The JavaScript String
type is described in
Section 6.1.4 of the ECMAScript Language Specification.
napi_create_string_utf16#
napi_status napi_create_string_utf16(napi_env env,
const char16_t* str,
size_t length,
napi_value* result)
[in] env
: The environment that the API is invoked under.[in] str
: Character buffer representing a UTF16-LE-encoded string.[in] length
: The length of the string in two-byte code units, orNAPI_AUTO_LENGTH
if it is null-terminated.[out] result
: Anapi_value
representing a JavaScriptString
.
Returns napi_ok
if the API succeeded.
This API creates a JavaScript String
object from a UTF16-LE-encoded C string.
The native string is copied.
The JavaScript String
type is described in
Section 6.1.4 of the ECMAScript Language Specification.
napi_create_string_utf8#
napi_status napi_create_string_utf8(napi_env env,
const char* str,
size_t length,
napi_value* result)
[in] env
: The environment that the API is invoked under.[in] str
: Character buffer representing a UTF8-encoded string.[in] length
: The length of the string in bytes, orNAPI_AUTO_LENGTH
if it is null-terminated.[out] result
: Anapi_value
representing a JavaScriptString
.
Returns napi_ok
if the API succeeded.
This API creates a JavaScript String
object from a UTF8-encoded C string.
The native string is copied.
The JavaScript String
type is described in
Section 6.1.4 of the ECMAScript Language Specification.
Functions to convert from N-API to C types#
napi_get_array_length#
napi_status napi_get_array_length(napi_env env,
napi_value value,
uint32_t* result)
[in] env
: The environment that the API is invoked under.[in] value
:napi_value
representing the JavaScriptArray
whose length is being queried.[out] result
:uint32
representing length of the array.
Returns napi_ok
if the API succeeded.
This API returns the length of an array.
Array
length is described in
Section 22.1.4.1
of the ECMAScript Language Specification.
napi_get_arraybuffer_info#
napi_status napi_get_arraybuffer_info(napi_env env,
napi_value arraybuffer,
void** data,
size_t* byte_length)
[in] env
: The environment that the API is invoked under.[in] arraybuffer
:napi_value
representing theArrayBuffer
being queried.[out] data
: The underlying data buffer of theArrayBuffer
.[out] byte_length
: Length in bytes of the underlying data buffer.
Returns napi_ok
if the API succeeded.
This API is used to retrieve the underlying data buffer of an ArrayBuffer
and
its length.
WARNING: Use caution while using this API. The lifetime of the underlying data
buffer is managed by the ArrayBuffer
even after it's returned. A
possible safe way to use this API is in conjunction with
napi_create_reference
, which can be used to guarantee control over the
lifetime of the ArrayBuffer
. It's also safe to use the returned data buffer
within the same callback as long as there are no calls to other APIs that might
trigger a GC.
napi_get_buffer_info#
napi_status napi_get_buffer_info(napi_env env,
napi_value value,
void** data,
size_t* length)
[in] env
: The environment that the API is invoked under.[in] value
:napi_value
representing thenode::Buffer
being queried.[out] data
: The underlying data buffer of thenode::Buffer
.[out] length
: Length in bytes of the underlying data buffer.
Returns napi_ok
if the API succeeded.
This API is used to retrieve the underlying data buffer of a node::Buffer
and it's length.
Warning: Use caution while using this API since the underlying data buffer's lifetime is not guaranteed if it's managed by the VM.
napi_get_prototype#
napi_status napi_get_prototype(napi_env env,
napi_value object,
napi_value* result)
[in] env
: The environment that the API is invoked under.[in] object
:napi_value
representing JavaScriptObject
whose prototype to return. This returns the equivalent ofObject.getPrototypeOf
(which is not the same as the function'sprototype
property).[out] result
:napi_value
representing prototype of the given object.
Returns napi_ok
if the API succeeded.
napi_get_typedarray_info#
napi_status napi_get_typedarray_info(napi_env env,
napi_value typedarray,
napi_typedarray_type* type,
size_t* length,
void** data,
napi_value* arraybuffer,
size_t* byte_offset)
[in] env
: The environment that the API is invoked under.[in] typedarray
:napi_value
representing theTypedArray
whose properties to query.[out] type
: Scalar datatype of the elements within theTypedArray
.[out] length
: The number of elements in theTypedArray
.[out] data
: The data buffer underlying theTypedArray
adjusted by thebyte_offset
value so that it points to the first element in theTypedArray
.[out] arraybuffer
: TheArrayBuffer
underlying theTypedArray
.[out] byte_offset
: The byte offset within the underlying native array at which the first element of the arrays is located. The value for the data parameter has already been adjusted so that data points to the first element in the array. Therefore, the first byte of the native array would be at data -byte_offset
.
Returns napi_ok
if the API succeeded.
This API returns various properties of a typed array.
Warning: Use caution while using this API since the underlying data buffer is managed by the VM.
napi_get_dataview_info#
napi_status napi_get_dataview_info(napi_env env,
napi_value dataview,
size_t* byte_length,
void** data,
napi_value* arraybuffer,
size_t* byte_offset)
[in] env
: The environment that the API is invoked under.[in] dataview
:napi_value
representing theDataView
whose properties to query.[out] byte_length
:Number
of bytes in theDataView
.[out] data
: The data buffer underlying theDataView
.[out] arraybuffer
:ArrayBuffer
underlying theDataView
.[out] byte_offset
: The byte offset within the data buffer from which to start projecting theDataView
.
Returns napi_ok
if the API succeeded.
This API returns various properties of a DataView
.
napi_get_date_value#
napi_status napi_get_date_value(napi_env env,
napi_value value,
double* result)
[in] env
: The environment that the API is invoked under.[in] value
:napi_value
representing a JavaScriptDate
.[out] result
: Time value as adouble
represented as milliseconds since midnight at the beginning of 01 January, 1970 UTC.
Returns napi_ok
if the API succeeded. If a non-date napi_value
is passed
in it returns napi_date_expected
.
This API returns the C double primitive of time value for the given JavaScript
Date
.
napi_get_value_bool#
napi_status napi_get_value_bool(napi_env env, napi_value value, bool* result)
[in] env
: The environment that the API is invoked under.[in] value
:napi_value
representing JavaScriptBoolean
.[out] result
: C boolean primitive equivalent of the given JavaScriptBoolean
.
Returns napi_ok
if the API succeeded. If a non-boolean napi_value
is
passed in it returns napi_boolean_expected
.
This API returns the C boolean primitive equivalent of the given JavaScript
Boolean
.
napi_get_value_double#
napi_status napi_get_value_double(napi_env env,
napi_value value,
double* result)
[in] env
: The environment that the API is invoked under.[in] value
:napi_value
representing JavaScriptNumber
.[out] result
: C double primitive equivalent of the given JavaScriptNumber
.
Returns napi_ok
if the API succeeded. If a non-number napi_value
is passed
in it returns napi_number_expected
.
This API returns the C double primitive equivalent of the given JavaScript
Number
.
napi_get_value_bigint_int64#
napi_status napi_get_value_bigint_int64(napi_env env,
napi_value value,
int64_t* result,
bool* lossless);
[in] env
: The environment that the API is invoked under[in] value
:napi_value
representing JavaScriptBigInt
.[out] result
: Cint64_t
primitive equivalent of the given JavaScriptBigInt
.[out] lossless
: Indicates whether theBigInt
value was converted losslessly.
Returns napi_ok
if the API succeeded. If a non-BigInt
is passed in it
returns napi_bigint_expected
.
This API returns the C int64_t
primitive equivalent of the given JavaScript
BigInt
. If needed it will truncate the value, setting lossless
to false
.
napi_get_value_bigint_uint64#
napi_status napi_get_value_bigint_uint64(napi_env env,
napi_value value,
uint64_t* result,
bool* lossless);
[in] env
: The environment that the API is invoked under.[in] value
:napi_value
representing JavaScriptBigInt
.[out] result
: Cuint64_t
primitive equivalent of the given JavaScriptBigInt
.[out] lossless
: Indicates whether theBigInt
value was converted losslessly.
Returns napi_ok
if the API succeeded. If a non-BigInt
is passed in it
returns napi_bigint_expected
.
This API returns the C uint64_t
primitive equivalent of the given JavaScript
BigInt
. If needed it will truncate the value, setting lossless
to false
.
napi_get_value_bigint_words#
napi_status napi_get_value_bigint_words(napi_env env,
napi_value value,
size_t* word_count,
int* sign_bit,
uint64_t* words);
[in] env
: The environment that the API is invoked under.[in] value
:napi_value
representing JavaScriptBigInt
.[out] sign_bit
: Integer representing if the JavaScriptBigInt
is positive or negative.[in/out] word_count
: Must be initialized to the length of thewords
array. Upon return, it will be set to the actual number of words that would be needed to store thisBigInt
.[out] words
: Pointer to a pre-allocated 64-bit word array.
Returns napi_ok
if the API succeeded.
This API converts a single BigInt
value into a sign bit, 64-bit little-endian
array, and the number of elements in the array. sign_bit
and words
may be
both set to NULL
, in order to get only word_count
.
napi_get_value_external#
napi_status napi_get_value_external(napi_env env,
napi_value value,
void** result)
[in] env
: The environment that the API is invoked under.[in] value
:napi_value
representing JavaScript external value.[out] result
: Pointer to the data wrapped by the JavaScript external value.
Returns napi_ok
if the API succeeded. If a non-external napi_value
is
passed in it returns napi_invalid_arg
.
This API retrieves the external data pointer that was previously passed to
napi_create_external()
.
napi_get_value_int32#
napi_status napi_get_value_int32(napi_env env,
napi_value value,
int32_t* result)
[in] env
: The environment that the API is invoked under.[in] value
:napi_value
representing JavaScriptNumber
.[out] result
: Cint32
primitive equivalent of the given JavaScriptNumber
.
Returns napi_ok
if the API succeeded. If a non-number napi_value
is passed in napi_number_expected
.
This API returns the C int32
primitive equivalent
of the given JavaScript Number
.
If the number exceeds the range of the 32 bit integer, then the result is truncated to the equivalent of the bottom 32 bits. This can result in a large positive number becoming a negative number if the value is > 2^31 -1.
Non-finite number values (NaN
, +Infinity
, or -Infinity
) set the
result to zero.
napi_get_value_int64#
napi_status napi_get_value_int64(napi_env env,
napi_value value,
int64_t* result)
[in] env
: The environment that the API is invoked under.[in] value
:napi_value
representing JavaScriptNumber
.[out] result
: Cint64
primitive equivalent of the given JavaScriptNumber
.
Returns napi_ok
if the API succeeded. If a non-number napi_value
is passed in it returns napi_number_expected
.
This API returns the C int64
primitive equivalent of the given JavaScript
Number
.
Number
values outside the range of
Number.MIN_SAFE_INTEGER
-(2^53 - 1) -
Number.MAX_SAFE_INTEGER
(2^53 - 1) will lose precision.
Non-finite number values (NaN
, +Infinity
, or -Infinity
) set the
result to zero.
napi_get_value_string_latin1#
napi_status napi_get_value_string_latin1(napi_env env,
napi_value value,
char* buf,
size_t bufsize,
size_t* result)
[in] env
: The environment that the API is invoked under.[in] value
:napi_value
representing JavaScript string.[in] buf
: Buffer to write the ISO-8859-1-encoded string into. If NULL is passed in, the length of the string (in bytes) is returned.[in] bufsize
: Size of the destination buffer. When this value is insufficient, the returned string will be truncated.[out] result
: Number of bytes copied into the buffer, excluding the null terminator.
Returns napi_ok
if the API succeeded. If a non-String
napi_value
is passed in it returns napi_string_expected
.
This API returns the ISO-8859-1-encoded string corresponding the value passed in.
napi_get_value_string_utf8#
napi_status napi_get_value_string_utf8(napi_env env,
napi_value value,
char* buf,
size_t bufsize,
size_t* result)
[in] env
: The environment that the API is invoked under.[in] value
:napi_value
representing JavaScript string.[in] buf
: Buffer to write the UTF8-encoded string into. If NULL is passed in, the length of the string (in bytes) is returned.[in] bufsize
: Size of the destination buffer. When this value is insufficient, the returned string will be truncated.[out] result
: Number of bytes copied into the buffer, excluding the null terminator.
Returns napi_ok
if the API succeeded. If a non-String
napi_value
is passed in it returns napi_string_expected
.
This API returns the UTF8-encoded string corresponding the value passed in.
napi_get_value_string_utf16#
napi_status napi_get_value_string_utf16(napi_env env,
napi_value value,
char16_t* buf,
size_t bufsize,
size_t* result)
[in] env
: The environment that the API is invoked under.[in] value
:napi_value
representing JavaScript string.[in] buf
: Buffer to write the UTF16-LE-encoded string into. If NULL is passed in, the length of the string (in 2-byte code units) is returned.[in] bufsize
: Size of the destination buffer. When this value is insufficient, the returned string will be truncated.[out] result
: Number of 2-byte code units copied into the buffer, excluding the null terminator.
Returns napi_ok
if the API succeeded. If a non-String
napi_value
is passed in it returns napi_string_expected
.
This API returns the UTF16-encoded string corresponding the value passed in.
napi_get_value_uint32#
napi_status napi_get_value_uint32(napi_env env,
napi_value value,
uint32_t* result)
[in] env
: The environment that the API is invoked under.[in] value
:napi_value
representing JavaScriptNumber
.[out] result
: C primitive equivalent of the givennapi_value
as auint32_t
.
Returns napi_ok
if the API succeeded. If a non-number napi_value
is passed in it returns napi_number_expected
.
This API returns the C primitive equivalent of the given napi_value
as a
uint32_t
.
Functions to get global instances#
napi_get_boolean#
napi_status napi_get_boolean(napi_env env, bool value, napi_value* result)
[in] env
: The environment that the API is invoked under.[in] value
: The value of the boolean to retrieve.[out] result
:napi_value
representing JavaScriptBoolean
singleton to retrieve.
Returns napi_ok
if the API succeeded.
This API is used to return the JavaScript singleton object that is used to represent the given boolean value.
napi_get_global#
napi_status napi_get_global(napi_env env, napi_value* result)
[in] env
: The environment that the API is invoked under.[out] result
:napi_value
representing JavaScriptglobal
object.
Returns napi_ok
if the API succeeded.
This API returns the global
object.
napi_get_null#
napi_status napi_get_null(napi_env env, napi_value* result)
[in] env
: The environment that the API is invoked under.[out] result
:napi_value
representing JavaScriptnull
object.
Returns napi_ok
if the API succeeded.
This API returns the null
object.
napi_get_undefined#
napi_status napi_get_undefined(napi_env env, napi_value* result)
[in] env
: The environment that the API is invoked under.[out] result
:napi_value
representing JavaScript Undefined value.
Returns napi_ok
if the API succeeded.
This API returns the Undefined object.
Working with JavaScript Values - Abstract Operations#
N-API exposes a set of APIs to perform some abstract operations on JavaScript values. Some of these operations are documented under Section 7 of the ECMAScript Language Specification.
These APIs support doing one of the following:
1. Coerce JavaScript values to specific JavaScript types (such as Number
or
String
).
2. Check the type of a JavaScript value.
3. Check for equality between two JavaScript values.
napi_coerce_to_bool#
napi_status napi_coerce_to_bool(napi_env env,
napi_value value,
napi_value* result)
[in] env
: The environment that the API is invoked under.[in] value
: The JavaScript value to coerce.[out] result
:napi_value
representing the coerced JavaScriptBoolean
.
Returns napi_ok
if the API succeeded.
This API implements the abstract operation ToBoolean()
as defined in
Section 7.1.2
of the ECMAScript Language Specification.
This API can be re-entrant if getters are defined on the passed-in Object
.
napi_coerce_to_number#
napi_status napi_coerce_to_number(napi_env env,
napi_value value,
napi_value* result)
[in] env
: The environment that the API is invoked under.[in] value
: The JavaScript value to coerce.[out] result
:napi_value
representing the coerced JavaScriptNumber
.
Returns napi_ok
if the API succeeded.
This API implements the abstract operation ToNumber()
as defined in
Section 7.1.3
of the ECMAScript Language Specification.
This API can be re-entrant if getters are defined on the passed-in Object
.
napi_coerce_to_object#
napi_status napi_coerce_to_object(napi_env env,
napi_value value,
napi_value* result)
[in] env
: The environment that the API is invoked under.[in] value
: The JavaScript value to coerce.[out] result
:napi_value
representing the coerced JavaScriptObject
.
Returns napi_ok
if the API succeeded.
This API implements the abstract operation ToObject()
as defined in
Section 7.1.13
of the ECMAScript Language Specification.
This API can be re-entrant if getters are defined on the passed-in Object
.
napi_coerce_to_string#
napi_status napi_coerce_to_string(napi_env env,
napi_value value,
napi_value* result)
[in] env
: The environment that the API is invoked under.[in] value
: The JavaScript value to coerce.[out] result
:napi_value
representing the coerced JavaScriptString
.
Returns napi_ok
if the API succeeded.
This API implements the abstract operation ToString()
as defined in
Section 7.1.13
of the ECMAScript Language Specification.
This API can be re-entrant if getters are defined on the passed-in Object
.
napi_typeof#
napi_status napi_typeof(napi_env env, napi_value value, napi_valuetype* result)
[in] env
: The environment that the API is invoked under.[in] value
: The JavaScript value whose type to query.[out] result
: The type of the JavaScript value.
Returns napi_ok
if the API succeeded.
napi_invalid_arg
if the type ofvalue
is not a known ECMAScript type andvalue
is not an External value.
This API represents behavior similar to invoking the typeof
Operator on
the object as defined in Section 12.5.5 of the ECMAScript Language
Specification. However, it has support for detecting an External value.
If value
has a type that is invalid, an error is returned.
napi_instanceof#
napi_status napi_instanceof(napi_env env,
napi_value object,
napi_value constructor,
bool* result)
[in] env
: The environment that the API is invoked under.[in] object
: The JavaScript value to check.[in] constructor
: The JavaScript function object of the constructor function to check against.[out] result
: Boolean that is set to true ifobject instanceof constructor
is true.
Returns napi_ok
if the API succeeded.
This API represents invoking the instanceof
Operator on the object as
defined in
Section 12.10.4
of the ECMAScript Language Specification.
napi_is_array#
napi_status napi_is_array(napi_env env, napi_value value, bool* result)
[in] env
: The environment that the API is invoked under.[in] value
: The JavaScript value to check.[out] result
: Whether the given object is an array.
Returns napi_ok
if the API succeeded.
This API represents invoking the IsArray
operation on the object
as defined in Section 7.2.2
of the ECMAScript Language Specification.
napi_is_arraybuffer#
napi_status napi_is_arraybuffer(napi_env env, napi_value value, bool* result)
[in] env
: The environment that the API is invoked under.[in] value
: The JavaScript value to check.[out] result
: Whether the given object is anArrayBuffer
.
Returns napi_ok
if the API succeeded.
This API checks if the Object
passed in is an array buffer.
napi_is_buffer#
napi_status napi_is_buffer(napi_env env, napi_value value, bool* result)
[in] env
: The environment that the API is invoked under.[in] value
: The JavaScript value to check.[out] result
: Whether the givennapi_value
represents anode::Buffer
object.
Returns napi_ok
if the API succeeded.
This API checks if the Object
passed in is a buffer.
napi_is_date#
napi_status napi_is_date(napi_env env, napi_value value, bool* result)
[in] env
: The environment that the API is invoked under.[in] value
: The JavaScript value to check.[out] result
: Whether the givennapi_value
represents a JavaScriptDate
object.
Returns napi_ok
if the API succeeded.
This API checks if the Object
passed in is a date.
napi_is_error#
napi_status napi_is_error(napi_env env, napi_value value, bool* result)
[in] env
: The environment that the API is invoked under.[in] value
: The JavaScript value to check.[out] result
: Whether the givennapi_value
represents anError
object.
Returns napi_ok
if the API succeeded.
This API checks if the Object
passed in is an Error
.
napi_is_typedarray#
napi_status napi_is_typedarray(napi_env env, napi_value value, bool* result)
[in] env
: The environment that the API is invoked under.[in] value
: The JavaScript value to check.[out] result
: Whether the givennapi_value
represents aTypedArray
.
Returns napi_ok
if the API succeeded.
This API checks if the Object
passed in is a typed array.
napi_is_dataview#
napi_status napi_is_dataview(napi_env env, napi_value value, bool* result)
[in] env
: The environment that the API is invoked under.[in] value
: The JavaScript value to check.[out] result
: Whether the givennapi_value
represents aDataView
.
Returns napi_ok
if the API succeeded.
This API checks if the Object
passed in is a DataView
.
napi_strict_equals#
napi_status napi_strict_equals(napi_env env,
napi_value lhs,
napi_value rhs,
bool* result)
[in] env
: The environment that the API is invoked under.[in] lhs
: The JavaScript value to check.[in] rhs
: The JavaScript value to check against.[out] result
: Whether the twonapi_value
objects are equal.
Returns napi_ok
if the API succeeded.
This API represents the invocation of the Strict Equality algorithm as defined in Section 7.2.14 of the ECMAScript Language Specification.
Working with JavaScript Properties#
N-API exposes a set of APIs to get and set properties on JavaScript objects. Some of these types are documented under Section 7 of the ECMAScript Language Specification.
Properties in JavaScript are represented as a tuple of a key and a value. Fundamentally, all property keys in N-API can be represented in one of the following forms:
- Named: a simple UTF8-encoded string
- Integer-Indexed: an index value represented by
uint32_t
- JavaScript value: these are represented in N-API by
napi_value
. This can be anapi_value
representing aString
,Number
, orSymbol
.
N-API values are represented by the type napi_value
.
Any N-API call that requires a JavaScript value takes in a napi_value
.
However, it's the caller's responsibility to make sure that the
napi_value
in question is of the JavaScript type expected by the API.
The APIs documented in this section provide a simple interface to
get and set properties on arbitrary JavaScript objects represented by
napi_value
.
For instance, consider the following JavaScript code snippet:
const obj = {};
obj.myProp = 123;
The equivalent can be done using N-API values with the following snippet:
napi_status status = napi_generic_failure;
// const obj = {}
napi_value obj, value;
status = napi_create_object(env, &obj);
if (status != napi_ok) return status;
// Create a napi_value for 123
status = napi_create_int32(env, 123, &value);
if (status != napi_ok) return status;
// obj.myProp = 123
status = napi_set_named_property(env, obj, "myProp", value);
if (status != napi_ok) return status;
Indexed properties can be set in a similar manner. Consider the following JavaScript snippet:
const arr = [];
arr[123] = 'hello';
The equivalent can be done using N-API values with the following snippet:
napi_status status = napi_generic_failure;
// const arr = [];
napi_value arr, value;
status = napi_create_array(env, &arr);
if (status != napi_ok) return status;
// Create a napi_value for 'hello'
status = napi_create_string_utf8(env, "hello", NAPI_AUTO_LENGTH, &value);
if (status != napi_ok) return status;
// arr[123] = 'hello';
status = napi_set_element(env, arr, 123, value);
if (status != napi_ok) return status;
Properties can be retrieved using the APIs described in this section. Consider the following JavaScript snippet:
const arr = [];
const value = arr[123];
The following is the approximate equivalent of the N-API counterpart:
napi_status status = napi_generic_failure;
// const arr = []
napi_value arr, value;
status = napi_create_array(env, &arr);
if (status != napi_ok) return status;
// const value = arr[123]
status = napi_get_element(env, arr, 123, &value);
if (status != napi_ok) return status;
Finally, multiple properties can also be defined on an object for performance reasons. Consider the following JavaScript:
const obj = {};
Object.defineProperties(obj, {
'foo': { value: 123, writable: true, configurable: true, enumerable: true },
'bar': { value: 456, writable: true, configurable: true, enumerable: true }
});
The following is the approximate equivalent of the N-API counterpart:
napi_status status = napi_status_generic_failure;
// const obj = {};
napi_value obj;
status = napi_create_object(env, &obj);
if (status != napi_ok) return status;
// Create napi_values for 123 and 456
napi_value fooValue, barValue;
status = napi_create_int32(env, 123, &fooValue);
if (status != napi_ok) return status;
status = napi_create_int32(env, 456, &barValue);
if (status != napi_ok) return status;
// Set the properties
napi_property_descriptor descriptors[] = {
{ "foo", NULL, NULL, NULL, NULL, fooValue, napi_default, NULL },
{ "bar", NULL, NULL, NULL, NULL, barValue, napi_default, NULL }
}
status = napi_define_properties(env,
obj,
sizeof(descriptors) / sizeof(descriptors[0]),
descriptors);
if (status != napi_ok) return status;
Structures#
napi_property_attributes#
typedef enum {
napi_default = 0,
napi_writable = 1 << 0,
napi_enumerable = 1 << 1,
napi_configurable = 1 << 2,
// Used with napi_define_class to distinguish static properties
// from instance properties. Ignored by napi_define_properties.
napi_static = 1 << 10,
} napi_property_attributes;
napi_property_attributes
are flags used to control the behavior of properties
set on a JavaScript object. Other than napi_static
they correspond to the
attributes listed in Section 6.1.7.1
of the ECMAScript Language Specification.
They can be one or more of the following bitflags:
napi_default
- Used to indicate that no explicit attributes are set on the given property. By default, a property is read only, not enumerable and not configurable.napi_writable
- Used to indicate that a given property is writable.napi_enumerable
- Used to indicate that a given property is enumerable.napi_configurable
- Used to indicate that a given property is configurable, as defined in Section 6.1.7.1 of the ECMAScript Language Specification.napi_static
- Used to indicate that the property will be defined as a static property on a class as opposed to an instance property, which is the default. This is used only bynapi_define_class
. It is ignored bynapi_define_properties
.
napi_property_descriptor#
typedef struct {
// One of utf8name or name should be NULL.
const char* utf8name;
napi_value name;
napi_callback method;
napi_callback getter;
napi_callback setter;
napi_value value;
napi_property_attributes attributes;
void* data;
} napi_property_descriptor;
utf8name
: OptionalString
describing the key for the property, encoded as UTF8. One ofutf8name
orname
must be provided for the property.name
: Optionalnapi_value
that points to a JavaScript string or symbol to be used as the key for the property. One ofutf8name
orname
must be provided for the property.value
: The value that's retrieved by a get access of the property if the property is a data property. If this is passed in, setgetter
,setter
,method
anddata
toNULL
(since these members won't be used).getter
: A function to call when a get access of the property is performed. If this is passed in, setvalue
andmethod
toNULL
(since these members won't be used). The given function is called implicitly by the runtime when the property is accessed from JavaScript code (or if a get on the property is performed using a N-API call).setter
: A function to call when a set access of the property is performed. If this is passed in, setvalue
andmethod
toNULL
(since these members won't be used). The given function is called implicitly by the runtime when the property is set from JavaScript code (or if a set on the property is performed using a N-API call).method
: Set this to make the property descriptor object'svalue
property to be a JavaScript function represented bymethod
. If this is passed in, setvalue
,getter
andsetter
toNULL
(since these members won't be used).attributes
: The attributes associated with the particular property. Seenapi_property_attributes
.data
: The callback data passed intomethod
,getter
andsetter
if this function is invoked.
Functions#
napi_get_property_names#
napi_status napi_get_property_names(napi_env env,
napi_value object,
napi_value* result);
[in] env
: The environment that the N-API call is invoked under.[in] object
: The object from which to retrieve the properties.[out] result
: Anapi_value
representing an array of JavaScript values that represent the property names of the object. The API can be used to iterate overresult
usingnapi_get_array_length
andnapi_get_element
.
Returns napi_ok
if the API succeeded.
This API returns the names of the enumerable properties of object
as an array
of strings. The properties of object
whose key is a symbol will not be
included.
napi_get_all_property_names#
napi_get_all_property_names(napi_env env,
napi_value object,
napi_key_collection_mode key_mode,
napi_key_filter key_filter,
napi_key_conversion key_conversion,
napi_value* result);
[in] env
: The environment that the N-API call is invoked under.[in] object
: The object from which to retrieve the properties.[in] key_mode
: Whether to retrieve prototype properties as well.[in] key_filter
: Which properties to retrieve (enumerable/readable/writable).[in] key_conversion
: Whether to convert numbered property keys to strings.[out] result
: Anapi_value
representing an array of JavaScript values that represent the property names of the object.napi_get_array_length
andnapi_get_element
can be used to iterate overresult
.
Returns napi_ok
if the API succeeded.
This API returns an array containing the names of the available properties of this object.
napi_set_property#
napi_status napi_set_property(napi_env env,
napi_value object,
napi_value key,
napi_value value);
[in] env
: The environment that the N-API call is invoked under.[in] object
: The object on which to set the property.[in] key
: The name of the property to set.[in] value
: The property value.
Returns napi_ok
if the API succeeded.
This API set a property on the Object
passed in.
napi_get_property#
napi_status napi_get_property(napi_env env,
napi_value object,
napi_value key,
napi_value* result);
[in] env
: The environment that the N-API call is invoked under.[in] object
: The object from which to retrieve the property.[in] key
: The name of the property to retrieve.[out] result
: The value of the property.
Returns napi_ok
if the API succeeded.
This API gets the requested property from the Object
passed in.
napi_has_property#
napi_status napi_has_property(napi_env env,
napi_value object,
napi_value key,
bool* result);
[in] env
: The environment that the N-API call is invoked under.[in] object
: The object to query.[in] key
: The name of the property whose existence to check.[out] result
: Whether the property exists on the object or not.
Returns napi_ok
if the API succeeded.
This API checks if the Object
passed in has the named property.
napi_delete_property#
napi_status napi_delete_property(napi_env env,
napi_value object,
napi_value key,
bool* result);
[in] env
: The environment that the N-API call is invoked under.[in] object
: The object to query.[in] key
: The name of the property to delete.[out] result
: Whether the property deletion succeeded or not.result
can optionally be ignored by passingNULL
.
Returns napi_ok
if the API succeeded.
This API attempts to delete the key
own property from object
.
napi_has_own_property#
napi_status napi_has_own_property(napi_env env,
napi_value object,
napi_value key,
bool* result);
[in] env
: The environment that the N-API call is invoked under.[in] object
: The object to query.[in] key
: The name of the own property whose existence to check.[out] result
: Whether the own property exists on the object or not.
Returns napi_ok
if the API succeeded.
This API checks if the Object
passed in has the named own property. key
must
be a string or a Symbol
, or an error will be thrown. N-API will not perform
any conversion between data types.
napi_set_named_property#
napi_status napi_set_named_property(napi_env env,
napi_value object,
const char* utf8Name,
napi_value value);
[in] env
: The environment that the N-API call is invoked under.[in] object
: The object on which to set the property.[in] utf8Name
: The name of the property to set.[in] value
: The property value.
Returns napi_ok
if the API succeeded.
This method is equivalent to calling napi_set_property
with a napi_value
created from the string passed in as utf8Name
.
napi_get_named_property#
napi_status napi_get_named_property(napi_env env,
napi_value object,
const char* utf8Name,
napi_value* result);
[in] env
: The environment that the N-API call is invoked under.[in] object
: The object from which to retrieve the property.[in] utf8Name
: The name of the property to get.[out] result
: The value of the property.
Returns napi_ok
if the API succeeded.
This method is equivalent to calling napi_get_property
with a napi_value
created from the string passed in as utf8Name
.
napi_has_named_property#
napi_status napi_has_named_property(napi_env env,
napi_value object,
const char* utf8Name,
bool* result);
[in] env
: The environment that the N-API call is invoked under.[in] object
: The object to query.[in] utf8Name
: The name of the property whose existence to check.[out] result
: Whether the property exists on the object or not.
Returns napi_ok
if the API succeeded.
This method is equivalent to calling napi_has_property
with a napi_value
created from the string passed in as utf8Name
.
napi_set_element#
napi_status napi_set_element(napi_env env,
napi_value object,
uint32_t index,
napi_value value);
[in] env
: The environment that the N-API call is invoked under.[in] object
: The object from which to set the properties.[in] index
: The index of the property to set.[in] value
: The property value.
Returns napi_ok
if the API succeeded.
This API sets and element on the Object
passed in.
napi_get_element#
napi_status napi_get_element(napi_env env,
napi_value object,
uint32_t index,
napi_value* result);
[in] env
: The environment that the N-API call is invoked under.[in] object
: The object from which to retrieve the property.[in] index
: The index of the property to get.[out] result
: The value of the property.
Returns napi_ok
if the API succeeded.
This API gets the element at the requested index.
napi_has_element#
napi_status napi_has_element(napi_env env,
napi_value object,
uint32_t index,
bool* result);
[in] env
: The environment that the N-API call is invoked under.[in] object
: The object to query.[in] index
: The index of the property whose existence to check.[out] result
: Whether the property exists on the object or not.
Returns napi_ok
if the API succeeded.
This API returns if the Object
passed in has an element at the
requested index.
napi_delete_element#
napi_status napi_delete_element(napi_env env,
napi_value object,
uint32_t index,
bool* result);
[in] env
: The environment that the N-API call is invoked under.[in] object
: The object to query.[in] index
: The index of the property to delete.[out] result
: Whether the element deletion succeeded or not.result
can optionally be ignored by passingNULL
.
Returns napi_ok
if the API succeeded.
This API attempts to delete the specified index
from object
.
napi_define_properties#
napi_status napi_define_properties(napi_env env,
napi_value object,
size_t property_count,
const napi_property_descriptor* properties);
[in] env
: The environment that the N-API call is invoked under.[in] object
: The object from which to retrieve the properties.[in] property_count
: The number of elements in theproperties
array.[in] properties
: The array of property descriptors.
Returns napi_ok
if the API succeeded.
This method allows the efficient definition of multiple properties on a given
object. The properties are defined using property descriptors (see
napi_property_descriptor
). Given an array of such property descriptors,
this API will set the properties on the object one at a time, as defined by
DefineOwnProperty()
(described in Section 9.1.6 of the ECMA262
specification).
Working with JavaScript Functions#
N-API provides a set of APIs that allow JavaScript code to
call back into native code. N-API APIs that support calling back
into native code take in a callback functions represented by
the napi_callback
type. When the JavaScript VM calls back to
native code, the napi_callback
function provided is invoked. The APIs
documented in this section allow the callback function to do the
following:
- Get information about the context in which the callback was invoked.
- Get the arguments passed into the callback.
- Return a
napi_value
back from the callback.
Additionally, N-API provides a set of functions which allow calling JavaScript functions from native code. One can either call a function like a regular JavaScript function call, or as a constructor function.
Any non-NULL
data which is passed to this API via the data
field of the
napi_property_descriptor
items can be associated with object
and freed
whenever object
is garbage-collected by passing both object
and the data to
napi_add_finalizer
.
napi_call_function#
napi_status napi_call_function(napi_env env,
napi_value recv,
napi_value func,
int argc,
const napi_value* argv,
napi_value* result)
[in] env
: The environment that the API is invoked under.[in] recv
: Thethis
object passed to the called function.[in] func
:napi_value
representing the JavaScript function to be invoked.[in] argc
: The count of elements in theargv
array.[in] argv
: Array ofnapi_values
representing JavaScript values passed in as arguments to the function.[out] result
:napi_value
representing the JavaScript object returned.
Returns napi_ok
if the API succeeded.
This method allows a JavaScript function object to be called from a native
add-on. This is the primary mechanism of calling back from the add-on's
native code into JavaScript. For the special case of calling into JavaScript
after an async operation, see napi_make_callback
.
A sample use case might look as follows. Consider the following JavaScript snippet:
function AddTwo(num) {
return num + 2;
}
Then, the above function can be invoked from a native add-on using the following code:
// Get the function named "AddTwo" on the global object
napi_value global, add_two, arg;
napi_status status = napi_get_global(env, &global);
if (status != napi_ok) return;
status = napi_get_named_property(env, global, "AddTwo", &add_two);
if (status != napi_ok) return;
// const arg = 1337
status = napi_create_int32(env, 1337, &arg);
if (status != napi_ok) return;
napi_value* argv = &arg;
size_t argc = 1;
// AddTwo(arg);
napi_value return_val;
status = napi_call_function(env, global, add_two, argc, argv, &return_val);
if (status != napi_ok) return;
// Convert the result back to a native type
int32_t result;
status = napi_get_value_int32(env, return_val, &result);
if (status != napi_ok) return;
napi_create_function#
napi_status napi_create_function(napi_env env,
const char* utf8name,
size_t length,
napi_callback cb,
void* data,
napi_value* result);
[in] env
: The environment that the API is invoked under.[in] utf8Name
: The name of the function encoded as UTF8. This is visible within JavaScript as the new function object'sname
property.[in] length
: The length of theutf8name
in bytes, orNAPI_AUTO_LENGTH
if it is null-terminated.[in] cb
: The native function which should be called when this function object is invoked.[in] data
: User-provided data context. This will be passed back into the function when invoked later.[out] result
:napi_value
representing the JavaScript function object for the newly created function.
Returns napi_ok
if the API succeeded.
This API allows an add-on author to create a function object in native code. This is the primary mechanism to allow calling into the add-on's native code from JavaScript.
The newly created function is not automatically visible from script after this call. Instead, a property must be explicitly set on any object that is visible to JavaScript, in order for the function to be accessible from script.
In order to expose a function as part of the add-on's module exports, set the newly created function on the exports object. A sample module might look as follows:
napi_value SayHello(napi_env env, napi_callback_info info) {
printf("Hello\n");
return NULL;
}
napi_value Init(napi_env env, napi_value exports) {
napi_status status;
napi_value fn;
status = napi_create_function(env, NULL, 0, SayHello, NULL, &fn);
if (status != napi_ok) return NULL;
status = napi_set_named_property(env, exports, "sayHello", fn);
if (status != napi_ok) return NULL;
return exports;
}
NAPI_MODULE(NODE_GYP_MODULE_NAME, Init)
Given the above code, the add-on can be used from JavaScript as follows:
const myaddon = require('./addon');
myaddon.sayHello();
The string passed to require()
is the name of the target in binding.gyp
responsible for creating the .node
file.
Any non-NULL
data which is passed to this API via the data
parameter can
be associated with the resulting JavaScript function (which is returned in the
result
parameter) and freed whenever the function is garbage-collected by
passing both the JavaScript function and the data to napi_add_finalizer
.
JavaScript Function
s are described in
Section 19.2
of the ECMAScript Language Specification.
napi_get_cb_info#
napi_status napi_get_cb_info(napi_env env,
napi_callback_info cbinfo,
size_t* argc,
napi_value* argv,
napi_value* thisArg,
void** data)
[in] env
: The environment that the API is invoked under.[in] cbinfo
: The callback info passed into the callback function.[in-out] argc
: Specifies the size of the providedargv
array and receives the actual count of arguments.[out] argv
: Buffer to which thenapi_value
representing the arguments are copied. If there are more arguments than the provided count, only the requested number of arguments are copied. If there are fewer arguments provided than claimed, the rest ofargv
is filled withnapi_value
values that representundefined
.[out] this
: Receives the JavaScriptthis
argument for the call.[out] data
: Receives the data pointer for the callback.
Returns napi_ok
if the API succeeded.
This method is used within a callback function to retrieve details about the
call like the arguments and the this
pointer from a given callback info.
napi_get_new_target#
napi_status napi_get_new_target(napi_env env,
napi_callback_info cbinfo,
napi_value* result)
[in] env
: The environment that the API is invoked under.[in] cbinfo
: The callback info passed into the callback function.[out] result
: Thenew.target
of the constructor call.
Returns napi_ok
if the API succeeded.
This API returns the new.target
of the constructor call. If the current
callback is not a constructor call, the result is NULL
.
napi_new_instance#
napi_status napi_new_instance(napi_env env,
napi_value cons,
size_t argc,
napi_value* argv,
napi_value* result)
[in] env
: The environment that the API is invoked under.[in] cons
:napi_value
representing the JavaScript function to be invoked as a constructor.[in] argc
: The count of elements in theargv
array.[in] argv
: Array of JavaScript values asnapi_value
representing the arguments to the constructor.[out] result
:napi_value
representing the JavaScript object returned, which in this case is the constructed object.
This method is used to instantiate a new JavaScript value using a given
napi_value
that represents the constructor for the object. For example,
consider the following snippet:
function MyObject(param) {
this.param = param;
}
const arg = 'hello';
const value = new MyObject(arg);
The following can be approximated in N-API using the following snippet:
// Get the constructor function MyObject
napi_value global, constructor, arg, value;
napi_status status = napi_get_global(env, &global);
if (status != napi_ok) return;
status = napi_get_named_property(env, global, "MyObject", &constructor);
if (status != napi_ok) return;
// const arg = "hello"
status = napi_create_string_utf8(env, "hello", NAPI_AUTO_LENGTH, &arg);
if (status != napi_ok) return;
napi_value* argv = &arg;
size_t argc = 1;
// const value = new MyObject(arg)
status = napi_new_instance(env, constructor, argc, argv, &value);
Returns napi_ok
if the API succeeded.
Object Wrap#
N-API offers a way to "wrap" C++ classes and instances so that the class constructor and methods can be called from JavaScript.
- The
napi_define_class
API defines a JavaScript class with constructor, static properties and methods, and instance properties and methods that correspond to the C++ class. - When JavaScript code invokes the constructor, the constructor callback
uses
napi_wrap
to wrap a new C++ instance in a JavaScript object, then returns the wrapper object. - When JavaScript code invokes a method or property accessor on the class,
the corresponding
napi_callback
C++ function is invoked. For an instance callback,napi_unwrap
obtains the C++ instance that is the target of the call.
For wrapped objects it may be difficult to distinguish between a function
called on a class prototype and a function called on an instance of a class.
A common pattern used to address this problem is to save a persistent
reference to the class constructor for later instanceof
checks.
napi_value MyClass_constructor = NULL;
status = napi_get_reference_value(env, MyClass::es_constructor, &MyClass_constructor);
assert(napi_ok == status);
bool is_instance = false;
status = napi_instanceof(env, es_this, MyClass_constructor, &is_instance);
assert(napi_ok == status);
if (is_instance) {
// napi_unwrap() ...
} else {
// otherwise...
}
The reference must be freed once it is no longer needed.
napi_define_class#
napi_status napi_define_class(napi_env env,
const char* utf8name,
size_t length,
napi_callback constructor,
void* data,
size_t property_count,
const napi_property_descriptor* properties,
napi_value* result);
[in] env
: The environment that the API is invoked under.[in] utf8name
: Name of the JavaScript constructor function; this is not required to be the same as the C++ class name, though it is recommended for clarity.[in] length
: The length of theutf8name
in bytes, orNAPI_AUTO_LENGTH
if it is null-terminated.[in] constructor
: Callback function that handles constructing instances of the class. (This should be a static method on the class, not an actual C++ constructor function.)[in] data
: Optional data to be passed to the constructor callback as thedata
property of the callback info.[in] property_count
: Number of items in theproperties
array argument.[in] properties
: Array of property descriptors describing static and instance data properties, accessors, and methods on the class Seenapi_property_descriptor
.[out] result
: Anapi_value
representing the constructor function for the class.
Returns napi_ok
if the API succeeded.
Defines a JavaScript class that corresponds to a C++ class, including:
- A JavaScript constructor function that has the class name and invokes the provided C++ constructor callback.
- Properties on the constructor function corresponding to static data
properties, accessors, and methods of the C++ class (defined by
property descriptors with the
napi_static
attribute). - Properties on the constructor function's
prototype
object corresponding to non-static data properties, accessors, and methods of the C++ class (defined by property descriptors without thenapi_static
attribute).
The C++ constructor callback should be a static method on the class that calls
the actual class constructor, then wraps the new C++ instance in a JavaScript
object, and returns the wrapper object. See napi_wrap()
for details.
The JavaScript constructor function returned from napi_define_class
is
often saved and used later, to construct new instances of the class from native
code, and/or check whether provided values are instances of the class. In that
case, to prevent the function value from being garbage-collected, create a
persistent reference to it using napi_create_reference
and ensure the
reference count is kept >= 1.
Any non-NULL
data which is passed to this API via the data
parameter or via
the data
field of the napi_property_descriptor
array items can be associated
with the resulting JavaScript constructor (which is returned in the result
parameter) and freed whenever the class is garbage-collected by passing both
the JavaScript function and the data to napi_add_finalizer
.
napi_wrap#
napi_status napi_wrap(napi_env env,
napi_value js_object,
void* native_object,
napi_finalize finalize_cb,
void* finalize_hint,
napi_ref* result);
[in] env
: The environment that the API is invoked under.[in] js_object
: The JavaScript object that will be the wrapper for the native object.[in] native_object
: The native instance that will be wrapped in the JavaScript object.[in] finalize_cb
: Optional native callback that can be used to free the native instance when the JavaScript object is ready for garbage-collection.[in] finalize_hint
: Optional contextual hint that is passed to the finalize callback.[out] result
: Optional reference to the wrapped object.
Returns napi_ok
if the API succeeded.
Wraps a native instance in a JavaScript object. The native instance can be
retrieved later using napi_unwrap()
.
When JavaScript code invokes a constructor for a class that was defined using
napi_define_class()
, the napi_callback
for the constructor is invoked.
After constructing an instance of the native class, the callback must then call
napi_wrap()
to wrap the newly constructed instance in the already-created
JavaScript object that is the this
argument to the constructor callback.
(That this
object was created from the constructor function's prototype
,
so it already has definitions of all the instance properties and methods.)
Typically when wrapping a class instance, a finalize callback should be
provided that simply deletes the native instance that is received as the data
argument to the finalize callback.
The optional returned reference is initially a weak reference, meaning it has a reference count of 0. Typically this reference count would be incremented temporarily during async operations that require the instance to remain valid.
Caution: The optional returned reference (if obtained) should be deleted via
napi_delete_reference
ONLY in response to the finalize callback
invocation. If it is deleted before then, then the finalize callback may never
be invoked. Therefore, when obtaining a reference a finalize callback is also
required in order to enable correct disposal of the reference.
Calling napi_wrap()
a second time on an object will return an error. To
associate another native instance with the object, use napi_remove_wrap()
first.
napi_unwrap#
napi_status napi_unwrap(napi_env env,
napi_value js_object,
void** result);
[in] env
: The environment that the API is invoked under.[in] js_object
: The object associated with the native instance.[out] result
: Pointer to the wrapped native instance.
Returns napi_ok
if the API succeeded.
Retrieves a native instance that was previously wrapped in a JavaScript
object using napi_wrap()
.
When JavaScript code invokes a method or property accessor on the class, the
corresponding napi_callback
is invoked. If the callback is for an instance
method or accessor, then the this
argument to the callback is the wrapper
object; the wrapped C++ instance that is the target of the call can be obtained
then by calling napi_unwrap()
on the wrapper object.
napi_remove_wrap#
napi_status napi_remove_wrap(napi_env env,
napi_value js_object,
void** result);
[in] env
: The environment that the API is invoked under.[in] js_object
: The object associated with the native instance.[out] result
: Pointer to the wrapped native instance.
Returns napi_ok
if the API succeeded.
Retrieves a native instance that was previously wrapped in the JavaScript
object js_object
using napi_wrap()
and removes the wrapping. If a finalize
callback was associated with the wrapping, it will no longer be called when the
JavaScript object becomes garbage-collected.
napi_add_finalizer#
napi_status napi_add_finalizer(napi_env env,
napi_value js_object,
void* native_object,
napi_finalize finalize_cb,
void* finalize_hint,
napi_ref* result);
[in] env
: The environment that the API is invoked under.[in] js_object
: The JavaScript object to which the native data will be attached.[in] native_object
: The native data that will be attached to the JavaScript object.[in] finalize_cb
: Native callback that will be used to free the native data when the JavaScript object is ready for garbage-collection.[in] finalize_hint
: Optional contextual hint that is passed to the finalize callback.[out] result
: Optional reference to the JavaScript object.
Returns napi_ok
if the API succeeded.
Adds a napi_finalize
callback which will be called when the JavaScript object
in js_object
is ready for garbage collection. This API is similar to
napi_wrap()
except that
- the native data cannot be retrieved later using
napi_unwrap()
, - nor can it be removed later using
napi_remove_wrap()
, and - the API can be called multiple times with different data items in order to attach each of them to the JavaScript object.
Caution: The optional returned reference (if obtained) should be deleted via
napi_delete_reference
ONLY in response to the finalize callback
invocation. If it is deleted before then, then the finalize callback may never
be invoked. Therefore, when obtaining a reference a finalize callback is also
required in order to enable correct disposal of the reference.
Simple Asynchronous Operations#
Addon modules often need to leverage async helpers from libuv as part of their implementation. This allows them to schedule work to be executed asynchronously so that their methods can return in advance of the work being completed. This is important in order to allow them to avoid blocking overall execution of the Node.js application.
N-API provides an ABI-stable interface for these supporting functions which covers the most common asynchronous use cases.
N-API defines the napi_work
structure which is used to manage
asynchronous workers. Instances are created/deleted with
napi_create_async_work
and napi_delete_async_work
.
The execute
and complete
callbacks are functions that will be
invoked when the executor is ready to execute and when it completes its
task respectively.
The execute
function should avoid making any N-API calls
that could result in the execution of JavaScript or interaction with
JavaScript objects. Most often, any code that needs to make N-API
calls should be made in complete
callback instead.
These functions implement the following interfaces:
typedef void (*napi_async_execute_callback)(napi_env env,
void* data);
typedef void (*napi_async_complete_callback)(napi_env env,
napi_status status,
void* data);
When these methods are invoked, the data
parameter passed will be the
addon-provided void*
data that was passed into the
napi_create_async_work
call.
Once created the async worker can be queued
for execution using the napi_queue_async_work
function:
napi_status napi_queue_async_work(napi_env env,
napi_async_work work);
napi_cancel_async_work
can be used if the work needs
to be cancelled before the work has started execution.
After calling napi_cancel_async_work
, the complete
callback
will be invoked with a status value of napi_cancelled
.
The work should not be deleted before the complete
callback invocation, even when it was cancelled.
napi_create_async_work#
napi_status napi_create_async_work(napi_env env,
napi_value async_resource,
napi_value async_resource_name,
napi_async_execute_callback execute,
napi_async_complete_callback complete,
void* data,
napi_async_work* result);
[in] env
: The environment that the API is invoked under.[in] async_resource
: An optional object associated with the async work that will be passed to possibleasync_hooks
init
hooks.[in] async_resource_name
: Identifier for the kind of resource that is being provided for diagnostic information exposed by theasync_hooks
API.[in] execute
: The native function which should be called to execute the logic asynchronously. The given function is called from a worker pool thread and can execute in parallel with the main event loop thread.[in] complete
: The native function which will be called when the asynchronous logic is completed or is cancelled. The given function is called from the main event loop thread.[in] data
: User-provided data context. This will be passed back into the execute and complete functions.[out] result
:napi_async_work*
which is the handle to the newly created async work.
Returns napi_ok
if the API succeeded.
This API allocates a work object that is used to execute logic asynchronously.
It should be freed using napi_delete_async_work
once the work is no longer
required.
async_resource_name
should be a null-terminated, UTF-8-encoded string.
The async_resource_name
identifier is provided by the user and should be
representative of the type of async work being performed. It is also recommended
to apply namespacing to the identifier, e.g. by including the module name. See
the async_hooks
documentation for more information.
napi_delete_async_work#
napi_status napi_delete_async_work(napi_env env,
napi_async_work work);
[in] env
: The environment that the API is invoked under.[in] work
: The handle returned by the call tonapi_create_async_work
.
Returns napi_ok
if the API succeeded.
This API frees a previously allocated work object.
This API can be called even if there is a pending JavaScript exception.
napi_queue_async_work#
napi_status napi_queue_async_work(napi_env env,
napi_async_work work);
[in] env
: The environment that the API is invoked under.[in] work
: The handle returned by the call tonapi_create_async_work
.
Returns napi_ok
if the API succeeded.
This API requests that the previously allocated work be scheduled for execution.
napi_cancel_async_work#
napi_status napi_cancel_async_work(napi_env env,
napi_async_work work);
[in] env
: The environment that the API is invoked under.[in] work
: The handle returned by the call tonapi_create_async_work
.
Returns napi_ok
if the API succeeded.
This API cancels queued work if it has not yet
been started. If it has already started executing, it cannot be
cancelled and napi_generic_failure
will be returned. If successful,
the complete
callback will be invoked with a status value of
napi_cancelled
. The work should not be deleted before the complete
callback invocation, even if it has been successfully cancelled.
This API can be called even if there is a pending JavaScript exception.
Custom Asynchronous Operations#
The simple asynchronous work APIs above may not be appropriate for every scenario. When using any other asynchronous mechanism, the following APIs are necessary to ensure an asynchronous operation is properly tracked by the runtime.
napi_async_init#
napi_status napi_async_init(napi_env env,
napi_value async_resource,
napi_value async_resource_name,
napi_async_context* result)
[in] env
: The environment that the API is invoked under.[in] async_resource
: An optional object associated with the async work that will be passed to possibleasync_hooks
init
hooks.[in] async_resource_name
: Identifier for the kind of resource that is being provided for diagnostic information exposed by theasync_hooks
API.[out] result
: The initialized async context.
Returns napi_ok
if the API succeeded.
napi_async_destroy#
napi_status napi_async_destroy(napi_env env,
napi_async_context async_context);
[in] env
: The environment that the API is invoked under.[in] async_context
: The async context to be destroyed.
Returns napi_ok
if the API succeeded.
This API can be called even if there is a pending JavaScript exception.
napi_make_callback#
napi_status napi_make_callback(napi_env env,
napi_async_context async_context,
napi_value recv,
napi_value func,
int argc,
const napi_value* argv,
napi_value* result)
[in] env
: The environment that the API is invoked under.[in] async_context
: Context for the async operation that is invoking the callback. This should normally be a value previously obtained fromnapi_async_init
. HoweverNULL
is also allowed, which indicates the current async context (if any) is to be used for the callback.[in] recv
: Thethis
object passed to the called function.[in] func
:napi_value
representing the JavaScript function to be invoked.[in] argc
: The count of elements in theargv
array.[in] argv
: Array of JavaScript values asnapi_value
representing the arguments to the function.[out] result
:napi_value
representing the JavaScript object returned.
Returns napi_ok
if the API succeeded.
This method allows a JavaScript function object to be called from a native
add-on. This API is similar to napi_call_function
. However, it is used to call
from native code back into JavaScript after returning from an async
operation (when there is no other script on the stack). It is a fairly simple
wrapper around node::MakeCallback
.
Note it is not necessary to use napi_make_callback
from within a
napi_async_complete_callback
; in that situation the callback's async
context has already been set up, so a direct call to napi_call_function
is sufficient and appropriate. Use of the napi_make_callback
function
may be required when implementing custom async behavior that does not use
napi_create_async_work
.
napi_open_callback_scope#
NAPI_EXTERN napi_status napi_open_callback_scope(napi_env env,
napi_value resource_object,
napi_async_context context,
napi_callback_scope* result)
[in] env
: The environment that the API is invoked under.[in] resource_object
: An object associated with the async work that will be passed to possibleasync_hooks
init
hooks.[in] context
: Context for the async operation that is invoking the callback. This should be a value previously obtained fromnapi_async_init
.[out] result
: The newly created scope.
There are cases (for example, resolving promises) where it is
necessary to have the equivalent of the scope associated with a callback
in place when making certain N-API calls. If there is no other script on
the stack the napi_open_callback_scope
and
napi_close_callback_scope
functions can be used to open/close
the required scope.
napi_close_callback_scope#
NAPI_EXTERN napi_status napi_close_callback_scope(napi_env env,
napi_callback_scope scope)
[in] env
: The environment that the API is invoked under.[in] scope
: The scope to be closed.
This API can be called even if there is a pending JavaScript exception.
Version Management#
napi_get_node_version#
typedef struct {
uint32_t major;
uint32_t minor;
uint32_t patch;
const char* release;
} napi_node_version;
napi_status napi_get_node_version(napi_env env,
const napi_node_version** version);
[in] env
: The environment that the API is invoked under.[out] version
: A pointer to version information for Node.js itself.
Returns napi_ok
if the API succeeded.
This function fills the version
struct with the major, minor, and patch
version of Node.js that is currently running, and the release
field with the
value of process.release.name
.
The returned buffer is statically allocated and does not need to be freed.
napi_get_version#
napi_status napi_get_version(napi_env env,
uint32_t* result);
[in] env
: The environment that the API is invoked under.[out] result
: The highest version of N-API supported.
Returns napi_ok
if the API succeeded.
This API returns the highest N-API version supported by the Node.js runtime. N-API is planned to be additive such that newer releases of Node.js may support additional API functions. In order to allow an addon to use a newer function when running with versions of Node.js that support it, while providing fallback behavior when running with Node.js versions that don't support it:
- Call
napi_get_version()
to determine if the API is available. - If available, dynamically load a pointer to the function using
uv_dlsym()
. - Use the dynamically loaded pointer to invoke the function.
- If the function is not available, provide an alternate implementation that does not use the function.
Memory Management#
napi_adjust_external_memory#
NAPI_EXTERN napi_status napi_adjust_external_memory(napi_env env,
int64_t change_in_bytes,
int64_t* result);
[in] env
: The environment that the API is invoked under.[in] change_in_bytes
: The change in externally allocated memory that is kept alive by JavaScript objects.[out] result
: The adjusted value
Returns napi_ok
if the API succeeded.
This function gives V8 an indication of the amount of externally allocated memory that is kept alive by JavaScript objects (i.e. a JavaScript object that points to its own memory allocated by a native module). Registering externally allocated memory will trigger global garbage collections more often than it would otherwise.
Promises#
N-API provides facilities for creating Promise
objects as described in
Section 25.4 of the ECMA specification. It implements promises as a pair of
objects. When a promise is created by napi_create_promise()
, a "deferred"
object is created and returned alongside the Promise
. The deferred object is
bound to the created Promise
and is the only means to resolve or reject the
Promise
using napi_resolve_deferred()
or napi_reject_deferred()
. The
deferred object that is created by napi_create_promise()
is freed by
napi_resolve_deferred()
or napi_reject_deferred()
. The Promise
object may
be returned to JavaScript where it can be used in the usual fashion.
For example, to create a promise and pass it to an asynchronous worker:
napi_deferred deferred;
napi_value promise;
napi_status status;
// Create the promise.
status = napi_create_promise(env, &deferred, &promise);
if (status != napi_ok) return NULL;
// Pass the deferred to a function that performs an asynchronous action.
do_something_asynchronous(deferred);
// Return the promise to JS
return promise;
The above function do_something_asynchronous()
would perform its asynchronous
action and then it would resolve or reject the deferred, thereby concluding the
promise and freeing the deferred:
napi_deferred deferred;
napi_value undefined;
napi_status status;
// Create a value with which to conclude the deferred.
status = napi_get_undefined(env, &undefined);
if (status != napi_ok) return NULL;
// Resolve or reject the promise associated with the deferred depending on
// whether the asynchronous action succeeded.
if (asynchronous_action_succeeded) {
status = napi_resolve_deferred(env, deferred, undefined);
} else {
status = napi_reject_deferred(env, deferred, undefined);
}
if (status != napi_ok) return NULL;
// At this point the deferred has been freed, so we should assign NULL to it.
deferred = NULL;
napi_create_promise#
napi_status napi_create_promise(napi_env env,
napi_deferred* deferred,
napi_value* promise);
[in] env
: The environment that the API is invoked under.[out] deferred
: A newly created deferred object which can later be passed tonapi_resolve_deferred()
ornapi_reject_deferred()
to resolve resp. reject the associated promise.[out] promise
: The JavaScript promise associated with the deferred object.
Returns napi_ok
if the API succeeded.
This API creates a deferred object and a JavaScript promise.
napi_resolve_deferred#
napi_status napi_resolve_deferred(napi_env env,
napi_deferred deferred,
napi_value resolution);
[in] env
: The environment that the API is invoked under.[in] deferred
: The deferred object whose associated promise to resolve.[in] resolution
: The value with which to resolve the promise.
This API resolves a JavaScript promise by way of the deferred object
with which it is associated. Thus, it can only be used to resolve JavaScript
promises for which the corresponding deferred object is available. This
effectively means that the promise must have been created using
napi_create_promise()
and the deferred object returned from that call must
have been retained in order to be passed to this API.
The deferred object is freed upon successful completion.
napi_reject_deferred#
napi_status napi_reject_deferred(napi_env env,
napi_deferred deferred,
napi_value rejection);
[in] env
: The environment that the API is invoked under.[in] deferred
: The deferred object whose associated promise to resolve.[in] rejection
: The value with which to reject the promise.
This API rejects a JavaScript promise by way of the deferred object
with which it is associated. Thus, it can only be used to reject JavaScript
promises for which the corresponding deferred object is available. This
effectively means that the promise must have been created using
napi_create_promise()
and the deferred object returned from that call must
have been retained in order to be passed to this API.
The deferred object is freed upon successful completion.
napi_is_promise#
napi_status napi_is_promise(napi_env env,
napi_value promise,
bool* is_promise);
[in] env
: The environment that the API is invoked under.[in] promise
: The promise to examine[out] is_promise
: Flag indicating whetherpromise
is a native promise object - that is, a promise object created by the underlying engine.
Script execution#
N-API provides an API for executing a string containing JavaScript using the underlying JavaScript engine.
napi_run_script#
NAPI_EXTERN napi_status napi_run_script(napi_env env,
napi_value script,
napi_value* result);
[in] env
: The environment that the API is invoked under.[in] script
: A JavaScript string containing the script to execute.[out] result
: The value resulting from having executed the script.
libuv event loop#
N-API provides a function for getting the current event loop associated with
a specific napi_env
.
napi_get_uv_event_loop#
NAPI_EXTERN napi_status napi_get_uv_event_loop(napi_env env,
uv_loop_t** loop);
[in] env
: The environment that the API is invoked under.[out] loop
: The current libuv loop instance.
Asynchronous Thread-safe Function Calls#
JavaScript functions can normally only be called from a native addon's main
thread. If an addon creates additional threads, then N-API functions that
require a napi_env
, napi_value
, or napi_ref
must not be called from those
threads.
When an addon has additional threads and JavaScript functions need to be invoked based on the processing completed by those threads, those threads must communicate with the addon's main thread so that the main thread can invoke the JavaScript function on their behalf. The thread-safe function APIs provide an easy way to do this.
These APIs provide the type napi_threadsafe_function
as well as APIs to
create, destroy, and call objects of this type.
napi_create_threadsafe_function()
creates a persistent reference to a
napi_value
that holds a JavaScript function which can be called from multiple
threads. The calls happen asynchronously. This means that values with which the
JavaScript callback is to be called will be placed in a queue, and, for each
value in the queue, a call will eventually be made to the JavaScript function.
Upon creation of a napi_threadsafe_function
a napi_finalize
callback can be
provided. This callback will be invoked on the main thread when the thread-safe
function is about to be destroyed. It receives the context and the finalize data
given during construction, and provides an opportunity for cleaning up after the
threads e.g. by calling uv_thread_join()
. It is important that, aside from
the main loop thread, there be no threads left using the thread-safe function
after the finalize callback completes.
The context
given during the call to napi_create_threadsafe_function()
can
be retrieved from any thread with a call to
napi_get_threadsafe_function_context()
.
napi_call_threadsafe_function()
can then be used for initiating a call into
JavaScript. napi_call_threadsafe_function()
accepts a parameter which controls
whether the API behaves blockingly. If set to napi_tsfn_nonblocking
, the API
behaves non-blockingly, returning napi_queue_full
if the queue was full,
preventing data from being successfully added to the queue. If set to
napi_tsfn_blocking
, the API blocks until space becomes available in the queue.
napi_call_threadsafe_function()
never blocks if the thread-safe function was
created with a maximum queue size of 0.
The actual call into JavaScript is controlled by the callback given via the
call_js_cb
parameter. call_js_cb
is invoked on the main thread once for each
value that was placed into the queue by a successful call to
napi_call_threadsafe_function()
. If such a callback is not given, a default
callback will be used, and the resulting JavaScript call will have no arguments.
The call_js_cb
callback receives the JavaScript function to call as a
napi_value
in its parameters, as well as the void*
context pointer used when
creating the napi_threadsafe_function
, and the next data pointer that was
created by one of the secondary threads. The callback can then use an API such
as napi_call_function()
to call into JavaScript.
The callback may also be invoked with env
and call_js_cb
both set to NULL
to indicate that calls into JavaScript are no longer possible, while items
remain in the queue that may need to be freed. This normally occurs when the
Node.js process exits while there is a thread-safe function still active.
It is not necessary to call into JavaScript via napi_make_callback()
because
N-API runs call_js_cb
in a context appropriate for callbacks.
Threads can be added to and removed from a napi_threadsafe_function
object
during its existence. Thus, in addition to specifying an initial number of
threads upon creation, napi_acquire_threadsafe_function
can be called to
indicate that a new thread will start making use of the thread-safe function.
Similarly, napi_release_threadsafe_function
can be called to indicate that an
existing thread will stop making use of the thread-safe function.
napi_threadsafe_function
objects are destroyed when every thread which uses
the object has called napi_release_threadsafe_function()
or has received a
return status of napi_closing
in response to a call to
napi_call_threadsafe_function
. The queue is emptied before the
napi_threadsafe_function
is destroyed. It is important that
napi_release_threadsafe_function()
be the last API call made in conjunction
with a given napi_threadsafe_function
, because after the call completes, there
is no guarantee that the napi_threadsafe_function
is still allocated. For the
same reason it is also important that no more use be made of a thread-safe
function after receiving a return value of napi_closing
in response to a call
to napi_call_threadsafe_function
. Data associated with the
napi_threadsafe_function
can be freed in its napi_finalize
callback which
was passed to napi_create_threadsafe_function()
.
Once the number of threads making use of a napi_threadsafe_function
reaches
zero, no further threads can start making use of it by calling
napi_acquire_threadsafe_function()
. In fact, all subsequent API calls
associated with it, except napi_release_threadsafe_function()
, will return an
error value of napi_closing
.
The thread-safe function can be "aborted" by giving a value of napi_tsfn_abort
to napi_release_threadsafe_function()
. This will cause all subsequent APIs
associated with the thread-safe function except
napi_release_threadsafe_function()
to return napi_closing
even before its
reference count reaches zero. In particular, napi_call_threadsafe_function()
will return napi_closing
, thus informing the threads that it is no longer
possible to make asynchronous calls to the thread-safe function. This can be
used as a criterion for terminating the thread. Upon receiving a return value
of napi_closing
from napi_call_threadsafe_function()
a thread must make no
further use of the thread-safe function because it is no longer guaranteed to
be allocated.
Similarly to libuv handles, thread-safe functions can be "referenced" and
"unreferenced". A "referenced" thread-safe function will cause the event loop on
the thread on which it is created to remain alive until the thread-safe function
is destroyed. In contrast, an "unreferenced" thread-safe function will not
prevent the event loop from exiting. The APIs napi_ref_threadsafe_function
and
napi_unref_threadsafe_function
exist for this purpose.
napi_create_threadsafe_function#
NAPI_EXTERN napi_status
napi_create_threadsafe_function(napi_env env,
napi_value func,
napi_value async_resource,
napi_value async_resource_name,
size_t max_queue_size,
size_t initial_thread_count,
void* thread_finalize_data,
napi_finalize thread_finalize_cb,
void* context,
napi_threadsafe_function_call_js call_js_cb,
napi_threadsafe_function* result);
[in] env
: The environment that the API is invoked under.[in] func
: An optional JavaScript function to call from another thread. It must be provided ifNULL
is passed tocall_js_cb
.[in] async_resource
: An optional object associated with the async work that will be passed to possibleasync_hooks
init
hooks.[in] async_resource_name
: A JavaScript string to provide an identifier for the kind of resource that is being provided for diagnostic information exposed by theasync_hooks
API.[in] max_queue_size
: Maximum size of the queue.0
for no limit.[in] initial_thread_count
: The initial number of threads, including the main thread, which will be making use of this function.[in] thread_finalize_data
: Optional data to be passed tothread_finalize_cb
.[in] thread_finalize_cb
: Optional function to call when thenapi_threadsafe_function
is being destroyed.[in] context
: Optional data to attach to the resultingnapi_threadsafe_function
.[in] call_js_cb
: Optional callback which calls the JavaScript function in response to a call on a different thread. This callback will be called on the main thread. If not given, the JavaScript function will be called with no parameters and withundefined
as itsthis
value.[out] result
: The asynchronous thread-safe JavaScript function.
napi_get_threadsafe_function_context#
NAPI_EXTERN napi_status
napi_get_threadsafe_function_context(napi_threadsafe_function func,
void** result);
[in] func
: The thread-safe function for which to retrieve the context.[out] result
: The location where to store the context.
This API may be called from any thread which makes use of func
.
napi_call_threadsafe_function#
NAPI_EXTERN napi_status
napi_call_threadsafe_function(napi_threadsafe_function func,
void* data,
napi_threadsafe_function_call_mode is_blocking);
[in] func
: The asynchronous thread-safe JavaScript function to invoke.[in] data
: Data to send into JavaScript via the callbackcall_js_cb
provided during the creation of the thread-safe JavaScript function.[in] is_blocking
: Flag whose value can be eithernapi_tsfn_blocking
to indicate that the call should block if the queue is full ornapi_tsfn_nonblocking
to indicate that the call should return immediately with a status ofnapi_queue_full
whenever the queue is full.
This API will return napi_closing
if napi_release_threadsafe_function()
was
called with abort
set to napi_tsfn_abort
from any thread. The value is only
added to the queue if the API returns napi_ok
.
This API may be called from any thread which makes use of func
.
napi_acquire_threadsafe_function#
NAPI_EXTERN napi_status
napi_acquire_threadsafe_function(napi_threadsafe_function func);
[in] func
: The asynchronous thread-safe JavaScript function to start making use of.
A thread should call this API before passing func
to any other thread-safe
function APIs to indicate that it will be making use of func
. This prevents
func
from being destroyed when all other threads have stopped making use of
it.
This API may be called from any thread which will start making use of func
.
napi_release_threadsafe_function#
NAPI_EXTERN napi_status
napi_release_threadsafe_function(napi_threadsafe_function func,
napi_threadsafe_function_release_mode mode);
[in] func
: The asynchronous thread-safe JavaScript function whose reference count to decrement.[in] mode
: Flag whose value can be eithernapi_tsfn_release
to indicate that the current thread will make no further calls to the thread-safe function, ornapi_tsfn_abort
to indicate that in addition to the current thread, no other thread should make any further calls to the thread-safe function. If set tonapi_tsfn_abort
, further calls tonapi_call_threadsafe_function()
will returnnapi_closing
, and no further values will be placed in the queue.
A thread should call this API when it stops making use of func
. Passing func
to any thread-safe APIs after having called this API has undefined results, as
func
may have been destroyed.
This API may be called from any thread which will stop making use of func
.
napi_ref_threadsafe_function#
NAPI_EXTERN napi_status
napi_ref_threadsafe_function(napi_env env, napi_threadsafe_function func);
[in] env
: The environment that the API is invoked under.[in] func
: The thread-safe function to reference.
This API is used to indicate that the event loop running on the main thread
should not exit until func
has been destroyed. Similar to uv_ref
it is
also idempotent.
This API may only be called from the main thread.
napi_unref_threadsafe_function#
NAPI_EXTERN napi_status
napi_unref_threadsafe_function(napi_env env, napi_threadsafe_function func);
[in] env
: The environment that the API is invoked under.[in] func
: The thread-safe function to unreference.
This API is used to indicate that the event loop running on the main thread
may exit before func
is destroyed. Similar to uv_unref
it is also
idempotent.
This API may only be called from the main thread.
Child Process#
The child_process
module provides the ability to spawn child processes in
a manner that is similar, but not identical, to popen(3)
. This capability
is primarily provided by the child_process.spawn()
function:
const { spawn } = require('child_process');
const ls = spawn('ls', ['-lh', '/usr']);
ls.stdout.on('data', (data) => {
console.log(`stdout: ${data}`);
});
ls.stderr.on('data', (data) => {
console.log(`stderr: ${data}`);
});
ls.on('close', (code) => {
console.log(`child process exited with code ${code}`);
});
By default, pipes for stdin
, stdout
, and stderr
are established between
the parent Node.js process and the spawned child. These pipes have
limited (and platform-specific) capacity. If the child process writes to
stdout in excess of that limit without the output being captured, the child
process will block waiting for the pipe buffer to accept more data. This is
identical to the behavior of pipes in the shell. Use the { stdio: 'ignore' }
option if the output will not be consumed.
The child_process.spawn()
method spawns the child process asynchronously,
without blocking the Node.js event loop. The child_process.spawnSync()
function provides equivalent functionality in a synchronous manner that blocks
the event loop until the spawned process either exits or is terminated.
For convenience, the child_process
module provides a handful of synchronous
and asynchronous alternatives to child_process.spawn()
and
child_process.spawnSync()
. Note that each of these alternatives are
implemented on top of child_process.spawn()
or child_process.spawnSync()
.
child_process.exec()
: spawns a shell and runs a command within that shell, passing thestdout
andstderr
to a callback function when complete.child_process.execFile()
: similar tochild_process.exec()
except that it spawns the command directly without first spawning a shell by default.child_process.fork()
: spawns a new Node.js process and invokes a specified module with an IPC communication channel established that allows sending messages between parent and child.child_process.execSync()
: a synchronous version ofchild_process.exec()
that will block the Node.js event loop.child_process.execFileSync()
: a synchronous version ofchild_process.execFile()
that will block the Node.js event loop.
For certain use cases, such as automating shell scripts, the synchronous counterparts may be more convenient. In many cases, however, the synchronous methods can have significant impact on performance due to stalling the event loop while spawned processes complete.
Asynchronous Process Creation#
The child_process.spawn()
, child_process.fork()
, child_process.exec()
,
and child_process.execFile()
methods all follow the idiomatic asynchronous
programming pattern typical of other Node.js APIs.
Each of the methods returns a ChildProcess
instance. These objects
implement the Node.js EventEmitter
API, allowing the parent process to
register listener functions that are called when certain events occur during
the life cycle of the child process.
The child_process.exec()
and child_process.execFile()
methods additionally
allow for an optional callback
function to be specified that is invoked
when the child process terminates.
Spawning .bat
and .cmd
files on Windows#
The importance of the distinction between child_process.exec()
and
child_process.execFile()
can vary based on platform. On Unix-type operating
systems (Unix, Linux, macOS) child_process.execFile()
can be more efficient
because it does not spawn a shell by default. On Windows, however, .bat
and .cmd
files are not executable on their own without a terminal, and therefore cannot
be launched using child_process.execFile()
. When running on Windows, .bat
and .cmd
files can be invoked using child_process.spawn()
with the shell
option set, with child_process.exec()
, or by spawning cmd.exe
and passing
the .bat
or .cmd
file as an argument (which is what the shell
option and
child_process.exec()
do). In any case, if the script filename contains
spaces it needs to be quoted.
// On Windows Only ...
const { spawn } = require('child_process');
const bat = spawn('cmd.exe', ['/c', 'my.bat']);
bat.stdout.on('data', (data) => {
console.log(data.toString());
});
bat.stderr.on('data', (data) => {
console.log(data.toString());
});
bat.on('exit', (code) => {
console.log(`Child exited with code ${code}`);
});
// OR...
const { exec } = require('child_process');
exec('my.bat', (err, stdout, stderr) => {
if (err) {
console.error(err);
return;
}
console.log(stdout);
});
// Script with spaces in the filename:
const bat = spawn('"my script.cmd"', ['a', 'b'], { shell: true });
// or:
exec('"my script.cmd" a b', (err, stdout, stderr) => {
// ...
});
child_process.exec(command[, options][, callback])[src]#
command
<string> The command to run, with space-separated arguments.-
options
<Object>cwd
<string> Current working directory of the child process. Default:null
.env
<Object> Environment key-value pairs. Default:null
.encoding
<string> Default:'utf8'
shell
<string> Shell to execute the command with. See Shell Requirements and Default Windows Shell. Default:'/bin/sh'
on UNIX,process.env.ComSpec
on Windows.timeout
<number> Default:0
maxBuffer
<number> Largest amount of data in bytes allowed on stdout or stderr. If exceeded, the child process is terminated and any output is truncated. See caveat atmaxBuffer
and Unicode. Default:200 * 1024
.killSignal
<string> | <integer> Default:'SIGTERM'
uid
<number> Sets the user identity of the process (seesetuid(2)
).gid
<number> Sets the group identity of the process (seesetgid(2)
).windowsHide
<boolean> Hide the subprocess console window that would normally be created on Windows systems. Default:false
.
-
callback
<Function> called with the output when process terminates. - Returns: <ChildProcess>
Spawns a shell then executes the command
within that shell, buffering any
generated output. The command
string passed to the exec function is processed
directly by the shell and special characters (vary based on
shell)
need to be dealt with accordingly:
exec('"/path/to/test file/test.sh" arg1 arg2');
// Double quotes are used so that the space in the path is not interpreted as
// multiple arguments
exec('echo "The \\$HOME variable is $HOME"');
// The $HOME variable is escaped in the first instance, but not in the second
Never pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.
If a callback
function is provided, it is called with the arguments
(error, stdout, stderr)
. On success, error
will be null
. On error,
error
will be an instance of Error
. The error.code
property will be
the exit code of the child process while error.signal
will be set to the
signal that terminated the process. Any exit code other than 0
is considered
to be an error.
The stdout
and stderr
arguments passed to the callback will contain the
stdout and stderr output of the child process. By default, Node.js will decode
the output as UTF-8 and pass strings to the callback. The encoding
option
can be used to specify the character encoding used to decode the stdout and
stderr output. If encoding
is 'buffer'
, or an unrecognized character
encoding, Buffer
objects will be passed to the callback instead.
const { exec } = require('child_process');
exec('cat *.js missing_file | wc -l', (error, stdout, stderr) => {
if (error) {
console.error(`exec error: ${error}`);
return;
}
console.log(`stdout: ${stdout}`);
console.log(`stderr: ${stderr}`);
});
If timeout
is greater than 0
, the parent will send the signal
identified by the killSignal
property (the default is 'SIGTERM'
) if the
child runs longer than timeout
milliseconds.
Unlike the exec(3)
POSIX system call, child_process.exec()
does not replace
the existing process and uses a shell to execute the command.
If this method is invoked as its util.promisify()
ed version, it returns
a Promise
for an Object
with stdout
and stderr
properties. In case of an
error (including any error resulting in an exit code other than 0), a rejected
promise is returned, with the same error
object given in the callback, but
with an additional two properties stdout
and stderr
.
const util = require('util');
const exec = util.promisify(require('child_process').exec);
async function lsExample() {
const { stdout, stderr } = await exec('ls');
console.log('stdout:', stdout);
console.log('stderr:', stderr);
}
lsExample();
child_process.execFile(file[, args][, options][, callback])[src]#
file
<string> The name or path of the executable file to run.args
<string[]> List of string arguments.-
options
<Object>cwd
<string> Current working directory of the child process.env
<Object> Environment key-value pairs.encoding
<string> Default:'utf8'
timeout
<number> Default:0
maxBuffer
<number> Largest amount of data in bytes allowed on stdout or stderr. If exceeded, the child process is terminated and any output is truncated. See caveat atmaxBuffer
and Unicode. Default:200 * 1024
.killSignal
<string> | <integer> Default:'SIGTERM'
uid
<number> Sets the user identity of the process (seesetuid(2)
).gid
<number> Sets the group identity of the process (seesetgid(2)
).windowsHide
<boolean> Hide the subprocess console window that would normally be created on Windows systems. Default:false
.windowsVerbatimArguments
<boolean> No quoting or escaping of arguments is done on Windows. Ignored on Unix. Default:false
.shell
<boolean> | <string> Iftrue
, runscommand
inside of a shell. Uses'/bin/sh'
on UNIX, andprocess.env.ComSpec
on Windows. A different shell can be specified as a string. See Shell Requirements and Default Windows Shell. Default:false
(no shell).
-
callback
<Function> Called with the output when process terminates. - Returns: <ChildProcess>
The child_process.execFile()
function is similar to child_process.exec()
except that it does not spawn a shell by default. Rather, the specified executable file
is spawned directly as a new process making it slightly more efficient than
child_process.exec()
.
The same options as child_process.exec()
are supported. Since a shell is not
spawned, behaviors such as I/O redirection and file globbing are not supported.
const { execFile } = require('child_process');
const child = execFile('node', ['--version'], (error, stdout, stderr) => {
if (error) {
throw error;
}
console.log(stdout);
});
The stdout
and stderr
arguments passed to the callback will contain the
stdout and stderr output of the child process. By default, Node.js will decode
the output as UTF-8 and pass strings to the callback. The encoding
option
can be used to specify the character encoding used to decode the stdout and
stderr output. If encoding
is 'buffer'
, or an unrecognized character
encoding, Buffer
objects will be passed to the callback instead.
If this method is invoked as its util.promisify()
ed version, it returns
a Promise
for an Object
with stdout
and stderr
properties. In case of an
error (including any error resulting in an exit code other than 0), a rejected
promise is returned, with the same error
object given in the
callback, but with an additional two properties stdout
and stderr
.
const util = require('util');
const execFile = util.promisify(require('child_process').execFile);
async function getVersion() {
const { stdout } = await execFile('node', ['--version']);
console.log(stdout);
}
getVersion();
If the shell
option is enabled, do not pass unsanitized user input to this
function. Any input containing shell metacharacters may be used to trigger
arbitrary command execution.
child_process.fork(modulePath[, args][, options])[src]#
modulePath
<string> The module to run in the child.args
<string[]> List of string arguments.-
options
<Object>cwd
<string> Current working directory of the child process.detached
<boolean> Prepare child to run independently of its parent process. Specific behavior depends on the platform, seeoptions.detached
).env
<Object> Environment key-value pairs.execPath
<string> Executable used to create the child process.execArgv
<string[]> List of string arguments passed to the executable. Default:process.execArgv
.silent
<boolean> Iftrue
, stdin, stdout, and stderr of the child will be piped to the parent, otherwise they will be inherited from the parent, see the'pipe'
and'inherit'
options forchild_process.spawn()
'sstdio
for more details. Default:false
.stdio
<Array> | <string> Seechild_process.spawn()
'sstdio
. When this option is provided, it overridessilent
. If the array variant is used, it must contain exactly one item with value'ipc'
or an error will be thrown. For instance[0, 1, 2, 'ipc']
.windowsVerbatimArguments
<boolean> No quoting or escaping of arguments is done on Windows. Ignored on Unix. Default:false
.uid
<number> Sets the user identity of the process (seesetuid(2)
).gid
<number> Sets the group identity of the process (seesetgid(2)
).
- Returns: <ChildProcess>
The child_process.fork()
method is a special case of
child_process.spawn()
used specifically to spawn new Node.js processes.
Like child_process.spawn()
, a ChildProcess
object is returned. The returned
ChildProcess
will have an additional communication channel built-in that
allows messages to be passed back and forth between the parent and child. See
subprocess.send()
for details.
It is important to keep in mind that spawned Node.js child processes are independent of the parent with exception of the IPC communication channel that is established between the two. Each process has its own memory, with their own V8 instances. Because of the additional resource allocations required, spawning a large number of child Node.js processes is not recommended.
By default, child_process.fork()
will spawn new Node.js instances using the
process.execPath
of the parent process. The execPath
property in the
options
object allows for an alternative execution path to be used.
Node.js processes launched with a custom execPath
will communicate with the
parent process using the file descriptor (fd) identified using the
environment variable NODE_CHANNEL_FD
on the child process.
Unlike the fork(2)
POSIX system call, child_process.fork()
does not clone the
current process.
The shell
option available in child_process.spawn()
is not supported by
child_process.fork()
and will be ignored if set.
child_process.spawn(command[, args][, options])[src]#
command
<string> The command to run.args
<string[]> List of string arguments.-
options
<Object>cwd
<string> Current working directory of the child process.env
<Object> Environment key-value pairs.argv0
<string> Explicitly set the value ofargv[0]
sent to the child process. This will be set tocommand
if not specified.stdio
<Array> | <string> Child's stdio configuration (seeoptions.stdio
).detached
<boolean> Prepare child to run independently of its parent process. Specific behavior depends on the platform, seeoptions.detached
).uid
<number> Sets the user identity of the process (seesetuid(2)
).gid
<number> Sets the group identity of the process (seesetgid(2)
).shell
<boolean> | <string> Iftrue
, runscommand
inside of a shell. Uses'/bin/sh'
on UNIX, andprocess.env.ComSpec
on Windows. A different shell can be specified as a string. See Shell Requirements and Default Windows Shell. Default:false
(no shell).windowsVerbatimArguments
<boolean> No quoting or escaping of arguments is done on Windows. Ignored on Unix. This is set totrue
automatically whenshell
is specified. Default:false
.windowsHide
<boolean> Hide the subprocess console window that would normally be created on Windows systems. Default:false
.
- Returns: <ChildProcess>
The child_process.spawn()
method spawns a new process using the given
command
, with command line arguments in args
. If omitted, args
defaults
to an empty array.
If the shell
option is enabled, do not pass unsanitized user input to this
function. Any input containing shell metacharacters may be used to trigger
arbitrary command execution.
A third argument may be used to specify additional options, with these defaults:
const defaults = {
cwd: undefined,
env: process.env
};
Use cwd
to specify the working directory from which the process is spawned.
If not given, the default is to inherit the current working directory.
Use env
to specify environment variables that will be visible to the new
process, the default is process.env
.
undefined
values in env
will be ignored.
Example of running ls -lh /usr
, capturing stdout
, stderr
, and the
exit code:
const { spawn } = require('child_process');
const ls = spawn('ls', ['-lh', '/usr']);
ls.stdout.on('data', (data) => {
console.log(`stdout: ${data}`);
});
ls.stderr.on('data', (data) => {
console.log(`stderr: ${data}`);
});
ls.on('close', (code) => {
console.log(`child process exited with code ${code}`);
});
Example: A very elaborate way to run ps ax | grep ssh
const { spawn } = require('child_process');
const ps = spawn('ps', ['ax']);
const grep = spawn('grep', ['ssh']);
ps.stdout.on('data', (data) => {
grep.stdin.write(data);
});
ps.stderr.on('data', (data) => {
console.log(`ps stderr: ${data}`);
});
ps.on('close', (code) => {
if (code !== 0) {
console.log(`ps process exited with code ${code}`);
}
grep.stdin.end();
});
grep.stdout.on('data', (data) => {
console.log(data.toString());
});
grep.stderr.on('data', (data) => {
console.log(`grep stderr: ${data}`);
});
grep.on('close', (code) => {
if (code !== 0) {
console.log(`grep process exited with code ${code}`);
}
});
Example of checking for failed spawn
:
const { spawn } = require('child_process');
const subprocess = spawn('bad_command');
subprocess.on('error', (err) => {
console.log('Failed to start subprocess.');
});
Certain platforms (macOS, Linux) will use the value of argv[0]
for the process
title while others (Windows, SunOS) will use command
.
Node.js currently overwrites argv[0]
with process.execPath
on startup, so
process.argv[0]
in a Node.js child process will not match the argv0
parameter passed to spawn
from the parent, retrieve it with the
process.argv0
property instead.
options.detached#
On Windows, setting options.detached
to true
makes it possible for the
child process to continue running after the parent exits. The child will have
its own console window. Once enabled for a child process, it cannot be
disabled.
On non-Windows platforms, if options.detached
is set to true
, the child
process will be made the leader of a new process group and session. Note that
child processes may continue running after the parent exits regardless of
whether they are detached or not. See setsid(2)
for more information.
By default, the parent will wait for the detached child to exit. To prevent the
parent from waiting for a given subprocess
to exit, use the
subprocess.unref()
method. Doing so will cause the parent's event loop to not
include the child in its reference count, allowing the parent to exit
independently of the child, unless there is an established IPC channel between
the child and the parent.
When using the detached
option to start a long-running process, the process
will not stay running in the background after the parent exits unless it is
provided with a stdio
configuration that is not connected to the parent.
If the parent's stdio
is inherited, the child will remain attached to the
controlling terminal.
Example of a long-running process, by detaching and also ignoring its parent
stdio
file descriptors, in order to ignore the parent's termination:
const { spawn } = require('child_process');
const subprocess = spawn(process.argv[0], ['child_program.js'], {
detached: true,
stdio: 'ignore'
});
subprocess.unref();
Alternatively one can redirect the child process' output into files:
const fs = require('fs');
const { spawn } = require('child_process');
const out = fs.openSync('./out.log', 'a');
const err = fs.openSync('./out.log', 'a');
const subprocess = spawn('prg', [], {
detached: true,
stdio: [ 'ignore', out, err ]
});
subprocess.unref();
options.stdio#
The options.stdio
option is used to configure the pipes that are established
between the parent and child process. By default, the child's stdin, stdout,
and stderr are redirected to corresponding subprocess.stdin
,
subprocess.stdout
, and subprocess.stderr
streams on the
ChildProcess
object. This is equivalent to setting the options.stdio
equal to ['pipe', 'pipe', 'pipe']
.
For convenience, options.stdio
may be one of the following strings:
'pipe'
- equivalent to['pipe', 'pipe', 'pipe']
(the default)'ignore'
- equivalent to['ignore', 'ignore', 'ignore']
'inherit'
- equivalent to['inherit', 'inherit', 'inherit']
or[0, 1, 2]
Otherwise, the value of options.stdio
is an array where each index corresponds
to an fd in the child. The fds 0, 1, and 2 correspond to stdin, stdout,
and stderr, respectively. Additional fds can be specified to create additional
pipes between the parent and child. The value is one of the following:
-
'pipe'
- Create a pipe between the child process and the parent process. The parent end of the pipe is exposed to the parent as a property on thechild_process
object assubprocess.stdio[fd]
. Pipes created for fds 0 - 2 are also available assubprocess.stdin
,subprocess.stdout
andsubprocess.stderr
, respectively. -
'ipc'
- Create an IPC channel for passing messages/file descriptors between parent and child. AChildProcess
may have at most one IPC stdio file descriptor. Setting this option enables thesubprocess.send()
method. If the child is a Node.js process, the presence of an IPC channel will enableprocess.send()
andprocess.disconnect()
methods, as well as'disconnect'
and'message'
events within the child.Accessing the IPC channel fd in any way other than
process.send()
or using the IPC channel with a child process that is not a Node.js instance is not supported. -
'ignore'
- Instructs Node.js to ignore the fd in the child. While Node.js will always open fds 0 - 2 for the processes it spawns, setting the fd to'ignore'
will cause Node.js to open/dev/null
and attach it to the child's fd. -
'inherit'
- Pass through the corresponding stdio stream to/from the parent process. In the first three positions, this is equivalent toprocess.stdin
,process.stdout
, andprocess.stderr
, respectively. In any other position, equivalent to'ignore'
. -
<Stream> object - Share a readable or writable stream that refers to a tty, file, socket, or a pipe with the child process. The stream's underlying file descriptor is duplicated in the child process to the fd that corresponds to the index in the
stdio
array. Note that the stream must have an underlying descriptor (file streams do not until the'open'
event has occurred). -
Positive integer - The integer value is interpreted as a file descriptor that is currently open in the parent process. It is shared with the child process, similar to how <Stream> objects can be shared. Passing sockets is not supported on Windows.
-
null
,undefined
- Use default value. For stdio fds 0, 1, and 2 (in other words, stdin, stdout, and stderr) a pipe is created. For fd 3 and up, the default is'ignore'
.
const { spawn } = require('child_process');
// Child will use parent's stdios
spawn('prg', [], { stdio: 'inherit' });
// Spawn child sharing only stderr
spawn('prg', [], { stdio: ['pipe', 'pipe', process.stderr] });
// Open an extra fd=4, to interact with programs presenting a
// startd-style interface.
spawn('prg', [], { stdio: ['pipe', null, null, null, 'pipe'] });
It is worth noting that when an IPC channel is established between the
parent and child processes, and the child is a Node.js process, the child
is launched with the IPC channel unreferenced (using unref()
) until the
child registers an event handler for the 'disconnect'
event
or the 'message'
event. This allows the child to exit
normally without the process being held open by the open IPC channel.
On UNIX-like operating systems, the child_process.spawn()
method
performs memory operations synchronously before decoupling the event loop
from the child. Applications with a large memory footprint may find frequent
child_process.spawn()
calls to be a bottleneck. For more information,
see V8 issue 7381.
See also: child_process.exec()
and child_process.fork()
.
Synchronous Process Creation#
The child_process.spawnSync()
, child_process.execSync()
, and
child_process.execFileSync()
methods are synchronous and WILL block
the Node.js event loop, pausing execution of any additional code until the
spawned process exits.
Blocking calls like these are mostly useful for simplifying general-purpose scripting tasks and for simplifying the loading/processing of application configuration at startup.
child_process.execFileSync(file[, args][, options])[src]#
file
<string> The name or path of the executable file to run.args
<string[]> List of string arguments.-
options
<Object>cwd
<string> Current working directory of the child process.input
<string> | <Buffer> | <TypedArray> | <DataView> The value which will be passed as stdin to the spawned process. Supplying this value will overridestdio[0]
.stdio
<string> | <Array> Child's stdio configuration.stderr
by default will be output to the parent process' stderr unlessstdio
is specified. Default:'pipe'
.env
<Object> Environment key-value pairs.uid
<number> Sets the user identity of the process (seesetuid(2)
).gid
<number> Sets the group identity of the process (seesetgid(2)
).timeout
<number> In milliseconds the maximum amount of time the process is allowed to run. Default:undefined
.killSignal
<string> | <integer> The signal value to be used when the spawned process will be killed. Default:'SIGTERM'
.maxBuffer
<number> Largest amount of data in bytes allowed on stdout or stderr. If exceeded, the child process is terminated. See caveat atmaxBuffer
and Unicode. Default:200 * 1024
.encoding
<string> The encoding used for all stdio inputs and outputs. Default:'buffer'
.windowsHide
<boolean> Hide the subprocess console window that would normally be created on Windows systems. Default:false
.shell
<boolean> | <string> Iftrue
, runscommand
inside of a shell. Uses'/bin/sh'
on UNIX, andprocess.env.ComSpec
on Windows. A different shell can be specified as a string. See Shell Requirements and Default Windows Shell. Default:false
(no shell).
- Returns: <Buffer> | <string> The stdout from the command.
The child_process.execFileSync()
method is generally identical to
child_process.execFile()
with the exception that the method will not return
until the child process has fully closed. When a timeout has been encountered
and killSignal
is sent, the method won't return until the process has
completely exited.
If the child process intercepts and handles the SIGTERM
signal and
does not exit, the parent process will still wait until the child process has
exited.
If the process times out or has a non-zero exit code, this method will
throw an Error
that will include the full result of the underlying
child_process.spawnSync()
.
If the shell
option is enabled, do not pass unsanitized user input to this
function. Any input containing shell metacharacters may be used to trigger
arbitrary command execution.
child_process.execSync(command[, options])[src]#
command
<string> The command to run.-
options
<Object>cwd
<string> Current working directory of the child process.input
<string> | <Buffer> | <TypedArray> | <DataView> The value which will be passed as stdin to the spawned process. Supplying this value will overridestdio[0]
.stdio
<string> | <Array> Child's stdio configuration.stderr
by default will be output to the parent process' stderr unlessstdio
is specified. Default:'pipe'
.env
<Object> Environment key-value pairs.shell
<string> Shell to execute the command with. See Shell Requirements and Default Windows Shell. Default:'/bin/sh'
on UNIX,process.env.ComSpec
on Windows.uid
<number> Sets the user identity of the process. (Seesetuid(2)
).gid
<number> Sets the group identity of the process. (Seesetgid(2)
).timeout
<number> In milliseconds the maximum amount of time the process is allowed to run. Default:undefined
.killSignal
<string> | <integer> The signal value to be used when the spawned process will be killed. Default:'SIGTERM'
.maxBuffer
<number> Largest amount of data in bytes allowed on stdout or stderr. If exceeded, the child process is terminated and any output is truncated. See caveat atmaxBuffer
and Unicode. Default:200 * 1024
.encoding
<string> The encoding used for all stdio inputs and outputs. Default:'buffer'
.windowsHide
<boolean> Hide the subprocess console window that would normally be created on Windows systems. Default:false
.
- Returns: <Buffer> | <string> The stdout from the command.
The child_process.execSync()
method is generally identical to
child_process.exec()
with the exception that the method will not return until
the child process has fully closed. When a timeout has been encountered and
killSignal
is sent, the method won't return until the process has completely
exited. Note that if the child process intercepts and handles the SIGTERM
signal and doesn't exit, the parent process will wait until the child
process has exited.
If the process times out or has a non-zero exit code, this method will
throw. The Error
object will contain the entire result from
child_process.spawnSync()
.
Never pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.
child_process.spawnSync(command[, args][, options])[src]#
command
<string> The command to run.args
<string[]> List of string arguments.-
options
<Object>cwd
<string> Current working directory of the child process.input
<string> | <Buffer> | <TypedArray> | <DataView> The value which will be passed as stdin to the spawned process. Supplying this value will overridestdio[0]
.argv0
<string> Explicitly set the value ofargv[0]
sent to the child process. This will be set tocommand
if not specified.stdio
<string> | <Array> Child's stdio configuration.env
<Object> Environment key-value pairs.uid
<number> Sets the user identity of the process (seesetuid(2)
).gid
<number> Sets the group identity of the process (seesetgid(2)
).timeout
<number> In milliseconds the maximum amount of time the process is allowed to run. Default:undefined
.killSignal
<string> | <integer> The signal value to be used when the spawned process will be killed. Default:'SIGTERM'
.maxBuffer
<number> Largest amount of data in bytes allowed on stdout or stderr. If exceeded, the child process is terminated and any output is truncated. See caveat atmaxBuffer
and Unicode. Default:200 * 1024
.encoding
<string> The encoding used for all stdio inputs and outputs. Default:'buffer'
.shell
<boolean> | <string> Iftrue
, runscommand
inside of a shell. Uses'/bin/sh'
on UNIX, andprocess.env.ComSpec
on Windows. A different shell can be specified as a string. See Shell Requirements and Default Windows Shell. Default:false
(no shell).windowsVerbatimArguments
<boolean> No quoting or escaping of arguments is done on Windows. Ignored on Unix. This is set totrue
automatically whenshell
is specified. Default:false
.windowsHide
<boolean> Hide the subprocess console window that would normally be created on Windows systems. Default:false
.
-
Returns: <Object>
pid
<number> Pid of the child process.output
<Array> Array of results from stdio output.stdout
<Buffer> | <string> The contents ofoutput[1]
.stderr
<Buffer> | <string> The contents ofoutput[2]
.status
<number> | <null> The exit code of the subprocess, ornull
if the subprocess terminated due to a signal.signal
<string> | <null> The signal used to kill the subprocess, ornull
if the subprocess did not terminate due to a signal.error
<Error> The error object if the child process failed or timed out.
The child_process.spawnSync()
method is generally identical to
child_process.spawn()
with the exception that the function will not return
until the child process has fully closed. When a timeout has been encountered
and killSignal
is sent, the method won't return until the process has
completely exited. Note that if the process intercepts and handles the
SIGTERM
signal and doesn't exit, the parent process will wait until the child
process has exited.
If the shell
option is enabled, do not pass unsanitized user input to this
function. Any input containing shell metacharacters may be used to trigger
arbitrary command execution.
Class: ChildProcess#
Instances of the ChildProcess
class are EventEmitters
that represent
spawned child processes.
Instances of ChildProcess
are not intended to be created directly. Rather,
use the child_process.spawn()
, child_process.exec()
,
child_process.execFile()
, or child_process.fork()
methods to create
instances of ChildProcess
.
Event: 'close'#
code
<number> The exit code if the child exited on its own.signal
<string> The signal by which the child process was terminated.
The 'close'
event is emitted when the stdio streams of a child process have
been closed. This is distinct from the 'exit'
event, since multiple
processes might share the same stdio streams.
Event: 'disconnect'#
The 'disconnect'
event is emitted after calling the
subprocess.disconnect()
method in parent process or
process.disconnect()
in child process. After disconnecting it is no longer
possible to send or receive messages, and the subprocess.connected
property is false
.
Event: 'error'#
err
<Error> The error.
The 'error'
event is emitted whenever:
- The process could not be spawned, or
- The process could not be killed, or
- Sending a message to the child process failed.
The 'exit'
event may or may not fire after an error has occurred. When
listening to both the 'exit'
and 'error'
events, it is important to guard
against accidentally invoking handler functions multiple times.
See also subprocess.kill()
and subprocess.send()
.
Event: 'exit'#
code
<number> The exit code if the child exited on its own.signal
<string> The signal by which the child process was terminated.
The 'exit'
event is emitted after the child process ends. If the process
exited, code
is the final exit code of the process, otherwise null
. If the
process terminated due to receipt of a signal, signal
is the string name of
the signal, otherwise null
. One of the two will always be non-null.
Note that when the 'exit'
event is triggered, child process stdio streams
might still be open.
Also, note that Node.js establishes signal handlers for SIGINT
and
SIGTERM
and Node.js processes will not terminate immediately due to receipt
of those signals. Rather, Node.js will perform a sequence of cleanup actions
and then will re-raise the handled signal.
See waitpid(2)
.
Event: 'message'#
message
<Object> A parsed JSON object or primitive value.sendHandle
<Handle> Anet.Socket
ornet.Server
object, or undefined.
The 'message'
event is triggered when a child process uses process.send()
to send messages.
The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.
subprocess.channel#
- <Object> A pipe representing the IPC channel to the child process.
The subprocess.channel
property is a reference to the child's IPC channel. If
no IPC channel currently exists, this property is undefined
.
subprocess.connected#
- <boolean> Set to
false
aftersubprocess.disconnect()
is called.
The subprocess.connected
property indicates whether it is still possible to
send and receive messages from a child process. When subprocess.connected
is
false
, it is no longer possible to send or receive messages.
subprocess.disconnect()#
Closes the IPC channel between parent and child, allowing the child to exit
gracefully once there are no other connections keeping it alive. After calling
this method the subprocess.connected
and process.connected
properties in
both the parent and child (respectively) will be set to false
, and it will be
no longer possible to pass messages between the processes.
The 'disconnect'
event will be emitted when there are no messages in the
process of being received. This will most often be triggered immediately after
calling subprocess.disconnect()
.
Note that when the child process is a Node.js instance (e.g. spawned using
child_process.fork()
), the process.disconnect()
method can be invoked
within the child process to close the IPC channel as well.
subprocess.kill([signal])#
signal
<string>
The subprocess.kill()
method sends a signal to the child process. If no
argument is given, the process will be sent the 'SIGTERM'
signal. See
signal(7)
for a list of available signals.
const { spawn } = require('child_process');
const grep = spawn('grep', ['ssh']);
grep.on('close', (code, signal) => {
console.log(
`child process terminated due to receipt of signal ${signal}`);
});
// Send SIGHUP to process
grep.kill('SIGHUP');
The ChildProcess
object may emit an 'error'
event if the signal cannot be
delivered. Sending a signal to a child process that has already exited is not
an error but may have unforeseen consequences. Specifically, if the process
identifier (PID) has been reassigned to another process, the signal will be
delivered to that process instead which can have unexpected results.
Note that while the function is called kill
, the signal delivered to the
child process may not actually terminate the process.
See kill(2)
for reference.
On Linux, child processes of child processes will not be terminated
when attempting to kill their parent. This is likely to happen when running a
new process in a shell or with the use of the shell
option of ChildProcess
:
'use strict';
const { spawn } = require('child_process');
const subprocess = spawn(
'sh',
[
'-c',
`node -e "setInterval(() => {
console.log(process.pid, 'is alive')
}, 500);"`
], {
stdio: ['inherit', 'inherit', 'inherit']
}
);
setTimeout(() => {
subprocess.kill(); // does not terminate the node process in the shell
}, 2000);
subprocess.killed#
- <boolean> Set to
true
aftersubprocess.kill()
is used to successfully send a signal to the child process.
The subprocess.killed
property indicates whether the child process
successfully received a signal from subprocess.kill()
. The killed
property
does not indicate that the child process has been terminated.
subprocess.pid#
Returns the process identifier (PID) of the child process.
const { spawn } = require('child_process');
const grep = spawn('grep', ['ssh']);
console.log(`Spawned child pid: ${grep.pid}`);
grep.stdin.end();
subprocess.ref()#
Calling subprocess.ref()
after making a call to subprocess.unref()
will
restore the removed reference count for the child process, forcing the parent
to wait for the child to exit before exiting itself.
const { spawn } = require('child_process');
const subprocess = spawn(process.argv[0], ['child_program.js'], {
detached: true,
stdio: 'ignore'
});
subprocess.unref();
subprocess.ref();
subprocess.send(message[, sendHandle[, options]][, callback])#
message
<Object>sendHandle
<Handle>-
options
<Object> Theoptions
argument, if present, is an object used to parameterize the sending of certain types of handles.options
supports the following properties:keepOpen
<boolean> A value that can be used when passing instances ofnet.Socket
. Whentrue
, the socket is kept open in the sending process. Default:false
.
callback
<Function>- Returns: <boolean>
When an IPC channel has been established between the parent and child (
i.e. when using child_process.fork()
), the subprocess.send()
method can
be used to send messages to the child process. When the child process is a
Node.js instance, these messages can be received via the 'message'
event.
The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.
For example, in the parent script:
const cp = require('child_process');
const n = cp.fork(`${__dirname}/sub.js`);
n.on('message', (m) => {
console.log('PARENT got message:', m);
});
// Causes the child to print: CHILD got message: { hello: 'world' }
n.send({ hello: 'world' });
And then the child script, 'sub.js'
might look like this:
process.on('message', (m) => {
console.log('CHILD got message:', m);
});
// Causes the parent to print: PARENT got message: { foo: 'bar', baz: null }
process.send({ foo: 'bar', baz: NaN });
Child Node.js processes will have a process.send()
method of their own that
allows the child to send messages back to the parent.
There is a special case when sending a {cmd: 'NODE_foo'}
message. Messages
containing a NODE_
prefix in the cmd
property are reserved for use within
Node.js core and will not be emitted in the child's 'message'
event. Rather, such messages are emitted using the
'internalMessage'
event and are consumed internally by Node.js.
Applications should avoid using such messages or listening for
'internalMessage'
events as it is subject to change without notice.
The optional sendHandle
argument that may be passed to subprocess.send()
is
for passing a TCP server or socket object to the child process. The child will
receive the object as the second argument passed to the callback function
registered on the 'message'
event. Any data that is received
and buffered in the socket will not be sent to the child.
The optional callback
is a function that is invoked after the message is
sent but before the child may have received it. The function is called with a
single argument: null
on success, or an Error
object on failure.
If no callback
function is provided and the message cannot be sent, an
'error'
event will be emitted by the ChildProcess
object. This can happen,
for instance, when the child process has already exited.
subprocess.send()
will return false
if the channel has closed or when the
backlog of unsent messages exceeds a threshold that makes it unwise to send
more. Otherwise, the method returns true
. The callback
function can be
used to implement flow control.
Example: sending a server object#
The sendHandle
argument can be used, for instance, to pass the handle of
a TCP server object to the child process as illustrated in the example below:
const subprocess = require('child_process').fork('subprocess.js');
// Open up the server object and send the handle.
const server = require('net').createServer();
server.on('connection', (socket) => {
socket.end('handled by parent');
});
server.listen(1337, () => {
subprocess.send('server', server);
});
The child would then receive the server object as:
process.on('message', (m, server) => {
if (m === 'server') {
server.on('connection', (socket) => {
socket.end('handled by child');
});
}
});
Once the server is now shared between the parent and child, some connections can be handled by the parent and some by the child.
While the example above uses a server created using the net
module, dgram
module servers use exactly the same workflow with the exceptions of listening on
a 'message'
event instead of 'connection'
and using server.bind()
instead of
server.listen()
. This is, however, currently only supported on UNIX platforms.
Example: sending a socket object#
Similarly, the sendHandler
argument can be used to pass the handle of a
socket to the child process. The example below spawns two children that each
handle connections with "normal" or "special" priority:
const { fork } = require('child_process');
const normal = fork('subprocess.js', ['normal']);
const special = fork('subprocess.js', ['special']);
// Open up the server and send sockets to child. Use pauseOnConnect to prevent
// the sockets from being read before they are sent to the child process.
const server = require('net').createServer({ pauseOnConnect: true });
server.on('connection', (socket) => {
// If this is special priority
if (socket.remoteAddress === '74.125.127.100') {
special.send('socket', socket);
return;
}
// This is normal priority
normal.send('socket', socket);
});
server.listen(1337);
The subprocess.js
would receive the socket handle as the second argument
passed to the event callback function:
process.on('message', (m, socket) => {
if (m === 'socket') {
if (socket) {
// Check that the client socket exists.
// It is possible for the socket to be closed between the time it is
// sent and the time it is received in the child process.
socket.end(`Request handled with ${process.argv[2]} priority`);
}
}
});
Once a socket has been passed to a child, the parent is no longer capable of
tracking when the socket is destroyed. To indicate this, the .connections
property becomes null
. It is recommended not to use .maxConnections
when
this occurs.
It is also recommended that any 'message'
handlers in the child process
verify that socket
exists, as the connection may have been closed during the
time it takes to send the connection to the child.
subprocess.stderr#
A Readable Stream
that represents the child process's stderr
.
If the child was spawned with stdio[2]
set to anything other than 'pipe'
,
then this will be null
.
subprocess.stderr
is an alias for subprocess.stdio[2]
. Both properties will
refer to the same value.
subprocess.stdin#
A Writable Stream
that represents the child process's stdin
.
Note that if a child process waits to read all of its input, the child will not
continue until this stream has been closed via end()
.
If the child was spawned with stdio[0]
set to anything other than 'pipe'
,
then this will be null
.
subprocess.stdin
is an alias for subprocess.stdio[0]
. Both properties will
refer to the same value.
subprocess.stdio#
A sparse array of pipes to the child process, corresponding with positions in
the stdio
option passed to child_process.spawn()
that have been set
to the value 'pipe'
. Note that subprocess.stdio[0]
, subprocess.stdio[1]
,
and subprocess.stdio[2]
are also available as subprocess.stdin
,
subprocess.stdout
, and subprocess.stderr
, respectively.
In the following example, only the child's fd 1
(stdout) is configured as a
pipe, so only the parent's subprocess.stdio[1]
is a stream, all other values
in the array are null
.
const assert = require('assert');
const fs = require('fs');
const child_process = require('child_process');
const subprocess = child_process.spawn('ls', {
stdio: [
0, // Use parent's stdin for child
'pipe', // Pipe child's stdout to parent
fs.openSync('err.out', 'w') // Direct child's stderr to a file
]
});
assert.strictEqual(subprocess.stdio[0], null);
assert.strictEqual(subprocess.stdio[0], subprocess.stdin);
assert(subprocess.stdout);
assert.strictEqual(subprocess.stdio[1], subprocess.stdout);
assert.strictEqual(subprocess.stdio[2], null);
assert.strictEqual(subprocess.stdio[2], subprocess.stderr);
subprocess.stdout#
A Readable Stream
that represents the child process's stdout
.
If the child was spawned with stdio[1]
set to anything other than 'pipe'
,
then this will be null
.
subprocess.stdout
is an alias for subprocess.stdio[1]
. Both properties will
refer to the same value.
subprocess.unref()#
By default, the parent will wait for the detached child to exit. To prevent the
parent from waiting for a given subprocess
to exit, use the
subprocess.unref()
method. Doing so will cause the parent's event loop to not
include the child in its reference count, allowing the parent to exit
independently of the child, unless there is an established IPC channel between
the child and the parent.
const { spawn } = require('child_process');
const subprocess = spawn(process.argv[0], ['child_program.js'], {
detached: true,
stdio: 'ignore'
});
subprocess.unref();
maxBuffer
and Unicode#
The maxBuffer
option specifies the largest number of bytes allowed on stdout
or stderr
. If this value is exceeded, then the child process is terminated.
This impacts output that includes multibyte character encodings such as UTF-8 or
UTF-16. For instance, console.log('中文测试')
will send 13 UTF-8 encoded bytes
to stdout
although there are only 4 characters.
Shell Requirements#
The shell should understand the -c
switch on UNIX or /d /s /c
on Windows.
On Windows, command line parsing should be compatible with 'cmd.exe'
.
Default Windows Shell#
Although Microsoft specifies %COMSPEC%
must contain the path to
'cmd.exe'
in the root environment, child processes are not always subject to
the same requirement. Thus, in child_process
functions where a shell can be
spawned, 'cmd.exe'
is used as a fallback if process.env.ComSpec
is
unavailable.
Cluster#
A single instance of Node.js runs in a single thread. To take advantage of multi-core systems, the user will sometimes want to launch a cluster of Node.js processes to handle the load.
The cluster module allows easy creation of child processes that all share server ports.
const cluster = require('cluster');
const http = require('http');
const numCPUs = require('os').cpus().length;
if (cluster.isMaster) {
console.log(`Master ${process.pid} is running`);
// Fork workers.
for (let i = 0; i < numCPUs; i++) {
cluster.fork();
}
cluster.on('exit', (worker, code, signal) => {
console.log(`worker ${worker.process.pid} died`);
});
} else {
// Workers can share any TCP connection
// In this case it is an HTTP server
http.createServer((req, res) => {
res.writeHead(200);
res.end('hello world\n');
}).listen(8000);
console.log(`Worker ${process.pid} started`);
}
Running Node.js will now share port 8000 between the workers:
$ node server.js
Master 3596 is running
Worker 4324 started
Worker 4520 started
Worker 6056 started
Worker 5644 started
Please note that on Windows, it is not yet possible to set up a named pipe server in a worker.
How It Works#
The worker processes are spawned using the child_process.fork()
method,
so that they can communicate with the parent via IPC and pass server
handles back and forth.
The cluster module supports two methods of distributing incoming connections.
The first one (and the default one on all platforms except Windows), is the round-robin approach, where the master process listens on a port, accepts new connections and distributes them across the workers in a round-robin fashion, with some built-in smarts to avoid overloading a worker process.
The second approach is where the master process creates the listen socket and sends it to interested workers. The workers then accept incoming connections directly.
The second approach should, in theory, give the best performance. In practice however, distribution tends to be very unbalanced due to operating system scheduler vagaries. Loads have been observed where over 70% of all connections ended up in just two processes, out of a total of eight.
Because server.listen()
hands off most of the work to the master
process, there are three cases where the behavior between a normal
Node.js process and a cluster worker differs:
server.listen({fd: 7})
Because the message is passed to the master, file descriptor 7 in the parent will be listened on, and the handle passed to the worker, rather than listening to the worker's idea of what the number 7 file descriptor references.server.listen(handle)
Listening on handles explicitly will cause the worker to use the supplied handle, rather than talk to the master process.server.listen(0)
Normally, this will cause servers to listen on a random port. However, in a cluster, each worker will receive the same "random" port each time they dolisten(0)
. In essence, the port is random the first time, but predictable thereafter. To listen on a unique port, generate a port number based on the cluster worker ID.
Node.js does not provide routing logic. It is, therefore important to design an application such that it does not rely too heavily on in-memory data objects for things like sessions and login.
Because workers are all separate processes, they can be killed or re-spawned depending on a program's needs, without affecting other workers. As long as there are some workers still alive, the server will continue to accept connections. If no workers are alive, existing connections will be dropped and new connections will be refused. Node.js does not automatically manage the number of workers, however. It is the application's responsibility to manage the worker pool based on its own needs.
Although a primary use case for the cluster
module is networking, it can
also be used for other use cases requiring worker processes.
Class: Worker#
A Worker
object contains all public information and method about a worker.
In the master it can be obtained using cluster.workers
. In a worker
it can be obtained using cluster.worker
.
Event: 'disconnect'#
Similar to the cluster.on('disconnect')
event, but specific to this worker.
cluster.fork().on('disconnect', () => {
// Worker has disconnected
});
Event: 'error'#
This event is the same as the one provided by child_process.fork()
.
Within a worker, process.on('error')
may also be used.
Event: 'exit'#
code
<number> The exit code, if it exited normally.signal
<string> The name of the signal (e.g.'SIGHUP'
) that caused the process to be killed.
Similar to the cluster.on('exit')
event, but specific to this worker.
const worker = cluster.fork();
worker.on('exit', (code, signal) => {
if (signal) {
console.log(`worker was killed by signal: ${signal}`);
} else if (code !== 0) {
console.log(`worker exited with error code: ${code}`);
} else {
console.log('worker success!');
}
});
Event: 'listening'#
address
<Object>
Similar to the cluster.on('listening')
event, but specific to this worker.
cluster.fork().on('listening', (address) => {
// Worker is listening
});
It is not emitted in the worker.
Event: 'message'#
message
<Object>handle
<undefined> | <Object>
Similar to the 'message'
event of cluster
, but specific to this worker.
Within a worker, process.on('message')
may also be used.
Here is an example using the message system. It keeps a count in the master process of the number of HTTP requests received by the workers:
const cluster = require('cluster');
const http = require('http');
if (cluster.isMaster) {
// Keep track of http requests
let numReqs = 0;
setInterval(() => {
console.log(`numReqs = ${numReqs}`);
}, 1000);
// Count requests
function messageHandler(msg) {
if (msg.cmd && msg.cmd === 'notifyRequest') {
numReqs += 1;
}
}
// Start workers and listen for messages containing notifyRequest
const numCPUs = require('os').cpus().length;
for (let i = 0; i < numCPUs; i++) {
cluster.fork();
}
for (const id in cluster.workers) {
cluster.workers[id].on('message', messageHandler);
}
} else {
// Worker processes have a http server.
http.Server((req, res) => {
res.writeHead(200);
res.end('hello world\n');
// notify master about the request
process.send({ cmd: 'notifyRequest' });
}).listen(8000);
}
Event: 'online'#
Similar to the cluster.on('online')
event, but specific to this worker.
cluster.fork().on('online', () => {
// Worker is online
});
It is not emitted in the worker.
worker.disconnect()#
- Returns: <cluster.Worker> A reference to
worker
.
In a worker, this function will close all servers, wait for the 'close'
event
on those servers, and then disconnect the IPC channel.
In the master, an internal message is sent to the worker causing it to call
.disconnect()
on itself.
Causes .exitedAfterDisconnect
to be set.
Note that after a server is closed, it will no longer accept new connections,
but connections may be accepted by any other listening worker. Existing
connections will be allowed to close as usual. When no more connections exist,
see server.close()
, the IPC channel to the worker will close allowing it
to die gracefully.
The above applies only to server connections, client connections are not automatically closed by workers, and disconnect does not wait for them to close before exiting.
Note that in a worker, process.disconnect
exists, but it is not this function,
it is disconnect
.
Because long living server connections may block workers from disconnecting, it
may be useful to send a message, so application specific actions may be taken to
close them. It also may be useful to implement a timeout, killing a worker if
the 'disconnect'
event has not been emitted after some time.
if (cluster.isMaster) {
const worker = cluster.fork();
let timeout;
worker.on('listening', (address) => {
worker.send('shutdown');
worker.disconnect();
timeout = setTimeout(() => {
worker.kill();
}, 2000);
});
worker.on('disconnect', () => {
clearTimeout(timeout);
});
} else if (cluster.isWorker) {
const net = require('net');
const server = net.createServer((socket) => {
// connections never end
});
server.listen(8000);
process.on('message', (msg) => {
if (msg === 'shutdown') {
// initiate graceful close of any connections to server
}
});
}
worker.exitedAfterDisconnect#
Set by calling .kill()
or .disconnect()
. Until then, it is undefined
.
The boolean worker.exitedAfterDisconnect
allows distinguishing between
voluntary and accidental exit, the master may choose not to respawn a worker
based on this value.
cluster.on('exit', (worker, code, signal) => {
if (worker.exitedAfterDisconnect === true) {
console.log('Oh, it was just voluntary – no need to worry');
}
});
// kill worker
worker.kill();
worker.id#
Each new worker is given its own unique id, this id is stored in the
id
.
While a worker is alive, this is the key that indexes it in
cluster.workers
.
worker.isConnected()#
This function returns true
if the worker is connected to its master via its
IPC channel, false
otherwise. A worker is connected to its master after it
has been created. It is disconnected after the 'disconnect'
event is emitted.
worker.isDead()#
This function returns true
if the worker's process has terminated (either
because of exiting or being signaled). Otherwise, it returns false
.
worker.kill([signal='SIGTERM'])#
signal
<string> Name of the kill signal to send to the worker process.
This function will kill the worker. In the master, it does this by disconnecting
the worker.process
, and once disconnected, killing with signal
. In the
worker, it does it by disconnecting the channel, and then exiting with code 0
.
Because kill()
attempts to gracefully disconnect the worker process, it is
susceptible to waiting indefinitely for the disconnect to complete. For example,
if the worker enters an infinite loop, a graceful disconnect will never occur.
If the graceful disconnect behavior is not needed, use worker.process.kill()
.
Causes .exitedAfterDisconnect
to be set.
This method is aliased as worker.destroy()
for backwards compatibility.
Note that in a worker, process.kill()
exists, but it is not this function,
it is kill
.
worker.process#
All workers are created using child_process.fork()
, the returned object
from this function is stored as .process
. In a worker, the global process
is stored.
See: Child Process module.
Note that workers will call process.exit(0)
if the 'disconnect'
event occurs
on process
and .exitedAfterDisconnect
is not true
. This protects against
accidental disconnection.
worker.send(message[, sendHandle][, callback])#
message
<Object>sendHandle
<Handle>callback
<Function>- Returns: <boolean>
Send a message to a worker or master, optionally with a handle.
In the master this sends a message to a specific worker. It is identical to
ChildProcess.send()
.
In a worker this sends a message to the master. It is identical to
process.send()
.
This example will echo back all messages from the master:
if (cluster.isMaster) {
const worker = cluster.fork();
worker.send('hi there');
} else if (cluster.isWorker) {
process.on('message', (msg) => {
process.send(msg);
});
}
Event: 'disconnect'#
worker
<cluster.Worker>
Emitted after the worker IPC channel has disconnected. This can occur when a
worker exits gracefully, is killed, or is disconnected manually (such as with
worker.disconnect()
).
There may be a delay between the 'disconnect'
and 'exit'
events. These
events can be used to detect if the process is stuck in a cleanup or if there
are long-living connections.
cluster.on('disconnect', (worker) => {
console.log(`The worker #${worker.id} has disconnected`);
});
Event: 'exit'#
worker
<cluster.Worker>code
<number> The exit code, if it exited normally.signal
<string> The name of the signal (e.g.'SIGHUP'
) that caused the process to be killed.
When any of the workers die the cluster module will emit the 'exit'
event.
This can be used to restart the worker by calling .fork()
again.
cluster.on('exit', (worker, code, signal) => {
console.log('worker %d died (%s). restarting...',
worker.process.pid, signal || code);
cluster.fork();
});
See child_process
event: 'exit'
.
Event: 'fork'#
worker
<cluster.Worker>
When a new worker is forked the cluster module will emit a 'fork'
event.
This can be used to log worker activity, and create a custom timeout.
const timeouts = [];
function errorMsg() {
console.error('Something must be wrong with the connection ...');
}
cluster.on('fork', (worker) => {
timeouts[worker.id] = setTimeout(errorMsg, 2000);
});
cluster.on('listening', (worker, address) => {
clearTimeout(timeouts[worker.id]);
});
cluster.on('exit', (worker, code, signal) => {
clearTimeout(timeouts[worker.id]);
errorMsg();
});
Event: 'listening'#
worker
<cluster.Worker>address
<Object>
After calling listen()
from a worker, when the 'listening'
event is emitted
on the server a 'listening'
event will also be emitted on cluster
in the
master.
The event handler is executed with two arguments, the worker
contains the
worker object and the address
object contains the following connection
properties: address
, port
and addressType
. This is very useful if the
worker is listening on more than one address.
cluster.on('listening', (worker, address) => {
console.log(
`A worker is now connected to ${address.address}:${address.port}`);
});
The addressType
is one of:
4
(TCPv4)6
(TCPv6)-1
(unix domain socket)'udp4'
or'udp6'
(UDP v4 or v6)
Event: 'message'#
worker
<cluster.Worker>message
<Object>handle
<undefined> | <Object>
Emitted when the cluster master receives a message from any worker.
See child_process
event: 'message'
.
Before Node.js v6.0, this event emitted only the message and the handle, but not the worker object, contrary to what the documentation stated.
If support for older versions is required but a worker object is not required, it is possible to work around the discrepancy by checking the number of arguments:
cluster.on('message', (worker, message, handle) => {
if (arguments.length === 2) {
handle = message;
message = worker;
worker = undefined;
}
// ...
});
Event: 'online'#
worker
<cluster.Worker>
After forking a new worker, the worker should respond with an online message.
When the master receives an online message it will emit this event.
The difference between 'fork'
and 'online'
is that fork is emitted when the
master forks a worker, and 'online'
is emitted when the worker is running.
cluster.on('online', (worker) => {
console.log('Yay, the worker responded after it was forked');
});
Event: 'setup'#
settings
<Object>
Emitted every time .setupMaster()
is called.
The settings
object is the cluster.settings
object at the time
.setupMaster()
was called and is advisory only, since multiple calls to
.setupMaster()
can be made in a single tick.
If accuracy is important, use cluster.settings
.
cluster.disconnect([callback])#
callback
<Function> Called when all workers are disconnected and handles are closed.
Calls .disconnect()
on each worker in cluster.workers
.
When they are disconnected all internal handles will be closed, allowing the master process to die gracefully if no other event is waiting.
The method takes an optional callback argument which will be called when finished.
This can only be called from the master process.
cluster.fork([env])#
env
<Object> Key/value pairs to add to worker process environment.- Returns: <cluster.Worker>
Spawn a new worker process.
This can only be called from the master process.
cluster.isMaster#
True if the process is a master. This is determined
by the process.env.NODE_UNIQUE_ID
. If process.env.NODE_UNIQUE_ID
is
undefined, then isMaster
is true
.
cluster.isWorker#
True if the process is not a master (it is the negation of cluster.isMaster
).
cluster.schedulingPolicy#
The scheduling policy, either cluster.SCHED_RR
for round-robin or
cluster.SCHED_NONE
to leave it to the operating system. This is a
global setting and effectively frozen once either the first worker is spawned,
or cluster.setupMaster()
is called, whichever comes first.
SCHED_RR
is the default on all operating systems except Windows.
Windows will change to SCHED_RR
once libuv is able to effectively
distribute IOCP handles without incurring a large performance hit.
cluster.schedulingPolicy
can also be set through the
NODE_CLUSTER_SCHED_POLICY
environment variable. Valid
values are 'rr'
and 'none'
.
cluster.settings#
-
execArgv
<string[]> List of string arguments passed to the Node.js executable. Default:process.execArgv
.exec
<string> File path to worker file. Default:process.argv[1]
.args
<string[]> String arguments passed to worker. Default:process.argv.slice(2)
.cwd
<string> Current working directory of the worker process. Default:undefined
(inherits from parent process).silent
<boolean> Whether or not to send output to parent's stdio. Default:false
.stdio
<Array> Configures the stdio of forked processes. Because the cluster module relies on IPC to function, this configuration must contain an'ipc'
entry. When this option is provided, it overridessilent
.uid
<number> Sets the user identity of the process. (Seesetuid(2)
.)gid
<number> Sets the group identity of the process. (Seesetgid(2)
.)inspectPort
<number> | <Function> Sets inspector port of worker. This can be a number, or a function that takes no arguments and returns a number. By default each worker gets its own port, incremented from the master'sprocess.debugPort
.windowsHide
<boolean> Hide the forked processes console window that would normally be created on Windows systems. Default:false
.
After calling .setupMaster()
(or .fork()
) this settings object will contain
the settings, including the default values.
This object is not intended to be changed or set manually.
cluster.setupMaster([settings])#
settings
<Object> Seecluster.settings
.
setupMaster
is used to change the default 'fork' behavior. Once called,
the settings will be present in cluster.settings
.
Note that:
- Any settings changes only affect future calls to
.fork()
and have no effect on workers that are already running. - The only attribute of a worker that cannot be set via
.setupMaster()
is theenv
passed to.fork()
. - The defaults above apply to the first call only, the defaults for later
calls is the current value at the time of
cluster.setupMaster()
is called.
const cluster = require('cluster');
cluster.setupMaster({
exec: 'worker.js',
args: ['--use', 'https'],
silent: true
});
cluster.fork(); // https worker
cluster.setupMaster({
exec: 'worker.js',
args: ['--use', 'http']
});
cluster.fork(); // http worker
This can only be called from the master process.
cluster.worker#
A reference to the current worker object. Not available in the master process.
const cluster = require('cluster');
if (cluster.isMaster) {
console.log('I am master');
cluster.fork();
cluster.fork();
} else if (cluster.isWorker) {
console.log(`I am worker #${cluster.worker.id}`);
}
cluster.workers#
A hash that stores the active worker objects, keyed by id
field. Makes it
easy to loop through all the workers. It is only available in the master
process.
A worker is removed from cluster.workers
after the worker has disconnected
and exited. The order between these two events cannot be determined in
advance. However, it is guaranteed that the removal from the cluster.workers
list happens before last 'disconnect'
or 'exit'
event is emitted.
// Go through all workers
function eachWorker(callback) {
for (const id in cluster.workers) {
callback(cluster.workers[id]);
}
}
eachWorker((worker) => {
worker.send('big announcement to all workers');
});
Using the worker's unique id is the easiest way to locate the worker.
socket.on('data', (id) => {
const worker = cluster.workers[id];
});
Command Line Options#
Node.js comes with a variety of CLI options. These options expose built-in debugging, multiple ways to execute scripts, and other helpful runtime options.
To view this documentation as a manual page in a terminal, run man node
.
Synopsis#
node [options] [V8 options] [script.js | -e "script" | -] [--] [arguments]
node inspect [script.js | -e "script" | <host>:<port>] …
node --v8-options
Execute without arguments to start the REPL.
For more info about node inspect
, please see the debugger documentation.
Options#
All options, including V8 options, allow words to be separated by both
dashes (-
) or underscores (_
).
For example, --pending-deprecation
is equivalent to --pending_deprecation
.
-
#
Alias for stdin, analogous to the use of - in other command line utilities, meaning that the script will be read from stdin, and the rest of the options are passed to that script.
--
#
Indicate the end of node options. Pass the rest of the arguments to the script. If no script filename or eval/print script is supplied prior to this, then the next argument will be used as a script filename.
--abort-on-uncaught-exception
#
Aborting instead of exiting causes a core file to be generated for post-mortem
analysis using a debugger (such as lldb
, gdb
, and mdb
).
If this flag is passed, the behavior can still be set to not abort through
process.setUncaughtExceptionCaptureCallback()
(and through usage of the
domain
module that uses it).
--completion-bash
#
Print source-able bash completion script for Node.js.
$ node --completion-bash > node_bash_completion
$ source node_bash_completion
--enable-fips
#
Enable FIPS-compliant crypto at startup. (Requires Node.js to be built with
./configure --openssl-fips
.)
--experimental-modules
#
Enable experimental ES module support and caching modules.
--experimental-repl-await
#
Enable experimental top-level await
keyword support in REPL.
--experimental-vm-modules
#
Enable experimental ES Module support in the vm
module.
--experimental-worker
#
Enable experimental worker threads using the worker_threads
module.
--force-fips
#
Force FIPS-compliant crypto on startup. (Cannot be disabled from script code.)
(Same requirements as --enable-fips
.)
--icu-data-dir=file
#
Specify ICU data load path. (Overrides NODE_ICU_DATA
.)
--inspect-brk[=[host:]port]
#
Activate inspector on host:port
and break at start of user script.
Default host:port
is 127.0.0.1:9229
.
--inspect-port=[host:]port
#
Set the host:port
to be used when the inspector is activated.
Useful when activating the inspector by sending the SIGUSR1
signal.
Default host is 127.0.0.1
.
See the security warning below regarding the host
parameter usage.
--inspect[=[host:]port]
#
Activate inspector on host:port
. Default is 127.0.0.1:9229
.
V8 inspector integration allows tools such as Chrome DevTools and IDEs to debug and profile Node.js instances. The tools attach to Node.js instances via a tcp port and communicate using the Chrome DevTools Protocol.
Warning: binding inspector to a public IP:port combination is insecure#
Binding the inspector to a public IP (including 0.0.0.0
) with an open port is
insecure, as it allows external hosts to connect to the inspector and perform
a remote code execution attack.
If you specify a host, make sure that at least one of the following is true: either the host is not public, or the port is properly firewalled to disallow unwanted connections.
More specifically, --inspect=0.0.0.0
is insecure if the port (9229
by
default) is not firewall-protected.
See the debugging security implications section for more information.
--loader=file
#
Specify the file
of the custom experimental ECMAScript Module loader.
--insecure-http-parser
#
Use an insecure HTTP parser that accepts invalid HTTP headers. This may allow interoperability with non-conformant HTTP implementations. It may also allow request smuggling and other HTTP attacks that rely on invalid headers being accepted. Avoid using this option.
--max-http-header-size=size
#
Specify the maximum size, in bytes, of HTTP headers. Defaults to 8KB.
--napi-modules
#
This option is a no-op. It is kept for compatibility.
--no-deprecation
#
Silence deprecation warnings.
--no-force-async-hooks-checks
#
Disables runtime checks for async_hooks
. These will still be enabled
dynamically when async_hooks
is enabled.
--no-warnings
#
Silence all process warnings (including deprecations).
--openssl-config=file
#
Load an OpenSSL configuration file on startup. Among other uses, this can be
used to enable FIPS-compliant crypto if Node.js is built with
./configure --openssl-fips
.
--pending-deprecation
#
Emit pending deprecation warnings.
Pending deprecations are generally identical to a runtime deprecation with the
notable exception that they are turned off by default and will not be emitted
unless either the --pending-deprecation
command line flag, or the
NODE_PENDING_DEPRECATION=1
environment variable, is set. Pending deprecations
are used to provide a kind of selective "early warning" mechanism that
developers may leverage to detect deprecated API usage.
--preserve-symlinks
#
Instructs the module loader to preserve symbolic links when resolving and caching modules.
By default, when Node.js loads a module from a path that is symbolically linked
to a different on-disk location, Node.js will dereference the link and use the
actual on-disk "real path" of the module as both an identifier and as a root
path to locate other dependency modules. In most cases, this default behavior
is acceptable. However, when using symbolically linked peer dependencies, as
illustrated in the example below, the default behavior causes an exception to
be thrown if moduleA
attempts to require moduleB
as a peer dependency:
{appDir}
├── app
│ ├── index.js
│ └── node_modules
│ ├── moduleA -> {appDir}/moduleA
│ └── moduleB
│ ├── index.js
│ └── package.json
└── moduleA
├── index.js
└── package.json
The --preserve-symlinks
command line flag instructs Node.js to use the
symlink path for modules as opposed to the real path, allowing symbolically
linked peer dependencies to be found.
Note, however, that using --preserve-symlinks
can have other side effects.
Specifically, symbolically linked native modules can fail to load if those
are linked from more than one location in the dependency tree (Node.js would
see those as two separate modules and would attempt to load the module multiple
times, causing an exception to be thrown).
The --preserve-symlinks
flag does not apply to the main module, which allows
node --preserve-symlinks node_module/.bin/<foo>
to work. To apply the same
behavior for the main module, also use --preserve-symlinks-main
.
--preserve-symlinks-main
#
Instructs the module loader to preserve symbolic links when resolving and
caching the main module (require.main
).
This flag exists so that the main module can be opted-in to the same behavior
that --preserve-symlinks
gives to all other imports; they are separate flags,
however, for backward compatibility with older Node.js versions.
Note that --preserve-symlinks-main
does not imply --preserve-symlinks
; it
is expected that --preserve-symlinks-main
will be used in addition to
--preserve-symlinks
when it is not desirable to follow symlinks before
resolving relative paths.
See --preserve-symlinks
for more information.
--prof
#
Generate V8 profiler output.
--prof-process
#
Process V8 profiler output generated using the V8 option --prof
.
--redirect-warnings=file
#
Write process warnings to the given file instead of printing to stderr. The file will be created if it does not exist, and will be appended to if it does. If an error occurs while attempting to write the warning to the file, the warning will be written to stderr instead.
--throw-deprecation
#
Throw errors for deprecations.
--title=title
#
Set process.title
on startup.
--tls-cipher-list=list
#
Specify an alternative default TLS cipher list. Requires Node.js to be built with crypto support (default).
--tls-max-v1.2
#
Does nothing, [tls.DEFAULT_MAX_VERSION
][] is always 'TLSv1.2'. Exists for
compatibility with Node.js 11.x and higher.
--tls-min-v1.0
#
Set default [tls.DEFAULT_MIN_VERSION
][] to 'TLSv1'. Use for compatibility with
old TLS clients or servers.
--tls-min-v1.1
#
Set default [tls.DEFAULT_MIN_VERSION
][] to 'TLSv1.1'. Use for compatibility
with old TLS clients or servers.
--tls-min-v1.2
#
Set default [tls.DEFAULT_MIN_VERSION
][] to 'TLSv1.2'. Use this to disable
support for earlier TLS versions, which are less secure.
--trace-deprecation
#
Print stack traces for deprecations.
--trace-event-categories
#
A comma separated list of categories that should be traced when trace event
tracing is enabled using --trace-events-enabled
.
--trace-event-file-pattern
#
Template string specifying the filepath for the trace event data, it
supports ${rotation}
and ${pid}
.
--trace-events-enabled
#
Enables the collection of trace event tracing information.
--trace-sync-io
#
Prints a stack trace whenever synchronous I/O is detected after the first turn of the event loop.
--trace-warnings
#
Print stack traces for process warnings (including deprecations).
--track-heap-objects
#
Track heap object allocations for heap snapshots.
--unhandled-rejections=mode
#
By default all unhandled rejections trigger a warning plus a deprecation warning
for the very first unhandled rejection in case no unhandledRejection
hook
is used.
Using this flag allows to change what should happen when an unhandled rejection occurs. One of three modes can be chosen:
strict
: Raise the unhandled rejection as an uncaught exception.warn
: Always trigger a warning, no matter if theunhandledRejection
hook is set or not but do not print the deprecation warning.none
: Silence all warnings.
--use-bundled-ca
, --use-openssl-ca
#
Use bundled Mozilla CA store as supplied by current Node.js version or use OpenSSL's default CA store. The default store is selectable at build-time.
The bundled CA store, as supplied by Node.js, is a snapshot of Mozilla CA store that is fixed at release time. It is identical on all supported platforms.
Using OpenSSL store allows for external modifications of the store. For most Linux and BSD distributions, this store is maintained by the distribution maintainers and system administrators. OpenSSL CA store location is dependent on configuration of the OpenSSL library but this can be altered at runtime using environment variables.
See SSL_CERT_DIR
and SSL_CERT_FILE
.
--v8-options
#
Print V8 command line options.
--v8-pool-size=num
#
Set V8's thread pool size which will be used to allocate background jobs.
If set to 0
then V8 will choose an appropriate size of the thread pool based
on the number of online processors.
If the value provided is larger than V8's maximum, then the largest value will be chosen.
--zero-fill-buffers
#
Automatically zero-fills all newly allocated Buffer
and SlowBuffer
instances.
-c
, --check
#
Syntax check the script without executing.
-e
, --eval "script"
#
Evaluate the following argument as JavaScript. The modules which are
predefined in the REPL can also be used in script
.
On Windows, using cmd.exe
a single quote will not work correctly because it
only recognizes double "
for quoting. In Powershell or Git bash, both '
and "
are usable.
-h
, --help
#
Print node command line options. The output of this option is less detailed than this document.
-i
, --interactive
#
Opens the REPL even if stdin does not appear to be a terminal.
-p
, --print "script"
#
Identical to -e
but prints the result.
-r
, --require module
#
Preload the specified module at startup.
Follows require()
's module resolution
rules. module
may be either a path to a file, or a node module name.
-v
, --version
#
Print node's version.
Environment Variables#
NODE_DEBUG=module[,…]
#
','
-separated list of core modules that should print debug information.
NODE_DEBUG_NATIVE=module[,…]
#
','
-separated list of core C++ modules that should print debug information.
NODE_DISABLE_COLORS=1
#
When set to 1
colors will not be used in the REPL.
NODE_EXTRA_CA_CERTS=file
#
When set, the well known "root" CAs (like VeriSign) will be extended with the
extra certificates in file
. The file should consist of one or more trusted
certificates in PEM format. A message will be emitted (once) with
process.emitWarning()
if the file is missing or
malformed, but any errors are otherwise ignored.
Note that neither the well known nor extra certificates are used when the ca
options property is explicitly specified for a TLS or HTTPS client or server.
This environment variable is ignored when node
runs as setuid root or
has Linux file capabilities set.
NODE_ICU_DATA=file
#
Data path for ICU (Intl
object) data. Will extend linked-in data when compiled
with small-icu support.
NODE_NO_WARNINGS=1
#
When set to 1
, process warnings are silenced.
NODE_OPTIONS=options...
#
A space-separated list of command line options. options...
are interpreted as
if they had been specified on the command line before the actual command line
(so they can be overridden). Node.js will exit with an error if an option
that is not allowed in the environment is used, such as -p
or a script file.
Node.js options that are allowed are:
--enable-fips
--experimental-modules
--experimental-repl-await
--experimental-vm-modules
--experimental-worker
--force-fips
--icu-data-dir
--insecure-http-parser
--inspect
--inspect-brk
--inspect-port
--loader
--max-http-header-size
--napi-modules
--no-deprecation
--no-force-async-hooks-checks
--no-warnings
--openssl-config
--pending-deprecation
--redirect-warnings
--require
,-r
--throw-deprecation
--title
--tls-cipher-list
--trace-deprecation
--trace-event-categories
--trace-event-file-pattern
--trace-events-enabled
--trace-sync-io
--trace-warnings
--track-heap-objects
--unhandled-rejections
--use-bundled-ca
--use-openssl-ca
--v8-pool-size
--zero-fill-buffers
V8 options that are allowed are:
--abort-on-uncaught-exception
--max-old-space-size
--perf-basic-prof
--perf-prof
--stack-trace-limit
NODE_PATH=path[:…]
#
':'
-separated list of directories prefixed to the module search path.
On Windows, this is a ';'
-separated list instead.
NODE_PENDING_DEPRECATION=1
#
When set to 1
, emit pending deprecation warnings.
Pending deprecations are generally identical to a runtime deprecation with the
notable exception that they are turned off by default and will not be emitted
unless either the --pending-deprecation
command line flag, or the
NODE_PENDING_DEPRECATION=1
environment variable, is set. Pending deprecations
are used to provide a kind of selective "early warning" mechanism that
developers may leverage to detect deprecated API usage.
NODE_PRESERVE_SYMLINKS=1
#
When set to 1
, instructs the module loader to preserve symbolic links when
resolving and caching modules.
NODE_REDIRECT_WARNINGS=file
#
When set, process warnings will be emitted to the given file instead of
printing to stderr. The file will be created if it does not exist, and will be
appended to if it does. If an error occurs while attempting to write the
warning to the file, the warning will be written to stderr instead. This is
equivalent to using the --redirect-warnings=file
command-line flag.
NODE_REPL_HISTORY=file
#
Path to the file used to store the persistent REPL history. The default path is
~/.node_repl_history
, which is overridden by this variable. Setting the value
to an empty string (''
or ' '
) disables persistent REPL history.
NODE_TLS_REJECT_UNAUTHORIZED=value
#
If value
equals '0'
, certificate validation is disabled for TLS connections.
This makes TLS, and HTTPS by extension, insecure. The use of this environment
variable is strongly discouraged.
NODE_V8_COVERAGE=dir
#
When set, Node.js will begin outputting V8 JavaScript code coverage to the directory provided as an argument. Coverage is output as an array of ScriptCoverage objects:
{
"result": [
{
"scriptId": "67",
"url": "internal/tty.js",
"functions": []
}
]
}
NODE_V8_COVERAGE
will automatically propagate to subprocesses, making it
easier to instrument applications that call the child_process.spawn()
family
of functions. NODE_V8_COVERAGE
can be set to an empty string, to prevent
propagation.
At this time coverage is only collected in the main thread and will not be output for code executed by worker threads.
OPENSSL_CONF=file
#
Load an OpenSSL configuration file on startup. Among other uses, this can be
used to enable FIPS-compliant crypto if Node.js is built with ./configure --openssl-fips
.
If the --openssl-config
command line option is used, the environment
variable is ignored.
SSL_CERT_DIR=dir
#
If --use-openssl-ca
is enabled, this overrides and sets OpenSSL's directory
containing trusted certificates.
Be aware that unless the child environment is explicitly set, this environment variable will be inherited by any child processes, and if they use OpenSSL, it may cause them to trust the same CAs as node.
SSL_CERT_FILE=file
#
If --use-openssl-ca
is enabled, this overrides and sets OpenSSL's file
containing trusted certificates.
Be aware that unless the child environment is explicitly set, this environment variable will be inherited by any child processes, and if they use OpenSSL, it may cause them to trust the same CAs as node.
UV_THREADPOOL_SIZE=size
#
Set the number of threads used in libuv's threadpool to size
threads.
Asynchronous system APIs are used by Node.js whenever possible, but where they do not exist, libuv's threadpool is used to create asynchronous node APIs based on synchronous system APIs. Node.js APIs that use the threadpool are:
- all
fs
APIs, other than the file watcher APIs and those that are explicitly synchronous crypto.pbkdf2()
crypto.randomBytes()
, unless it is used without a callbackcrypto.randomFill()
dns.lookup()
- all
zlib
APIs, other than those that are explicitly synchronous
Because libuv's threadpool has a fixed size, it means that if for whatever
reason any of these APIs takes a long time, other (seemingly unrelated) APIs
that run in libuv's threadpool will experience degraded performance. In order to
mitigate this issue, one potential solution is to increase the size of libuv's
threadpool by setting the 'UV_THREADPOOL_SIZE'
environment variable to a value
greater than 4
(its current default value). For more information, see the
libuv threadpool documentation.
Console#
The console
module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console
class with methods such asconsole.log()
,console.error()
andconsole.warn()
that can be used to write to any Node.js stream. - A global
console
instance configured to write toprocess.stdout
andprocess.stderr
. The globalconsole
can be used without callingrequire('console')
.
Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.
Example using the global console
:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to stderr
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console
class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
Class: Console#
The Console
class can be used to create a simple logger with configurable
output streams and can be accessed using either require('console').Console
or console.Console
(or their destructured counterparts):
const { Console } = require('console');
const { Console } = console;
new Console(stdout[, stderr][, ignoreerrors])#
new Console(options)#
-
options
<Object>stdout
<stream.Writable>stderr
<stream.Writable>ignoreErrors
<boolean> Ignore errors when writing to the underlying streams. Default:true
.colorMode
<boolean> | <string> Set color support for thisConsole
instance. Setting totrue
enables coloring while inspecting values, setting to'auto'
will make color support depend on the value of theisTTY
property and the value returned bygetColorDepth()
on the respective stream. Default:'auto'
.
Creates a new Console
with one or two writable stream instances. stdout
is a
writable stream to print log or info output. stderr
is used for warning or
error output. If stderr
is not provided, stdout
is used for stderr
.
const output = fs.createWriteStream('./stdout.log');
const errorOutput = fs.createWriteStream('./stderr.log');
// custom simple logger
const logger = new Console({ stdout: output, stderr: errorOutput });
// use it like console
const count = 5;
logger.log('count: %d', count);
// in stdout.log: count 5
The global console
is a special Console
whose output is sent to
process.stdout
and process.stderr
. It is equivalent to calling:
new Console({ stdout: process.stdout, stderr: process.stderr });
console.assert(value[, ...message])[src]#
value
<any> The value tested for being truthy....message
<any> All arguments besidesvalue
are used as error message.
A simple assertion test that verifies whether value
is truthy. If it is not,
Assertion failed
is logged. If provided, the error message
is formatted
using util.format()
by passing along all message arguments. The output is
used as the error message.
console.assert(true, 'does nothing');
// OK
console.assert(false, 'Whoops %s work', 'didn\'t');
// Assertion failed: Whoops didn't work
Calling console.assert()
with a falsy assertion will only cause the message
to be printed to the console without interrupting execution of subsequent code.
console.clear()[src]#
When stdout
is a TTY, calling console.clear()
will attempt to clear the
TTY. When stdout
is not a TTY, this method does nothing.
The specific operation of console.clear()
can vary across operating systems
and terminal types. For most Linux operating systems, console.clear()
operates similarly to the clear
shell command. On Windows, console.clear()
will clear only the output in the current terminal viewport for the Node.js
binary.
console.count([label])[src]#
label
<string> The display label for the counter. Default:'default'
.
Maintains an internal counter specific to label
and outputs to stdout
the
number of times console.count()
has been called with the given label
.
> console.count()
default: 1
undefined
> console.count('default')
default: 2
undefined
> console.count('abc')
abc: 1
undefined
> console.count('xyz')
xyz: 1
undefined
> console.count('abc')
abc: 2
undefined
> console.count()
default: 3
undefined
>
console.countReset([label])[src]#
label
<string> The display label for the counter. Default:'default'
.
Resets the internal counter specific to label
.
> console.count('abc');
abc: 1
undefined
> console.countReset('abc');
undefined
> console.count('abc');
abc: 1
undefined
>
console.debug(data[, ...args])[src]#
The console.debug()
function is an alias for console.log()
.
console.dir(obj[, options])[src]#
obj
<any>-
options
<Object>showHidden
<boolean> Iftrue
then the object's non-enumerable and symbol properties will be shown too. Default:false
.depth
<number> Tellsutil.inspect()
how many times to recurse while formatting the object. This is useful for inspecting large complicated objects. To make it recurse indefinitely, passnull
. Default:2
.colors
<boolean> Iftrue
, then the output will be styled with ANSI color codes. Colors are customizable; see customizingutil.inspect()
colors. Default:false
.
Uses util.inspect()
on obj
and prints the resulting string to stdout
.
This function bypasses any custom inspect()
function defined on obj
.
console.dirxml(...data)[src]#
...data
<any>
This method calls console.log()
passing it the arguments received.
Please note that this method does not produce any XML formatting.
console.error([data][, ...args])[src]#
Prints to stderr
with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to
util.format()
).
const code = 5;
console.error('error #%d', code);
// Prints: error #5, to stderr
console.error('error', code);
// Prints: error 5, to stderr
If formatting elements (e.g. %d
) are not found in the first string then
util.inspect()
is called on each argument and the resulting string
values are concatenated. See util.format()
for more information.
console.group([...label])[src]#
...label
<any>
Increases indentation of subsequent lines by two spaces.
If one or more label
s are provided, those are printed first without the
additional indentation.
console.groupCollapsed()[src]#
An alias for console.group()
.
console.groupEnd()[src]#
Decreases indentation of subsequent lines by two spaces.
console.info([data][, ...args])[src]#
The console.info()
function is an alias for console.log()
.
console.log([data][, ...args])[src]#
Prints to stdout
with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to
util.format()
).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format()
for more information.
console.table(tabularData[, properties])[src]#
tabularData
<any>properties
<string[]> Alternate properties for constructing the table.
Try to construct a table with the columns of the properties of tabularData
(or use properties
) and rows of tabularData
and log it. Falls back to just
logging the argument if it can’t be parsed as tabular.
// These can't be parsed as tabular data
console.table(Symbol());
// Symbol()
console.table(undefined);
// undefined
console.table([{ a: 1, b: 'Y' }, { a: 'Z', b: 2 }]);
// ┌─────────┬─────┬─────┐
// │ (index) │ a │ b │
// ├─────────┼─────┼─────┤
// │ 0 │ 1 │ 'Y' │
// │ 1 │ 'Z' │ 2 │
// └─────────┴─────┴─────┘
console.table([{ a: 1, b: 'Y' }, { a: 'Z', b: 2 }], ['a']);
// ┌─────────┬─────┐
// │ (index) │ a │
// ├─────────┼─────┤
// │ 0 │ 1 │
// │ 1 │ 'Z' │
// └─────────┴─────┘
console.time([label])[src]#
label
<string> Default:'default'
Starts a timer that can be used to compute the duration of an operation. Timers
are identified by a unique label
. Use the same label
when calling
console.timeEnd()
to stop the timer and output the elapsed time in
milliseconds to stdout
. Timer durations are accurate to the sub-millisecond.
console.timeEnd([label])[src]#
label
<string> Default:'default'
Stops a timer that was previously started by calling console.time()
and
prints the result to stdout
:
console.time('100-elements');
for (let i = 0; i < 100; i++) {}
console.timeEnd('100-elements');
// prints 100-elements: 225.438ms
console.timeLog([label][, ...data])[src]#
For a timer that was previously started by calling console.time()
, prints
the elapsed time and other data
arguments to stdout
:
console.time('process');
const value = expensiveProcess1(); // Returns 42
console.timeLog('process', value);
// Prints "process: 365.227ms 42".
doExpensiveProcess2(value);
console.timeEnd('process');
console.trace([message][, ...args])[src]#
Prints to stderr
the string 'Trace: '
, followed by the util.format()
formatted message and stack trace to the current position in the code.
console.trace('Show me');
// Prints: (stack trace will vary based on where trace is called)
// Trace: Show me
// at repl:2:9
// at REPLServer.defaultEval (repl.js:248:27)
// at bound (domain.js:287:14)
// at REPLServer.runBound [as eval] (domain.js:300:12)
// at REPLServer.<anonymous> (repl.js:412:12)
// at emitOne (events.js:82:20)
// at REPLServer.emit (events.js:169:7)
// at REPLServer.Interface._onLine (readline.js:210:10)
// at REPLServer.Interface._line (readline.js:549:8)
// at REPLServer.Interface._ttyWrite (readline.js:826:14)
console.warn([data][, ...args])[src]#
The console.warn()
function is an alias for console.error()
.
Inspector only methods#
The following methods are exposed by the V8 engine in the general API but do
not display anything unless used in conjunction with the inspector
(--inspect
flag).
console.markTimeline([label])#
label
<string> Default:'default'
This method does not display anything unless used in the inspector. The
console.markTimeline()
method is the deprecated form of
console.timeStamp()
.
console.profile([label])#
label
<string>
This method does not display anything unless used in the inspector. The
console.profile()
method starts a JavaScript CPU profile with an optional
label until console.profileEnd()
is called. The profile is then added to
the Profile panel of the inspector.
console.profile('MyLabel');
// Some code
console.profileEnd('MyLabel');
// Adds the profile 'MyLabel' to the Profiles panel of the inspector.
console.profileEnd([label])#
label
<string>
This method does not display anything unless used in the inspector. Stops the
current JavaScript CPU profiling session if one has been started and prints
the report to the Profiles panel of the inspector. See
console.profile()
for an example.
If this method is called without a label, the most recently started profile is stopped.
console.timeStamp([label])#
label
<string>
This method does not display anything unless used in the inspector. The
console.timeStamp()
method adds an event with the label 'label'
to the
Timeline panel of the inspector.
console.timeline([label])#
label
<string> Default:'default'
This method does not display anything unless used in the inspector. The
console.timeline()
method is the deprecated form of console.time()
.
console.timelineEnd([label])#
label
<string> Default:'default'
This method does not display anything unless used in the inspector. The
console.timelineEnd()
method is the deprecated form of
console.timeEnd()
.
Crypto#
The crypto
module provides cryptographic functionality that includes a set of
wrappers for OpenSSL's hash, HMAC, cipher, decipher, sign, and verify functions.
Use require('crypto')
to access this module.
const crypto = require('crypto');
const secret = 'abcdefg';
const hash = crypto.createHmac('sha256', secret)
.update('I love cupcakes')
.digest('hex');
console.log(hash);
// Prints:
// c0fa1bc00531bd78ef38c628449c5102aeabd49b5dc3a2a516ea6ea959d6658e
Determining if crypto support is unavailable#
It is possible for Node.js to be built without including support for the
crypto
module. In such cases, calling require('crypto')
will result in an
error being thrown.
let crypto;
try {
crypto = require('crypto');
} catch (err) {
console.log('crypto support is disabled!');
}
Class: Certificate#
SPKAC is a Certificate Signing Request mechanism originally implemented by
Netscape and was specified formally as part of HTML5's keygen
element.
Note that <keygen>
is deprecated since HTML 5.2 and new projects
should not use this element anymore.
The crypto
module provides the Certificate
class for working with SPKAC
data. The most common usage is handling output generated by the HTML5
<keygen>
element. Node.js uses OpenSSL's SPKAC implementation internally.
Certificate.exportChallenge(spkac)#
spkac
<string> | <Buffer> | <TypedArray> | <DataView>- Returns: <Buffer> The challenge component of the
spkac
data structure, which includes a public key and a challenge.
const { Certificate } = require('crypto');
const spkac = getSpkacSomehow();
const challenge = Certificate.exportChallenge(spkac);
console.log(challenge.toString('utf8'));
// Prints: the challenge as a UTF8 string
Certificate.exportPublicKey(spkac[, encoding])#
spkac
<string> | <Buffer> | <TypedArray> | <DataView>encoding
<string> The encoding of thespkac
string.- Returns: <Buffer> The public key component of the
spkac
data structure, which includes a public key and a challenge.
const { Certificate } = require('crypto');
const spkac = getSpkacSomehow();
const publicKey = Certificate.exportPublicKey(spkac);
console.log(publicKey);
// Prints: the public key as <Buffer ...>
Certificate.verifySpkac(spkac)#
spkac
<Buffer> | <TypedArray> | <DataView>- Returns: <boolean>
true
if the givenspkac
data structure is valid,false
otherwise.
const { Certificate } = require('crypto');
const spkac = getSpkacSomehow();
console.log(Certificate.verifySpkac(Buffer.from(spkac)));
// Prints: true or false
Legacy API#
As a still supported legacy interface, it is possible (but not recommended) to
create new instances of the crypto.Certificate
class as illustrated in the
examples below.
new crypto.Certificate()#
Instances of the Certificate
class can be created using the new
keyword
or by calling crypto.Certificate()
as a function:
const crypto = require('crypto');
const cert1 = new crypto.Certificate();
const cert2 = crypto.Certificate();
certificate.exportChallenge(spkac)#
spkac
<string> | <Buffer> | <TypedArray> | <DataView>- Returns: <Buffer> The challenge component of the
spkac
data structure, which includes a public key and a challenge.
const cert = require('crypto').Certificate();
const spkac = getSpkacSomehow();
const challenge = cert.exportChallenge(spkac);
console.log(challenge.toString('utf8'));
// Prints: the challenge as a UTF8 string
certificate.exportPublicKey(spkac)#
spkac
<string> | <Buffer> | <TypedArray> | <DataView>- Returns: <Buffer> The public key component of the
spkac
data structure, which includes a public key and a challenge.
const cert = require('crypto').Certificate();
const spkac = getSpkacSomehow();
const publicKey = cert.exportPublicKey(spkac);
console.log(publicKey);
// Prints: the public key as <Buffer ...>
certificate.verifySpkac(spkac)#
spkac
<Buffer> | <TypedArray> | <DataView>- Returns: <boolean>
true
if the givenspkac
data structure is valid,false
otherwise.
const cert = require('crypto').Certificate();
const spkac = getSpkacSomehow();
console.log(cert.verifySpkac(Buffer.from(spkac)));
// Prints: true or false
Class: Cipher#
Instances of the Cipher
class are used to encrypt data. The class can be
used in one of two ways:
- As a stream that is both readable and writable, where plain unencrypted data is written to produce encrypted data on the readable side, or
- Using the
cipher.update()
andcipher.final()
methods to produce the encrypted data.
The crypto.createCipher()
or crypto.createCipheriv()
methods are
used to create Cipher
instances. Cipher
objects are not to be created
directly using the new
keyword.
Example: Using Cipher
objects as streams:
const crypto = require('crypto');
const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';
// Key length is dependent on the algorithm. In this case for aes192, it is
// 24 bytes (192 bits).
// Use async `crypto.scrypt()` instead.
const key = crypto.scryptSync(password, 'salt', 24);
// Use `crypto.randomBytes()` to generate a random iv instead of the static iv
// shown here.
const iv = Buffer.alloc(16, 0); // Initialization vector.
const cipher = crypto.createCipheriv(algorithm, key, iv);
let encrypted = '';
cipher.on('readable', () => {
let chunk;
while (null !== (chunk = cipher.read())) {
encrypted += chunk.toString('hex');
}
});
cipher.on('end', () => {
console.log(encrypted);
// Prints: e5f79c5915c02171eec6b212d5520d44480993d7d622a7c4c2da32f6efda0ffa
});
cipher.write('some clear text data');
cipher.end();
Example: Using Cipher
and piped streams:
const crypto = require('crypto');
const fs = require('fs');
const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';
// Use the async `crypto.scrypt()` instead.
const key = crypto.scryptSync(password, 'salt', 24);
// Use `crypto.randomBytes()` to generate a random iv instead of the static iv
// shown here.
const iv = Buffer.alloc(16, 0); // Initialization vector.
const cipher = crypto.createCipheriv(algorithm, key, iv);
const input = fs.createReadStream('test.js');
const output = fs.createWriteStream('test.enc');
input.pipe(cipher).pipe(output);
Example: Using the cipher.update()
and cipher.final()
methods:
const crypto = require('crypto');
const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';
// Use the async `crypto.scrypt()` instead.
const key = crypto.scryptSync(password, 'salt', 24);
// Use `crypto.randomBytes` to generate a random iv instead of the static iv
// shown here.
const iv = Buffer.alloc(16, 0); // Initialization vector.
const cipher = crypto.createCipheriv(algorithm, key, iv);
let encrypted = cipher.update('some clear text data', 'utf8', 'hex');
encrypted += cipher.final('hex');
console.log(encrypted);
// Prints: e5f79c5915c02171eec6b212d5520d44480993d7d622a7c4c2da32f6efda0ffa
cipher.final([outputEncoding])#
outputEncoding
<string> The encoding of the return value.- Returns: <Buffer> | <string> Any remaining enciphered contents.
If
outputEncoding
is specified, a string is returned. If anoutputEncoding
is not provided, aBuffer
is returned.
Once the cipher.final()
method has been called, the Cipher
object can no
longer be used to encrypt data. Attempts to call cipher.final()
more than
once will result in an error being thrown.
cipher.setAAD(buffer[, options])#
buffer
<Buffer>-
options
<Object>stream.transform
optionsplaintextLength
<number>
- Returns: <Cipher> for method chaining.
When using an authenticated encryption mode (GCM
, CCM
and OCB
are
currently supported), the cipher.setAAD()
method sets the value used for the
additional authenticated data (AAD) input parameter.
The options
argument is optional for GCM
and OCB
. When using CCM
, the
plaintextLength
option must be specified and its value must match the length
of the plaintext in bytes. See CCM mode.
The cipher.setAAD()
method must be called before cipher.update()
.
cipher.getAuthTag()#
- Returns: <Buffer> When using an authenticated encryption mode (
GCM
,CCM
andOCB
are currently supported), thecipher.getAuthTag()
method returns aBuffer
containing the authentication tag that has been computed from the given data.
The cipher.getAuthTag()
method should only be called after encryption has
been completed using the cipher.final()
method.
cipher.setAutoPadding([autoPadding])#
When using block encryption algorithms, the Cipher
class will automatically
add padding to the input data to the appropriate block size. To disable the
default padding call cipher.setAutoPadding(false)
.
When autoPadding
is false
, the length of the entire input data must be a
multiple of the cipher's block size or cipher.final()
will throw an error.
Disabling automatic padding is useful for non-standard padding, for instance
using 0x0
instead of PKCS padding.
The cipher.setAutoPadding()
method must be called before
cipher.final()
.
cipher.update(data[, inputEncoding][, outputencoding])#
data
<string> | <Buffer> | <TypedArray> | <DataView>inputEncoding
<string> The encoding of the data.outputEncoding
<string> The encoding of the return value.- Returns: <Buffer> | <string>
Updates the cipher with data
. If the inputEncoding
argument is given,
the data
argument is a string using the specified encoding. If the inputEncoding
argument is not given, data
must be a Buffer
, TypedArray
, or
DataView
. If data
is a Buffer
, TypedArray
, or DataView
, then
inputEncoding
is ignored.
The outputEncoding
specifies the output format of the enciphered
data. If the outputEncoding
is specified, a string using the specified encoding is returned. If no
outputEncoding
is provided, a Buffer
is returned.
The cipher.update()
method can be called multiple times with new data until
cipher.final()
is called. Calling cipher.update()
after
cipher.final()
will result in an error being thrown.
Class: Decipher#
Instances of the Decipher
class are used to decrypt data. The class can be
used in one of two ways:
- As a stream that is both readable and writable, where plain encrypted data is written to produce unencrypted data on the readable side, or
- Using the
decipher.update()
anddecipher.final()
methods to produce the unencrypted data.
The crypto.createDecipher()
or crypto.createDecipheriv()
methods are
used to create Decipher
instances. Decipher
objects are not to be created
directly using the new
keyword.
Example: Using Decipher
objects as streams:
const crypto = require('crypto');
const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';
// Key length is dependent on the algorithm. In this case for aes192, it is
// 24 bytes (192 bits).
// Use the async `crypto.scrypt()` instead.
const key = crypto.scryptSync(password, 'salt', 24);
// The IV is usually passed along with the ciphertext.
const iv = Buffer.alloc(16, 0); // Initialization vector.
const decipher = crypto.createDecipheriv(algorithm, key, iv);
let decrypted = '';
decipher.on('readable', () => {
while (null !== (chunk = decipher.read())) {
decrypted += chunk.toString('utf8');
}
});
decipher.on('end', () => {
console.log(decrypted);
// Prints: some clear text data
});
// Encrypted with same algorithm, key and iv.
const encrypted =
'e5f79c5915c02171eec6b212d5520d44480993d7d622a7c4c2da32f6efda0ffa';
decipher.write(encrypted, 'hex');
decipher.end();
Example: Using Decipher
and piped streams:
const crypto = require('crypto');
const fs = require('fs');
const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';
// Use the async `crypto.scrypt()` instead.
const key = crypto.scryptSync(password, 'salt', 24);
// The IV is usually passed along with the ciphertext.
const iv = Buffer.alloc(16, 0); // Initialization vector.
const decipher = crypto.createDecipheriv(algorithm, key, iv);
const input = fs.createReadStream('test.enc');
const output = fs.createWriteStream('test.js');
input.pipe(decipher).pipe(output);
Example: Using the decipher.update()
and decipher.final()
methods:
const crypto = require('crypto');
const algorithm = 'aes-192-cbc';
const password = 'Password used to generate key';
// Use the async `crypto.scrypt()` instead.
const key = crypto.scryptSync(password, 'salt', 24);
// The IV is usually passed along with the ciphertext.
const iv = Buffer.alloc(16, 0); // Initialization vector.
const decipher = crypto.createDecipheriv(algorithm, key, iv);
// Encrypted using same algorithm, key and iv.
const encrypted =
'e5f79c5915c02171eec6b212d5520d44480993d7d622a7c4c2da32f6efda0ffa';
let decrypted = decipher.update(encrypted, 'hex', 'utf8');
decrypted += decipher.final('utf8');
console.log(decrypted);
// Prints: some clear text data
decipher.final([outputEncoding])#
outputEncoding
<string> The encoding of the return value.- Returns: <Buffer> | <string> Any remaining deciphered contents.
If
outputEncoding
is specified, a string is returned. If anoutputEncoding
is not provided, aBuffer
is returned.
Once the decipher.final()
method has been called, the Decipher
object can
no longer be used to decrypt data. Attempts to call decipher.final()
more
than once will result in an error being thrown.
decipher.setAAD(buffer[, options])#
buffer
<Buffer> | <TypedArray> | <DataView>-
options
<Object>stream.transform
optionsplaintextLength
<number>
- Returns: <Decipher> for method chaining.
When using an authenticated encryption mode (GCM
, CCM
and OCB
are
currently supported), the decipher.setAAD()
method sets the value used for the
additional authenticated data (AAD) input parameter.
The options
argument is optional for GCM
. When using CCM
, the
plaintextLength
option must be specified and its value must match the length
of the plaintext in bytes. See CCM mode.
The decipher.setAAD()
method must be called before decipher.update()
.
decipher.setAuthTag(buffer)#
buffer
<Buffer> | <TypedArray> | <DataView>- Returns: <Decipher> for method chaining.
When using an authenticated encryption mode (GCM
, CCM
and OCB
are
currently supported), the decipher.setAuthTag()
method is used to pass in the
received authentication tag. If no tag is provided, or if the cipher text
has been tampered with, decipher.final()
will throw, indicating that the
cipher text should be discarded due to failed authentication.
Note that this Node.js version does not verify the length of GCM authentication tags. Such a check must be implemented by applications and is crucial to the authenticity of the encrypted data, otherwise, an attacker can use an arbitrarily short authentication tag to increase the chances of successfully passing authentication (up to 0.39%). It is highly recommended to associate one of the values 16, 15, 14, 13, 12, 8 or 4 bytes with each key, and to only permit authentication tags of that length, see NIST SP 800-38D.
The decipher.setAuthTag()
method must be called before
decipher.final()
.
decipher.setAutoPadding([autoPadding])#
autoPadding
<boolean> Default:true
- Returns: <Decipher> for method chaining.
When data has been encrypted without standard block padding, calling
decipher.setAutoPadding(false)
will disable automatic padding to prevent
decipher.final()
from checking for and removing padding.
Turning auto padding off will only work if the input data's length is a multiple of the ciphers block size.
The decipher.setAutoPadding()
method must be called before
decipher.final()
.
decipher.update(data[, inputEncoding][, outputencoding])#
data
<string> | <Buffer> | <TypedArray> | <DataView>inputEncoding
<string> The encoding of thedata
string.outputEncoding
<string> The encoding of the return value.- Returns: <Buffer> | <string>
Updates the decipher with data
. If the inputEncoding
argument is given,
the data
argument is a string using the specified encoding. If the inputEncoding
argument is not given, data
must be a Buffer
. If data
is a
Buffer
then inputEncoding
is ignored.
The outputEncoding
specifies the output format of the enciphered
data. If the outputEncoding
is specified, a string using the specified encoding is returned. If no
outputEncoding
is provided, a Buffer
is returned.
The decipher.update()
method can be called multiple times with new data until
decipher.final()
is called. Calling decipher.update()
after
decipher.final()
will result in an error being thrown.
Class: DiffieHellman#
The DiffieHellman
class is a utility for creating Diffie-Hellman key
exchanges.
Instances of the DiffieHellman
class can be created using the
crypto.createDiffieHellman()
function.
const crypto = require('crypto');
const assert = require('assert');
// Generate Alice's keys...
const alice = crypto.createDiffieHellman(2048);
const aliceKey = alice.generateKeys();
// Generate Bob's keys...
const bob = crypto.createDiffieHellman(alice.getPrime(), alice.getGenerator());
const bobKey = bob.generateKeys();
// Exchange and generate the secret...
const aliceSecret = alice.computeSecret(bobKey);
const bobSecret = bob.computeSecret(aliceKey);
// OK
assert.strictEqual(aliceSecret.toString('hex'), bobSecret.toString('hex'));
diffieHellman.computeSecret(otherPublicKey[, inputEncoding][, outputencoding])#
otherPublicKey
<string> | <Buffer> | <TypedArray> | <DataView>inputEncoding
<string> The encoding of anotherPublicKey
string.outputEncoding
<string> The encoding of the return value.- Returns: <Buffer> | <string>
Computes the shared secret using otherPublicKey
as the other
party's public key and returns the computed shared secret. The supplied
key is interpreted using the specified inputEncoding
, and secret is
encoded using specified outputEncoding
.
If the inputEncoding
is not
provided, otherPublicKey
is expected to be a Buffer
,
TypedArray
, or DataView
.
If outputEncoding
is given a string is returned; otherwise, a
Buffer
is returned.
diffieHellman.generateKeys(encoding)#
Generates private and public Diffie-Hellman key values, and returns
the public key in the specified encoding
. This key should be
transferred to the other party.
If encoding
is provided a string is returned; otherwise a
Buffer
is returned.
diffieHellman.getGenerator(encoding)#
Returns the Diffie-Hellman generator in the specified encoding
.
If encoding
is provided a string is
returned; otherwise a Buffer
is returned.
diffieHellman.getPrime(encoding)#
Returns the Diffie-Hellman prime in the specified encoding
.
If encoding
is provided a string is
returned; otherwise a Buffer
is returned.
diffieHellman.getPrivateKey(encoding)#
Returns the Diffie-Hellman private key in the specified encoding
.
If encoding
is provided a
string is returned; otherwise a Buffer
is returned.
diffieHellman.getPublicKey(encoding)#
Returns the Diffie-Hellman public key in the specified encoding
.
If encoding
is provided a
string is returned; otherwise a Buffer
is returned.
diffieHellman.setPrivateKey(privateKey[, encoding])#
privateKey
<string> | <Buffer> | <TypedArray> | <DataView>encoding
<string> The encoding of theprivateKey
string.
Sets the Diffie-Hellman private key. If the encoding
argument is provided,
privateKey
is expected
to be a string. If no encoding
is provided, privateKey
is expected
to be a Buffer
, TypedArray
, or DataView
.
diffieHellman.setPublicKey(publicKey[, encoding])#
publicKey
<string> | <Buffer> | <TypedArray> | <DataView>encoding
<string> The encoding of thepublicKey
string.
Sets the Diffie-Hellman public key. If the encoding
argument is provided,
publicKey
is expected
to be a string. If no encoding
is provided, publicKey
is expected
to be a Buffer
, TypedArray
, or DataView
.
diffieHellman.verifyError#
A bit field containing any warnings and/or errors resulting from a check
performed during initialization of the DiffieHellman
object.
The following values are valid for this property (as defined in constants
module):
DH_CHECK_P_NOT_SAFE_PRIME
DH_CHECK_P_NOT_PRIME
DH_UNABLE_TO_CHECK_GENERATOR
DH_NOT_SUITABLE_GENERATOR
Class: ECDH#
The ECDH
class is a utility for creating Elliptic Curve Diffie-Hellman (ECDH)
key exchanges.
Instances of the ECDH
class can be created using the
crypto.createECDH()
function.
const crypto = require('crypto');
const assert = require('assert');
// Generate Alice's keys...
const alice = crypto.createECDH('secp521r1');
const aliceKey = alice.generateKeys();
// Generate Bob's keys...
const bob = crypto.createECDH('secp521r1');
const bobKey = bob.generateKeys();
// Exchange and generate the secret...
const aliceSecret = alice.computeSecret(bobKey);
const bobSecret = bob.computeSecret(aliceKey);
assert.strictEqual(aliceSecret.toString('hex'), bobSecret.toString('hex'));
// OK
Class Method: ECDH.convertKey(key, curve[, inputEncoding[, outputEncoding[, format]]])#
key
<string> | <Buffer> | <TypedArray> | <DataView>curve
<string>inputEncoding
<string> The encoding of thekey
string.outputEncoding
<string> The encoding of the return value.format
<string> Default:'uncompressed'
- Returns: <Buffer> | <string>
Converts the EC Diffie-Hellman public key specified by key
and curve
to the
format specified by format
. The format
argument specifies point encoding
and can be 'compressed'
, 'uncompressed'
or 'hybrid'
. The supplied key is
interpreted using the specified inputEncoding
, and the returned key is encoded
using the specified outputEncoding
.
Use crypto.getCurves()
to obtain a list of available curve names.
On recent OpenSSL releases, openssl ecparam -list_curves
will also display
the name and description of each available elliptic curve.
If format
is not specified the point will be returned in 'uncompressed'
format.
If the inputEncoding
is not provided, key
is expected to be a Buffer
,
TypedArray
, or DataView
.
Example (uncompressing a key):
const { createECDH, ECDH } = require('crypto');
const ecdh = createECDH('secp256k1');
ecdh.generateKeys();
const compressedKey = ecdh.getPublicKey('hex', 'compressed');
const uncompressedKey = ECDH.convertKey(compressedKey,
'secp256k1',
'hex',
'hex',
'uncompressed');
// the converted key and the uncompressed public key should be the same
console.log(uncompressedKey === ecdh.getPublicKey('hex'));
ecdh.computeSecret(otherPublicKey[, inputEncoding][, outputencoding])#
otherPublicKey
<string> | <Buffer> | <TypedArray> | <DataView>inputEncoding
<string> The encoding of theotherPublicKey
string.outputEncoding
<string> The encoding of the return value.- Returns: <Buffer> | <string>
Computes the shared secret using otherPublicKey
as the other
party's public key and returns the computed shared secret. The supplied
key is interpreted using specified inputEncoding
, and the returned secret
is encoded using the specified outputEncoding
.
If the inputEncoding
is not
provided, otherPublicKey
is expected to be a Buffer
, TypedArray
, or
DataView
.
If outputEncoding
is given a string will be returned; otherwise a
Buffer
is returned.
ecdh.computeSecret
will throw an
ERR_CRYPTO_ECDH_INVALID_PUBLIC_KEY
error when otherPublicKey
lies outside of the elliptic curve. Since otherPublicKey
is
usually supplied from a remote user over an insecure network,
its recommended for developers to handle this exception accordingly.
ecdh.generateKeys([encoding[, format]])#
encoding
<string> The encoding of the return value.format
<string> Default:'uncompressed'
- Returns: <Buffer> | <string>
Generates private and public EC Diffie-Hellman key values, and returns
the public key in the specified format
and encoding
. This key should be
transferred to the other party.
The format
argument specifies point encoding and can be 'compressed'
or
'uncompressed'
. If format
is not specified, the point will be returned in
'uncompressed'
format.
If encoding
is provided a string is returned; otherwise a Buffer
is returned.
ecdh.getPrivateKey(encoding)#
encoding
<string> The encoding of the return value.- Returns: <Buffer> | <string> The EC Diffie-Hellman in the specified
encoding
.
If encoding
is specified, a string is returned; otherwise a Buffer
is
returned.
ecdh.getPublicKey([encoding][, format])#
encoding
<string> The encoding of the return value.format
<string> Default:'uncompressed'
- Returns: <Buffer> | <string> The EC Diffie-Hellman public key in the specified
encoding
andformat
.
The format
argument specifies point encoding and can be 'compressed'
or
'uncompressed'
. If format
is not specified the point will be returned in
'uncompressed'
format.
If encoding
is specified, a string is returned; otherwise a Buffer
is
returned.
ecdh.setPrivateKey(privateKey[, encoding])#
privateKey
<string> | <Buffer> | <TypedArray> | <DataView>encoding
<string> The encoding of theprivateKey
string.
Sets the EC Diffie-Hellman private key.
If encoding
is provided, privateKey
is expected
to be a string; otherwise privateKey
is expected to be a Buffer
,
TypedArray
, or DataView
.
If privateKey
is not valid for the curve specified when the ECDH
object was
created, an error is thrown. Upon setting the private key, the associated
public point (key) is also generated and set in the ECDH
object.
ecdh.setPublicKey(publicKey[, encoding])#
publicKey
<string> | <Buffer> | <TypedArray> | <DataView>encoding
<string> The encoding of thepublicKey
string.
Sets the EC Diffie-Hellman public key.
If encoding
is provided publicKey
is expected to
be a string; otherwise a Buffer
, TypedArray
, or DataView
is expected.
Note that there is not normally a reason to call this method because ECDH
only requires a private key and the other party's public key to compute the
shared secret. Typically either ecdh.generateKeys()
or
ecdh.setPrivateKey()
will be called. The ecdh.setPrivateKey()
method
attempts to generate the public point/key associated with the private key being
set.
Example (obtaining a shared secret):
const crypto = require('crypto');
const alice = crypto.createECDH('secp256k1');
const bob = crypto.createECDH('secp256k1');
// This is a shortcut way of specifying one of Alice's previous private
// keys. It would be unwise to use such a predictable private key in a real
// application.
alice.setPrivateKey(
crypto.createHash('sha256').update('alice', 'utf8').digest()
);
// Bob uses a newly generated cryptographically strong
// pseudorandom key pair
bob.generateKeys();
const aliceSecret = alice.computeSecret(bob.getPublicKey(), null, 'hex');
const bobSecret = bob.computeSecret(alice.getPublicKey(), null, 'hex');
// aliceSecret and bobSecret should be the same shared secret value
console.log(aliceSecret === bobSecret);
Class: Hash#
The Hash
class is a utility for creating hash digests of data. It can be
used in one of two ways:
- As a stream that is both readable and writable, where data is written to produce a computed hash digest on the readable side, or
- Using the
hash.update()
andhash.digest()
methods to produce the computed hash.
The crypto.createHash()
method is used to create Hash
instances. Hash
objects are not to be created directly using the new
keyword.
Example: Using Hash
objects as streams:
const crypto = require('crypto');
const hash = crypto.createHash('sha256');
hash.on('readable', () => {
// Only one element is going to be produced by the
// hash stream.
const data = hash.read();
if (data) {
console.log(data.toString('hex'));
// Prints:
// 6a2da20943931e9834fc12cfe5bb47bbd9ae43489a30726962b576f4e3993e50
}
});
hash.write('some data to hash');
hash.end();
Example: Using Hash
and piped streams:
const crypto = require('crypto');
const fs = require('fs');
const hash = crypto.createHash('sha256');
const input = fs.createReadStream('test.js');
input.pipe(hash).pipe(process.stdout);
Example: Using the hash.update()
and hash.digest()
methods:
const crypto = require('crypto');
const hash = crypto.createHash('sha256');
hash.update('some data to hash');
console.log(hash.digest('hex'));
// Prints:
// 6a2da20943931e9834fc12cfe5bb47bbd9ae43489a30726962b576f4e3993e50
hash.digest(encoding)#
Calculates the digest of all of the data passed to be hashed (using the
hash.update()
method).
If encoding
is provided a string will be returned; otherwise
a Buffer
is returned.
The Hash
object can not be used again after hash.digest()
method has been
called. Multiple calls will cause an error to be thrown.